Hajime Hoshi
648c8ed1f9
examples/flappy: use DecodeWithSampleRate instead of Decode
2022-04-10 14:55:48 +09:00
Hajime Hoshi
9b7328442b
examples/minify: reorder renderings
2022-04-09 23:27:58 +09:00
Hajime Hoshi
d3b83dd4ea
internal/ui: refactoring
2022-04-09 18:23:56 +09:00
Hajime Hoshi
fcb7df0a59
internal/ui: bug fix: checking fullscreen on Safari was wrong
2022-04-09 17:25:19 +09:00
Hajime Hoshi
a69be34001
internal/ui: update the error message for fullscreen
2022-04-09 16:55:09 +09:00
Hajime Hoshi
d6fe8ed694
examples/fullscreen: handle F key to enter fullscreen
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On browsers, fullscreen requires an explicit user input.
2022-04-09 16:23:23 +09:00
Hajime Hoshi
063960c9bd
examples/font: simplify the logic
2022-04-09 16:08:20 +09:00
Hajime Hoshi
853d94c3ef
internal/shader: implement strict type checks when calling a function
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Closes #2032
2022-04-09 00:32:27 +09:00
Hajime Hoshi
15fe7158fd
internal/shader: implement strict type checks in assignments
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Closes #1972
2022-04-09 00:02:20 +09:00
Hajime Hoshi
93b4c0d9b1
internal/ui: add comments
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Updates #1590
2022-04-08 18:40:13 +09:00
Hajime Hoshi
2008916261
internal/ui: bug fix: use the native unit for origWindowPosByOS
2022-04-08 16:43:13 +09:00
Hajime Hoshi
90070c09fe
internal/ui: rename origPos -> origWindowPos
2022-04-08 15:59:16 +09:00
Hajime Hoshi
352d332097
internal/ui: remove redundant comments
2022-04-08 15:51:56 +09:00
Hajime Hoshi
ee124baf60
internal/ui: bug fix: WindowSize returned a wrong value on fullscreen on macOS
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Closes #2062
2022-04-08 14:57:51 +09:00
Hajime Hoshi
ad66c3d90b
internal/png: clean up files before generating
2022-04-06 11:48:46 +09:00
Hajime Hoshi
20beb9d2b8
internal/gamepaddb: update the database
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Updates #1902
2022-04-06 11:41:05 +09:00
Hajime Hoshi
6e19c793f6
internal/png: update for Go 1.18
2022-04-06 11:32:48 +09:00
Hajime Hoshi
bb2cd3059b
update dependencies
2022-04-06 10:54:52 +09:00
Hajime Hoshi
edeaf7b6ab
update Oto to v2.1.0-alpha.9
2022-04-05 11:38:20 +09:00
Hajime Hoshi
32de5ec2d0
internal/graphics: refactoring
2022-04-05 11:12:25 +09:00
Hajime Hoshi
c6e5582c56
Revert "internal/graphics: refactoring"
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This reverts commit b6cc164e96
.
Reason: wrong shader program
2022-04-04 14:31:37 +09:00
Hajime Hoshi
b6cc164e96
internal/graphics: refactoring
2022-04-04 14:30:51 +09:00
Hajime Hoshi
c56665b23c
internal/processtest: bug fix: shadernomain is no longer a valid test
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Updates #2035
2022-04-04 03:12:34 +09:00
Hajime Hoshi
736d77e0d2
internal/graphicsdriver: remove Graphics.NDCYDirection
2022-04-04 03:03:44 +09:00
Hajime Hoshi
04d1dbb263
text: update comments
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Updates #1992
2022-04-04 02:55:15 +09:00
Hajime Hoshi
6710808cd1
ebiten: compile shaders at NewShader
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Closes #2035
2022-04-04 02:52:57 +09:00
Hajime Hoshi
02db3bad53
internal/graphicscommand: remove the dependency on a graphics driver from compileShader
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Updates #2035
2022-04-04 02:09:08 +09:00
Hajime Hoshi
e05cfdb00a
text: update comments about BoundsString
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The way in which space characters are treated is exactly same as
golang.org/x/image/font's `BoundsString`.
Updates #1992
2022-04-04 01:56:32 +09:00
Hajime Hoshi
4b0967be42
internal/ui: gofmt
2022-04-04 01:48:15 +09:00
Hajime Hoshi
d58ef294b2
examples/text: add leading space characters
2022-04-04 00:18:35 +09:00
Hajime Hoshi
f756be3d22
internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0
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Retrying to call GetContentScale solved this.
Closes #2051
2022-04-03 19:32:01 +09:00
Hajime Hoshi
f1f9f74e5c
internal/ui: bug fix: force to refresh the framebuffer by resizing the window very quickly
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Closes #2050
2022-04-03 18:43:22 +09:00
Hajime Hoshi
65094c61b1
internal/graphicscommand: reland: merge adjacent commands if the same shader and uniform variables are used
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Closes #1846
2022-04-03 03:57:49 +09:00
Hajime Hoshi
f75a70dc40
internal/graphicscommand: treat []float32 instead of interface{} for uniform variables
2022-04-03 03:51:52 +09:00
Hajime Hoshi
990228e216
internal/graphicscommand: cache uniform name locations and types
2022-04-03 03:28:11 +09:00
Hajime Hoshi
9be454ef25
internal/graphicsdriver: remove an old comment
2022-04-03 02:53:43 +09:00
Hajime Hoshi
9f3f9e64cc
internal/graphicscommand: add panic at convertUniforms
2022-04-03 00:39:05 +09:00
Hajime Hoshi
b52a02a178
internal/ui: bug fix: crash when Image.MarkDisposed is called multiple times
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Closes #2048
2022-04-03 00:21:26 +09:00
Hajime Hoshi
651c5693c6
Revert "internal/graphicscommand: merge adjacent commands if the same shader and uniform variables are used"
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This reverts commit 425ce27976
.
Reason: test failures
2022-04-03 00:11:15 +09:00
Hajime Hoshi
425ce27976
internal/graphicscommand: merge adjacent commands if the same shader and uniform variables are used
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Closes #1846
2022-04-02 23:55:14 +09:00
Hajime Hoshi
33078c764c
internal/gamepaddb: make Update atomic
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Closes #1978
2022-04-02 20:19:04 +09:00
Hajime Hoshi
98b8fbe2df
text: English
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Updates #2047
2022-04-02 19:00:13 +09:00
Hajime Hoshi
7cee60f00f
text: add a comment about Glyph.Image
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Updates #2047
2022-04-02 18:59:25 +09:00
Hajime Hoshi
9ddcf58728
ebiten: allow passing ebiten.Image to NewImageFromImage
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Closes #1917
2022-04-02 06:10:22 +09:00
Hajime Hoshi
3fafc05411
internal/graphicsdriver: remove Graphics.HasHighPrecisionFloat
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Updates #879
2022-04-02 05:19:30 +09:00
Hajime Hoshi
351ef9fbb7
internal/atlas, internal/graphicsdriver: move the adjusting-pixel logic to atlas
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Now pixels are adjusted even when the graphics driver doesn't have
high-precision floats, but this should not be problematic. This was
introduced at 9bff33472a
, but the
adjusting way is much different from the current way.
Updates #879
Closes #1820
2022-04-02 05:15:29 +09:00
Hajime Hoshi
34e23f5256
internal/restorable: treat texels instead of pixels
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Updates #1820
2022-04-02 04:25:27 +09:00
Hajime Hoshi
0c6362c93a
internal/atlas: move the color scaling from internal/atlas to ebiten
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Updates #1820
2022-04-02 02:47:56 +09:00
Hajime Hoshi
5c7917897c
internal/ui: refactoring: move the logic in gameForUI to context
2022-04-01 22:33:31 +09:00
Hajime Hoshi
9c448d207a
internal/ui: remove an unnecessary alias
2022-04-01 21:17:26 +09:00