Hajime Hoshi
5c4885c988
inpututil: Add AppendJustConnectedTouchIDs
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Closes #1705
2021-07-10 23:30:04 +09:00
Hajime Hoshi
a615be69c7
examples: Add //go:build
2021-06-24 21:49:37 +09:00
Hajime Hoshi
e1d0b902e1
examples/audio: Add buttons
2021-05-04 02:02:17 +09:00
Hajime Hoshi
311d53ce2e
examples/audio: Enable to touch
2021-02-21 19:20:24 +09:00
Hajime Hoshi
6f462e824f
examples/audio: Use the same audio file for Ogg and MP3
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This also changes the sample rate to 32000 for some special
environments.
2021-02-21 17:57:06 +09:00
Hajime Hoshi
19d6f8d20a
examples: Update resolutions
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Fixes #1408
2020-10-31 02:06:45 +09:00
Hajime Hoshi
f1f7b350de
audio, audio/mp3, audio/vorbis, audio/wav: Remove Close functions
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Fixes #859
2020-10-07 23:39:58 +09:00
Hajime Hoshi
47065f5f2c
Remove supporting jsgo
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Updates #1129
2020-10-07 00:46:07 +09:00
Hajime Hoshi
944a19c6f7
audio: Remove the error returning value from NewContext
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Updates #1380
2020-10-05 02:25:13 +09:00
Hajime Hoshi
29b4087ebf
audio: Remove the error returning value from NewPlayerFromBytes
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Updates #1380
2020-10-05 02:18:27 +09:00
Hajime Hoshi
8f00c8fbf5
ebiten: Remove the argument from Update
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Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
e16a4cd85c
examples: Use RunGame
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Updates #1111
2020-04-12 19:03:04 +09:00
Hajime Hoshi
978ee26898
ui: Add function aliases *OnUnfocused for *InBackground
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Now a window can be floating with SetWindowFloating, the functions
that have suffix 'IsBackground' seems misleading. However, we
cannot rename them due to backward compatibility. Then, let's add
aliases and revisit them when updating the major version of Ebiten.
Fixes #1102
2020-03-21 00:42:00 +09:00
Hajime Hoshi
32c04767da
examples/audio: Switchable to MP3 from Ogg
2019-10-30 00:33:29 +09:00
Hajime Hoshi
5cd66b6d6b
examples/audio: Remove unused functions
2019-01-15 02:13:18 +09:00
Hajime Hoshi
5a612f60b6
examples/audio: Bug fix: Do not close after Run
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Now Run can return immediately on GopherJS.
In general, graceful shutdown should not be expected since there
is no 'end' phase on some environments.
Fixes #784
2019-01-15 02:11:23 +09:00
Hajime Hoshi
348e50c5e7
examples/audio: Show the current volume ( #730 )
2019-01-05 01:43:22 +09:00
Hajime Hoshi
2923bec0dc
examples: Use TPS instead of FPS to indicate how fast the app works
2018-09-30 02:27:33 +09:00
Hajime Hoshi
eb0f0e6ced
examples: Adjust samplerate not to cause resampling
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Fixes #687
2018-09-28 03:55:28 +09:00
Hajime Hoshi
3d1d5d4355
examples/audio: Use Ogg again
2018-09-03 00:49:06 +09:00
Hajime Hoshi
3cd9dfd800
Rename IsRunningSlowly to IsDrawingSkipped
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Fixes #643
2018-07-10 22:31:26 +09:00
Hajime Hoshi
eecb04eaea
examples: Add jsgo build tag experimentally
2018-03-15 01:26:21 +09:00
Hajime Hoshi
cff14cbbd4
example: Embed resources ( #552 )
2018-03-14 03:13:46 +09:00
Hajime Hoshi
658c7cf452
examples: Use inpututil ( #415 )
2018-02-04 23:27:54 +09:00
Hajime Hoshi
80e4ee0998
ebitenutil: Remove JoinStringsIntoPath; Always use slash for ebitenutil.OpenFile
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#428
2018-01-29 23:38:11 +09:00
Hajime Hoshi
20e12a7ea9
examples/audio: Refactoring
2018-01-22 02:15:04 +09:00
Hajime Hoshi
5c55df87d7
audio: Deprecate Size() and add Length() ( #466 )
2018-01-09 01:25:38 +09:00
Hajime Hoshi
10080d83e6
ebitentutil: Add JoinStringsIntoFilePath
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Fixes #428
2017-12-16 23:29:35 +09:00
Hajime Hoshi
65b44928ad
examples: Remove callsites of audio.Context.Update
2017-12-01 02:20:37 +09:00
Hajime Hoshi
4a13267590
examples/audio: Use DrawRect
2017-08-18 12:11:59 +09:00
Hajime Hoshi
5adfababee
examples/audio: Fix comments
2017-08-08 02:09:45 +09:00
Hajime Hoshi
6b8ab59d1f
examples/audio: Add comments
2017-08-08 02:06:24 +09:00
Hajime Hoshi
f0d47312c4
ui: Add IsRunnableInBackground / SetRunnableInBackground ( #272 )
2017-08-03 03:21:51 +09:00
Hajime Hoshi
3cac19d1b8
examples/audio: Remove 'loading' message
2017-07-15 00:55:39 +09:00
Hajime Hoshi
8912563555
examples/audio: Bug fix: Wrong file name
2017-07-09 15:30:21 +09:00
Hajime Hoshi
5cf7b2491a
audio: Bug fix: noise on audio
2017-07-09 04:09:21 +09:00
Hajime Hoshi
e596271002
examples/audio: Change the music
2017-07-01 17:04:37 +09:00
Hajime Hoshi
9130c490c2
audio: Remove convert.Seeker: mp3.Decoded is now io.Seeker
2017-06-25 23:33:23 +09:00
Hajime Hoshi
1f28c687cf
audio: Bug fix: Seeking might block forever when another seeking is not done yet
2017-06-24 23:33:19 +09:00
Hajime Hoshi
09ce575774
audio/mp3: Add sample rate conversion
2017-06-18 22:51:11 +09:00
Hajime Hoshi
bf3f6c9ff6
audio/mp3: Start implementing
2017-06-12 23:32:42 +09:00
Hajime Hoshi
4b449bbc75
examples/audio: Change the music
2017-06-04 17:17:32 +09:00
Hajime Hoshi
7f39dc1e8b
examples/audio: Improve the seeking message
2017-06-04 17:12:35 +09:00
Hajime Hoshi
e7478b794a
audio: Change the spec: Now audio.Player's functions are always concurrent safe
2017-06-04 02:52:11 +09:00
Hajime Hoshi
035e4d321a
examples/audio: Refactoring: Unify channel usages ( #302 )
2017-06-04 01:34:36 +09:00
Hajime Hoshi
579491afbd
audio: Clarify concurrent safety
2017-06-04 01:03:01 +09:00
Hajime Hoshi
250afe97a5
examples/audio: Refactoring: Add Input struct ( #302 )
2017-06-04 00:01:48 +09:00
Hajime Hoshi
d340a50188
examples/audio: Refactoring: Reduce global variables ( #302 )
2017-06-03 23:37:00 +09:00
Hajime Hoshi
5ad5b2a8b8
examples/audio: Refactoring ( #302 )
2017-06-03 23:23:02 +09:00