Hajime Hoshi
c19f45b91c
internal/shader: bug fix: test failures
...
Updates #2304
2022-09-05 02:52:16 +09:00
Hajime Hoshi
4ade34bc02
internal/shaderir: bug fix: wrong argument check on pow
...
Closes #2304
2022-09-05 02:35:48 +09:00
Hajime Hoshi
1d487be57b
internal/ui: refactoring: remove unused members from EbitengineWindowDelegate
...
Closes #2297
2022-09-03 23:48:40 +09:00
divVerent
9bc571af5e
internal/gamepad: fix a typo that caused oddly cut off gamepad names. ( #2300 )
...
This change allows gamepad names up to 256 characters, which is usually
enough. Before, names were cut off after 7 characters, matching the string
"Unknown" that is used if querying the name fails.
Closes #2300
2022-09-03 20:44:03 +09:00
Hajime Hoshi
55f6e8c3a1
internal/ui: rename EbitenWindowDelegate -> EbitengineWindowDelegate
2022-09-02 23:34:02 +09:00
Hajime Hoshi
0a92204e04
internal/ui: remove comments
2022-09-02 20:39:16 +09:00
Hajime Hoshi
7045605fdf
internal/ui: bug fix: restore the window position after fullscreen exit on macOS
...
glfw.PollEvents was necessary to enable SetPos and SetSize after
exiting from fullscreen on macOS.
Closes #2296
2022-09-02 20:31:48 +09:00
Hajime Hoshi
4e4533c89d
internal/ui: bug fix: do not call setFrame in windowDidExitFullScreen
...
Calling setFrame in windowDidExitFullScreen caused unexpected results
like a strange window size after fullscreen. Let's remove this.
By removing this, setting window position and size during fullscreen
will no longer work again. Let's fix this later.
Closes #2295
2022-09-02 17:48:23 +09:00
Hajime Hoshi
37bae461d1
internal/graphicsdriver/directx: bug fix: processtest failures
...
The command allocators should be reset only when the frame index was
updated.
Closes #2249
2022-09-02 12:48:06 +09:00
Hajime Hoshi
1762869791
internal/processtest/testdata: typo
2022-09-02 03:23:30 +09:00
Hajime Hoshi
c126dea7fb
Revert "internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin"
...
This reverts commit 9d303e8dc5
.
Reason: A GPU memory leak (#2292 ). Though this reverting reveals the error #2249
again, a memory leak is more critical. Then revert the change once, and then
take time to investigate how to resolve #2249 .
Closes #2292
Updates #2249
2022-09-02 02:27:40 +09:00
Hajime Hoshi
cdf83ad2fc
internal/atlas: dispose images at ReadPixels
...
Without resolveDeferred() at ReadPixels, many images are never disposed
in tests.
Updates #2292
2022-09-01 23:54:57 +09:00
Hajime Hoshi
7fab62158d
internal/glfwwin: bug fix: do not allow maximizing window when the max size is specified
...
Closes #2289
2022-09-01 22:48:38 +09:00
Kacper Drobny
9c177c1b8e
internal/ui: allow maximizeWindow when no max boundaries are set ( #2291 )
...
Closes #2290
2022-09-01 22:34:17 +09:00
Hajime Hoshi
ae41530f1c
internal/graphicscommand: move availableFilename to graphicscommand
2022-08-31 13:26:14 +09:00
Hajime Hoshi
d66c552912
internal/graphicscommand: bug fix: 0-sized image was included in dumped internal images
...
Updates #2270
2022-08-31 12:22:36 +09:00
Terra Brown
26a58d20b3
internal/graphicscommand: enable EBITENGINE_INTERNAL_IMAGES_KEY
on browsers ( #2283 )
...
Closes #2270
Co-authored-by: Hajime Hoshi <hajimehoshi@gmail.com>
2022-08-31 03:10:10 +09:00
Hajime Hoshi
63e3c4adea
Revert "internal/graphics: remove FilterScreen and use an original Kage program instead"
...
This reverts these commits
* 3259ef3daf
* 7c55065490
* 5bb70f485e
Reason: iOS crash. Probably we have to prepare a special rendering
pipeline for the final screen.
Closes #2278
2022-08-30 01:56:06 +09:00
Hajime Hoshi
f7c44f086f
replace Ebiten with Ebitengine in comments
2022-08-29 11:17:17 +09:00
Hajime Hoshi
ec68534c73
internal/graphicsdriver/opengl: introduce EBITENGINE_OPENGL
replacing ebitenginewebgl1
...
This change inroduces a new environment variable `EBITENGINE_OPENGL`
to replace the build tag `ebitenginewebgl1`.
2022-08-28 01:45:58 +09:00
Hajime Hoshi
313c70f4b4
internal/graphicsdriver/directx: support 32bit Windows
...
Closes #2088
2022-08-28 00:04:55 +09:00
Hajime Hoshi
610e9ce14c
gofmt -s -w
2022-08-28 00:04:32 +09:00
Hajime Hoshi
fd5d142453
internal/restorable: bug fix: needed to copy the stale region when extending an image
...
Updates #2274
2022-08-27 23:29:50 +09:00
Hajime Hoshi
b2f874a244
image/rectangle: read pixels only for necessary parts
...
Closes #2274
2022-08-27 23:23:33 +09:00
Terra Brown
de35a5a6f1
ebiten: add Termination
for a regular termination ( #2272 )
...
Closes #2266
2022-08-27 21:33:40 +09:00
Terra Brown
232cadf15a
internal/graphicscommand: browser screenshot/image dump support ( #2269 )
...
Closes #2265
2022-08-27 12:51:30 +09:00
Hajime Hoshi
3259ef3daf
internal/ui: fix comments
2022-08-26 22:55:22 +09:00
Hajime Hoshi
7c55065490
internal/ui: simplify the screen shader
2022-08-26 22:49:17 +09:00
Hajime Hoshi
5bb70f485e
internal/graphics: remove FilterScreen and use an original Kage program instead
...
Updates #2046
2022-08-26 17:41:29 +09:00
Hajime Hoshi
3b50e57f19
internal/ui: move convertUniforms to ui.Shader
...
This is a preparation to use a Kage program as the screen filter.
Update #2046
2022-08-26 17:41:26 +09:00
Hajime Hoshi
b858f36d54
remove the dependency on file2byteslice
...
Specify the version explicitly instead.
2022-08-23 16:34:55 +09:00
Hajime Hoshi
b28b323920
internal/shaderir: use parentheses for vector equal operators
2022-08-21 04:19:56 +09:00
Hajime Hoshi
833473316f
internal/ui: forbide RestoreWindow when the window size limits are specified
...
Closes #2259
2022-08-20 22:36:37 +09:00
Hajime Hoshi
31141d5112
internal/ui: forbid maximizing window when a window size is limited
...
Closes #2258
2022-08-20 22:24:13 +09:00
Hajime Hoshi
e150745598
internal/ui: bug fix: do not register a framebuffer-size callback on macOS
...
When a decorating state is switched, a framebuffer-size callback was
invoked but with wrong parameters on macOS.
This callback was originally implemented for i3 window manager, and
was not needed for macOS. Then, let's not use this on macOS. Probably
we can also skip this registering on Windows.
Updates #1960
Closes #2257
2022-08-20 19:10:42 +09:00
Hajime Hoshi
85d54515cd
internal/shader: check types for && and || correctly
...
Updates #2256
2022-08-19 17:34:03 +09:00
Hajime Hoshi
d6047f3988
internal/shader: add type checks to compare two values
...
Closes #2187
2022-08-19 17:03:29 +09:00
Hajime Hoshi
f63b87f675
internal/shader: refactoring
2022-08-19 15:24:00 +09:00
Hajime Hoshi
a4b9d3c241
internal/gamepaddb: update the database
...
Adopts 74ebd51889
2022-08-19 02:54:03 +09:00
Hajime Hoshi
590147acda
internal/shader: add type checks for the builtin function texture2D
...
Note that texture2D is usually not called by users.
Closes #2184
2022-08-19 02:27:40 +09:00
Hajime Hoshi
63eee0600e
internal/shader: add type checks for the builtin function transpose
...
Updates #2184
2022-08-19 01:57:24 +09:00
Hajime Hoshi
7a94cbbd62
internal/shader: add refract
...
Closes #2255
2022-08-19 01:48:35 +09:00
Hajime Hoshi
13ae8f5872
internal/shader: add type checks for the builtin function faceforward
...
Updates #2184
2022-08-19 01:48:30 +09:00
Hajime Hoshi
73f12fa704
internal/shader: add type checks for the builtin function smoothstep
...
Updates #2184
2022-08-19 01:27:01 +09:00
Hajime Hoshi
f3ea274d20
internal/shader: add type checks for the builtin function mix
...
Updates #2184
2022-08-19 01:19:20 +09:00
Hajime Hoshi
ec851a85f5
internal/shader: add type checks for the builtin function step
...
Updates #2184
2022-08-19 00:25:04 +09:00
Hajime Hoshi
34cc6405dd
internal/shader: add type checks for the builtin function clamp
...
Updates #2184
2022-08-19 00:14:38 +09:00
Hajime Hoshi
82a9aac689
internal/shader: add type checks for the builtin function cross
...
Updates #2184
2022-08-18 23:45:01 +09:00
Hajime Hoshi
7af6c99954
internal/shader: add type checks for some builtin functions
...
Updates #2184
2022-08-18 23:21:25 +09:00
Hajime Hoshi
3aad4fada1
internal/shaderir: add comments
...
Updates #2253
2022-08-18 17:46:53 +09:00