Commit Graph

1079 Commits

Author SHA1 Message Date
Hajime Hoshi
1117862d19 Avoid copying for performance 2015-01-03 14:23:31 +09:00
Hajime Hoshi
447bda7d68 Remove calling gl.checkFramebufferStatus 2015-01-03 02:01:30 +09:00
Hajime Hoshi
091cc215fb Remove NextPowerOf2 (for uint64) 2015-01-03 01:46:25 +09:00
Hajime Hoshi
62f47ed02f Change the body's background color black 2015-01-03 01:19:25 +09:00
Hajime Hoshi
ae04bb17f6 Reduce calling glFlush 2015-01-03 01:14:36 +09:00
Hajime Hoshi
47227139db Implement keyboard events for js 2015-01-03 00:52:49 +09:00
Hajime Hoshi
5c755f2f31 Fix BindFramebuffer to pass JS null object explicitly 2015-01-02 23:52:40 +09:00
Hajime Hoshi
24c39bcd18 Fix shaders for WebGL 2015-01-02 23:31:32 +09:00
Hajime Hoshi
bd4434c62c Add loadimage_js.go 2015-01-02 16:48:07 +09:00
Hajime Hoshi
cadb3fffdf Add ui_js.go and input_js.go 2015-01-02 15:20:05 +09:00
Hajime Hoshi
c95390801a Add keys.go 2015-01-02 03:29:51 +09:00
Hajime Hoshi
c4e104a5d2 Remove ui.ActualScale() 2015-01-02 03:28:43 +09:00
Hajime Hoshi
3d01084a2a Hide structs in internal/ui 2015-01-02 03:25:31 +09:00
Hajime Hoshi
a9e323d02c Rename input -> Input 2015-01-02 02:44:00 +09:00
Hajime Hoshi
8994bf4fad Rename RealScale -> ActualScale 2015-01-02 02:23:47 +09:00
Hajime Hoshi
96f5315c49 Add internal/ui module 2015-01-02 02:13:27 +09:00
Hajime Hoshi
bcbaf2e674 Bug fix: opengl.Program can't take 0 (in gopherjs) 2014-12-31 23:53:54 +09:00
Hajime Hoshi
438380bb6e Add context_js.go 2014-12-31 23:34:50 +09:00
Hajime Hoshi
25fb0a9e31 Unify Uniform* methods 2014-12-31 20:07:27 +09:00
Hajime Hoshi
e10bcb3dd8 Move some methods to opengl.Context 2014-12-31 19:27:41 +09:00
Hajime Hoshi
4e3beb65f0 Rename Framebuffer.framebuffer -> Framebuffer.native 2014-12-31 18:00:53 +09:00
Hajime Hoshi
cdcc46543b Remove all dependencies on go-gl/gl from internal/graphics 2014-12-31 17:54:29 +09:00
Hajime Hoshi
f88154f380 Add opengl.Context.NewBuffer 2014-12-31 17:45:23 +09:00
Hajime Hoshi
7597268e85 Remove dependency on go-gl/gl in framebuffer.go 2014-12-31 17:04:03 +09:00
Hajime Hoshi
37828c452f Add opengl.AttribLocation 2014-12-31 17:01:08 +09:00
Hajime Hoshi
b8dde70b03 Add opengl.UniformLocation 2014-12-31 16:48:25 +09:00
Hajime Hoshi
dc6a153c65 Add opengl.Context.NewShader 2014-12-31 16:12:13 +09:00
Hajime Hoshi
a4a4c91eb1 Add opengl.Framebuffer.Fill 2014-12-31 15:26:06 +09:00
Hajime Hoshi
fbcd04cda8 Add opengl.Framebuffer.SetAsViewport 2014-12-31 15:22:15 +09:00
Hajime Hoshi
b1d4ce2120 Add opengl.Texture.Pixels 2014-12-31 15:11:19 +09:00
Hajime Hoshi
cc9b874dd0 Add opengl.NewTexture 2014-12-31 15:00:28 +09:00
Hajime Hoshi
efb759d23c Add package internal/opengl 2014-12-31 03:04:52 +09:00
Hajime Hoshi
450a8da267 Rename internal/opengl -> internal/graphics 2014-12-31 02:55:17 +09:00
Hajime Hoshi
0f569807e2 Bug fix: rename short32Size -> float32Size 2014-12-31 02:46:37 +09:00
Hajime Hoshi
957b4d392f Refactoring: Hide some functions of opengl 2014-12-31 02:06:08 +09:00
Hajime Hoshi
22035e79fe Reduce panics (#16) 2014-12-29 00:21:40 +09:00
Hajime Hoshi
7dd9368ad7 Compress text.png 2014-12-27 23:09:52 +09:00
Hajime Hoshi
4a07c6f0df Refactoring: gl bug fix 2014-12-27 17:58:39 +09:00
Hajime Hoshi
48f639db02 Bug fix: glfw's framebuffer might be lately changed after consuming some events 2014-12-26 20:44:35 +09:00
Hajime Hoshi
ce81251730 Bug fix: gl.EnableClientState should not be called 2014-12-26 20:13:57 +09:00
Hajime Hoshi
f2fbd991d2 Rename ImageDrawOptions -> DrawImageOptions (#43) 2014-12-26 01:39:48 +09:00
Hajime Hoshi
389b2b75f2 Remove currentVBO 2014-12-26 01:19:08 +09:00
Hajime Hoshi
c156cb1e66 Use VBO for vertices, tex coords (#2) 2014-12-26 01:11:42 +09:00
Hajime Hoshi
7f6e440d97 Use VBO for indices (#2) 2014-12-25 23:16:18 +09:00
Hajime Hoshi
373371d1b2 Change license comments style to use magic comments (magic comments like +build should be placed before a general comment) 2014-12-24 11:04:10 +09:00
Hajime Hoshi
27fe3d9ab8 Reduce depndencies on go-gl/gl 2014-12-23 04:32:36 +09:00
Hajime Hoshi
cd9efd3932 Implement image.Image at ebiten.Image (#35) 2014-12-23 01:27:11 +09:00
Hajime Hoshi
095c3ca380 Rename opengl.Image (that is originally wrong) -> opengl.Framebuffer 2014-12-23 00:01:22 +09:00
Hajime Hoshi
1663ad2250 Remove shader programColorFinal 2014-12-22 22:49:14 +09:00
Hajime Hoshi
2620414409 Simplify shaders 2014-12-22 21:51:58 +09:00
Hajime Hoshi
a3b0831472 Change the texture pixel format to premultiplied alpha (#36) 2014-12-22 21:39:25 +09:00
Hajime Hoshi
0f8ac49055 Unify RenderTarget and Image into Image (#34) 2014-12-22 11:10:08 +09:00
Hajime Hoshi
89c6e7c371 Add comments 2014-12-22 01:54:07 +09:00
Hajime Hoshi
99434fa9d3 Bug fix: Consider color.Color.RGBA returns alpha-premultiplied values 2014-12-22 01:05:21 +09:00
Hajime Hoshi
79b67db0d8 Rename AdjustSizeForTexture -> NextPowerOf2Int 2014-12-21 02:05:08 +09:00
Hajime Hoshi
59270a6b54 Refactoring 2014-12-21 01:04:49 +09:00
Hajime Hoshi
aed317649f Rename members of TextureQuad 2014-12-21 00:59:32 +09:00
Hajime Hoshi
991adb7449 Change RenderTexture to interface 2014-12-21 00:36:27 +09:00
Hajime Hoshi
01e0d42451 Remove GraphicsContext; Add rendering methods to RenderTarget (#26) 2014-12-20 23:24:15 +09:00
Hajime Hoshi
d4cd858eeb Improve alphablending example 2014-12-20 19:11:06 +09:00
Hajime Hoshi
df35a0ce1e Bug fix: the default framebuffer can't bind a texture 2014-12-20 18:57:00 +09:00
Hajime Hoshi
02660346c3 Call gl.Flush in DrawTexture 2014-12-20 15:36:31 +09:00
Hajime Hoshi
ccef1b5e65 Remove unneeded shaders 2014-12-20 05:59:07 +09:00
Hajime Hoshi
6673a39fa2 Introduce Photoshop-like alpha blending 2014-12-20 05:57:18 +09:00
Hajime Hoshi
f3e4d1703d Add Texture.Width, Height and RenderTarget.Width, Height 2014-12-17 22:50:44 +09:00
Hajime Hoshi
1c460d80c3 Add examples/image 2014-12-17 17:10:38 +09:00
Hajime Hoshi
c1fa38ebed Remove panic 2014-12-14 21:38:54 +09:00
Hajime Hoshi
60aad4326e Hide members of RenderTarget (again) 2014-12-14 18:34:47 +09:00
Hajime Hoshi
8319e0d41d Remove package glfw (once) 2014-12-14 17:00:11 +09:00
Hajime Hoshi
76b7da090c Remove dependencies on ebiten from opengl 2014-12-14 15:26:10 +09:00
Hajime Hoshi
d264d7a06b Remove dependencies on ebiten from shader 2014-12-13 14:53:54 +09:00
Hajime Hoshi
4addf8f9af Rename PushOffscreen -> PushRenderTarget 2014-12-13 14:53:53 +09:00
Hajime Hoshi
54509e42cf Add GraphicsContext.PushOffscreen / PopOffscreen (#21) 2014-12-11 03:50:35 +09:00
Hajime Hoshi
f388a48d52 Add go:generate gofmt 2014-12-11 02:03:13 +09:00
Hajime Hoshi
d5529d4351 Add ebitenutil/debugprint.go 2014-12-11 01:59:38 +09:00
Hajime Hoshi
a39f0e904d Remove some methods; Add Game.Initialize 2014-12-11 01:12:46 +09:00
Hajime Hoshi
343916ad29 Add GameContext; Remove Input and TextureFactory 2014-12-10 23:52:37 +09:00
Hajime Hoshi
b313578a24 Add ebiten/runner; Move glfw -> internal/glfw 2014-12-10 22:55:34 +09:00
Hajime Hoshi
ab47f14124 Move opengl -> internal/opengl 2014-12-10 00:25:54 +09:00