Commit Graph

683 Commits

Author SHA1 Message Date
Hajime Hoshi
3a0f28ce6b internal/ui: refactoring: reduce global-variable usages 2022-09-26 00:46:03 +09:00
Hajime Hoshi
fa108ca717 internal/ui: bug fix: compiie errors on mobiles and browsers 2022-09-26 00:34:44 +09:00
Hajime Hoshi
4a82a109be internal/ui: use sync/atomic for performance 2022-09-26 00:27:04 +09:00
Hajime Hoshi
909f2fe492 internal/ui: bug fix: make inFrame concurrent-safe
Updates #1816
2022-09-25 23:56:14 +09:00
Hajime Hoshi
12f42544dd internal/ui: refactoring: simplify logic by removing setSizeCallbackEnabled
Closes #1816
2022-09-25 23:48:40 +09:00
Hajime Hoshi
70ebd34d99 internal/ui: refactoring: separate setWindowSizeInDIPImpl to setWindowSizeInDIP and setFullscreen 2022-09-25 22:55:56 +09:00
Hajime Hoshi
f0dbf86799 internal/ui: refactoring: adjust the width earlier 2022-09-25 22:34:14 +09:00
Hajime Hoshi
c7deed6e72 internal/ui: add setFullscreen 2022-09-25 22:31:26 +09:00
Hajime Hoshi
e47f9ac38f internal/ui: bug fix: wrong bit operations
Closes #2349
2022-09-25 20:10:37 +09:00
Hajime Hoshi
9302230fef internal/ui: refactoring 2022-09-25 19:56:53 +09:00
Hajime Hoshi
98076bd512 internal/ui: refactoring: simplify initializing fullscreen 2022-09-25 18:28:57 +09:00
Hajime Hoshi
6167cc4f54 internal/ui: remove unnecessary function calls
updateSize was introduced at 7eff5cbd4a, but
apparently calling setWindowSizeInDIP was originally not needed.
2022-09-25 18:19:35 +09:00
Hajime Hoshi
25405783a7 internal/ui: refactoring
Updates #1816
2022-09-25 02:05:26 +09:00
Hajime Hoshi
c5867c3357 internal/ui: bug fix: avoid 0 as arguments for Layout
Updates #2340
2022-09-20 22:50:39 +09:00
Hajime Hoshi
b5ddee3e4a internal/ui: bug fix: reentering updateImpl caused double unlocking
updateImpl can be invoked in multiple ways. This should have been
protected by a mutex, or this caused unexpected reentrance.

Closes #2339
2022-09-20 13:19:43 +09:00
TotallyGamerJet
043397c20e
internal/ui: remove Cgo on darwin in ui_glfw_darwin.go (#2329)
Updates #1162
2022-09-16 11:53:46 +09:00
Hajime Hoshi
655cd4bf68 all: remove the build tag
Updates #1415
2022-09-15 00:23:40 +09:00
Hajime Hoshi
86706c0335 internal/graphicsdriver/opengl: add opengles build tag
This enables to use OpenGL ES instead of OpenGL.

Closes #292
2022-09-13 11:10:48 -07:00
Terra Brown
a1cc44833d
add errcheck static analysis (#2293)
Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
e505098e55 internal/ui: handle error at forceUpdateOnMinimumFPSMode
Updates #2287
2022-09-09 22:49:34 +09:00
Hajime Hoshi
bd43b42ee5 internal/ui: reland the screen shader in Kage
This change relads a part of the change to use the screen shader
instead of FilterScreen, but with the issue on iOS fixed.

Let's remove FilterScreen later.

Updates #2282
2022-09-06 18:48:19 +09:00
Hajime Hoshi
1d487be57b internal/ui: refactoring: remove unused members from EbitengineWindowDelegate
Closes #2297
2022-09-03 23:48:40 +09:00
Hajime Hoshi
55f6e8c3a1 internal/ui: rename EbitenWindowDelegate -> EbitengineWindowDelegate 2022-09-02 23:34:02 +09:00
Hajime Hoshi
0a92204e04 internal/ui: remove comments 2022-09-02 20:39:16 +09:00
Hajime Hoshi
7045605fdf internal/ui: bug fix: restore the window position after fullscreen exit on macOS
glfw.PollEvents was necessary to enable SetPos and SetSize after
exiting from fullscreen on macOS.

Closes #2296
2022-09-02 20:31:48 +09:00
Hajime Hoshi
4e4533c89d internal/ui: bug fix: do not call setFrame in windowDidExitFullScreen
Calling setFrame in windowDidExitFullScreen caused unexpected results
like a strange window size after fullscreen. Let's remove this.

By removing this, setting window position and size during fullscreen
will no longer work again. Let's fix this later.

Closes #2295
2022-09-02 17:48:23 +09:00
Kacper Drobny
9c177c1b8e
internal/ui: allow maximizeWindow when no max boundaries are set (#2291)
Closes #2290
2022-09-01 22:34:17 +09:00
Hajime Hoshi
ae41530f1c internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
Hajime Hoshi
63e3c4adea Revert "internal/graphics: remove FilterScreen and use an original Kage program instead"
This reverts these commits

* 3259ef3daf
* 7c55065490
* 5bb70f485e

Reason: iOS crash. Probably we have to prepare a special rendering
pipeline for the final screen.

Closes #2278
2022-08-30 01:56:06 +09:00
Hajime Hoshi
3259ef3daf internal/ui: fix comments 2022-08-26 22:55:22 +09:00
Hajime Hoshi
7c55065490 internal/ui: simplify the screen shader 2022-08-26 22:49:17 +09:00
Hajime Hoshi
5bb70f485e internal/graphics: remove FilterScreen and use an original Kage program instead
Updates #2046
2022-08-26 17:41:29 +09:00
Hajime Hoshi
3b50e57f19 internal/ui: move convertUniforms to ui.Shader
This is a preparation to use a Kage program as the screen filter.

Update #2046
2022-08-26 17:41:26 +09:00
Hajime Hoshi
833473316f internal/ui: forbide RestoreWindow when the window size limits are specified
Closes #2259
2022-08-20 22:36:37 +09:00
Hajime Hoshi
31141d5112 internal/ui: forbid maximizing window when a window size is limited
Closes #2258
2022-08-20 22:24:13 +09:00
Hajime Hoshi
e150745598 internal/ui: bug fix: do not register a framebuffer-size callback on macOS
When a decorating state is switched, a framebuffer-size callback was
invoked but with wrong parameters on macOS.

This callback was originally implemented for i3 window manager, and
was not needed for macOS. Then, let's not use this on macOS. Probably
we can also skip this registering on Windows.

Updates #1960
Closes #2257
2022-08-20 19:10:42 +09:00
Hajime Hoshi
5b182efe7e internal/ui: forbide SetWindowSize when the window is maximized
On Windows, changing the size of a maximized window results in
unexpected states. Let's forbid this.

On macOS, a maximized window is just a regular window so it is
OK to allow resizing by `SetWindowSize`.

On Linux or other Unix, the behavior depends on window systems
and it is hard to expect what would happen, so forbid this just in
case.

Closes #1986
2022-08-15 16:29:20 +09:00
Hajime Hoshi
bc8e2fe6ac internal/glfw: bug fix: the window should be focused when closing is handled
Closes #2165
2022-08-12 22:34:19 +09:00
Hajime Hoshi
8081d0636a internal/cbackend: rename to nintendosdk
Updates #2242
2022-08-12 17:19:37 +09:00
Hajime Hoshi
e7c0a121c4 all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.

Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
dac6548c0c all: rename ebitenginecbackend to nintendosdk
Updates #2242
2022-08-12 02:05:29 +09:00
Hajime Hoshi
85aabf734b internal/ui: remove panic at (*glfwWindow).Maximize
Just doing nothing is more consistent with other functions.

Updates #1990
2022-08-10 22:18:55 +09:00
Hajime Hoshi
4104abdf77 internal/ui: refactoring 2022-08-10 21:34:39 +09:00
Hajime Hoshi
b5196a5a7c internal/ui: bug fix: glfwWindow.IsMaximized should not return true on fullscreen
Closes #2239
2022-08-10 21:17:13 +09:00
Hajime Hoshi
7a936f7052 internal/ui: enable SetWindowSize even with fullscreen on macOS
Closes #1590
2022-08-10 15:57:59 +09:00
Hajime Hoshi
085b64006d internal/ui: refactoring: indentation 2022-08-10 15:47:50 +09:00
Hajime Hoshi
2ab255dd1c internal/ui: refactoring: delay the call of outsideSize() 2022-08-10 14:53:28 +09:00
Hajime Hoshi
7eff5cbd4a internal/ui: refactoring: separate updateSize into updateSize and outsideSize 2022-08-10 14:50:20 +09:00
Hajime Hoshi
2480871155 internal/ui: bug fix: compile error 2022-08-10 12:11:32 +09:00
Hajime Hoshi
57fc4d438b internal/ui: refactoring: separate the Windows API part to another file 2022-08-10 11:51:35 +09:00