Hajime Hoshi
6b957063d4
internal/packing: bug fix: node's links were not synced correctly
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Closes #2584
2023-02-28 20:31:39 +09:00
Hajime Hoshi
5e4652c4f8
internal/atlas: bug fix: wrong size setting
2023-02-28 13:19:27 +09:00
Hajime Hoshi
62e08e7356
internal/restorable: fix comments
2023-02-26 12:26:22 +09:00
Hajime Hoshi
c48d0fbb7a
internal/buffer: refactoring
2023-02-26 02:20:07 +09:00
Hajime Hoshi
110ba5403d
internal/buffered: remove redundant pixel data if possible
2023-02-26 01:55:43 +09:00
Hajime Hoshi
df944fdf90
internal/restorble: clear pixels when possible to save memory
2023-02-26 00:12:34 +09:00
Hajime Hoshi
f04d9d6925
internal/restoring: avoid using staleRegions when alwaysReadPixelsFromGPU is true
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Updates #2582
2023-02-25 23:26:28 +09:00
Hajime Hoshi
965fd4cac8
internal/restoring: bug fix: stop keeping pixel data on 32bit architecture
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Updates #4259
2023-02-25 23:11:42 +09:00
Hajime Hoshi
a0a80bbc1f
internal/restorable: do not reset basePixels at makeStale
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This information is still available even after context-lost happens,
so this doesn't have to be reset.
2023-02-25 21:13:35 +09:00
Hajime Hoshi
ff1621885d
internal/processtest: use a semaphore for sub-tests
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Updates #2571
2023-02-25 16:19:15 +09:00
Hajime Hoshi
aca42e4046
internal/restorable: use sparate regions instead of a big unified region
2023-02-25 15:40:48 +09:00
Hajime Hoshi
09e0320309
internal/restorable: minimize a region for restoring
2023-02-25 15:10:32 +09:00
Hajime Hoshi
ff926b2e9f
internal/restorable: reland (2nd): use a smaller size rectangle for staleRegion
2023-02-24 21:25:47 -08:00
Hajime Hoshi
ec6f425fa0
Revert "internal/restorable: reland: use a smaller size rectangle for staleRegion"
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This reverts these commits:
* 0755523776
* e36007a3a3
Reason: TestImageOptionsFill fails with OpenGL ES (https://github.com/hajimehoshi/ebiten/actions/runs/4264894196/jobs/7423561399 )
2023-02-25 03:12:26 +09:00
Hajime Hoshi
0755523776
internal/restorable: bug fix: pixel info was unexpectedly lost
2023-02-25 02:43:58 +09:00
Hajime Hoshi
e36007a3a3
internal/restorable: reland: use a smaller size rectangle for staleRegion
2023-02-25 02:09:22 +09:00
Hajime Hoshi
f58d7e1ab5
internal/graphicsdriver/directx: bug fix: getting pixels with non-zero position might not work
2023-02-25 02:08:50 +09:00
Hajime Hoshi
185529f1cb
Revert "internal/restorable: use a smaller size rectangle for staleRegion"
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This reverts commit e4debfd466
.
Reason: test failures on Windows: https://github.com/hajimehoshi/ebiten/actions/runs/4262488629/jobs/7418053241
2023-02-24 21:56:32 +09:00
Hajime Hoshi
e4debfd466
internal/restorable: use a smaller size rectangle for staleRegion
2023-02-24 21:33:39 +09:00
Hajime Hoshi
745a69aeaa
internal/restorable: update comments
2023-02-24 18:25:17 +09:00
Hajime Hoshi
d947cf0da0
internal/atlas: refactoring: use moveTo to make an image isolated
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This reduces backend allocations by &backend{...}.
Updates #2581
2023-02-23 02:23:03 +09:00
Hajime Hoshi
0720ec2251
internal/packing: allow initialization with a rectangle size
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Updates #2327
2023-02-23 00:45:42 +09:00
Hajime Hoshi
b08b740914
internal/buffered: bug fix: functions were not concurrent-safe
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Before this change, `delayedCommandsFlushed` was set as 1 BEFORE
buffered commands were flushed. This meant that a function call and
a command being flushed were not concurrent-safe.
This change fixes this issue by changing the timing of setting
`delayedCommandsFlushed` as 1 to the later time after flushing the
buffered commands.
Closes #2580
2023-02-21 20:38:06 +09:00
Hajime Hoshi
ea7d007df9
internal/ui: bug fix: dstRegion should not exceed the image region
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Closes #2577
2023-02-21 14:15:39 +09:00
Hajime Hoshi
ad7d5a86f9
internal/shader: bug fix: check the type for composite literal
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Closes #2348
2023-02-20 23:07:11 +09:00
Hajime Hoshi
d91b8cae88
internal/ui: reland: refactoring: improve anti-alias logic
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* Remove the image extension. The image is always flushed when necessary.
* Use a small offscreen image whichever the blend is.
Updates #2399
2023-02-19 23:49:32 +09:00
Hajime Hoshi
3aa8448511
Revert "internal/ui: refactoring: improve anti-alias logic"
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This reverts commit 41f8295611
.
Reason: test failures: https://github.com/hajimehoshi/ebiten/actions/runs/4216421788/jobs/7318236488
2023-02-19 22:46:37 +09:00
Hajime Hoshi
41f8295611
internal/ui: refactoring: improve anti-alias logic
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* Remove the image extension. The image is always flushed when necessary.
* Use a small offscreen image whichever the blend is.
Closes #2399
2023-02-19 22:14:23 +09:00
Hajime Hoshi
961c34efb5
internal/ui: use a small buffer image for anti-alias
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Closes #2399
2023-02-19 17:35:43 +09:00
Hajime Hoshi
8479fee606
internal/ui: refactoring
2023-02-18 18:23:57 +09:00
Hajime Hoshi
0e57fc4c5f
internal/processtest: set timeout
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Updates #2571
2023-02-18 17:36:31 +09:00
Hajime Hoshi
56597800dd
internal/ui: refactoring: add bigOffscreenImage
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Updates #2399
2023-02-18 02:32:41 +09:00
Hajime Hoshi
7018d1aebe
internal/processtest: fix the timeout logic
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Updates #2571
2023-02-15 22:41:18 +09:00
Hajime Hoshi
a65b65110b
Revert "internal/processtest: prevent parallel process testing"
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This reverts commit 397da70815
.
Reason: This did not resolve the issue: https://github.com/hajimehoshi/ebiten/actions/runs/4180959132/jobs/7242421909
Updates #2571
2023-02-15 15:13:57 +09:00
Hajime Hoshi
7315044dcf
internal/ui: remove a redundant call to close a window
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glfw.Terminate should close the window too. This might fix the issue
so let's wait and see.
Updates #2551
2023-02-15 14:36:28 +09:00
Hajime Hoshi
397da70815
internal/processtest: prevent parallel process testing
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Updates #2571
2023-02-14 18:13:27 +09:00
TotallyGamerJet
93537650c0
internal/goglfw: use platform agnostic functions for context_windows.go ( #2570 )
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context_windows.go is used for all the platforms. However, it used syscall.Syscall which behaves differently on macOS
and Windows as well as windows.BytePtrToString which isn't available on Linux or macOS.
This commit replaces syscall.Syscall with purego.SyscallN and windows.BytePtrToString with a copied version called
bytePtrToString.
Updates #2546
2023-02-10 02:35:17 +09:00
TotallyGamerJet
b359985e97
internal/goglfw: separate windows specific struct from common structs ( #2567 )
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Many of the structs found in internal.h (internal_windows.go) contain defines such as GLFW_WIN32_WINDOW_STATE
which gets replaced with a struct defined in win32platform_windows.go (win32_platform.h).
Originally, these structs where directly placed inside of internal_windows.go. However, to make it easier to add macOS
and Linux these cannot be in this file.
This commit separates the windows specific structs into the respective windows file and updates the field to be named
state.
Updates #2546
2023-02-08 03:05:46 +09:00
Hajime Hoshi
8864ce1291
all: update comments
2023-02-07 12:05:43 +09:00
Hajime Hoshi
f4371991fe
internal/gamepad: refactoring
2023-02-02 22:33:01 +09:00
Hajime Hoshi
628418d88e
internal/gamepaddb: update the database
2023-02-02 22:00:34 +09:00
Pierre Curto
4de807cc44
all: fix typos ( #2558 )
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Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
f009dd8dd2
ebiten: implement DroppedFiles to replace AppendDroppedFiles
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Closes #2552
2023-01-25 14:27:11 +09:00
Hajime Hoshi
aa52402a90
internal/graphicsdriver/metal: fix a comment
2023-01-24 02:22:35 +09:00
Hajime Hoshi
16e49e0499
internal/ui: fix a potential out-of-range error
2023-01-24 00:32:08 +09:00
Hajime Hoshi
7f39b9c5b6
internal/graphicsdriver/metal: use supportsFeatureSet: as a fallback
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This change is a fix for a regression that happened on macOS High Sierra.
Closes #2553
2023-01-23 23:44:56 +09:00
Hajime Hoshi
84e32c2e4e
internal/ui: more precise detection of directory on browsers
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Updates #1868
2023-01-22 18:28:34 +09:00
Hajime Hoshi
8c25fac860
ebiten: add AppendDroppedFiles
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Closes #1868
2023-01-22 17:22:25 +09:00
Hajime Hoshi
b79f0394cc
internal/ui: refactoring: allow slices in InputState
2023-01-22 01:28:57 +09:00
Hajime Hoshi
d53803615a
internal/ui: merge a window-closing state into an input state
2023-01-21 23:42:48 +09:00