Hajime Hoshi
569f684d9b
examples/windowsize: Improve messages
2020-03-29 02:36:14 +09:00
Hajime Hoshi
b7d555e724
examples/blocks: Bug fix: ESC key caused crashing
2020-03-29 02:35:58 +09:00
Hajime Hoshi
231edfbd3f
example/contextlost: Bug fix: Compilie error on Go 1.14, Should use WebGL2
2020-03-29 02:03:14 +09:00
Hajime Hoshi
4fe5acd711
ui: Panic on MaximizeWindow when the window is not resizable
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On Windows, the window could be maximized even when the window was
not resizable. This behavior is confusing. Forbid it so that the
behavior will be clearer.
2020-03-28 22:08:48 +09:00
Hajime Hoshi
7b5fb0a0d0
ui: Bug fix: The window was not shown on the secondary monitor on launching
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This change changes the behavior of WindowPosition /
SetWindowPosition. The window position is now a relative position
and the origin position is the left-upper of the current monitor.
Fixes #1115
2020-03-28 19:51:47 +09:00
Hajime Hoshi
eb5f5485b3
examples/mascot: Add comments
2020-03-28 16:40:00 +09:00
Hajime Hoshi
e9508f8fbd
examples/windowsize: Bug fix: Key I was assigned for multiple purposes
2020-03-28 15:29:02 +09:00
Hajime Hoshi
844dbc4a9b
examples/windowsize: Better instruction message
2020-03-28 15:27:31 +09:00
Hajime Hoshi
237498e51f
ui: Add an optional function Draw function to Game interface ( #1107 )
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This change adds an optional function Draw to the Game interface.
With Draw function, the game logic and rendering are separate.
There are some benefits:
* The API is clearer and easier to understand.
* When TPS < FPS, smoother rendering can be performed without
changing the game logic depending on TPS.
* Porting to XNA, which has separate functions Update and Draw,
would be a little easier.
Draw is optional due to backward compatibility. Game interface was
already used before v1.11.x in mobile packages, and adding a
function would break existing code unfortunately. Then, we adopted
switching the behavior based on whether Draw is implemented or not
by type assertions.
IsDrawingSkipped will always return false when Draw is implemented.
Fixes #1104
2020-03-24 12:01:37 +09:00
Hajime Hoshi
37a8ae06c5
example/mascot: Use vx16 instead of dir
2020-03-22 17:31:46 +09:00
Hajime Hoshi
77b7e961ff
example/mascot: Remove unused variable 'state'
2020-03-22 16:48:55 +09:00
Hajime Hoshi
4eedeb6ab7
example: Add mascot
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This change also revert ScreenSizeInFullscree from the deprecated
state.
Fixes #1108
2020-03-22 16:30:48 +09:00
Hajime Hoshi
f317f3b5fd
ui: Add fuctions to maximize or minimize the window
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This change adds these functions:
* MaximizeWindow
* IsWindowMaximized
* MinimizeWIndow
* IsWindowMinimized
* RestoreWindow
Fixes #994
2020-03-21 22:13:58 +09:00
Hajime Hoshi
978ee26898
ui: Add function aliases *OnUnfocused for *InBackground
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Now a window can be floating with SetWindowFloating, the functions
that have suffix 'IsBackground' seems misleading. However, we
cannot rename them due to backward compatibility. Then, let's add
aliases and revisit them when updating the major version of Ebiten.
Fixes #1102
2020-03-21 00:42:00 +09:00
Hajime Hoshi
56358fd0c4
ui: Rename IsForeground -> IsFocused
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Updates #1102
2020-03-21 00:12:47 +09:00
Hajime Hoshi
4ef3b3e804
ui: Add SetWindowFloating / IsWindowFloating
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Fixes #880
2020-03-20 22:16:27 +09:00
Hajime Hoshi
f272da2980
examples/platformer: Add jumps
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Fixes #1062
2020-03-19 02:11:03 +09:00
Hajime Hoshi
c6559f4f8e
examples/platformer: Adjust screen size
2020-03-19 01:26:34 +09:00
Hajime Hoshi
1fdab58ff5
vector: Add FillOptions
2020-03-16 23:49:55 +09:00
Hajime Hoshi
099ce1b3b4
Revert "ui: Add SetInitFocused"
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This reverts commit bb04fc8a29
.
Reason: glfw.Focused / glfw.FocusOnShow did not work
Updates #769
2020-02-10 01:10:40 +09:00
Hajime Hoshi
bb04fc8a29
ui: Add SetInitFocused
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Updates #769
2020-02-09 23:45:59 +09:00
Hajime Hoshi
67b166f732
examples/rotate: Revert resizeable window
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This was accidentally introduced at 9ed8279fc8
.
2020-02-06 03:05:31 +09:00
Hajime Hoshi
d6d17a7e85
uidriver/js: Implement GamepadSDLID
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Fixes #1053
2020-02-05 00:00:00 +09:00
Sam Oen
69dc54232c
examples/raycasting: fix bug, swap height and width ( #1067 )
2020-02-01 17:28:23 +09:00
Hajime Hoshi
db40554715
examples/windowsize: Add usage of IsForeground
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Updates #1037
2020-01-21 23:34:03 +09:00
Hajime Hoshi
bfa7e42368
docs: Use pkg.go.dev instead of godoc.org (Go files)
2020-01-19 04:52:12 +09:00
Hajime Hoshi
31482ebbbd
docs: Use pkg.go.dev instead of godoc.org
2020-01-19 04:47:48 +09:00
dericmiller
7ee8d1aa5f
examples/life: Fix initial world randomization ( #1045 )
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Because golang executes the init function after establishing
the variables in the var block, the random number seed wasn't
initializing until after the initial world state had gotten
established (leading to an identical game of Life on every run).
To fix this, we establish an empty world in the var block,
and then populate it in the init function after the random
number generator has been seeded.
2020-01-06 13:09:51 +09:00
Hajime Hoshi
e725c7ee78
vector: Rename functions
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Updates #844
2019-12-30 16:14:49 +09:00
Hajime Hoshi
17e16e5759
examples/vector: Add FPS
2019-12-29 23:02:28 +09:00
Hajime Hoshi
cee11bd822
vector: Add BezierCurveTo
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Updates #844
2019-12-29 00:06:55 +09:00
Hajime Hoshi
6edb586f52
example/vector: Add the logo
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There is a known issue in the logo rendering.
2019-12-28 18:12:27 +09:00
Hajime Hoshi
f1a788801c
examples/vector: Add letters
2019-12-28 15:20:05 +09:00
Hajime Hoshi
d39dbc6a88
vector: Add QuadraticCurve
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Updates #741
2019-12-28 14:58:29 +09:00
Hajime Hoshi
18b267fd4f
vector: Add Fill by triangulation
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Updates #845
2019-12-28 02:51:09 +09:00
Hajime Hoshi
9ed8279fc8
driver: Add interface Window
2019-12-25 00:24:21 +09:00
Hajime Hoshi
f8d47e5c6a
examples/moire: Make the window resizable
2019-12-23 04:45:49 +09:00
Hajime Hoshi
049aa552d4
ui: Add SetWindowResizable
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This change also fixes example/windowsize.
Fixes #320
2019-12-22 19:26:04 +09:00
Hajime Hoshi
4aa80de34d
examples/windowsize: Bug fix: screenScale can be 0 on browsers
2019-12-22 19:20:31 +09:00
Hajime Hoshi
7d56e4335e
ui: Add RunGame, WindowSize and SetWindowSize
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This change introduces the new APIs RunGame, WindowSize and
SetWindowSize. These new APIs hides the notion of 'scale', and is
more flexible with the outside size change. This means that we can
introduce a resizable window.
This change also adds -legacy flag to examples/windowsize. If the
flag is off, the new APIs are used.
This change deprecates these functions since the notion of 'scale'
is deprecated:
* ScreenScale
* ScreenSizeInFullscreen
* SetScreenScale
* SetScreenSize
Fixes #943 , #571
Updates #320
2019-12-22 03:35:31 +09:00
Hajime Hoshi
aad5db8939
examples/windowsize: Change the delta of moving the window
2019-12-21 17:08:04 +09:00
Hajime Hoshi
bda11b0e17
driver: Add UI.SetWindowSize and UIContext.Layout
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This is a preparation to introduce RunGame function.
Updates # 943 (Fix this line before committing)
2019-12-15 02:29:43 +09:00
Hajime Hoshi
0ec447e0d0
ui: Add SetScreenTransparent / IsScreenTransparent
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Fixes #1001
2019-12-01 03:31:32 +09:00
Hajime Hoshi
d78b4d7ffd
examples/windowsize: Add messages about moving the window
2019-11-30 23:59:45 +09:00
Hajime Hoshi
9b2f864fc8
ui: Add SetWindowPosition(x, y int)
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Fixes #936
2019-11-30 23:22:39 +09:00
Hajime Hoshi
c021d6be6a
ui: Add WindowPosition()
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Fixes #936
2019-11-30 22:37:56 +09:00
Hajime Hoshi
e0d780b029
uidriver/glfw: Enable to call SetWindowDecorated after Run
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Fixes #556
2019-11-26 11:46:18 +09:00
Hajime Hoshi
32c04767da
examples/audio: Switchable to MP3 from Ogg
2019-10-30 00:33:29 +09:00
Hajime Hoshi
49a5a2bf4e
uidriver/js: Bug fix: Needed to initialize pseudoScale with the given scale
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Updates #960 , #973
2019-10-27 17:16:49 +09:00
Hajime Hoshi
b8da9cf041
examples/moire: Bug fix: Crash on browsers
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Fixes #973
2019-10-27 17:00:14 +09:00
Hajime Hoshi
f34e94ff2c
examples/squiral: Fix title
2019-10-22 23:18:16 +09:00
Hajime Hoshi
00ae15082d
examples/flappy: Change the spelling: Gameover -> Game over
2019-10-18 02:15:37 +09:00
Hajime Hoshi
87bc2e6f02
examples/sprites: Accept touches
2019-10-18 01:56:54 +09:00
Hajime Hoshi
75721e6fc1
ui: Auto scaling on browsers
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This change forces Ebiten apps on browsers 'fullscreen' mode.
After this change, 'scale' value is no longer used on browsers.
Note that this breaks backward compatibility, but as long as the
game works in an iframe, this should not be problematic.
Fixes #960
2019-10-15 00:02:02 +09:00
Hajime Hoshi
726de29f36
examples/windowsize: Remove Q key to terminate
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Not having a way to terminate the app is more portable. Browsers
and mobiles don't have the notion of 'termination'.
2019-10-14 23:49:42 +09:00
Hajime Hoshi
c30918261b
gofmt -s -w
2019-10-12 01:09:42 +09:00
David Linus Briemann
9082edf03f
Add new example: squirals ( #952 )
2019-10-09 00:54:23 +09:00
Hajime Hoshi
5b22a1218e
examples: Fix warnings in the examples
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Updates #889
2019-10-07 03:05:26 +09:00
Hajime Hoshi
fcca95dfa8
examples/set: Add FPS to see the performance
2019-10-04 01:51:26 +09:00
Hajime Hoshi
83b2d4b112
input: driver.Key now distinguishes left/right modifier keys
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This is a preparation for event package, that will have key enum.
Updates #926
2019-09-01 23:49:00 +09:00
Hajime Hoshi
d25d184ed7
graphics: Bug fix: wrong for loops in TestImageMipmap*
2019-07-30 19:19:30 +09:00
Hajime Hoshi
80ae508d29
examples/contextlost: Bug fix: Add 'js' build tag
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Importing 'syscall/js' requires 'js' environment.
2019-05-01 17:55:12 +09:00
Hajime Hoshi
10fb5e33be
Replace GopherWasm with syscall/js
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Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
020cba22c5
vector: Implement miter limit
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Fixes #843
2019-04-20 23:08:20 +09:00
Hajime Hoshi
5487dd9ea8
examples/vector: Add rotating points and lines by them
2019-04-14 23:15:03 +09:00
Hajime Hoshi
edbb5b4e0d
vector: Better line joints
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Bug: #842
2019-04-14 15:48:20 +09:00
Hajime Hoshi
6bd9ef6abd
vector: Bug fix: wrong color value
2019-04-14 02:11:25 +09:00
Hajime Hoshi
8d912a402f
examples/vector: Render more texts
2019-04-14 01:58:20 +09:00
Hajime Hoshi
d7bd89d32b
Add vector package (Work in progress)
2019-04-14 00:37:38 +09:00
Hajime Hoshi
f56c3bd096
ui: Unexport SetWindowResizable ( #320 )
2019-02-25 02:19:47 +09:00
Hajime Hoshi
fc43868f21
examples/sprites: Rotate sprites
2019-02-24 02:09:38 +09:00
Hajime Hoshi
f7e7598567
examples/particles: Reduce emittion
2019-02-24 01:26:07 +09:00
Hajime Hoshi
0a35efbba9
Add examples/particles
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Fixes #826
2019-02-24 01:20:06 +09:00
Hajime Hoshi
6906ea1c4f
examples/raycasting: Refactoring
2019-02-19 00:03:35 +09:00
Hajime Hoshi
b7c1d8db3c
examples/doomfile: Skip renderFire when possible
2019-02-15 00:54:11 +09:00
Hajime Hoshi
17daf99c3c
examples/airship: Show FPS
2019-02-12 13:03:32 +09:00
Cesar Gimenes
f361bb05dd
examples: Add doom fire algorithm example ( #808 )
2019-02-09 14:39:11 -10:00
Hajime Hoshi
5be567d58f
ui: Implement restoring context lost on browsers correctly
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Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
7dafbb2e4e
examples/sinewave: Bug fix: Sinewave volume was too small
2019-01-20 02:17:10 +09:00
Hajime Hoshi
79b5712410
examples/sinewave: Refactoring (return the copied bytes)
2019-01-19 18:42:39 +09:00
Hajime Hoshi
808f512a7d
examples/sinewave: Refactoring
2019-01-19 18:36:03 +09:00
Hajime Hoshi
5cd66b6d6b
examples/audio: Remove unused functions
2019-01-15 02:13:18 +09:00
Hajime Hoshi
5a612f60b6
examples/audio: Bug fix: Do not close after Run
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Now Run can return immediately on GopherJS.
In general, graceful shutdown should not be expected since there
is no 'end' phase on some environments.
Fixes #784
2019-01-15 02:11:23 +09:00
Hajime Hoshi
ea29637fda
examples/set: Use color.RGBA
2019-01-14 20:04:58 +09:00
Hajime Hoshi
67ce6c57c4
Add examples/set
2019-01-14 19:31:07 +09:00
Hajime Hoshi
1f277f7a2c
example/raycasting: Refactoring
2019-01-12 23:54:15 +09:00
Magnus
4a4f45ffd7
example/shadow-raycasting ( #780 )
2019-01-12 23:46:03 +09:00
Hajime Hoshi
ae84e79d16
ui: Add IsWindowResizable and SetWindowResizable (again)
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Fixes #320
2019-01-09 00:24:16 +09:00
Hajime Hoshi
0d4e903b7a
Revert "ui: Add IsWindowResizable and SetWindowResizable"
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This reverts commit f403e0716f
.
Reason: Compilation error on browsers
2019-01-09 00:12:57 +09:00
Hajime Hoshi
f403e0716f
ui: Add IsWindowResizable and SetWindowResizable
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Fixes #320
2019-01-08 23:52:53 +09:00
Hajime Hoshi
aadfbc3e70
examples/blur: Fix comments about #694
2019-01-06 19:22:27 +09:00
Hajime Hoshi
348e50c5e7
examples/audio: Show the current volume ( #730 )
2019-01-05 01:43:22 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
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Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
e4d976e964
examples/sprites: Add FPS
2018-12-23 01:23:38 +09:00
Hajime Hoshi
9142a077cf
examples/pcm: Add intervals between notes
2018-12-17 23:25:52 +09:00
Hajime Hoshi
732b036343
Revert "examples/pcm: Bug fix: audio.Player refs should be held not to be GCed"
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This reverts commit 52f0bd7e21
.
2018-12-17 02:34:10 +09:00
Hajime Hoshi
52f0bd7e21
examples/pcm: Bug fix: audio.Player refs should be held not to be GCed
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Now audio.Player can be GCed after #746 was fixed.
2018-12-17 02:06:55 +09:00
Hajime Hoshi
a88deb03b5
Fix misspelling (again)
2018-12-03 18:25:44 +01:00
Hajime Hoshi
155ee828b8
Fix misspelling
2018-12-03 18:23:25 +01:00
Hajime Hoshi
ebffaeba3d
examples/minify: Better clipping
2018-11-09 01:08:32 +09:00