Commit Graph

5268 Commits

Author SHA1 Message Date
Hajime Hoshi
70acb9c1f6 shader: Rename shader bultin functions
Renamed image0TextureSize to imageSrcTextureSize, and removed the
other texture-size functions.

As texture-coordinates are always in image0's texture texels,
calculations with texels are always done with image0's texture texels.
Then, other texture-size functions are useless. To avoid confusion,
let's remove the functions and leave the necessary funciton.
2020-08-11 05:02:22 +09:00
Hajime Hoshi
b95195ab71 examples/shader: Fix some API usages 2020-08-11 04:25:20 +09:00
Hajime Hoshi
609a3c4e22 ebiten: Bug fix: Fix the texel calculation
In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.

Fixes #1290
2020-08-11 04:15:07 +09:00
Hajime Hoshi
69f87d5fd1 ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
523dc6f2a0 graphicscommand: Add comments 2020-08-11 03:17:50 +09:00
Hajime Hoshi
bc930ed0ec Revert "examples/shader: Rename ScreenSize -> ImageSize"
This reverts commit 3893f9cdbe.

Reason: The screen size and the image size can be different.
2020-08-11 02:16:16 +09:00
Hajime Hoshi
68ca0c634e ebiten: Rename builtin shader functions
* textureDstSize -> imageDstTextureSize
 * texture[N]Size -> image[N]TextureSize
 * texture[N]At -> image[N]TextureAt

Updates #1287
2020-08-11 02:07:53 +09:00
Hajime Hoshi
3893f9cdbe examples/shader: Rename ScreenSize -> ImageSize 2020-08-11 01:52:16 +09:00
Hajime Hoshi
985ff2d43f graphicscommand: 0th image must be adopted to calculate the size 2020-08-11 01:38:00 +09:00
Hajime Hoshi
8bfe406470 examples/shader: Make the chromatic berration example more readable 2020-08-10 21:58:49 +09:00
Hajime Hoshi
8aa90e60d2 examples/shader: Regenerate bytes 2020-08-10 21:52:58 +09:00
Hajime Hoshi
f282a57a69 Revert "examples/shader: Merge generate.go and main.go"
This reverts commit fec9cae66a.

Reason: go generate failed without the build tag
2020-08-10 21:52:18 +09:00
Hajime Hoshi
fec9cae66a examples/shader: Merge generate.go and main.go 2020-08-10 21:12:34 +09:00
Tom Lister
6e5a9a4534
examples/shader: Add the chromatic aberration example (#1288)
Updates #1284
2020-08-10 21:08:53 +09:00
Hajime Hoshi
d66e48b91f Update Oto to v0.6.3 2020-08-10 15:37:13 +09:00
Hajime Hoshi
8dec91db43 examples/shader: Add the radial blur example
Updates #1284
2020-08-10 05:16:44 +09:00
Hajime Hoshi
ee049a19ac shader: Bug fix: Wrong local variable index in a block in the fragment entry point 2020-08-10 02:29:49 +09:00
Hajime Hoshi
9b6b306ca3 shader: Bug fix: Wrong local variable index in a block in an entry point 2020-08-10 02:22:09 +09:00
Hajime Hoshi
4d20da9bc0 shader: Refactoring 2020-08-10 02:02:26 +09:00
Hajime Hoshi
e534fe8246 shader: Add more tests using a for-loop 2020-08-10 01:14:42 +09:00
Hajime Hoshi
5d2606b6a5 shader: Bug fix: Wrong local variable indices in blocks 2020-08-10 01:09:02 +09:00
Hajime Hoshi
240e20ad87 shader: Bug fix: Wrong variable index at declaration 2020-08-09 23:23:40 +09:00
Hajime Hoshi
a0494210c3 shader: Bug fix: Wrong local variable index in a block 2020-08-09 23:14:28 +09:00
Hajime Hoshi
eacc9fac6a shader: Indexing with non-consntat value should be allowed 2020-08-09 22:50:53 +09:00
Hajime Hoshi
5dc0d4e1a4 shader: Add more tests about 'for' loops 2020-08-09 22:26:57 +09:00
Hajime Hoshi
dee8690502 shaderir/glsl: Bug fix: Copying an array did not work on GLSL
Fixes #1286
2020-08-09 22:18:58 +09:00
Hajime Hoshi
646518f2e8 shaderir: Fix the test side: local variables for 'for' stmts must be reserved 2020-08-09 22:12:35 +09:00
Hajime Hoshi
b73fecae79 shaderir: Add tests for different counter types 2020-08-09 21:44:06 +09:00
Hajime Hoshi
2707915376 shaderir/glsl, shaderir/metal: Bug fix: Wrong local variables with multiple 'for' statements 2020-08-09 20:12:56 +09:00
Hajime Hoshi
80361443cc shaderir/glsl, shaderir/metal: Bug fix: Wrong local variables in for 2020-08-09 20:06:13 +09:00
Hajime Hoshi
ee9257e626 shaderir: Use pointers for Block 2020-08-09 18:00:55 +09:00
Hajime Hoshi
07514a37c8 shaderir/glsl: Bug fix: Initialize an array
Updates #1285
2020-08-09 04:59:29 +09:00
Hajime Hoshi
febdc46ad5 shaderir/metal: Better array initialization
Updates #1285
2020-08-09 04:40:15 +09:00
Hajime Hoshi
a536b3ee25 shaderir/metal: Bug fix: Array initialization
Updates #1285
2020-08-09 04:22:12 +09:00
Hajime Hoshi
4d1947f711 grpahicsdriver/metal: Better error message 2020-08-09 04:06:30 +09:00
Hajime Hoshi
00a92a21a3 shader: Add compilation tests for Metal 2020-08-08 21:29:01 +09:00
Hajime Hoshi
a45e241da1 shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
2020-08-08 19:14:57 +09:00
Hajime Hoshi
18b3859e20 shaderir: Export IsValidSwizzling
This is a preparation for compiling the IR to Metal.

Updates #1165
2020-08-08 19:08:10 +09:00
Hajime Hoshi
2b89710600 graphicsdriver/metal: Refactoring 2020-08-08 18:05:58 +09:00
Hajime Hoshi
caad187cd3 testing: Bug fix: Wrong attribute variables 2020-08-08 17:42:54 +09:00
Hajime Hoshi
6dc74d308b graphicsdriver/metal: Rename viewportSize to internalSize and use it more 2020-08-08 16:07:14 +09:00
Hajime Hoshi
b4046a795e graphics: Reduce the usage of InternalImageSize 2020-08-08 16:01:33 +09:00
Hajime Hoshi
ad3a8bca7f Add Muang to AUTHORS 2020-08-08 03:13:31 +09:00
Hajime Hoshi
fe1cea533a graphicsdriver/metal: Add a generalized 'draw' function
This is a preparation for rendering shaders.

Updates #1165
2020-08-08 03:12:44 +09:00
Hajime Hoshi
28c638cb5b graphicsdriver/opengl: Unexpose NewShader 2020-08-08 03:12:44 +09:00
Muang
5a5a45a42f
ebiten: Correct a typo (#1282) 2020-08-08 03:12:18 +09:00
Hajime Hoshi
ae28b83d45 testing: Fix wrong comments 2020-08-07 12:26:00 +09:00
Hajime Hoshi
00ccc8ad85 shaderir/glsl: Refactoring 2020-08-07 01:53:22 +09:00
Hajime Hoshi
6576a1da76 shaderir/glsl: Refactoring 2020-08-06 17:53:28 +09:00
Hajime Hoshi
6003d85f75 shaderir: Remove some builtin functions
'degrees' and 'radians' are not defined in Metal.
2020-08-05 02:06:28 +09:00