Commit Graph

161 Commits

Author SHA1 Message Date
Hajime Hoshi
0d173834a6 all: speed optimization 2022-12-03 23:09:41 +09:00
Hajime Hoshi
0a6813c17f internal/graphics: use flatten []float32 slice instead of [][]float32
Closes #2479
2022-12-03 20:23:58 +09:00
Hajime Hoshi
724516a0e0 internal/shaderir: add comments 2022-12-03 15:37:14 +09:00
Hajime Hoshi
ae715ba33b internal/shaderir: performance improvement by using a slice instead of a map 2022-12-03 01:10:29 +09:00
Hajime Hoshi
e9e5d27d2c internal/shader: bug fix: % operators for integer vecs didn't work
Closes #1911
2022-11-21 01:39:20 +09:00
Hajime Hoshi
0b9cbaa1ed internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
2022-11-21 00:31:23 +09:00
Hajime Hoshi
1ecac8d834 all: allow integer uniform variables for Kage shaders
Closes #2305
Updates #2448
2022-11-13 01:49:24 +09:00
Hajime Hoshi
419bb4c1e9 all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.

Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
c4e4e55d75 internal/shaderir: cache reachable uniform variables
Updates #2232
2022-11-04 01:28:24 +09:00
Hajime Hoshi
384dee7160 internal/graphicscommand: remove unused uniform variables
This improves possibility of merging graphics commands by reducing
uniform variables.

Updates #2232
2022-11-03 22:45:17 +09:00
Hajime Hoshi
0762db3b3e internal/shaderir: refactoring 2022-11-03 18:16:54 +09:00
Hajime Hoshi
7dbb078a9e internal/shaderir: refactoring 2022-11-03 17:44:11 +09:00
Hajime Hoshi
e2c25dbc6d internal/shaderir: rename functions 2022-11-03 17:14:49 +09:00
Hajime Hoshi
b28b323920 internal/shaderir: use parentheses for vector equal operators 2022-08-21 04:19:56 +09:00
Hajime Hoshi
590147acda internal/shader: add type checks for the builtin function texture2D
Note that texture2D is usually not called by users.

Closes #2184
2022-08-19 02:27:40 +09:00
Hajime Hoshi
7a94cbbd62 internal/shader: add refract
Closes #2255
2022-08-19 01:48:35 +09:00
Hajime Hoshi
3aad4fada1 internal/shaderir: add comments
Updates #2253
2022-08-18 17:46:53 +09:00
Hajime Hoshi
b211b79a5c internal/shader: use a return statement in a fragment shader entrypoint
Updates #2247
2022-08-17 22:02:13 +09:00
Hajime Hoshi
bf4648eb35 internal/shaderir: fix a wrong comment 2022-08-17 17:43:59 +09:00
Hajime Hoshi
cf92158e33 ebiten: bug fix: add an indirect function call for a fragment shader
Closes #2245
Closes #2247
2022-08-17 16:37:37 +09:00
Hajime Hoshi
205245b094 internal/shader: implement a new built-in function discard
Closes #1969
2022-08-09 11:31:59 +09:00
Hajime Hoshi
16ff5c5039 internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
a5179b9491 internal/shaderir/glsl: bug fix: test failures with OpenGL
Updates #2186
2022-07-09 02:43:48 +09:00
Hajime Hoshi
c01821ca5c internal/shader: use all functions for vector comparisons
Updates #2186
2022-07-09 02:30:16 +09:00
Hajime Hoshi
5c63c4a4aa internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
From the Metal shading language specification [1] Table 2.2.3, attribute
variables in Ebitengine's vertices don't have to be packed. Then, we can
remove `packed` types.

[1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf

Closes #2107
2022-05-28 23:57:59 +09:00
Hajime Hoshi
2d912a2387 internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables
Closes #2038
2022-03-27 01:49:52 +09:00
Hajime Hoshi
d30a31b16c internal/shaderir/hlsl: add function forward declarations 2022-03-26 19:10:03 +09:00
Hajime Hoshi
dcccd27629 internal/shaderir/msl: bug fix: mod for a vector and a scalar didn't work
Updates #2029
2022-03-26 02:57:38 +09:00
Hajime Hoshi
52376170a4 internal/shaderir: bug fix: float4x4(x) initialized all the components unexpectedly
See https://docs.microsoft.com/en-us/windows/win32/direct3d9/casting-and-conversion#parameter-value-modifiers

Updates #1007
2022-03-26 02:05:35 +09:00
Hajime Hoshi
cfd0de5c41 internal/shaderir: make outputs for unexpected operators consistent 2022-03-26 01:40:02 +09:00
Hajime Hoshi
4893b13acc internal/shaderir: add internal/shaderir/hlsl
Updates #1007
2022-03-26 01:31:05 +09:00
Hajime Hoshi
a617576879 internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul
This is a preparation for DirectX / HLSL.

Updates #1007
2022-03-13 19:17:46 +09:00
Hajime Hoshi
044d41dd2d internal/shaderir: change Op from string to int
This is a preparation to distinguish Hadamard product and matrix
product for HLSL.

Updates #1007
2022-03-13 16:20:04 +09:00
Hajime Hoshi
98e2d86ea3 internal/shaderir/msl: refactoring 2022-03-12 00:18:55 +09:00
Hajime Hoshi
5715539a0f internal/shaderir/glsl, internal/shaderir/msl: refactoring 2022-03-11 15:18:38 +09:00
Hajime Hoshi
e63709a2a5 internal/shaderir/glsl: refactoring 2022-03-11 02:03:15 +09:00
Hajime Hoshi
6f00221051 internal/shaderir/msl: rename the package name
Updates #2010
2022-03-10 16:25:11 +09:00
Hajime Hoshi
47bfd0db9e internal/shaderir/metal: rename to msl
Closes #2010
2022-03-10 00:14:06 +09:00
Hajime Hoshi
5e5e3c64ac internal/shaderir/metal: remove a redundant case 2022-03-09 02:54:31 +09:00
Hajime Hoshi
15064dbdc1 internal/shaderir/glsl, internal/shaderir/metal: simplify function names 2022-03-09 01:43:36 +09:00
Hajime Hoshi
df2133186d internal/shaderir: bug fix: test failures 2022-03-04 19:01:58 +09:00
Hajime Hoshi
3c1e64dd67 internal/shaderir/metal: bug fix: define the 'mod' function correctly
Closes #2006
2022-03-04 18:05:44 +09:00
Hajime Hoshi
bf48a0b11a internal/shaderir: bug fix: test failures 2022-01-12 01:57:06 +09:00
Hajime Hoshi
08ddb4233b internal/shaderir/glsl: bug fix: % was not available on old GLSLs
Use a new utility function modInt instead.

Closes #1951
2022-01-12 01:41:09 +09:00
Hajime Hoshi
00e2b15e2a shaderir: Bug fix: A wrong argument for fmt.Sprintf
This change also improves the result of espcae analysis.

Closes #1863
2021-11-02 00:05:07 +09:00
r3vit
57c45a13e4
Remove dot imports from tests - Remove dot imports (#1837)
Closes #1824
2021-10-02 19:58:48 +09:00
Hajime Hoshi
d5150a194c internal/shaderir/glfw: Insert a dummy function to touch uniform array variables
Closes #1754
2021-08-15 18:06:41 +09:00
Hajime Hoshi
853c1f2b92 internal/shaderir/glsl: Bug fix: Remove uncalled functions
Some built-in functions like dFdx is not available in a vertex shader,
then a function that calls such built-in function should not be in
a vertex shader.

Closes #1701
2021-07-09 20:22:40 +09:00
Hajime Hoshi
dd46221968 graphicsdriver/opengl: Enable dFdx for mobiles
Fixes #1404
2020-11-21 19:40:11 +09:00
Hajime Hoshi
b72848dc97 shaderir: Bug fix: Test failures
Updates #1404
2020-11-21 19:17:31 +09:00