Commit Graph

272 Commits

Author SHA1 Message Date
Hajime Hoshi
00e2b15e2a shaderir: Bug fix: A wrong argument for fmt.Sprintf
This change also improves the result of espcae analysis.

Closes #1863
2021-11-02 00:05:07 +09:00
Hajime Hoshi
7661147e31 internal/graphicsdriver/opengl: Avoid allocations by escaping to heap 2021-10-31 22:34:14 +09:00
Hajime Hoshi
15f62bfeb5 internal/graphicsdriver/opengl: Optimization: Cache texture variable names 2021-10-31 05:40:44 +09:00
Hajime Hoshi
9d51356eef internal/graphicsdriver/opengl: Optimization 2021-10-31 05:17:23 +09:00
Hajime Hoshi
b74a4a0275 internal/graphicsdriver/opengl: Optimization: Avoid heap allocations 2021-10-31 02:10:44 +09:00
Hajime Hoshi
7b7791156c internal/graphicsdriver/opengl: Remove unreached return 2021-10-31 01:38:01 +09:00
Hajime Hoshi
98083ccd0a internal/graphicsdriver/opengl: Avoid heap allocation of a local variable
If a variable is passed to an argument interface{}, the variable might be
allocated on the heap unexpectedly.
2021-10-31 01:11:12 +09:00
Hajime Hoshi
a082db04fd internal/jsutil: Optimization: Avoid using empty interface{} conversions 2021-10-30 18:53:21 +09:00
Hajime Hoshi
a826ecb29b internal/jsutil: Move a function to internal/graphicsdriver/opengl 2021-10-30 18:33:43 +09:00
Hajime Hoshi
06f4142ca0 internal/driver: Optimization: Replace interface{} with driver.Uniform
Converting a value from/to interface{} can create a value in heap
and this is not efficient.
2021-10-30 02:58:28 +09:00
Hajime Hoshi
1f82bb297c internal/graphicsdriver/opengl: Optimization: Avoid the empty interface 2021-10-30 02:28:57 +09:00
Hajime Hoshi
60f2c7ace6 internal/graphicsdriver/opengl: Optimization: Avoid creating slices for every frame (uniform variables) 2021-10-30 00:22:31 +09:00
Hajime Hoshi
b4f45edff8 internal/graphicsdriver/opengl: Optimization: Avoid creating slices for every frame 2021-10-30 00:13:57 +09:00
Hajime Hoshi
76324254c1 internal/graphicsdriver/opengl: Avoid creating objects for debugging 2021-10-30 00:04:03 +09:00
Hajime Hoshi
d3ac199aa9 internal/graphicsdriver/opengl: Optimization: Avoid fmt.Sprintf 2021-10-29 21:43:40 +09:00
Hajime Hoshi
3c1f8da7f8 internal/graphicsdriver/opengl: Optimization: Avoid interface conversion 2021-10-29 21:35:40 +09:00
Hajime Hoshi
99bfdef416 internal/graphicsdriver/opengl/gl: Support OpenBSD 2021-10-24 15:09:16 +09:00
Hajime Hoshi
ef62f407d1 Clean up build tags 2021-10-24 15:05:36 +09:00
Hajime Hoshi
878831b842 internal/graphicsdriver/opengl: Bug fix: compile error 2021-10-24 14:55:50 +09:00
Hajime Hoshi
a5198275fa internal/graphicsdriver/opengl/gl: Remove an unused file 2021-10-24 14:46:38 +09:00
Hajime Hoshi
3f5d1762bb internal/graphicsdriver/opengl: Return an error when initializing OpenGL fails
Updates #1838
2021-10-06 00:38:47 +09:00
Hajime Hoshi
58ea710a84 internal/affine: Rename UnsafeElements -> Elements as this is no longer unsafe 2021-09-04 18:08:27 +09:00
Hajime Hoshi
df710a5c63 internal/affine: Change UnsafeElements to take arguments
This will enable to suppress unnecessary array allocations in the
future.

Updates #1796
2021-09-04 17:38:30 +09:00
Hajime Hoshi
d1c764640d internal/glfw, internal/graphicsdriver/opengl/gl: Use the last byte to detect a bool
When a C function returns a bool value, only the first byte of a
uintptr value matters. When we want to get a bool value from a C
function, filter this for sefety.
2021-08-25 02:09:55 +09:00
Hajime Hoshi
6c8a7d1079 internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
Closes #1753
2021-08-15 04:54:20 +09:00
Hajime Hoshi
da08577095 internal/graphicsdriver/opengl: Refactoring 2021-08-14 04:05:18 +09:00
Hajime Hoshi
ce8fc39451 internal/graphicsdriver/opengl: Bug fix: the current program must be reset
Updates #1751
2021-08-13 23:44:30 +09:00
Hajime Hoshi
15ac69b8d5 internal/graphicsdriver/metal: Bug fix: Disable presentsWithTransaction on fullscreen
Closes #1745
2021-08-08 17:40:37 +09:00
Hajime Hoshi
8967384dac internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
Closes #1738
2021-08-01 22:00:47 +09:00
Hajime Hoshi
e4329d0349 internal/driver: Refactoring: Reduce dependencies on affine 2021-07-27 12:19:50 +09:00
Hajime Hoshi
21aa96f9f5 internal/affine: Refactoring: Make ColorM interface 2021-07-27 12:10:22 +09:00
Hajime Hoshi
7e5b259dd2 internal/affine: Use a pointer of an array for UnsafeElements 2021-07-26 21:19:53 +09:00
Hajime Hoshi
50d2d7ed61 internal/graphicsdriver/opengl: Remove unused code using PBO
Updates #1678
2021-07-14 21:51:27 +09:00
Hajime Hoshi
6213c17abc internal/driver: Add Graphics.Initialize 2021-07-07 13:58:42 +09:00
Hajime Hoshi
38ce325958 internal/graphicsdriver/metal: Skip clearing the screen on Metal 2021-07-07 01:45:51 +09:00
Hajime Hoshi
daa883d799 ebiten: Bug fix: Stencil buffers should not be cleared until all the vertices are rendered
Updates #1684
2021-07-05 17:41:06 +09:00
Hajime Hoshi
b466a0cbd7 ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
5c4d3325f6 internal/graphicsdriver/opengl: Add APIs for stencil buffers
Updates #1684
2021-07-05 00:24:44 +09:00
Hajime Hoshi
f6e210e086 internal/graphicsdriver/opengl: Refactoring: Remove redundant conversions 2021-07-03 22:39:48 +09:00
Hajime Hoshi
56f4e6b2d0 internal/graphicsdriver/opengl: Refactoring: Rename a variable 2021-07-03 02:41:37 +09:00
Hajime Hoshi
269ea7c489 internal/graphicsdriver/opengl: Refactoring: Reorder functions
glPixelStorei affects the result of glTexImage2D. This change makes
this fact more explicit.
2021-07-03 02:09:47 +09:00
Hajime Hoshi
ff2dd6fe7e internal/graphicsdriver/opengl: Refactoring: Unify two drawTriangles* functions 2021-07-02 00:02:21 +09:00
Hajime Hoshi
e9b6237f61 internal/driver: Refactoring: Merge two Draw* functions 2021-07-01 15:55:48 +09:00
Hajime Hoshi
b9d52c0267 internal/driver: Change InvalidImageID/InvalidShaderID to 0 2021-07-01 14:58:55 +09:00
Hajime Hoshi
73bf1f36e5 internal/driver: Define InvalidImageID / InvalidShaderID 2021-07-01 13:56:42 +09:00
Hajime Hoshi
067e3c004d Remove internal/web 2021-06-26 17:04:00 +09:00
Hajime Hoshi
8ff42f55a1 internal/graphicsdriver/opengl: Give up restorign on browsers
Using restorable images is expensive as this sometimes requires to
load pixels from GPU. On browsers, just reloading the application
should be fine when the context lost happens.

Closes #1603
2021-06-26 16:54:21 +09:00
Hajime Hoshi
2a8e8d0eb6 internal/graphicsdriver/opengl: Stop using PBO
PBO was introduced to improve the performance at ReplacePixels,
but we found that PBO can degrades the performance. Also, now
multiple glTexImage2Ds are called successively like a batch, so
the situation is now different from that time when PBO was
introduced.

Let's remove PBO usages and wait and see.

Closes #1678
2021-06-24 21:20:58 +09:00
Hajime Hoshi
7f60cd41eb internal/graphicsdriver/opengl: Refactoring: Remove unused arguments from texSubImage2D 2021-06-24 12:06:28 +09:00
Hajime Hoshi
584c6524ee internal/graphicsdriver/opengl: Refactring 2021-06-13 14:19:33 +09:00