Hajime Hoshi
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380b7382ac
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shader: Add 'if'
Updates #1230
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2020-07-05 02:33:49 +09:00 |
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Hajime Hoshi
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f362455387
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shader: Bug fix: correct type deduction from 'mat2*vec2'
Fixes #1236
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2020-07-04 20:08:01 +09:00 |
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Hajime Hoshi
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f10263fff7
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shader: Bug fix: Test failures
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2020-06-21 22:32:54 +09:00 |
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Hajime Hoshi
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c36d2165e6
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shader: Parse number literals in unary expressions correctly
Fixes #1190
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2020-06-21 21:47:27 +09:00 |
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Hajime Hoshi
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29b70bea95
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shader: Parse number literals in binary expressions correctly
Updates #1190
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2020-06-21 21:32:40 +09:00 |
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Hajime Hoshi
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afc39a100c
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shader: Reduce the calls of parseExpr so that unneeded variables are reduced
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2020-06-21 16:39:26 +09:00 |
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Hajime Hoshi
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ac9bb92885
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shader: Refactoring: Reduce calls of parseExpr at definings
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2020-06-21 05:26:23 +09:00 |
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Hajime Hoshi
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912135d1e7
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shaderir: Use constant.Value for number literals
Updates #1190
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2020-06-21 01:30:23 +09:00 |
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Hajime Hoshi
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5e0e12d290
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shader: Bug fix: Resolve types in a binary expression correctly
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2020-06-20 17:49:23 +09:00 |
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Hajime Hoshi
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f36d6c02a9
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shader: Refactoring: Remove detectType
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2020-06-20 17:20:44 +09:00 |
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Hajime Hoshi
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2869885816
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shaderir: Fix the initial variable values on GLSL
This is for consistency with number literals we are introducing.
Updates #1190
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2020-06-17 01:59:02 +09:00 |
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Hajime Hoshi
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d04fdbde61
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shader: Add more tests
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2020-06-11 23:26:32 +09:00 |
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Hajime Hoshi
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4a60c01f03
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shader: Implement assigning
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2020-06-10 22:29:45 +09:00 |
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Hajime Hoshi
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91fb8e92d8
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shader: Implment defining variables in multiple-value context
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2020-06-08 12:15:09 +09:00 |
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Hajime Hoshi
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75706504bf
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
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