Commit Graph

552 Commits

Author SHA1 Message Date
Hajime Hoshi
155be5a88d Add Rect.Color 2015-01-16 01:57:10 +09:00
Hajime Hoshi
25cf2dab22 sprites: Speed up: use float64 as often as possible 2015-01-14 23:58:34 +09:00
Hajime Hoshi
0328b049d0 Add image.DrawRects (experimental) 2015-01-13 10:36:19 +09:00
Hajime Hoshi
01dbc515b5 Remove innerImage 2015-01-12 19:54:25 +09:00
Hajime Hoshi
21455a146d Refactoring: Add imageparts.go 2015-01-12 18:41:06 +09:00
Hajime Hoshi
0332b8d5ed Bug fix: image comment 2015-01-11 04:20:28 +09:00
Hajime Hoshi
4eaba93c73 Bug fix: image can't draw itself (#45) 2015-01-06 23:50:02 +09:00
Hajime Hoshi
b69c526613 Update comment 2015-01-05 23:55:40 +09:00
Hajime Hoshi
2be0aa7f0c Fix comment 2015-01-05 10:08:54 +09:00
Hajime Hoshi
f697501531 Use ImageParts 2015-01-05 10:08:00 +09:00
Hajime Hoshi
cdc29210db Introduce ImageParts 2015-01-05 09:32:27 +09:00
Hajime Hoshi
2f02a0a223 Avoid copying 2015-01-03 17:07:01 +09:00
Hajime Hoshi
13a94d3446 Avoid type switch 2015-01-03 15:52:02 +09:00
Hajime Hoshi
1117862d19 Avoid copying for performance 2015-01-03 14:23:31 +09:00
Hajime Hoshi
449bc7931d Change receiver ColorM.Element and GeoM.Element to pointers (performance issue) 2015-01-03 01:54:12 +09:00
Hajime Hoshi
3d01084a2a Hide structs in internal/ui 2015-01-02 03:25:31 +09:00
Hajime Hoshi
96f5315c49 Add internal/ui module 2015-01-02 02:13:27 +09:00
Hajime Hoshi
5f4aa33edf Reduce currentUI usages 2015-01-01 04:30:10 +09:00
Hajime Hoshi
e10bcb3dd8 Move some methods to opengl.Context 2014-12-31 19:27:41 +09:00
Hajime Hoshi
dc6a153c65 Add opengl.Context.NewShader 2014-12-31 16:12:13 +09:00
Hajime Hoshi
fbcd04cda8 Add opengl.Framebuffer.SetAsViewport 2014-12-31 15:22:15 +09:00
Hajime Hoshi
450a8da267 Rename internal/opengl -> internal/graphics 2014-12-31 02:55:17 +09:00
Hajime Hoshi
957b4d392f Refactoring: Hide some functions of opengl 2014-12-31 02:06:08 +09:00
Hajime Hoshi
22035e79fe Reduce panics (#16) 2014-12-29 00:21:40 +09:00
Hajime Hoshi
ccd8fcac3d Fix comments 2014-12-27 23:29:56 +09:00
Hajime Hoshi
325e05259a Introduce ImagePart again 2014-12-27 17:37:31 +09:00
Hajime Hoshi
7849a68cd0 Remove DrawImageAt 2014-12-26 23:01:47 +09:00
Hajime Hoshi
ffab448d40 Rename ColorGeometry -> ColorM, GeometryMatrix -> GeoM (#27) 2014-12-26 22:50:25 +09:00
Hajime Hoshi
8ae96875c9 Bug fix: matrices' elements should be copied when assigning 2014-12-26 11:43:31 +09:00
Hajime Hoshi
ec6dc4b7ec Use value-type values for some of DrawImageOption's members 2014-12-26 11:29:44 +09:00
Hajime Hoshi
d53d55a629 Rename *MatrixI -> New*Matrix 2014-12-26 03:58:33 +09:00
Hajime Hoshi
f7b2157585 Fix a comment 2014-12-26 03:47:27 +09:00
Hajime Hoshi
843b0d8621 Remove the struct DrawImageAt; Add a method (*Image).DrawImageAt 2014-12-26 03:46:25 +09:00
Hajime Hoshi
b69dec3f1e Bug fix: comment 2014-12-26 03:24:57 +09:00
Hajime Hoshi
cdc84567ca Rename At -> DrawImageAt 2014-12-26 03:00:40 +09:00
Hajime Hoshi
f2fbd991d2 Rename ImageDrawOptions -> DrawImageOptions (#43) 2014-12-26 01:39:48 +09:00
Hajime Hoshi
90665944b9 Rename ImageDrawOption -> ImageDrawOptions 2014-12-24 23:38:04 +09:00
Hajime Hoshi
494d07387d Remove DrawImage.+ function (#41) 2014-12-24 23:17:58 +09:00
Hajime Hoshi
b39df50979 Introduce ImageDrawOption 2014-12-24 22:46:00 +09:00
Hajime Hoshi
373371d1b2 Change license comments style to use magic comments (magic comments like +build should be placed before a general comment) 2014-12-24 11:04:10 +09:00
Hajime Hoshi
a0cff8961b Modify docs 2014-12-24 02:08:03 +09:00
Hajime Hoshi
604c0d095f Remove ImagePart 2014-12-24 02:04:56 +09:00
Hajime Hoshi
84f2e8aad2 Remove ebiten.Rect (#37) 2014-12-24 01:15:16 +09:00
Hajime Hoshi
27fe3d9ab8 Reduce depndencies on go-gl/gl 2014-12-23 04:32:36 +09:00
Hajime Hoshi
3e576c97f3 Modify docs 2014-12-23 04:10:28 +09:00
Hajime Hoshi
cd9efd3932 Implement image.Image at ebiten.Image (#35) 2014-12-23 01:27:11 +09:00
Hajime Hoshi
095c3ca380 Rename opengl.Image (that is originally wrong) -> opengl.Framebuffer 2014-12-23 00:01:22 +09:00
Hajime Hoshi
2620414409 Simplify shaders 2014-12-22 21:51:58 +09:00
Hajime Hoshi
a3b0831472 Change the texture pixel format to premultiplied alpha (#36) 2014-12-22 21:39:25 +09:00
Hajime Hoshi
df6ebd5a9c go lint 2014-12-22 11:20:14 +09:00
Hajime Hoshi
baf18ba479 Rename variables 2014-12-22 11:18:05 +09:00
Hajime Hoshi
0f8ac49055 Unify RenderTarget and Image into Image (#34) 2014-12-22 11:10:08 +09:00