Hajime Hoshi
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155be5a88d
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Add Rect.Color
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2015-01-16 01:57:10 +09:00 |
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Hajime Hoshi
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25cf2dab22
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sprites: Speed up: use float64 as often as possible
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2015-01-14 23:58:34 +09:00 |
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Hajime Hoshi
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0328b049d0
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Add image.DrawRects (experimental)
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2015-01-13 10:36:19 +09:00 |
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Hajime Hoshi
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01dbc515b5
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Remove innerImage
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2015-01-12 19:54:25 +09:00 |
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Hajime Hoshi
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21455a146d
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Refactoring: Add imageparts.go
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2015-01-12 18:41:06 +09:00 |
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Hajime Hoshi
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0332b8d5ed
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Bug fix: image comment
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2015-01-11 04:20:28 +09:00 |
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Hajime Hoshi
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4eaba93c73
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Bug fix: image can't draw itself (#45)
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2015-01-06 23:50:02 +09:00 |
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Hajime Hoshi
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b69c526613
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Update comment
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2015-01-05 23:55:40 +09:00 |
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Hajime Hoshi
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2be0aa7f0c
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Fix comment
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2015-01-05 10:08:54 +09:00 |
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Hajime Hoshi
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f697501531
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Use ImageParts
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2015-01-05 10:08:00 +09:00 |
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Hajime Hoshi
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cdc29210db
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Introduce ImageParts
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2015-01-05 09:32:27 +09:00 |
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Hajime Hoshi
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2f02a0a223
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Avoid copying
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2015-01-03 17:07:01 +09:00 |
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Hajime Hoshi
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13a94d3446
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Avoid type switch
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2015-01-03 15:52:02 +09:00 |
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Hajime Hoshi
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1117862d19
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Avoid copying for performance
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2015-01-03 14:23:31 +09:00 |
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Hajime Hoshi
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449bc7931d
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Change receiver ColorM.Element and GeoM.Element to pointers (performance issue)
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2015-01-03 01:54:12 +09:00 |
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Hajime Hoshi
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3d01084a2a
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Hide structs in internal/ui
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2015-01-02 03:25:31 +09:00 |
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Hajime Hoshi
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96f5315c49
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Add internal/ui module
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2015-01-02 02:13:27 +09:00 |
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Hajime Hoshi
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5f4aa33edf
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Reduce currentUI usages
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2015-01-01 04:30:10 +09:00 |
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Hajime Hoshi
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e10bcb3dd8
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Move some methods to opengl.Context
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2014-12-31 19:27:41 +09:00 |
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Hajime Hoshi
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dc6a153c65
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Add opengl.Context.NewShader
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2014-12-31 16:12:13 +09:00 |
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Hajime Hoshi
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fbcd04cda8
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Add opengl.Framebuffer.SetAsViewport
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2014-12-31 15:22:15 +09:00 |
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Hajime Hoshi
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450a8da267
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Rename internal/opengl -> internal/graphics
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2014-12-31 02:55:17 +09:00 |
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Hajime Hoshi
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957b4d392f
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Refactoring: Hide some functions of opengl
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2014-12-31 02:06:08 +09:00 |
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Hajime Hoshi
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22035e79fe
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Reduce panics (#16)
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2014-12-29 00:21:40 +09:00 |
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Hajime Hoshi
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ccd8fcac3d
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Fix comments
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2014-12-27 23:29:56 +09:00 |
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Hajime Hoshi
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325e05259a
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Introduce ImagePart again
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2014-12-27 17:37:31 +09:00 |
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Hajime Hoshi
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7849a68cd0
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Remove DrawImageAt
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2014-12-26 23:01:47 +09:00 |
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Hajime Hoshi
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ffab448d40
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Rename ColorGeometry -> ColorM, GeometryMatrix -> GeoM (#27)
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2014-12-26 22:50:25 +09:00 |
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Hajime Hoshi
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8ae96875c9
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Bug fix: matrices' elements should be copied when assigning
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2014-12-26 11:43:31 +09:00 |
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Hajime Hoshi
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ec6dc4b7ec
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Use value-type values for some of DrawImageOption's members
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2014-12-26 11:29:44 +09:00 |
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Hajime Hoshi
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d53d55a629
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Rename *MatrixI -> New*Matrix
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2014-12-26 03:58:33 +09:00 |
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Hajime Hoshi
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f7b2157585
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Fix a comment
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2014-12-26 03:47:27 +09:00 |
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Hajime Hoshi
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843b0d8621
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Remove the struct DrawImageAt; Add a method (*Image).DrawImageAt
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2014-12-26 03:46:25 +09:00 |
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Hajime Hoshi
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b69dec3f1e
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Bug fix: comment
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2014-12-26 03:24:57 +09:00 |
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Hajime Hoshi
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cdc84567ca
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Rename At -> DrawImageAt
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2014-12-26 03:00:40 +09:00 |
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Hajime Hoshi
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f2fbd991d2
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Rename ImageDrawOptions -> DrawImageOptions (#43)
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2014-12-26 01:39:48 +09:00 |
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Hajime Hoshi
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90665944b9
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Rename ImageDrawOption -> ImageDrawOptions
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2014-12-24 23:38:04 +09:00 |
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Hajime Hoshi
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494d07387d
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Remove DrawImage.+ function (#41)
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2014-12-24 23:17:58 +09:00 |
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Hajime Hoshi
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b39df50979
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Introduce ImageDrawOption
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2014-12-24 22:46:00 +09:00 |
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Hajime Hoshi
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373371d1b2
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Change license comments style to use magic comments (magic comments like +build should be placed before a general comment)
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2014-12-24 11:04:10 +09:00 |
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Hajime Hoshi
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a0cff8961b
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Modify docs
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2014-12-24 02:08:03 +09:00 |
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Hajime Hoshi
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604c0d095f
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Remove ImagePart
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2014-12-24 02:04:56 +09:00 |
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Hajime Hoshi
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84f2e8aad2
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Remove ebiten.Rect (#37)
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2014-12-24 01:15:16 +09:00 |
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Hajime Hoshi
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27fe3d9ab8
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Reduce depndencies on go-gl/gl
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2014-12-23 04:32:36 +09:00 |
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Hajime Hoshi
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3e576c97f3
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Modify docs
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2014-12-23 04:10:28 +09:00 |
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Hajime Hoshi
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cd9efd3932
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Implement image.Image at ebiten.Image (#35)
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2014-12-23 01:27:11 +09:00 |
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Hajime Hoshi
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095c3ca380
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Rename opengl.Image (that is originally wrong) -> opengl.Framebuffer
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2014-12-23 00:01:22 +09:00 |
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Hajime Hoshi
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2620414409
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Simplify shaders
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2014-12-22 21:51:58 +09:00 |
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Hajime Hoshi
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a3b0831472
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Change the texture pixel format to premultiplied alpha (#36)
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2014-12-22 21:39:25 +09:00 |
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Hajime Hoshi
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df6ebd5a9c
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go lint
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2014-12-22 11:20:14 +09:00 |
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Hajime Hoshi
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baf18ba479
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Rename variables
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2014-12-22 11:18:05 +09:00 |
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Hajime Hoshi
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0f8ac49055
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Unify RenderTarget and Image into Image (#34)
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2014-12-22 11:10:08 +09:00 |
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