Hajime Hoshi
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5514a9c6ac
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ui: Bug fix: Changing screen size didn't work correctly on Windows
Fixes #775
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2019-01-09 11:08:27 +09:00 |
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Hajime Hoshi
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ae84e79d16
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ui: Add IsWindowResizable and SetWindowResizable (again)
Fixes #320
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2019-01-09 00:24:16 +09:00 |
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Hajime Hoshi
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0d4e903b7a
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Revert "ui: Add IsWindowResizable and SetWindowResizable"
This reverts commit f403e0716f .
Reason: Compilation error on browsers
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2019-01-09 00:12:57 +09:00 |
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Hajime Hoshi
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f403e0716f
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ui: Add IsWindowResizable and SetWindowResizable
Fixes #320
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2019-01-08 23:52:53 +09:00 |
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Hajime Hoshi
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7f656f11d6
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ui: Bug fix: Minimum window width should be 1 when the window is not decorated
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2019-01-07 00:46:41 +09:00 |
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Hajime Hoshi
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55c2fa4de1
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Use internal/glfw
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2018-12-30 02:35:46 +09:00 |
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Hajime Hoshi
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83787123ac
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ui: Refactoring
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2018-12-28 14:08:44 +09:00 |
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Hajime Hoshi
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b349efaa0a
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graphicsdriver/metal: Make main-thread usages more explicit
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2018-12-28 02:43:00 +09:00 |
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Hajime Hoshi
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532488ac5c
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mainthread: RunLockOSThread is mainthread package's responsibility
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2018-12-28 02:20:53 +09:00 |
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Hajime Hoshi
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c76ce28065
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Revert "ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS"
This reverts commit 042b30a516 .
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2018-12-28 02:18:38 +09:00 |
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Hajime Hoshi
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042b30a516
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ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS
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2018-12-28 02:11:48 +09:00 |
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Hajime Hoshi
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4d0cc623fb
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ui: Rename functions
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2018-12-22 02:32:02 +09:00 |
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Hajime Hoshi
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ff62876552
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Add Metal implementation
Fixes #621
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2018-12-20 02:37:10 +09:00 |
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Hajime Hoshi
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db4395d71b
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ui: Bug fix: ScreenSizeFullscreen before Run crashes on Linux
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2018-12-19 01:21:00 +09:00 |
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Hajime Hoshi
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6ef5cc5857
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ui: Bug fix: SetWindowDecorated didn't work
Fixes #753
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2018-12-19 01:01:18 +09:00 |
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Hajime Hoshi
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b3ce89aab1
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ui: Bug fix: SetWindowIcon before Run didn't work
Fixes #755
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2018-12-18 23:16:09 +09:00 |
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Hajime Hoshi
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241ccc307f
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ui: Add comments about #753
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2018-12-18 03:34:45 +09:00 |
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Hajime Hoshi
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eac00c3d83
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ui: Bug fix: SetCursorVisible before Run didn't work
Fixes #754
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2018-12-18 03:07:16 +09:00 |
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Hajime Hoshi
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2fd0daec10
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ui: Fix comments
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2018-12-04 03:10:54 +01:00 |
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Hajime Hoshi
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d2595c5be7
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ui: Refactoring
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2018-11-15 01:08:36 +09:00 |
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Ben Echols
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5e70fce639
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Added monitor cache and scale cache (#731)
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2018-11-07 20:54:37 +09:00 |
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Hajime Hoshi
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2c7017534f
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ui: Remove opengl dependency from ui package (desktop)
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2018-11-05 01:24:53 +09:00 |
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Hajime Hoshi
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4090258904
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opengl: Remove Init (except for mobile)
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2018-11-05 00:21:39 +09:00 |
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Hajime Hoshi
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97a9e99112
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opengl: Rename: BindScreenFramebuffer -> BeforeSwapping
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2018-11-03 04:08:00 +09:00 |
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Hajime Hoshi
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0c4ef7ee8e
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ui: Bug fix: fix the initial window position on multiple monitors
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2018-10-14 16:59:14 +09:00 |
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Hajime Hoshi
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34596bb1cf
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ui: Bug fix: IsVsyncEnabled can cause deadlock
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2018-10-10 23:17:45 +09:00 |
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Hajime Hoshi
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b4a4b87b56
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ui: Bug fix: ScreenSizeInFullscreen returned wrong scaled values
Fixes #708
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2018-10-10 03:10:18 +09:00 |
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Hajime Hoshi
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e971f6d41c
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ui: Avoid glfw.GetCurrentContext for threading issues
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2018-10-10 01:45:39 +09:00 |
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Hajime Hoshi
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b5344bc994
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ui: glfwScale must be called on the main thread
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2018-10-10 01:07:47 +09:00 |
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Hajime Hoshi
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c758a1f8c6
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ui: Rename MonitorSize -> ScreenSizeInFullscreen (#708)
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2018-10-09 23:42:03 +09:00 |
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Hajime Hoshi
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c4a066ecd0
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ui: Fix wrong comments about Windows
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2018-10-08 04:06:44 +09:00 |
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Hajime Hoshi
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8d2820efb0
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ui: Bug fix: the window is shown on the current monitor on Windows
Fixes #704
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2018-10-08 03:24:14 +09:00 |
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Hajime Hoshi
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4a5548a4a0
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ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size
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2018-10-08 01:15:57 +09:00 |
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Hajime Hoshi
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f3b7148564
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ui: Bug fix: DeviceScaleFactor should return the current monitor's scale
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2018-10-08 01:11:13 +09:00 |
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Hajime Hoshi
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effd530026
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ui: Show the window on the current monitor (#704)
Tested on macOS. This doesn't work on Windows yet since there are
some codes that depends on the primary monitor.
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2018-10-08 00:46:01 +09:00 |
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Hajime Hoshi
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fb7a3f2736
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ui: Bug fix: Call SetPos multiple times to render correctly (#703)
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2018-10-08 00:25:21 +09:00 |
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Hajime Hoshi
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e0d2d5e753
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ui: Bug fix: wrong scaling when a window move across monitors
Fixes #701
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2018-10-07 23:05:20 +09:00 |
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Hajime Hoshi
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0e7dab3707
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ui: Fix comment
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2018-10-06 20:04:48 +09:00 |
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Hajime Hoshi
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f9edfd7d57
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ui: Remove unused variables
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2018-10-06 19:55:10 +09:00 |
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Hajime Hoshi
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cc336a4c38
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ui: Use more stable way to determine the current monitor
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2018-10-06 19:53:43 +09:00 |
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Hajime Hoshi
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55a397bd65
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devicescale: Specify the monitor to get the scale
Fixes #695
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2018-10-06 19:43:23 +09:00 |
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Hajime Hoshi
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ca2fe22e4a
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ui: Bug fix: Set the proper window position when coming back from fullscreen
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2018-10-06 03:53:34 +09:00 |
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Hajime Hoshi
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7ea1ab6b58
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ui: Bug fix: currentMonitor should not return nil
Fixes #700
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2018-10-06 03:22:33 +09:00 |
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Hajime Hoshi
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cae9e39453
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ui: Use the best suitable monitor for fullscreen
This change also changes the definition of MonitorSize.
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2018-10-06 02:59:38 +09:00 |
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Hajime Hoshi
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16f6aeaa4a
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ui: Refactoring: Use the current monitor
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2018-10-06 02:38:02 +09:00 |
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Hajime Hoshi
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02a2fc2d44
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ui: Bug fix: Force to adjust window size when scale is changed
Fixes #644
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2018-10-03 03:26:11 +09:00 |
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Hajime Hoshi
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c494b53822
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ui: Refactoring: Add deviceScale struct
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2018-10-02 23:06:56 +09:00 |
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Hajime Hoshi
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9906c935f6
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ui: Remove unnecessary lock protection
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2018-10-02 03:25:30 +09:00 |
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Hajime Hoshi
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fce82e1502
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ui: Use frame counter to update device scale
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2018-10-02 03:21:59 +09:00 |
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Hajime Hoshi
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78f2946797
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ui: Bug fix: timer condition was wrong
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2018-10-02 02:53:17 +09:00 |
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