Hajime Hoshi
|
26768aa831
|
shaderir: Bug fix: Implement atan2 for Metal correctly
Fixes #1360
|
2020-09-22 04:30:38 +09:00 |
|
Hajime Hoshi
|
ab004031d0
|
shader: Reland: Bug fix: Checking unused variables defined with var
|
2020-09-17 17:46:35 +09:00 |
|
Hajime Hoshi
|
154f86e6c1
|
shader: Check unused local variables
Fixes #1328
|
2020-09-13 22:36:41 +09:00 |
|
Hajime Hoshi
|
d001f49ad7
|
shader: Bug fix: Treat multiple-context at return correctly
|
2020-09-12 17:44:04 +09:00 |
|
Hajime Hoshi
|
2fb1033183
|
shader: Initialize output parameters explicitly
|
2020-09-12 00:35:14 +09:00 |
|
Hajime Hoshi
|
337f44c916
|
shader: Add Metal tests
Fixes #1340
|
2020-09-10 01:19:02 +09:00 |
|
Hajime Hoshi
|
f61a916e4a
|
shaderir/glsl: Bug fix: Calculate local variable indices correctly
Fixes #1339
|
2020-09-08 00:19:07 +09:00 |
|
Hajime Hoshi
|
4308bbbc31
|
shader: Check the existence of 'return'
|
2020-09-06 22:33:27 +09:00 |
|
Hajime Hoshi
|
55f0c983ba
|
shader: Bug fix: Ignore blank identifiers for the duplication check
Fixes #1330
|
2020-09-03 03:03:06 +09:00 |
|
Hajime Hoshi
|
4ac11bf156
|
shader: Bug fix: Treat number literals in function calls correctly
|
2020-09-03 02:45:22 +09:00 |
|
Hajime Hoshi
|
0b1d29b6e7
|
shader: Bug fix: Returning value's integer literals were wrong
|
2020-09-03 02:10:52 +09:00 |
|
Hajime Hoshi
|
a9b94a183b
|
shader: Implement swapping variables
Fixes #1248
|
2020-08-16 18:40:45 +09:00 |
|
Hajime Hoshi
|
06ed4f5444
|
shader: Implement len function
Fixes #1279
|
2020-08-16 02:07:39 +09:00 |
|
Hajime Hoshi
|
f6c3e0579f
|
shaderir: Adopt the precision 10 for float literals
Adopted the same precision of (*math/big.Float).String().
|
2020-08-13 00:01:16 +09:00 |
|
Hajime Hoshi
|
50cd33ed9b
|
shader: Bug fix: Use integer literals in the integer context
Fixes #1299
|
2020-08-12 13:47:22 +09:00 |
|
Hajime Hoshi
|
18732ca879
|
shader: Bug fix: Wrong type deduction with int(x)
Fixes #1298
|
2020-08-12 12:16:22 +09:00 |
|
Hajime Hoshi
|
ee049a19ac
|
shader: Bug fix: Wrong local variable index in a block in the fragment entry point
|
2020-08-10 02:29:49 +09:00 |
|
Hajime Hoshi
|
9b6b306ca3
|
shader: Bug fix: Wrong local variable index in a block in an entry point
|
2020-08-10 02:22:09 +09:00 |
|
Hajime Hoshi
|
e534fe8246
|
shader: Add more tests using a for-loop
|
2020-08-10 01:14:42 +09:00 |
|
Hajime Hoshi
|
5d2606b6a5
|
shader: Bug fix: Wrong local variable indices in blocks
|
2020-08-10 01:09:02 +09:00 |
|
Hajime Hoshi
|
a0494210c3
|
shader: Bug fix: Wrong local variable index in a block
|
2020-08-09 23:14:28 +09:00 |
|
Hajime Hoshi
|
5dc0d4e1a4
|
shader: Add more tests about 'for' loops
|
2020-08-09 22:26:57 +09:00 |
|
Hajime Hoshi
|
dee8690502
|
shaderir/glsl: Bug fix: Copying an array did not work on GLSL
Fixes #1286
|
2020-08-09 22:18:58 +09:00 |
|
Hajime Hoshi
|
07514a37c8
|
shaderir/glsl: Bug fix: Initialize an array
Updates #1285
|
2020-08-09 04:59:29 +09:00 |
|
Hajime Hoshi
|
a4334c5464
|
shader: Use arrays at uniform variables
Fixes #1274
|
2020-08-01 17:22:10 +09:00 |
|
Hajime Hoshi
|
ac16564e95
|
shaderir: Add indexing
Fixes #1235
|
2020-07-29 23:49:57 +09:00 |
|
Hajime Hoshi
|
a0549820fd
|
shadeir: Add array composite literals
Updates #1235
|
2020-07-29 23:49:54 +09:00 |
|
Hajime Hoshi
|
004b279e4f
|
shader: Add array initialization
Updates #1235
|
2020-07-29 22:43:51 +09:00 |
|
Hajime Hoshi
|
d9c54bc0d0
|
shader: Implement an array variable
Updates #1235
|
2020-07-29 02:27:05 +09:00 |
|
Hajime Hoshi
|
a43efb66b2
|
shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
|
2020-07-28 00:04:03 +09:00 |
|
Hajime Hoshi
|
385ff8efdf
|
shader: Bug fix: Wrong local variable names at for-loop
Fixes #1245
|
2020-07-13 22:49:15 +09:00 |
|
Hajime Hoshi
|
0e6f4fccc0
|
shader: Add break/continue
|
2020-07-13 02:59:11 +09:00 |
|
Hajime Hoshi
|
c02213e900
|
shader: Use the loop counters in the test
|
2020-07-13 01:48:00 +09:00 |
|
Hajime Hoshi
|
2ca551cdc6
|
shader: Implement 'for' statement
Fixes #1230
|
2020-07-13 01:44:05 +09:00 |
|
Hajime Hoshi
|
e15ee77e8e
|
shader: Implement operators ++ and --
|
2020-07-12 23:07:30 +09:00 |
|
Hajime Hoshi
|
4a8bd688a9
|
shader: Bug fix: index out of range at defining a var
|
2020-07-12 18:40:01 +09:00 |
|
Hajime Hoshi
|
98ae0826c7
|
shaderir: Bug fix: Early-returns in the entry points didn't work
Fixes #1238
|
2020-07-05 17:57:57 +09:00 |
|
Hajime Hoshi
|
f4a72165e4
|
shader: Bug fix: Comparison with constants didn't work
|
2020-07-05 17:33:10 +09:00 |
|
Hajime Hoshi
|
8369a4cc15
|
shader: Bug fix: Wrong out-params when returning is in a block
|
2020-07-05 04:30:14 +09:00 |
|
Hajime Hoshi
|
ce4732a7dc
|
shader: Treat if's 'init' part correctly
Updates #1230
|
2020-07-05 04:08:57 +09:00 |
|
Hajime Hoshi
|
380b7382ac
|
shader: Add 'if'
Updates #1230
|
2020-07-05 02:33:49 +09:00 |
|
Hajime Hoshi
|
f362455387
|
shader: Bug fix: correct type deduction from 'mat2*vec2'
Fixes #1236
|
2020-07-04 20:08:01 +09:00 |
|
Hajime Hoshi
|
f10263fff7
|
shader: Bug fix: Test failures
|
2020-06-21 22:32:54 +09:00 |
|
Hajime Hoshi
|
c36d2165e6
|
shader: Parse number literals in unary expressions correctly
Fixes #1190
|
2020-06-21 21:47:27 +09:00 |
|
Hajime Hoshi
|
29b70bea95
|
shader: Parse number literals in binary expressions correctly
Updates #1190
|
2020-06-21 21:32:40 +09:00 |
|
Hajime Hoshi
|
afc39a100c
|
shader: Reduce the calls of parseExpr so that unneeded variables are reduced
|
2020-06-21 16:39:26 +09:00 |
|
Hajime Hoshi
|
ac9bb92885
|
shader: Refactoring: Reduce calls of parseExpr at definings
|
2020-06-21 05:26:23 +09:00 |
|
Hajime Hoshi
|
912135d1e7
|
shaderir: Use constant.Value for number literals
Updates #1190
|
2020-06-21 01:30:23 +09:00 |
|
Hajime Hoshi
|
5e0e12d290
|
shader: Bug fix: Resolve types in a binary expression correctly
|
2020-06-20 17:49:23 +09:00 |
|
Hajime Hoshi
|
f36d6c02a9
|
shader: Refactoring: Remove detectType
|
2020-06-20 17:20:44 +09:00 |
|