Commit Graph

9199 Commits

Author SHA1 Message Date
Hajime Hoshi
38a0449b44 text/v2: don't consider subpixels in Y direction in StdFace 2023-11-13 02:24:49 +09:00
Hajime Hoshi
a645fbb2b0 text/v2: refactoring 2023-11-13 02:16:17 +09:00
Hajime Hoshi
56faf34932 examples/text: adjust the rendering position
text/v2's Draw uses the given position as the upper-left position
of the bounds by default, while text (v1) uses the given position
as the origin position. In order to approximate the same result of
the original text version, adjust the Y values.

Updates #2454
2023-11-13 01:37:36 +09:00
Hajime Hoshi
9735687d3e text/v2: refactoring 2023-11-13 01:31:25 +09:00
Hajime Hoshi
7c40b5f922 text/v2: bug fix: fix a semantically wrong calculation
Updates #2454
2023-11-12 21:04:39 +09:00
Hajime Hoshi
3f180b2165 text/v2: bug fix: StdFace was never released
StdFace was used as a cache key, then these are never released.

This change fixes this issue by adding faceCacheKey and use it as
a cache key.

Updates #498
2023-11-12 18:49:46 +09:00
Hajime Hoshi
77f3b57d1f text/v2: bug fix: the offset should be added at the end of each iteration
Updates #2454
Updates #2528
2023-11-12 17:37:36 +09:00
Hajime Hoshi
b05c272499 text/v2: add CacheGlyphs
Updates #2454
Updates #2528
2023-11-12 17:35:01 +09:00
Hajime Hoshi
b8b8b16098 all: add text/v2
This change adds some basic APIs incuding StdFace.

GoTextFace will be added later.

Updates #2454
2023-11-12 17:04:25 +09:00
Hajime Hoshi
1d4c210ff2 text: update comments 2023-11-12 00:20:47 +09:00
Hajime Hoshi
ca24a411bb text: update comments 2023-11-11 20:22:30 +09:00
Hajime Hoshi
81bbc4db0a update dependencies 2023-11-11 15:37:21 +09:00
Hajime Hoshi
4676fd26f0 all: update dependencies 2023-11-07 02:20:42 +09:00
Hajime Hoshi
3ca6184294 ebiten: add a new FillRule: NonZero
Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
358106bdc0 internal/graphicsdriver/playstation5: bug fix: compile failure 2023-11-05 21:45:40 +09:00
Hajime Hoshi
95fcbb1e51 internal/graphicsdriver/playstation5: add a binding
Updates #2799
2023-11-05 21:27:30 +09:00
Hajime Hoshi
3df2ffebd1 internal/ui: refactoring: integrate Run except for mobiles 2023-11-05 00:49:53 +09:00
Hajime Hoshi
563bbda615 internal/ui: bug fix: build failure on mobiles 2023-11-05 00:43:02 +09:00
Hajime Hoshi
c654242301 ebiten: update documentations for the single thread mode 2023-11-05 00:19:35 +09:00
Hajime Hoshi
2313373b88 ebiten: update documentations for the single thread mode 2023-11-05 00:15:07 +09:00
Hajime Hoshi
2db10b1e9c ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag
Closes #2830
2023-11-05 00:01:44 +09:00
Hajime Hoshi
4d8bb1a5dd internal/graphicsdriver/playstation5: bug fix: build failure 2023-11-04 19:45:45 +09:00
Hajime Hoshi
4e93efa5ac internal/graphicsdriver: reland: add FillRule and replace boolean values with this
Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924 Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
This reverts commit 38cf964a3b.

Reason: build failure on Windows
2023-11-04 19:02:40 +09:00
Hajime Hoshi
38cf964a3b internal/graphicsdriver: add FillRule and replace boolean values with this
Updates #2782
2023-11-04 18:57:31 +09:00
Hajime Hoshi
0cbcf7e493 internal/atlas: refactoring: remove unused arguments 2023-11-04 18:31:22 +09:00
Hajime Hoshi
3fa8e6ac52 internal/graphics: refactoring: move some constants to internal/graphicscommand 2023-11-04 16:33:30 +09:00
Hajime Hoshi
d862a75fb3 internal/graphics: rename constants
Closes #2828
2023-11-04 16:06:35 +09:00
Hajime Hoshi
1f95c98969 internal/graphics: reland: change the definition of MaxVerticesCount
Updates #2612
2023-11-04 16:02:22 +09:00
Hajime Hoshi
3a632be0c7 Revert "internal/graphics: change the definition of MaxVerticesCount"
This reverts commit 3047ad202a.

Reason: Failed to build for 32bit architectures

Updates #2612
2023-11-04 15:10:31 +09:00
Hajime Hoshi
3047ad202a internal/graphics: change the definition of MaxVerticesCount
Updates #2612
2023-11-04 14:38:34 +09:00
Hajime Hoshi
f2544a1bd9 internal/graphicsdriver: use []uint32 instead of []uint16 for indices
Updates #2612
2023-11-04 04:39:17 +09:00
Hajime Hoshi
ba93794a72 internal/atlas: images were not collected by GC 2023-11-04 04:37:40 +09:00
Hajime Hoshi
95f7204035 ebiten: make sure panicking with a disposed shader 2023-11-04 00:28:26 +09:00
Hajime Hoshi
c01ceeaa6a ebiten: replace (*Image).Dispose with Deallocate
Closes #2808
2023-11-03 17:45:39 +09:00
Hajime Hoshi
8a44ef4f6c internal/atlas: bug fix: (*Image).Deallocate (*Shader).Deallocate were not concurrent-safe
Updates #2162
2023-11-03 17:12:04 +09:00
Hajime Hoshi
bdd8916bb1 ebiten: replace (*ebiten.Shader).Dispose with Deallocate
Updates #2808
2023-11-03 16:25:18 +09:00
Hajime Hoshi
97d1e073e2 internal/atlas: refactoring 2023-11-03 14:52:19 +09:00
Hajime Hoshi
258f0fd941 internal/atlas: remvoe 'disposed' state
Updates #2808
2023-11-03 14:35:57 +09:00
Hajime Hoshi
d72c4ec90b internal/atlas: refactoring 2023-11-03 14:19:59 +09:00
Hajime Hoshi
4a00891960 internal/glfw: refactoring 2023-10-31 22:43:40 +09:00
Hajime Hoshi
5da80ef3a7 internal/graphicsdriver: add playstation5
Updates #2799
2023-10-29 22:16:58 +09:00
Hajime Hoshi
27bc3e2487 internal/ui: refactoring: remove duplicated member variables 2023-10-29 19:25:02 +09:00
Hajime Hoshi
accb777f51 internal/ui: refactoring: remove unused functions 2023-10-29 19:16:11 +09:00
Hajime Hoshi
ae1ea3ba05 internal/ui: bug fix: compile failure 2023-10-29 19:14:24 +09:00
Hajime Hoshi
c4ce1b3503 internal/ui: start implementing UserInterface for PS5
Updates #2799
2023-10-29 19:13:08 +09:00
Hajime Hoshi
5fe8c29b4c internal/ui: refactoring: integrate (*UserInterface).run 2023-10-29 18:57:10 +09:00
Hajime Hoshi
ea842495cf internal/ui: refactoring 2023-10-29 18:29:41 +09:00
Hajime Hoshi
1db0abc4ee internal/graphicsdriver/directx: add comments 2023-10-29 00:19:36 +09:00
Hajime Hoshi
6339872da8 internal/graphicscommand: disable asynchronous rendering when vsync is on
Asynchronouse rendering was introduced at #2664, but apparently this
caused a delay between a game's update and its rendering.

Disable this when vsync is on. When vsync is off, we should not have
to care the delay since new renderings keep to come. Rather,
asynchronous renderings improves FPS.

Updates #2664
Updates #2822
2023-10-28 14:59:25 +09:00