Commit Graph

5338 Commits

Author SHA1 Message Date
Gabriel Ochsenhofer
94b5747806
affine: Add functions to invert ColorM (#1233)
Fixes #548
2020-07-04 01:23:47 +09:00
Hajime Hoshi
d08f57e610 uidriver/glfw: Bug fix: Skip some special 'joysticks'
Apparently, there are some special devices that are recognized as
joysticks by GLFW, even though they are not. Such devices can have
too many 'buttons'. Skip them as a tentative solution.

Updates #1173
2020-07-03 22:58:49 +09:00
Hajime Hoshi
b7a1e85788 uidriver/glfw: Remove unused logics 2020-07-03 22:24:30 +09:00
Hajime Hoshi
5bc09acb41 ebiten: Rename det to det2x2
det doesn't calculate the actual det of the matrix.
2020-07-03 12:48:28 +09:00
Hajime Hoshi
cec32d4f72 ebiten: Add tests to modify pixels after ReplacePixels
Updates #1222
2020-07-03 03:25:47 +09:00
Hajime Hoshi
02ef92f4cd ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
This optimization utilizes the fact that copying happens in the
'shareable' package to add paddings.

Updates #1222
2020-07-03 03:01:48 +09:00
Hajime Hoshi
f7757ae025 ebiten: Add AddressUnsafe
Fixes #1219
2020-07-03 00:33:07 +09:00
Hajime Hoshi
b83f0acc4d Remove source-region information from vertices
Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40 driver: Add Region and sourceRegion parameter at Draw
This is a preparation to remove source-region information from
vertices.

Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
dcba380827 examples/audiopanning: Remove intro loop 2020-07-01 23:14:45 +09:00
Hajime Hoshi
91bc9095f0 Add Gabriel Ochsenhofer to AUTHORS 2020-07-01 23:13:05 +09:00
Gabriel Ochsenhofer
9942d5bac2
example: Stereo audio panning example (#1227)
This example simulates an audio source (sprite) and an audio listener (camera).
The panning is relative to the sprite's position.

Fixes #1224
2020-07-01 23:03:47 +09:00
Hajime Hoshi
e66d3b0448 Add Daniil Rutskiy to AUTHORS 2020-07-01 03:26:24 +09:00
Daniil Rutskiy
52e3403257
Fix typo in docs for mobile.SetGame (#1226) 2020-07-01 03:25:40 +09:00
Hajime Hoshi
4c640d2500 buffered, restorable: Remove copying pixels
Instead, the callers (ebiten.NewImageFromImage and
(*ebiten.Image).ReplacePixels) have responsibility to copy the
pixels now. This change should reduce unnecessary copying pixels.

Updates #1222
2020-07-01 02:56:40 +09:00
Hajime Hoshi
5d092ae022 examples/raycasting: Adjust the position of the message 2020-07-01 01:52:49 +09:00
Hajime Hoshi
0124dbac37 Add João Wiciuk to AUTHORS 2020-07-01 01:49:14 +09:00
João Wiciuk
c57e569aea
examples/raycasting: Fixed duplicated points, plotting ray count (#1225) 2020-07-01 01:47:42 +09:00
Hajime Hoshi
6fd2a82614 ebiten: Fix comments 2020-06-30 22:01:28 +09:00
Hajime Hoshi
cb0666bc8b cmd/gomobile: Update gomobile version 2020-06-30 13:16:55 +09:00
Hajime Hoshi
f636cdf5f7 testing: Bug fix: Wrong uniform variables 2020-06-30 01:49:40 +09:00
Hajime Hoshi
8c5f8c03b7 buffered: Refactoring 2020-06-30 01:16:50 +09:00
Hajime Hoshi
999b726b72 shareable: Bug fix: The first image's region in the uniform vriables was ignored 2020-06-30 00:50:40 +09:00
Hajime Hoshi
1fe2f47701 graphicscommand: Remove the source-region parts from the uniform variables 2020-06-30 00:44:05 +09:00
Hajime Hoshi
780465b702 ebitenutil: Cache ColorM and reuse them at DrawRect
Fixes #1221
2020-06-29 22:35:28 +09:00
Hajime Hoshi
09322dfdc8 buffered: Avoid creating func objects whenever possible
Fixes #1220
2020-06-29 21:50:32 +09:00
Hajime Hoshi
dea3785750 shareable, restorable, graphicscommand: Remove making arrays at DrawTriangles
Updates #1220
2020-06-29 13:37:37 +09:00
Hajime Hoshi
aee5d6d708 examples/sprites, examples/spriteshd: Misspelling 2020-06-28 22:22:52 +09:00
Hajime Hoshi
ebd0e11c0d graphicsdriver/metal: Avoid synching texture data at ReplacePixels
Instead, use a temporary texture, transfer texture data to it, and
copy the data on GPU side.
2020-06-28 19:40:37 +09:00
Hajime Hoshi
383ff1e6a7 shareable: Use as big backends as possible
As the shader hack is removed at d74f7d3a77,
any sizes of textures should work regardless of the float precision.
2020-06-28 04:14:55 +09:00
Hajime Hoshi
aea4630b5f Revert "buffered: Defer ReplacePixels when possible"
This reverts commit 1395ab5e84.

Reason: This increases the number of ReplacePixels aggressively.
2020-06-28 02:49:55 +09:00
Hajime Hoshi
36515eb1f5 Revert "ebiten: Make ebiten.Image and buffered.Image 1:1"
This reverts commit 620981a09a.

Fixes #1218
Updates #896
2020-06-28 01:01:39 +09:00
Hajime Hoshi
52df43b7ab Update GLFW version 2020-06-27 23:55:32 +09:00
Hajime Hoshi
006b518929 ebiten: Skip test failing on macOS 2020-06-27 20:24:32 +09:00
Hajime Hoshi
7e01ba17c1 shareable: Bug fix: wrong size calculation
The size calculation must consider the paddings.

Fixes #1217
2020-06-27 17:21:26 +09:00
Hajime Hoshi
00e8b701c1 graphicsdriver/metal: Optimization 2020-06-27 04:14:21 +09:00
Hajime Hoshi
2bc1475a15 graphicsdriver/metal: Bug fix: Sync textures before replacing a region
Updates #1213
2020-06-27 03:08:17 +09:00
Hajime Hoshi
7b6182d05a shareable: Update comments 2020-06-27 02:46:29 +09:00
Hajime Hoshi
5a176d6f4f graphicsdriver/metal: Bug fix: synchronizing must be skipped on iOS 2020-06-27 01:45:14 +09:00
Hajime Hoshi
9f76b96c1f graphicsdriver/metal: Specify the texture type explicitly 2020-06-26 23:46:12 +09:00
Hajime Hoshi
a1abe6b728 restorable: Add padding when renderingn the empty image 2020-06-26 14:01:49 +09:00
Hajime Hoshi
5c4740c294 ebiten: Improve TestImageColorMCopy to test copying actually works 2020-06-25 22:49:37 +09:00
Hajime Hoshi
198621404f buffered: Bug fix: Pixel data was not invalidated after DrawImage/Triangles 2020-06-25 13:11:19 +09:00
Hajime Hoshi
4a7929cf71 buffered: Bug fix: Duplicated calls of resolvePendingPixels 2020-06-25 04:08:24 +09:00
Hajime Hoshi
d3613e13af graphicsdriver/opengl: Fix comments 2020-06-25 01:06:30 +09:00
Hajime Hoshi
2a63512c6e driver: Add AddressUnsafe
This skips the source-region check and reduces 'if' branches from
shader programs.

AddressUnsafe is internal only so far. We might expose this value
later.

Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
bfc2fffba6 graphicsdriver/opengl: Move comments 2020-06-24 23:52:39 +09:00
Hajime Hoshi
20b5be0886 graphicsdriver: Bug fix: Tie-breaking when picking a texel
When a texel is picked on texel-borders of a texture, the behavior
(tie-breaking) depends on GPU and unexpected. This change fixes this
issue by shifting 1/512 [texel] when picking a texel up.

Updates #1212
2020-06-24 20:51:16 +09:00
Hajime Hoshi
ebb3bcfeb5 examples/shader: Refactoring 2020-06-24 02:47:51 +09:00
Hajime Hoshi
545342262f examples/shader: Show an image 2020-06-24 01:41:27 +09:00