Hajime Hoshi
f5b68e5dc1
internal/gamepad: implement for Windows
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Updates #1452
Updates #1764
2022-02-01 13:23:05 +09:00
Hajime Hoshi
cbf13630a9
internal/uidriver/glfw: remove an unnecessary error handling
2022-02-01 01:03:10 +09:00
Hajime Hoshi
84e53d4c61
internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly
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The returned errors from syscall.Syscall* and windows.LazyProc.Call come
from GetLastError. The value of GetLastError is not reliable when the
function succeeds.
This change fixes the usages of error values. The error value is now
used only when the API explicitly fails.
2022-01-30 15:54:24 +09:00
Hajime Hoshi
1d59023649
internal/gamepad: make the APIs concurrent-safe again
2022-01-29 03:41:47 +09:00
Hajime Hoshi
71e17efd80
internal/gamepad: simplify the implementation by making the APIs concurrent-unsafe
2022-01-29 02:07:15 +09:00
Hajime Hoshi
5edfd1b743
internal/gamepad: move the implementation of gamepad for GOOS=js
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Updates #1957
2022-01-29 01:44:42 +09:00
Hajime Hoshi
2df4e17ae9
internal/uidriver/mobile: bug fix: use AVFoudation instead of AVFAudio for old iOS
2022-01-27 00:28:01 +09:00
Hajime Hoshi
12de3a7749
internal/uidriver/mobile: bug fix: specify a shared AVAudioSession for CHHapticEngine
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Closes #1976
2022-01-26 23:53:56 +09:00
Hajime Hoshi
eabd82cda0
internal/uidriver/mobile: make Vibrate async
2022-01-26 22:36:31 +09:00
Hajime Hoshi
8f1f9e3a5f
internal/uidriver/glfw: do not set the window size on fullscreen
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The window size and the framebuffer size of fullscreen doesn't match.
Updates #1960
2022-01-26 16:23:34 +09:00
Hajime Hoshi
5ee493e85a
internal/uidriver/glfw: bug fix: needed to adjuts the units between the framebuffer and the window
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Updates #1960
Closes #1975
2022-01-26 04:58:08 +09:00
Hajime Hoshi
f76d1c8d50
Revert "internal/uidriver/glfw: bug fix: needed to set the window position after restoring from fullscreen"
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This reverts commit 99a15d81f4
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Reason: The true culprit was 12c144070f
Updates #1975
2022-01-26 04:57:28 +09:00
Hajime Hoshi
99a15d81f4
internal/uidriver/glfw: bug fix: needed to set the window position after restoring from fullscreen
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Closes #1975
2022-01-26 04:29:12 +09:00
Hajime Hoshi
da1d6ddf17
internal/uidriver/glfw: refactoring: SetTitle after restoring from fullscreen is no longer needed
2022-01-26 04:15:09 +09:00
Hajime Hoshi
11d01f4de1
internal/cbackend: add EbitenVibrateGamepad
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Updates #1452
2022-01-26 03:32:52 +09:00
Hajime Hoshi
fb3a022327
ebiten: use the DB's name for GamepadName
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Updates #1949
2022-01-25 21:14:03 +09:00
Hajime Hoshi
cdf2335f5a
refactoring: better error handlings on Windows
2022-01-23 18:30:40 +09:00
Hajime Hoshi
ff24f7718c
internal/uidriver/glfw: use an original implementation for macOS
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Updates #1452
2022-01-23 01:48:24 +09:00
Hajime Hoshi
f5edc189e6
internal/uidriver/glfw: bug fix: wrong lock usages
2022-01-17 01:29:29 +09:00
Elias Daler
12c144070f
internal/uidriver/glfw: fix window float enable/disable ( #1962 )
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Closes #1960
2022-01-17 00:28:25 +09:00
Bertrand Jung
c4fbcdd1ae
internal/uidriver/glfw: use FreeConsole instead of hiding ( #1961 )
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Closes #485
2022-01-16 22:31:17 +09:00
Hajime Hoshi
ca3f84fdd6
internal/uidriver/cbackend: rename an argument
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Updates #1452
2022-01-11 04:12:08 +09:00
Hajime Hoshi
eb6e2026dc
internal/uidriver/glfw: remove unused go:generate comments
2022-01-10 22:05:17 +09:00
Hajime Hoshi
d4b722eb06
ebiten: rename VibrateOptions.Intensity -> Magnitude
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Updates #1452
2022-01-10 16:02:26 +09:00
Hajime Hoshi
edff1f0dd9
internal/gamepaddb: enable mappings for iOS
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Updates #1557
Closes #1722
2022-01-09 17:57:09 +09:00
Hajime Hoshi
4106fb15fe
internal/gamepaddb: implement the mappings for Android
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Updates #1557
2022-01-09 03:29:19 +09:00
Hajime Hoshi
116203c5a5
cmd/ebitenmobile: update gomobile version (reland)
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This switches from .framework to .xcframwork for iOS.
Closes #1922
2022-01-05 17:31:46 +09:00
Hajime Hoshi
ebb4851a32
internal/uidriver/js: bug fix: context might be nil before the loop starts
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Closes #1928
2022-01-03 15:17:30 +09:00
Changkun Ou
626c91e360
ebiten: add RunOnMainThread(func()) ( #1927 )
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Closes #1926
2022-01-03 03:30:29 +09:00
Hajime Hoshi
220a8f48ac
internal/uidriver/glfw: refactoring: remove initTitle
2021-12-29 22:26:56 +09:00
Hajime Hoshi
5ee2ff56ca
interna/uidriver: refactoring: remove initFPSMode
2021-12-29 22:21:27 +09:00
Hajime Hoshi
1799ed0b28
add a build tag 'ebitencbackend' and internal/cbackend
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This enables to create a C archive with Ebiten without an actual driver
implementation. This enables Ebiten work on a platform Go doesn't support.
See also Hitsumabushi project: github.com/hajimehoshi/hitsumabushi.
The backend C API is not stable and might change later. Then, the build
tag 'ebitencbackend' is not documented on purpose.
Closes #1900
2021-12-22 21:12:48 +09:00
Hajime Hoshi
39ef252c2e
ebiten: Add VibrationOptions to specify intensity ( #1891 )
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Updates #1452
2021-12-04 22:14:02 +09:00
Hajime Hoshi
bdf78dab27
internal/uidriver/glfw: Clean up build tags
2021-11-27 18:52:33 +09:00
Hajime Hoshi
ef5f8a9018
internal/uidriver/glfw: Adjusting the view size is not needed on macOS 12
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Updates #1745
2021-11-27 18:47:05 +09:00
Hajime Hoshi
e6f2764d08
internal/uidriver/glfw: Refactoring: Remove toChangeSize
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Updates #1884
2021-11-27 18:00:39 +09:00
Hajime Hoshi
22e64c7df0
internal/uidriver/glfw: Bug fix: Rendering should be updated after restoring from fullscreen
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u.toChangeSize affects the result of u.updateSize. When the callback
for WindowSetSize is invoked, toChangeSize should be true.
In order to simplify the logic, we have to remove toChangeSize later.
Closes #1884
2021-11-27 17:53:40 +09:00
Hajime Hoshi
73bf7a0939
internal/uidriver/glfw: Bug fix: Return a tentative scale when glfw.GetPrmaryMonitor returns 1
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Updates #1878
2021-11-24 22:35:10 +09:00
Hajime Hoshi
b4f87f9651
internal/uidriver/mobile: Implement Vibrate for Android
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This change also adds AndroidManifest.xml for the example. This is
used for `gomobile install` command.
Updates #1452
2021-11-19 01:49:22 +09:00
Hajime Hoshi
ee414ed849
Revert "internal/uidriver/glfw: Refactoring"
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This reverts commit c4df397d87
.
Reason: Compile error
2021-11-12 22:29:03 +09:00
Hajime Hoshi
c4df397d87
internal/uidriver/glfw: Refactoring
2021-11-12 22:19:32 +09:00
Hajime Hoshi
b6cf95f5bb
internal/uidriver/js: Optimization: Reduce the call of js.Value.Get
2021-11-12 02:48:58 +09:00
Hajime Hoshi
1f7e7e2816
internal/uidriver/mobile: Remove the warnings
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Closes #1872
2021-11-11 02:28:05 +09:00
Hajime Hoshi
5d5ce370f1
internal/uidriver/mobile: Implement Vibrate on iOS
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Updates #1452
2021-11-11 00:50:02 +09:00
Hajime Hoshi
113796efae
internal/uidriver/glfw: Bug fix: Crashed a transparent button with the green button
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Updates #1822
Closes #1857
2021-10-31 18:21:19 +09:00
Hajime Hoshi
5b7724f575
internal/uidriver/mobile: Bug fix: Compile error
2021-10-25 03:01:33 +09:00
Hajime Hoshi
2aa232878d
ebiten: Add VibrateGamepad and implement this on browsers
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Updates #1452
2021-10-25 02:30:42 +09:00
Hajime Hoshi
dde53df6ae
internal/uidriver/glfw: Bug fix: Compile error
2021-10-24 15:23:25 +09:00
Hajime Hoshi
ef62f407d1
Clean up build tags
2021-10-24 15:05:36 +09:00
Hajime Hoshi
7c6f2fd799
ebiten: Vibrate takes time durations instead of the options
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Android and browsers can specify only a time duration for vibration.
VibrateOptions is renamed to GamepadVibrateOptions for gamepads.
Updates #1452
2021-10-24 05:02:49 +09:00