Commit Graph

4544 Commits

Author SHA1 Message Date
Hajime Hoshi
a23efac01c internal/ui: refactoring: reduce member variables 2023-09-24 19:05:56 +09:00
Hajime Hoshi
c16bd1e249 internal/ui: refactoring: unify duplicated logics to initialize the window size and position 2023-09-24 18:55:45 +09:00
Hajime Hoshi
b95228a8a6 all: rename arguments in Kage
Closes #2767
2023-09-24 16:46:36 +09:00
Hajime Hoshi
915ed48f7a internal/graphicsdriver/metal/mtl: bug fix: fail to resolve Metal.framework path with Xcode 15
Updates #2732
Closes #2784
2023-09-24 16:15:54 +09:00
Hajime Hoshi
c7d1d28582 internal/ui: move impls for device scale to internal/ui for desktops
This enables to remove restrictions for some functions to be called
from the main thread.

Updates #2423
2023-09-24 15:44:41 +09:00
Hajime Hoshi
458a415131 internal/ui: move impls for device scale to internal/ui for mobiles 2023-09-24 15:29:14 +09:00
Hajime Hoshi
b243dc0649 internal/devicescale: bug fix: this package cannot be compiled with GOOS=js 2023-09-24 03:35:54 +09:00
Hajime Hoshi
506a1de259 internal/ui: refactoring: move device-scale implementation to internal/ui for browsers
The returned value from internal/devicescale.At never changes for
browsers, so the detection of devicePixelRatio updates didn't work
in the first place. Also, there is not a good way to detect the
change [1].

This change moves the logic from internal/devicescale to internal/ui.
We aim to merge these packages as a device scale factor belongs to
a monitor and internal/ui manages monitors.

[1] https://crbug.com/123694
2023-09-24 03:19:31 +09:00
Hajime Hoshi
5d5e3c7c0b internal/ui: refactoring: replace *glfw.Monitor with *Monitor 2023-09-24 02:39:53 +09:00
Hajime Hoshi
f72b8a4ced internal/ui: refactoring: remove redundant Monitor members 2023-09-24 01:58:07 +09:00
Hajime Hoshi
121d6005cd internal/ui: remove (*Monitor).Bounds
Updates #2780
2023-09-24 01:46:14 +09:00
Hajime Hoshi
01e2c92e56 internal/ui: remove unnecessary code
This was an old code when Ebitengine created a dummy invisible
window before creating the main window.
2023-09-24 01:42:39 +09:00
Hajime Hoshi
69e3a2b974 internal/ui: refactoring: (*monitors).update must be called from the main thread
In the current implementation, (*monitors).update is not called
from other threads, but the current code is fragile.
2023-09-24 01:37:11 +09:00
Hajime Hoshi
7664647ad1 internal/ui: bug fix: needed to wait before entering into fullscreen
Just after moving a window to another monitor, waiting a little while
was required before entering into fullscreen.

Closes #2778
2023-09-23 19:02:36 +09:00
Hajime Hoshi
4ef98b3ea9 internal/ui: bug fix: wrong calculation of the initial window position
Updates #2778
2023-09-23 18:51:58 +09:00
Hajime Hoshi
b3058b68a0 ebiten: change the unit of (*Monitor).Bounds
Monitors can have different device scale factors, and in this case,
it doesn't make sense to use device-independent pixels as unit for
monitor positions and sizes.

Updates #2778
2023-09-23 17:58:23 +09:00
Hajime Hoshi
d736a8cff7 internal/ui: bug fix: GetVideoMode must not be called from othere threads
Now setInitMonitor can be called from any other threads than the main
thread. Do not call this.

This change fixes the issue by using *Monitor instead of *glfw.Monitor.
2023-09-23 17:30:18 +09:00
Hajime Hoshi
e0cd031aea internal/ui: bug fix: replace initWindowMonitor usages with initMonitor
There were two similar member variables internalWindowMonitor and
initMonitor, and when SetMonitor is called, probably there were
some inconsitency between them.

This change fixes the issue by not using initWindowMonitor.

Closes #2779
2023-09-23 17:17:38 +09:00
Hajime Hoshi
2702c6b228 internal/processtest: suppress issue2475 test for Windows
The result seems flaky unfortunately.
2023-09-23 00:18:41 +09:00
Hajime Hoshi
0e27a8a30b internal/shader: bug fix: spaces around a compiler directive should be allowed
Closes #2771
2023-09-22 01:45:11 +09:00
Hajime Hoshi
2f835a0ee2 internal/graphics: fix wrong comments 2023-09-21 01:59:20 +09:00
Hajime Hoshi
20ef839e03 all: rename arguments in Fragment
Updates #2767
2023-09-21 01:35:57 +09:00
Hajime Hoshi
2c8a2a584f internal/gamepaddb: update the database
This adopts the commit e72ff9cb76

Closes #2766
2023-09-18 21:20:10 +09:00
Hajime Hoshi
0dcfa5f54b Revert "internal/gamepaddb: update the database"
This reverts commit 4375fffcbe.

Reason: test failures
2023-09-18 19:23:45 +09:00
Hajime Hoshi
4375fffcbe internal/gamepaddb: update the database
This adopts the commit 8adb15e0a2
2023-09-18 19:07:01 +09:00
Hajime Hoshi
14f2ee198e ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
Closes #2511
2023-09-18 18:31:22 +09:00
Hajime Hoshi
c8d38f7f25 internal/glfw, interna/cglfw, internal/goglfw: add MousePassthrough
Work in progress

Updates #2511
2023-09-18 18:31:22 +09:00
Hajime Hoshi
777c575638 internal/goglfw: typo
Fortunately, this function is actually not called.
2023-09-18 18:30:43 +09:00
Hajime Hoshi
6f41a05264 Revert "internal/graphicsdriver/directx: remove tearing"
This reverts commit 78d3e4273b.

Reason: tearing is potentially risky but needed for maximizing FPS.
Also, tearing is officially recommended by Microsoft (see [1])

Closes #2697

[1] https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp#L520
2023-09-18 03:30:34 +09:00
Hajime Hoshi
8a0aba45f5 internal/ui: update touches after the layout is determined on mobiles
Closes #2763
2023-09-17 21:56:26 +09:00
Hajime Hoshi
07d2706e63 internal/processtest: bug fix: allow some numerical errors for cursor positions
Updates #2475
2023-09-17 19:58:30 +09:00
Hajime Hoshi
fd689467c5 internal/processtest: add a test for capturing cursor and fullscreen
Updates #2475
2023-09-17 19:41:56 +09:00
Hajime Hoshi
02fd8cfb07 internal/ui: bug fix: preserve a captured cursor positions for toggling fullscreening for browsers
Closes #2475
2023-09-17 18:38:00 +09:00
Hajime Hoshi
a5aa721bda internal/ui: update mouse and touch cursors after the layout is determined on browsers
Updates #2763
2023-09-17 16:30:47 +09:00
Hajime Hoshi
6ab509f221 internal/ui: reland: bug fix: preserve cursor positions for toggling fullscreening for desktops
Updates #2475
2023-09-17 15:54:39 +09:00
Hajime Hoshi
9d73e45677 Revert "internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops"
This reverts commit 7ed4db90be.

Reason: compile error on Windows
2023-09-17 15:43:38 +09:00
Hajime Hoshi
7ed4db90be internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops
Updates #2475
2023-09-17 15:26:08 +09:00
Hajime Hoshi
7becaa19e6 internal/ui: bug fix: native APIs must be called from the main thread
Updates #2763
2023-09-17 15:14:57 +09:00
Hajime Hoshi
0475baf9e2 internal/ui: update comments
Updates #2763
2023-09-17 14:59:43 +09:00
Hajime Hoshi
8c25b07336 internal/ui: call updateInputState after layoutGame
The cursor position is affected by the current layout. Then, input
states should be updated after layoutGame is called.

Updates #2763
2023-09-17 14:58:32 +09:00
Hajime Hoshi
a62b8a00e7 internal/ui: use float64 for cursor positions internally 2023-09-17 03:43:18 +09:00
Hajime Hoshi
226497a8a9 internal/cglfw: bug fix: Motif hints should be updated for functions and decorations at the same time
Updates #2289
Closes #2760
2023-09-17 00:40:17 +09:00
Hajime Hoshi
90ee615e00 internal/cglfw: disable a maximizing button when a max window size is specified
Closes #2289
2023-09-16 23:41:19 +09:00
Hajime Hoshi
7698ec0665 internal/cglfw: rename a file
Updates #2759
2023-09-16 23:17:17 +09:00
Hajime Hoshi
2737bd6d04 internal/cglfw: drop a native Wayland support
Closes #2759
2023-09-16 21:46:24 +09:00
Hajime Hoshi
45acc2c5d8 internal/ui: reland: bug fix: disable window size limitation on fullscreen
Closes #2260
2023-09-16 16:49:49 +09:00
Hajime Hoshi
40fc96d78c internal/ui: forbid a green button when a max window size limit is specified
Updates #2260
2023-09-16 16:40:03 +09:00
Hajime Hoshi
128215eedd Revert "internal/ui: bug fix: disable window size limitation on fullscreen"
This reverts commit 9a5ef1b553.

Reason: we should disable the green button instead

Updates #2260
2023-09-16 03:23:34 +09:00
Hajime Hoshi
657e4c2541 internal/ui: update a comment
Closes #2240
2023-09-16 03:12:37 +09:00
Hajime Hoshi
619436a47b internal/ui: refactoring: add monitor_glfw.go 2023-09-16 00:16:00 +09:00