Hajime Hoshi
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a70f61b1d5
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graphics: Remove passing GeoM to the lower layers
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2016-10-25 10:42:49 +09:00 |
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Hajime Hoshi
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96053702ed
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graphics: Bug fix: Remove modelview_matrix
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2016-10-25 03:17:14 +09:00 |
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Hajime Hoshi
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a2cc291573
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graphics: Rename variables
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2016-10-25 03:04:06 +09:00 |
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Hajime Hoshi
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ebf7f0df00
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graphics: Add geometry matrix info to vertices
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2016-10-25 01:56:59 +09:00 |
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Hajime Hoshi
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bc8a8fbae8
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graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
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2016-10-23 03:12:11 +09:00 |
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Hajime Hoshi
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2c844ec70c
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graphics: Refactoring: Simplify NextPowerOf2Int
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2016-10-23 01:59:04 +09:00 |
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Hajime Hoshi
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e72ccee61b
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graphics: Expose graphics.QuadVertexNum
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2016-10-23 01:52:55 +09:00 |
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Hajime Hoshi
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af4130c0d6
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graphics: Bug fix: wrong argument in VertexAttribPointer
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2016-10-22 20:47:33 +09:00 |
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Hajime Hoshi
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f21f6d357e
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graphics: Bug fix: Command splitting threshold is more strict on browsers?
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2016-10-22 20:25:58 +09:00 |
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Hajime Hoshi
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27acc5efd9
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opengl: Use uint8 intead of byte
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2016-10-22 18:45:32 +09:00 |
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Hajime Hoshi
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17ad889bba
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graphics: Add a comment
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2016-10-22 16:57:09 +09:00 |
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Hajime Hoshi
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d981466aed
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graphics: Use opengl.DataType
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2016-10-22 16:52:58 +09:00 |
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Hajime Hoshi
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9abeb29d2a
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opengl: Add DataType
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2016-10-22 14:51:23 +09:00 |
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Hajime Hoshi
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e5e9b178ae
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opengl: Fix argument order of VertexAttribPointer
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2016-10-22 14:00:45 +09:00 |
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Hajime Hoshi
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80e3a3497c
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opengl: BufferSubData should be able to take generic type
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2016-10-22 03:21:53 +09:00 |
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Hajime Hoshi
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3efabe988a
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graphics: Reduce magic numbers
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2016-10-17 11:16:17 +09:00 |
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Hajime Hoshi
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cbcbdb0b97
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graphics: Refactoring: Introduce arrayBufferLayoutPart
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2016-10-17 10:36:33 +09:00 |
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Hajime Hoshi
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8ee859df31
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graphics: Refactoring: Introduce arrayBufferLayout
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2016-10-17 10:03:25 +09:00 |
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Hajime Hoshi
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c1b4624890
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graphics: Remove unused const
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2016-10-17 01:07:16 +09:00 |
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Hajime Hoshi
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53e1f90146
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graphics: Bug fix: Don't store interface color.Color value inside (#261)
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2016-08-30 23:34:18 +09:00 |
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Hajime Hoshi
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3dad97af8a
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Add comments
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2016-08-23 00:05:23 +09:00 |
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Hajime Hoshi
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7b32d7a206
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graphics: Bug fix: Pixels should be copied to store it as a command
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2016-08-17 22:10:29 +09:00 |
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Hajime Hoshi
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c8edcde2d5
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graphics: Image minimum size changed to 1
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2016-08-07 17:27:17 +09:00 |
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Hajime Hoshi
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f556b19f22
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Add error checks
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2016-08-03 23:44:54 +09:00 |
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Hajime Hoshi
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0aca79ed0b
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graphics: Add error checks
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2016-08-03 11:05:10 +09:00 |
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Hajime Hoshi
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c7106f595c
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Add error checks
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2016-08-02 02:26:44 +09:00 |
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Hajime Hoshi
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5a3ea34cfc
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ui: Delay initializing the context
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2016-07-23 21:43:35 +09:00 |
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Hajime Hoshi
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3553fc55c3
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ui: Unify the context thread and the UI thread
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2016-07-23 21:22:59 +09:00 |
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Hajime Hoshi
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e3ef0540a3
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opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
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2016-07-23 02:09:48 +09:00 |
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Hajime Hoshi
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d7c2682c53
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examples/sprites: Slower increasing num of sprites
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2016-07-16 19:34:36 +09:00 |
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Hajime Hoshi
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66f262c80e
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graphics: Enable to draw unlimited number of sprites (#245)
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2016-07-16 19:17:57 +09:00 |
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Hajime Hoshi
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d00eb131f4
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graphics: Remove commandQueue's member indexOffsetInBytes
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2016-07-16 04:21:44 +09:00 |
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Hajime Hoshi
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7a96f31b1f
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graphics: Hide MaxQuads
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2016-07-16 02:07:16 +09:00 |
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Hajime Hoshi
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bc43614c25
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graphics: Remove draw.go
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2016-07-16 00:17:21 +09:00 |
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Hajime Hoshi
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1627176d59
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graphics: Restoring by recording drawing-images history
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2016-07-13 12:38:59 +09:00 |
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Hajime Hoshi
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4bded02ad6
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graphics: Add a comment
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2016-07-10 14:49:41 +09:00 |
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Hajime Hoshi
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0c611d875b
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graphics: Bug fix: glTexSubImage2D on Android now works (#211)
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2016-07-10 05:59:21 +09:00 |
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Hajime Hoshi
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1b152ae771
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opengl: Bug fix: Reset lastTexture when deleting
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2016-07-10 05:04:25 +09:00 |
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Hajime Hoshi
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d8e7ec5274
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opengl: Initialize lastTexture
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2016-07-09 23:14:24 +09:00 |
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Hajime Hoshi
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275fc66f06
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graphics: Bug fix: textuer should be stored at OpenGL layer
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2016-07-09 19:36:34 +09:00 |
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Hajime Hoshi
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79bdfc0718
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opengl: Misspelling
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2016-07-07 02:08:28 +09:00 |
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Hajime Hoshi
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302f5a5437
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opengl: Remove BindScreenFramebuffer
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2016-07-05 03:07:33 +09:00 |
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Hajime Hoshi
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7e296b1aae
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graphics: Bug Fix: The screen image should be recreated
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2016-07-05 02:57:41 +09:00 |
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Hajime Hoshi
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7903fe2108
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graphics: Remove texture's width/height
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2016-07-05 00:31:02 +09:00 |
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Hajime Hoshi
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93f7fdd349
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graphics: Remove framebuffer's width/height
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2016-07-05 00:29:46 +09:00 |
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Hajime Hoshi
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085336d50f
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graphics: Add newImageImpl
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2016-07-05 00:24:06 +09:00 |
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Hajime Hoshi
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55bfe19bf8
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opengl: Add context.DoWork (mobile)
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2016-07-04 01:25:35 +09:00 |
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Hajime Hoshi
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61ba8dad17
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opegnl: Remove initialization (use Reset instead) (mobile)
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2016-07-04 01:04:35 +09:00 |
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Hajime Hoshi
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6cfb92c4c4
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opengl: Remove init (JavaScript)
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2016-07-04 00:55:04 +09:00 |
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Hajime Hoshi
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0d91883fb9
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opengl: Remove init (desktops)
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2016-07-04 00:51:58 +09:00 |
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