Hajime Hoshi
a64c9c4511
all: update Oto to v3.2.0-alpha.4
2024-02-17 10:57:58 +09:00
Hajime Hoshi
24256af624
internal/atlas: bug fix: test flakiness due to GC
2024-02-15 03:00:49 +09:00
Hajime Hoshi
820c996329
internal/shader: bug fix: wrong lhs in an assignment
...
Closes #2910
2024-02-15 02:29:21 +09:00
Hajime Hoshi
6bdd686a29
all: update Oto
2024-02-15 02:26:27 +09:00
Hajime Hoshi
6d898d752e
ebiten: add (*Monitor).DeviceScaleFactor()
...
This replaces ebiten.DeviceScaleFactor().
Updates #2795
2024-02-12 17:09:03 +09:00
Hajime Hoshi
67d947d37a
internal/ui: remove Bounds
2024-02-12 15:24:00 +09:00
Hajime Hoshi
fca8ebb9af
internal/shader: bug fix: non-name on the left side of :=
...
Closes #2891
2024-02-11 21:21:16 +09:00
Hajime Hoshi
75103f39dd
internal/shader: bug fix: error on a function name in a function call
...
Updates #2891
2024-02-11 21:09:49 +09:00
Hajime Hoshi
60725eba86
ebiten: add RunGameOptions.X11ClassName and X11InstanceName
...
Closes #2904
2024-02-11 19:31:29 +09:00
Hajime Hoshi
c72e609158
.github/workflows: test Go 1.22
2024-02-07 12:19:29 +09:00
Hajime Hoshi
dd6f5c4565
exp/textinput: bug fix: flaky behavior on iOS Safari
...
Closes #2898
2024-02-06 12:46:37 +09:00
Hajime Hoshi
d7fc49355b
exp/textinput: use mouseup for consistency
2024-02-06 00:53:52 +09:00
Hajime Hoshi
0160d40bfb
exp/textinput: bug fix: keyboards didn't show immediately after touching
...
Updates #2898
2024-02-05 23:40:09 +09:00
Hajime Hoshi
7eee3929de
exp/textinput: bug fix: a virtual keybord didn't show on iOS Safari
...
This change fixes the issue by processing a textarea element in a
click or touchstart event.
There is still little odd behaviors, like a keyboard is sometimes
not shown. Let's fix them later.
Updates #2898
2024-02-05 01:01:02 +09:00
Hajime Hoshi
e3b54b41c2
exp/textinput: bug fix: inputting words doesn't work correctly on Android
2024-02-04 14:28:53 +09:00
Hajime Hoshi
60673752a1
exp/textinput: bug fix: enter key doesn't insert a new line char
2024-02-04 14:20:29 +09:00
Hajime Hoshi
5c7bfd3ed7
exp/textinput, examples/textinput: bug fix: handle input states correctly on Android Chrome
...
Updates #2898
2024-02-03 22:53:42 +09:00
Hajime Hoshi
0adc1ad681
internal/ui: make virtual keyboard keys work at least on Android
...
Updates #2898
2024-02-03 21:11:54 +09:00
Hajime Hoshi
2d62de25ed
ebiten: remove old comments
2024-02-03 19:15:39 +09:00
Hajime Hoshi
be0ce08663
ebiten: refactoring: replace JSKey with JSCode
2024-02-03 15:22:00 +09:00
Hajime Hoshi
7dd22fdc61
internal/ui: refactoring: rename uiKeyToJSKey to uiKeyToJSCode
2024-02-03 15:13:12 +09:00
Hajime Hoshi
d10636d235
audio: bug fix: suspend and resume player's stopwatches
...
Updates #2901
2024-02-01 20:30:09 +09:00
Hajime Hoshi
6ced6987cd
audio: make (*Player).Position()
smoother
...
Closes #2901
2024-02-01 18:05:14 +09:00
Hajime Hoshi
788529ff76
audio: skip making a player at SetPosition when possible
2024-02-01 17:31:16 +09:00
Hajime Hoshi
eccf67172f
all: update purego to v0.6.0-alpha.5
2024-02-01 17:19:26 +09:00
Hajime Hoshi
d1ec00e2ba
audio: don't create an underlying player at Position
...
This is simply unnecessary.
2024-02-01 17:18:18 +09:00
Hajime Hoshi
b9f0db955c
audio: refactoring
2024-02-01 15:27:24 +09:00
Hajime Hoshi
061d8617ce
all: update hideconsole to v1.0.0
2024-01-31 12:35:16 +09:00
Hajime Hoshi
2ad6ab0dcf
exp/textinput: bug fix: position conversion was wrong
2024-01-31 03:51:30 +09:00
Hajime Hoshi
f9fa5a14f2
examples/textinput: bug fix: accept touches
...
The remaining task is to enable a backspace key.
Updates #2898
2024-01-31 00:15:32 +09:00
Hajime Hoshi
872ffc148d
internal/atlas: add TestGCShader
...
Updates #2897
2024-01-29 23:14:33 +09:00
Hajime Hoshi
f74d66e89a
internal/atlas: bug fix: fix GC tests
...
Updates #2897
2024-01-29 21:01:58 +09:00
Hajime Hoshi
d2a9e5b1e8
internal/atlas: bug fix: fix tests
...
Updates #2897
2024-01-29 20:52:43 +09:00
Hajime Hoshi
f37ebe549b
internal/atlas: bug fix: fix tests
...
Updates #2897
2024-01-29 20:52:02 +09:00
Hajime Hoshi
9a8dde6503
internal/atlas: bug fix: a finalizer was never called
...
As the finalizer function had a reference to the target image, the
image's reference count never became 0. Then, the image was never
finalized.
This change fixes this issue by using a member function pointer instead
of an anonymous function.
Closes #2897
2024-01-29 20:39:44 +09:00
Hajime Hoshi
48f3d43189
all: update hideconsole
2024-01-29 01:07:25 +09:00
Hajime Hoshi
77c571b26b
all: update hideconsole
2024-01-28 23:01:24 +09:00
Hajime Hoshi
a9549ddf68
all: update hideconsole
2024-01-28 22:55:50 +09:00
Hajime Hoshi
6736bb56ec
internal/ui: make a separate package to hide a console
...
Updates #2896
2024-01-28 22:42:58 +09:00
Hajime Hoshi
373e61d054
internal/ui: call hideConsole at init
2024-01-28 22:05:47 +09:00
Hajime Hoshi
cf393fc56e
cmd/ebitenmobile: update comments
2024-01-28 16:06:02 +09:00
Hajime Hoshi
5f7c7dbac6
cmd/ebitenmobile: check the Java package before an execution
...
Closes #2894
2024-01-28 15:52:16 +09:00
Hajime Hoshi
11394d246f
internal/ui: bug fix: check the error of TimeBeginPeriod
2024-01-28 14:25:17 +09:00
Hajime Hoshi
7e4cdf5211
internal/ui: use a more precise timer for Windows
...
When SetScreenClearedEveryFalse(false) and SetVsyncEnabled(false),
Draw might not be called as often as expected on Windows due to its
timer precision. This change improves the situation.
Updates #2889
2024-01-28 14:15:20 +09:00
Hajime Hoshi
d8af23b437
all: update purego
2024-01-28 01:24:04 +09:00
Hajime Hoshi
770fcff4c2
internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well
...
Apparently, a pseudo padding was needed for D3D12_RESOURCE_DESC,
but this is still mysterious.
This change also add Go 1.22 to the GitHub Actions.
Closes #2867
2024-01-27 18:06:53 +09:00
Hajime Hoshi
8c8802f471
all: update go-text
2024-01-27 10:57:57 +09:00
Pedro Tiple
6fafe734da
internal/graphicscommand: refactoring: remove a hard-coded part for ShaderImageCount ( #2895 )
...
This change allows increasing ShaderImageCount without breaking the image display.
Simply made the uniform processing dynamic based on ShaderImageCount.
2024-01-26 13:03:04 +09:00
Hajime Hoshi
8551cd350f
internal/ui: bug fix: need to sleep when swapping buffers is skipped
...
Closes #2890
2024-01-24 12:20:30 +09:00
Hajime Hoshi
006f14ac19
internal/graphicsdriver/playstation5: bug fix: link error
2024-01-22 00:14:00 +09:00