Commit Graph

5222 Commits

Author SHA1 Message Date
Hajime Hoshi
1a7da0bc63 shader: Do not sort variables since the order matters 2020-05-10 01:21:34 +09:00
Hajime Hoshi
eaf93a532f shader: Unify parsing decls 2020-05-10 01:05:57 +09:00
Hajime Hoshi
4742c49c21 shader: Separate variable and constant 2020-05-10 00:39:26 +09:00
Hajime Hoshi
8b2a22fb47 shader: Parse return 2020-05-10 00:23:40 +09:00
Hajime Hoshi
5e6be91eac shader: Parse block variables 2020-05-09 23:45:53 +09:00
Hajime Hoshi
e848eacedf shader: Parse arguments and returns 2020-05-09 19:21:01 +09:00
Hajime Hoshi
7ba434ad6d shader: Start parsing functions 2020-05-09 18:05:55 +09:00
Hajime Hoshi
1b2c29f6f3 shader: Refactoring 2020-05-09 17:32:10 +09:00
Hajime Hoshi
195c51fe51 shader: Rename test name 2020-05-09 17:19:05 +09:00
Hajime Hoshi
00b32a663e shader: Add token positions to the error message 2020-05-09 16:47:07 +09:00
Hajime Hoshi
c8045210ac shader: Fix comments 2020-05-09 05:13:43 +09:00
Hajime Hoshi
fc0604805a shader: Parse constants 2020-05-09 04:21:45 +09:00
Hajime Hoshi
ffae970c26 shader: Parse uniform and global variables 2020-05-09 03:38:37 +09:00
Hajime Hoshi
b3df3a7864 Add shader package
Updates #482
2020-05-09 01:11:40 +09:00
Hajime Hoshi
4fa52dcc56 Remove MonoGame support
Fixes #1148
2020-05-08 19:32:28 +09:00
Hajime Hoshi
697835a313 ebiten: Remove a redundant comment 2020-05-08 18:37:58 +09:00
Hajime Hoshi
274245e39c graphicsdriver/metal: Refactoring: Invert the viewport's Y direction 2020-05-08 18:12:30 +09:00
Hajime Hoshi
8029dc352a driver: Use framebuffer's Y directions 2020-05-08 16:49:19 +09:00
Hajime Hoshi
c43ba6e17d graphicsdriver/metal: Update comments 2020-05-08 05:49:38 +09:00
Hajime Hoshi
7068eb9284 graphicsdriver/metal: Simplify the projection matrix 2020-05-08 05:06:09 +09:00
Hajime Hoshi
ce965077d8 examples/hsv: Use Game interface and RunGame
Updates #1111
2020-05-07 16:55:42 +09:00
Hajime Hoshi
8a77207cea cmd/ebitenmonogame: Remove unused dependencies 2020-04-26 02:33:28 +09:00
Hajime Hoshi
d8b34b136a Add cmd/ebitenmonogame
Fixes #1144
2020-04-24 20:48:01 +09:00
Hajime Hoshi
cfe1aa1191 monogame: Add a variable for a namespace that will be overwritten 2020-04-24 16:46:56 +09:00
Hajime Hoshi
edc58a2c9d cmd/ebitenmobile: Bug fix: Specifying arches did not work
-target value should have been parsed correctly.

Fixes #1142
2020-04-23 12:37:12 +09:00
Hajime Hoshi
9b8c547342 graphicscommand: Do not flush (glFlush) when commands are empty
Fixes #1140
2020-04-23 00:51:28 +09:00
Hajime Hoshi
56ae207d2a cmd/ebitenmobile: Bug fix: -ldflags did not work correctly
Fixes #1139
2020-04-23 00:26:08 +09:00
Hajime Hoshi
9c1b99bd26
examples/audioinfiniteloop: Fix a wrong comment 2020-04-22 21:57:15 +09:00
Hajime Hoshi
7ad3343e9c graphicsdriver/monogame: Implement Pixels
Updates #1078
2020-04-22 02:23:16 +09:00
Hajime Hoshi
33e850a6d4 driver: Bug fix: (Key).String might cause infinite loop 2020-04-22 00:32:35 +09:00
Hajime Hoshi
2e49ed5402 audio: Add a mock implementation for MonoGame
Updates #1078
2020-04-21 23:59:41 +09:00
Hajime Hoshi
0e75540f8e monogame: Add IsKeyPressed
Updates #1078
2020-04-21 22:48:57 +09:00
Hajime Hoshi
ea99743e0d driver: Add (Key).String() 2020-04-21 22:43:53 +09:00
Hajime Hoshi
a190569e23 Update Go to 1.14.2 in .travs.yml 2020-04-21 02:44:44 +09:00
Hajime Hoshi
691e42f806 graphicsdriver/monogame: Bug fix: An underlying image size should be adjusted 2020-04-21 02:43:47 +09:00
Hajime Hoshi
29ef737413 examples/gamepad: Use RunGame
Updates #1111
2020-04-20 01:36:12 +09:00
Hajime Hoshi
ff271493e2 examples/fullscreen: Use RunGame
Updates #1111
2020-04-20 01:10:05 +09:00
Hajime Hoshi
81159b8538 ebiten: Skip some slow tests on GopherJS
Fixes #1138
2020-04-19 02:09:02 +09:00
Hajime Hoshi
bbf9b219ec buffered: Skip mutex at ReplacePixels when possible
Updates #1137
2020-04-19 00:18:19 +09:00
Hajime Hoshi
3550abef7a shareable: Replace At with Pixels
This change replaces the API At with Pixels to reduce mutex locks.

Updates #1137
2020-04-18 21:05:51 +09:00
Hajime Hoshi
bbeb0d14e6 buffered: Defer filling an image
This change defers filling an image so that successive fillings
can be merged into one for more efficient rendering.

Fixes #1134
2020-04-18 02:11:25 +09:00
Hajime Hoshi
514c3faebd buffered: Remove unnecessary line and add comments 2020-04-17 21:50:42 +09:00
Hajime Hoshi
b9e0b5f04b graphicsdriver/monogame: Change the V direction 2020-04-17 21:36:59 +09:00
Hajime Hoshi
1d701577d6 buffered: Use the pending pixels when possible at At
(*Image).At can be unnecessarily slow since this tries to get
pixels from GPU. This change reduces the chance to read GPU by
using its pending pixels when possible.

Fixes #1137
2020-04-17 21:34:49 +09:00
Hajime Hoshi
4dad044ad1 monogame: Update
Updates #1078
2020-04-16 01:10:16 +09:00
Hajime Hoshi
de02bcf19f monogame: Update
Updates #1078
2020-04-14 03:23:54 +09:00
Hajime Hoshi
de8707f6a1 examples/highdpi: Use RunGame
Updates #1111
2020-04-12 20:49:52 +09:00
Hajime Hoshi
6529629d29 examples: Use RunGame
Updates #1111
2020-04-12 20:30:51 +09:00
Hajime Hoshi
7b77164710 restorable: Ignore the error when restoring failed due to being not ready
(driver.Graphics).BeginFrame tries to restore the images, but
the context might be lost at that time yet. If the attempt to
restore the context because the driver is not ready, return
silently.

Fixes #1133
2020-04-12 20:01:18 +09:00
Hajime Hoshi
e16a4cd85c examples: Use RunGame
Updates #1111
2020-04-12 19:03:04 +09:00