Hajime Hoshi
b53c686017
audio: bug fix: suspend/resume didn't return an error
...
This was removed at a93897d9d2
accidentally.
Updates #1665
2022-08-31 12:12:06 +09:00
Hajime Hoshi
2d43e59b37
audio: add comments
2022-08-31 12:10:01 +09:00
Hajime Hoshi
216ca95960
audio: bug fix: build error with Go 1.17 for iOS
2022-08-31 02:13:17 +09:00
Hajime Hoshi
48110eb518
audio: add an additional error information when creating a context
...
Updates hajimehoshi/oto#93
2022-08-31 01:05:36 +09:00
Hajime Hoshi
b858f36d54
remove the dependency on file2byteslice
...
Specify the version explicitly instead.
2022-08-23 16:34:55 +09:00
Hajime Hoshi
344d66c365
audio/internal/convert: remove Resampling.Close
...
This function is not used anywhere.
2022-08-21 23:48:33 +09:00
Hajime Hoshi
33616600e4
audio/vorbis: test Length with a non-seekable source
...
Updates #2252
2022-08-18 15:48:26 +09:00
Hajime Hoshi
1251bd5792
audio/vorbis: bug fix: error when a non-seeker source is given to Decode*
...
Closes #2252
2022-08-18 15:31:54 +09:00
Hajime Hoshi
dd292552d5
audio: move the implementation for NintendoSDK to Oto
...
Updates #2242
2022-08-12 20:53:55 +09:00
Hajime Hoshi
8081d0636a
internal/cbackend: rename to nintendosdk
...
Updates #2242
2022-08-12 17:19:37 +09:00
Hajime Hoshi
e7c0a121c4
all: remove the build tag 'ebitencbackend'
...
This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
dac6548c0c
all: rename ebitenginecbackend to nintendosdk
...
Updates #2242
2022-08-12 02:05:29 +09:00
Hajime Hoshi
2b248ef783
audio: refactoring: remove audio/internal/cbackend
2022-08-08 23:58:46 +09:00
Hajime Hoshi
aca290caa9
audio: refactoring
2022-08-08 12:06:08 +09:00
Hajime Hoshi
3fe59e75cb
audio: remove go2cpp support
...
Updates #2126
2022-08-07 21:56:57 +09:00
mattn
2bacecca24
fix typos ( #2227 )
2022-08-03 22:40:39 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 ( #2228 )
2022-08-03 20:48:02 +09:00
divVerent
21207f827c
do not require installing file2byteslice to update go generate'd files. ( #2221 )
...
The tool is already referenced in go.mod, so it is trivial to just go run it -
that way, go generate can use it without the user explicitly installing it first.
2022-07-29 20:43:23 +09:00
Hajime Hoshi
20082b3879
audio: add more explanations to Resample
2022-07-23 18:35:53 +09:00
Vseslav Kochenov
00b530bfcc
audio: add Resample ( #2212 )
...
Closes #2055
2022-07-23 18:32:22 +09:00
Hajime Hoshi
017ad69e93
audio: add comments
2022-07-23 18:17:05 +09:00
Hajime Hoshi
921aeb4ea7
audio: rename channelNum -> channelCount
2022-07-13 02:08:38 +09:00
Hajime Hoshi
c77e5884aa
audio: change the naming convention: Num -> Count
2022-07-13 01:46:20 +09:00
Hajime Hoshi
428b1263d9
add ebitenginecbackend build tag besides ebitencbackend
...
Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
8cb023e3c8
audio: refactoring: remove Reset from Player
2022-07-01 02:33:39 +09:00
Hajime Hoshi
7232b1a8a9
audio: bug fix: test failures
2022-07-01 02:31:29 +09:00
Hajime Hoshi
a516a5b092
update Oto (for refactoring)
2022-07-01 02:28:20 +09:00
Hajime Hoshi
858f3926ee
audio/internal/cbackend: add comments
2022-07-01 02:26:09 +09:00
Hajime Hoshi
12d274eb0a
update Oto for a player's Seek
...
Updates hajimehoshi/oto#172
2022-07-01 02:21:19 +09:00
Hajime Hoshi
abc8697ea3
audio: fix a wrong comment
2022-07-01 02:06:30 +09:00
Hajime Hoshi
75e84f6eda
audio/mp3, audio/vorbis, audio/wav: add DecodeWithoutResampling
...
Updates #2055
2022-07-01 01:46:37 +09:00
Hajime Hoshi
d6e257084d
audio: bug fix: potential busy reading after the source reaches EOF
...
Closes #2167
Updates hajimehoshi/oto#171
2022-06-27 22:54:33 +09:00
Hajime Hoshi
22c609dd1e
audio: rename Ebiten -> Ebitengine
2022-05-26 00:27:27 +09:00
Hajime Hoshi
3f0b3f9686
audio/internal/cbackend: refactoring: remove unnecessary mutex locks
2022-04-12 21:04:10 +09:00
Hajime Hoshi
7a33837ed7
audio: change the type of SetBufferSize to time.Duration
...
Updates #2026
2022-03-25 20:47:01 +09:00
Hajime Hoshi
0e8c423e51
Revert "audio: add (*Player).UnplayedBufferSize ( #2021 )"
...
This reverts commit 7744013b05
.
Reason: This is no longer needed and SetBufferSize is enough.
Updates #2020
Updates #2026
2022-03-25 20:28:32 +09:00
Hajime Hoshi
08783542eb
audio: add Player.SetBufferSize
...
This change also adds examples/realtimepcm.
Closes #2026
2022-03-25 19:27:25 +09:00
Hajime Hoshi
d74a627f41
audio/internal/cbackend: adjust the defalut buffer size to Oto's
2022-03-25 03:47:21 +09:00
Hajime Hoshi
e2de758160
audio/internal/cbackend: update comments
2022-03-25 03:46:57 +09:00
Hajime Hoshi
7744013b05
audio: add (*Player).UnplayedBufferSize ( #2021 )
...
Closes #2020
2022-03-22 16:55:56 +09:00
Hajime Hoshi
e4fba8b047
bug fix: compile error with Go 1.16 and older
2022-03-08 00:08:53 +09:00
Hajime Hoshi
6a1c17b06f
audio/internal/cbackend: bug fix: use CompareAndSwap
2022-03-07 23:45:42 +09:00
Hajime Hoshi
1cb7633ff6
internal/ui: bug fix: atomic.Value.Store cannot be called when a differnet type value is already stored
2022-02-27 17:41:19 +09:00
Hajime Hoshi
011e5061df
internal/cbackend: simplify the audio API
2021-12-23 22:20:04 +09:00
Hajime Hoshi
e6131894a7
internal/cbackend: add AudioBufferSizeInSeconds
2021-12-23 02:55:54 +09:00
Hajime Hoshi
1799ed0b28
add a build tag 'ebitencbackend' and internal/cbackend
...
This enables to create a C archive with Ebiten without an actual driver
implementation. This enables Ebiten work on a platform Go doesn't support.
See also Hitsumabushi project: github.com/hajimehoshi/hitsumabushi.
The backend C API is not stable and might change later. Then, the build
tag 'ebitencbackend' is not documented on purpose.
Closes #1900
2021-12-22 21:12:48 +09:00
Hajime Hoshi
336ed49bdc
audio: bug fix: compile error on tests
2021-12-17 16:04:39 +09:00
Hajime Hoshi
eaaa601261
audio: refactoring: rename types
2021-12-17 16:02:12 +09:00
Hajime Hoshi
55add3e323
audio: reduce dependency on the package oto
...
Updates #1900
2021-12-17 15:51:07 +09:00
Hajime Hoshi
1eb5d4a188
audio: Add comments
...
Updates #1888
2021-11-30 21:56:47 +09:00
Hajime Hoshi
2d231c8454
audio: Add comment at NewInfiniteLoopWithIntro about the noises
...
Updates #1888
2021-11-30 00:29:11 +09:00
Hajime Hoshi
c91a6fb81f
audio: Blend the loop start and after-the-loop part to reduce noises at InfiniteLoop
...
Closes #1888
2021-11-30 00:00:50 +09:00
Hajime Hoshi
90f59aad7c
audio: Refactoring: Use the underlying source's Seek in Read (reland)
2021-11-29 20:56:39 +09:00
Hajime Hoshi
b81736793d
Revert "audio: Refactoring: Use the underlying source's Seek in Read"
...
This reverts commit 15ba3ed4d1
.
Reason: Test failure
2021-11-29 19:36:28 +09:00
Hajime Hoshi
15ba3ed4d1
audio: Refactoring: Use the underlying source's Seek in Read
2021-11-29 17:21:40 +09:00
Hajime Hoshi
88a27151ef
audio: Fix documentation
...
ReadSeekCloser no longer exists.
Closes #1869
2021-11-10 01:27:35 +09:00
Hajime Hoshi
a3eb8933e5
audio/internal/convert: Simplify f32Reader implementation
2021-10-31 19:49:40 +09:00
Hajime Hoshi
630df60894
audio/internal/convert: Reuse a buffer cache
2021-10-31 19:40:58 +09:00
Hajime Hoshi
611cbad5d7
audio/internal/convert: Use byte instead of uint8
2021-10-31 19:34:52 +09:00
Hajime Hoshi
5b768679a3
audio: Bug fix: Compile error
2021-10-22 15:35:05 +09:00
Hajime Hoshi
d9967c53e5
audio: Treat Oto context's error
2021-10-22 15:29:00 +09:00
Hajime Hoshi
69087cdc40
audio: Use (*Context).NewPlayer
2021-10-07 22:34:59 +09:00
r3vit
57c45a13e4
Remove dot imports from tests - Remove dot imports ( #1837 )
...
Closes #1824
2021-10-02 19:58:48 +09:00
Hajime Hoshi
7422a3353a
audi/internal/conver: Fix ring-buffer-like slice usages
2021-09-12 17:06:36 +09:00
Hajime Hoshi
21e0768937
audio/internal/reader: Move the driver part to Oto v2
...
Closes #1779
2021-08-22 02:10:39 +09:00
Hajime Hoshi
7a5254f48f
audio: Refactoring
2021-08-22 00:36:28 +09:00
Hajime Hoshi
88da1bb23f
audio: Bug fix: Compile failure on JS/Wasm
2021-08-22 00:29:05 +09:00
Hajime Hoshi
fe4f96e261
audio/internal/readerdriver: Refactoring for documentations
...
Updates #1779
2021-08-22 00:10:31 +09:00
Hajime Hoshi
fb1ab5e779
audio: Refactoring
2021-08-21 20:10:12 +09:00
Hajime Hoshi
5474a52392
audio: Bug fix: The tests failed
...
Updates #1665
2021-08-21 19:49:34 +09:00
Hajime Hoshi
a93897d9d2
audio: Remove Oto (v0) usages
...
Closes #1665
2021-08-21 19:29:32 +09:00
Hajime Hoshi
9f1113b733
audio/internal/readerdriver: Remove goroutines for Windows
...
Also this change changed the buffers to use smaller but more
headers to improve latency.
Updates #1768
2021-08-19 02:19:06 +09:00
Hajime Hoshi
ded679c071
audio/internal/readerdriver: Experimental increase of buffers
...
Also, this change reduces goroutine uses for efficiency.
Updates #1768
2021-08-19 00:03:12 +09:00
Hajime Hoshi
045b14ba21
audio/internal/readerdriver: Reimplement Windows audio with the common players
...
Updates #1710
Updates #1768
2021-08-18 22:49:07 +09:00
Hajime Hoshi
c87e0df8a4
audio/internal/readerdriver: Make the implementation thread safe (Unix)
...
Closes #1771
2021-08-18 21:53:45 +09:00
Hajime Hoshi
9f0e95f6a2
audio/internal/readerdriver: Clean the build tags up
2021-08-18 02:37:15 +09:00
Hajime Hoshi
13e84f0224
audio/internal/readerdriver: Use ALSA instead of PulseAudio
...
Updates #1633
Closes #1761
Updates #1766
2021-08-18 02:03:12 +09:00
Hajime Hoshi
12350e2fee
Fix build tags for Go 1.17
2021-08-17 12:27:19 +09:00
Hajime Hoshi
226e981ebe
audio/internal/readerdriver: Refactoring: Clean the build tags up
2021-08-17 00:43:50 +09:00
Hajime Hoshi
92bc5c1908
audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes
...
Closes #1708
2021-07-22 16:41:04 +09:00
Hajime Hoshi
c2a5f4ab94
audio/internal/readerdriver: Add comments about Windows
...
Updates #1710
2021-07-21 23:23:12 +09:00
Hajime Hoshi
5750c48a3b
audio/internal/oboe: Remove 'generate' build tag
2021-07-21 21:33:31 +09:00
Hajime Hoshi
e9d0c84803
audio/internal/oboe: Add //go:build
2021-07-21 21:25:30 +09:00
Hajime Hoshi
502455f5b2
audio: Bug fix: Deadlock in ensurePlayer
...
Updates #1709
2021-07-10 19:52:15 +09:00
Hajime Hoshi
1e3df9f391
audio: Bug fix: readerdriver.NewContext might be called multiple times
...
Updates #1709
2021-07-10 19:50:48 +09:00
Hajime Hoshi
4b7064ac58
audio: Bug fix: Do not create players every call of IsReady
...
Close #1709
2021-07-10 19:21:32 +09:00
Hajime Hoshi
17869143c0
audio/internal/readerdriver: Do mixing on Ebiten side
...
Creating a new AudioQueue is more expensive than expected, and
this caused a little blocking the game when playing a lot of SEs.
Closes #1702
Updates #1680
2021-07-08 23:11:05 +09:00
Hajime Hoshi
371bbfc0f2
audio/internal/readerdriver: Bug fix: Avoid AudioQueueReset
...
Instead, call AudioQueueStop and discard the current AudioQueue.
Closes #1680
Updates #1650
2021-06-26 01:14:37 +09:00
Hajime Hoshi
ab5f5cbfea
audio/internal/readerdriver: Bug fix: Race condition on UNIX/Linux
...
Updates #1680
2021-06-25 03:17:42 +09:00
Hajime Hoshi
c7ac5a32b5
audio/internal/readerdriver: Stop using the reader driver
...
Apparently #1680 seems pretty hard to fix. Use the old Oto
implementation until this issue is fixed.
Updates #1680
2021-06-25 01:05:00 +09:00
Hajime Hoshi
47dfba69a5
audio/internal/readerdriver: Bug fix: Race condition on macOS/iOS
...
Updates #1680
2021-06-25 00:32:27 +09:00
Hajime Hoshi
b54ad73a2b
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
Hajime Hoshi
95c494f47e
audio/internal/readerdriver: Share one goroutine to read the source to the buffers (iOS/macOS)
...
This fix improves the latency of the audio.
Closes #1662
2021-06-09 01:52:21 +09:00
Hajime Hoshi
67e5fae9c0
audio/internal/readerdriver: Refactoring
2021-06-09 00:29:01 +09:00
Hajime Hoshi
a627c41217
Remove support of Go 1.13 and Go 1.14
...
Updates #1258
Updates #1415
Updates #1462
2021-06-07 21:44:22 +09:00
Hajime Hoshi
4276e2964e
audio/internal/oboe: Use a bigger buffer for safety
...
There were sometimes slight noises on a low-end device like Asus
Zenfone (ASUS_X013DB).
Updates #1662
2021-06-07 03:52:30 +09:00
Hajime Hoshi
61682d6d5c
audio/internal/oboe: Nil slice should be safe to convert to reflect.SliceHeader
2021-06-07 03:33:09 +09:00
Hajime Hoshi
658192f83d
audio/internal/readerdriver: Bug fix: A player must be the EOF state when the buffer is empty
2021-06-07 03:20:48 +09:00
Hajime Hoshi
9f9d53aad3
audio/internal/readerdriver: Bug fix: Possible busy loop when a player reaches EOF
2021-06-07 03:03:22 +09:00
Hajime Hoshi
ea6e2091c5
audio/internal/oboe: Do not call a Go function from onAudioReady
...
Calling a Go function from C has some overhead. onAudioReady is a
very performance-critical function and should not call Go function.
Updates #1662
2021-06-07 00:01:09 +09:00