Hajime Hoshi
|
b3e8d5d7ae
|
rfemove the link to the report card
|
2022-01-30 02:43:56 +09:00 |
|
Hajime Hoshi
|
178a1d929c
|
internal/gamepad: add comments and make Vibrate concurrent-safe
|
2022-01-29 03:50:43 +09:00 |
|
Hajime Hoshi
|
1d59023649
|
internal/gamepad: make the APIs concurrent-safe again
|
2022-01-29 03:41:47 +09:00 |
|
Hajime Hoshi
|
2e9ce94ed0
|
internal/gamepad: call init in update to make the initialization faster
|
2022-01-29 03:06:56 +09:00 |
|
Hajime Hoshi
|
d3cf8935e8
|
internal/gamepad: add comments
|
2022-01-29 02:22:10 +09:00 |
|
Hajime Hoshi
|
71e17efd80
|
internal/gamepad: simplify the implementation by making the APIs concurrent-unsafe
|
2022-01-29 02:07:15 +09:00 |
|
Hajime Hoshi
|
5edfd1b743
|
internal/gamepad: move the implementation of gamepad for GOOS=js
Updates #1957
|
2022-01-29 01:44:42 +09:00 |
|
Hajime Hoshi
|
82298edfae
|
misc: English
|
2022-01-27 15:49:09 +09:00 |
|
Hajime Hoshi
|
0c0843076d
|
misc: remove the license notes from the splash images
Added README.md instead.
|
2022-01-27 15:46:41 +09:00 |
|
Hajime Hoshi
|
588700e048
|
add misc and splash images
|
2022-01-27 15:22:28 +09:00 |
|
Hajime Hoshi
|
a9bb6be17a
|
update README about the logo license
|
2022-01-27 01:02:54 +09:00 |
|
Hajime Hoshi
|
2df4e17ae9
|
internal/uidriver/mobile: bug fix: use AVFoudation instead of AVFAudio for old iOS
|
2022-01-27 00:28:01 +09:00 |
|
Hajime Hoshi
|
12de3a7749
|
internal/uidriver/mobile: bug fix: specify a shared AVAudioSession for CHHapticEngine
Closes #1976
|
2022-01-26 23:53:56 +09:00 |
|
Hajime Hoshi
|
eabd82cda0
|
internal/uidriver/mobile: make Vibrate async
|
2022-01-26 22:36:31 +09:00 |
|
Hajime Hoshi
|
8f1f9e3a5f
|
internal/uidriver/glfw: do not set the window size on fullscreen
The window size and the framebuffer size of fullscreen doesn't match.
Updates #1960
|
2022-01-26 16:23:34 +09:00 |
|
Hajime Hoshi
|
5ee493e85a
|
internal/uidriver/glfw: bug fix: needed to adjuts the units between the framebuffer and the window
Updates #1960
Closes #1975
|
2022-01-26 04:58:08 +09:00 |
|
Hajime Hoshi
|
f76d1c8d50
|
Revert "internal/uidriver/glfw: bug fix: needed to set the window position after restoring from fullscreen"
This reverts commit 99a15d81f4 .
Reason: The true culprit was 12c144070f
Updates #1975
|
2022-01-26 04:57:28 +09:00 |
|
Hajime Hoshi
|
99a15d81f4
|
internal/uidriver/glfw: bug fix: needed to set the window position after restoring from fullscreen
Closes #1975
|
2022-01-26 04:29:12 +09:00 |
|
Hajime Hoshi
|
da1d6ddf17
|
internal/uidriver/glfw: refactoring: SetTitle after restoring from fullscreen is no longer needed
|
2022-01-26 04:15:09 +09:00 |
|
Hajime Hoshi
|
d0a6ce6567
|
internal/graphicsdriver/metal: disable presentsWithTransaction in the fullscreen mode
Updates #1745
Closes #1974
|
2022-01-26 03:55:14 +09:00 |
|
Hajime Hoshi
|
11d01f4de1
|
internal/cbackend: add EbitenVibrateGamepad
Updates #1452
|
2022-01-26 03:32:52 +09:00 |
|
Hajime Hoshi
|
fb3a022327
|
ebiten: use the DB's name for GamepadName
Updates #1949
|
2022-01-25 21:14:03 +09:00 |
|
Hajime Hoshi
|
cdf2335f5a
|
refactoring: better error handlings on Windows
|
2022-01-23 18:30:40 +09:00 |
|
Hajime Hoshi
|
a049c403cf
|
internal/gamepad: bug fix: go-vet failed (misuse of unsafe.Pointer)
Updates #1452
|
2022-01-23 02:08:30 +09:00 |
|
Hajime Hoshi
|
580307f150
|
internal/gamepad: bug fix: go-vet failed
Updates #1452
|
2022-01-23 01:56:14 +09:00 |
|
Hajime Hoshi
|
ff24f7718c
|
internal/uidriver/glfw: use an original implementation for macOS
Updates #1452
|
2022-01-23 01:48:24 +09:00 |
|
Hajime Hoshi
|
210036a5a5
|
examples/gamepad: do not get an SDL ID from a disconnected gamepad
The result of ebiten.GamepadSDLID should not be reliable for a
disconnected gamepad.
|
2022-01-22 21:27:58 +09:00 |
|
Hajime Hoshi
|
21fbab8e6b
|
update bitmapfont to v2.2.0
|
2022-01-22 02:55:20 +09:00 |
|
Hajime Hoshi
|
84c680c6ed
|
internal/shader: ban the operator div on a matrix
The operator div on a matrix doesn't work on Metal.
|
2022-01-21 03:37:34 +09:00 |
|
Hajime Hoshi
|
2e5b4954f3
|
internal/shader: bug fix: forbid mat + float
mat + float doesn't work on Metal.
|
2022-01-21 02:42:22 +09:00 |
|
Hajime Hoshi
|
99f003a17a
|
internal/shader: bug fix: mat *= vec is not allowed
Updates #1971
|
2022-01-21 02:03:50 +09:00 |
|
Hajime Hoshi
|
0415773b94
|
internal/shader: bug fix: allow the *= operator for a vector and a matrix
Updates #1971
|
2022-01-21 01:59:58 +09:00 |
|
Hajime Hoshi
|
9efabfe56e
|
internal/shader: add more tests
Updates #1971
|
2022-01-21 01:47:26 +09:00 |
|
Hajime Hoshi
|
8b8b96c9e7
|
internal/shader: bug fix: wrong test (int*float)
|
2022-01-21 01:31:46 +09:00 |
|
Hajime Hoshi
|
8d2bf6525c
|
internal/shader: bug fix: wrong type checkings for operator *
Updates #1971
|
2022-01-21 01:06:02 +09:00 |
|
Hajime Hoshi
|
8321cecfdd
|
internal/atlas: typo
|
2022-01-19 23:44:59 +09:00 |
|
Hajime Hoshi
|
0a537b7ad2
|
internal/shader: bug fix: a number literal must be represented as floats in some contexts
|
2022-01-17 21:14:07 +09:00 |
|
Hajime Hoshi
|
406b8a4a08
|
ebiten: add more tests
Updates #1963
|
2022-01-17 20:54:02 +09:00 |
|
Hajime Hoshi
|
4940159e5b
|
internal/shader: bug fix: operators between vec/mat and float should work
Closes #1963
|
2022-01-17 20:52:44 +09:00 |
|
Hajime Hoshi
|
f5edc189e6
|
internal/uidriver/glfw: bug fix: wrong lock usages
|
2022-01-17 01:29:29 +09:00 |
|
Hajime Hoshi
|
044bc1326f
|
add Elias Daler to AUTHORS
|
2022-01-17 00:29:24 +09:00 |
|
Elias Daler
|
12c144070f
|
internal/uidriver/glfw: fix window float enable/disable (#1962)
Closes #1960
|
2022-01-17 00:28:25 +09:00 |
|
Bertrand Jung
|
c4fbcdd1ae
|
internal/uidriver/glfw: use FreeConsole instead of hiding (#1961)
Closes #485
|
2022-01-16 22:31:17 +09:00 |
|
Hajime Hoshi
|
260f7e07df
|
internal/shader: bug fix: deduction checks for the % operator were lacked
|
2022-01-14 03:51:04 +09:00 |
|
Hajime Hoshi
|
ab7c0c9137
|
add Bertrand Jung to AUTHORS
|
2022-01-13 11:05:27 +09:00 |
|
Bertrand Jung
|
8a2965ba4a
|
ebiten: fixed a wrong function name mentioned in panic (#1953)
|
2022-01-13 03:33:59 +09:00 |
|
Hajime Hoshi
|
bf48a0b11a
|
internal/shaderir: bug fix: test failures
|
2022-01-12 01:57:06 +09:00 |
|
Hajime Hoshi
|
08ddb4233b
|
internal/shaderir/glsl: bug fix: % was not available on old GLSLs
Use a new utility function modInt instead.
Closes #1951
|
2022-01-12 01:41:09 +09:00 |
|
Hajime Hoshi
|
d110716dc0
|
internal/shader: bug fix: check types correctly for assign operators
Closes #1950
|
2022-01-12 00:39:39 +09:00 |
|
Hajime Hoshi
|
83bd0772d4
|
internal/shader: bug fix: % should be valid only for integers
Closes #1947
|
2022-01-11 23:53:09 +09:00 |
|