Hajime Hoshi
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6e897d1479
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graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305)
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2017-01-22 01:37:08 +09:00 |
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Hajime Hoshi
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d3e1f91511
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graphis: Bug fix: blurred screen after restoring the context (#306)
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2017-01-21 15:16:47 +09:00 |
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Hajime Hoshi
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bccf76867e
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graphics: Try to restore the context on browsers (WIP)
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2017-01-21 02:56:26 +09:00 |
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Hajime Hoshi
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b86f1771e4
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ui: Add goroutine so that blocking is available everywhere
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2016-11-29 01:40:06 +09:00 |
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Hajime Hoshi
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a1e868b822
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ui: Don't use 'image-rendering' CSS on Safari (#293)
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2016-11-26 23:45:06 +09:00 |
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Hajime Hoshi
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07294a98b6
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Move internal/graphics/opengl -> internal/opengl
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2016-11-03 23:31:25 +09:00 |
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Hajime Hoshi
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dc0254db40
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ui: Optimized scaling on browsers
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2016-09-15 10:04:48 +09:00 |
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Hajime Hoshi
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cd885ce7c5
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ui: Add SetCursorVisibility (#258)
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2016-09-03 18:54:21 +09:00 |
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Hajime Hoshi
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ec70ea3be5
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ui: Refactoring
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2016-09-03 01:06:16 +09:00 |
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Hajime Hoshi
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db782ff0d9
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ui: Remove UserInterface interface
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2016-09-03 00:20:05 +09:00 |
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Hajime Hoshi
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f204c14f90
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ui: Rename Run -> RunMainThreadLoop
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2016-09-03 00:00:44 +09:00 |
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Hajime Hoshi
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6164ecb9fc
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ui: Reduce functions in UserInterface
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2016-09-02 23:45:54 +09:00 |
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Hajime Hoshi
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128dcaa342
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ui: Rename Main -> Run
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2016-09-02 02:59:40 +09:00 |
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Hajime Hoshi
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571d67f967
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ui: Reduce methods in UserInterface
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2016-09-02 02:31:03 +09:00 |
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Hajime Hoshi
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453c2c4589
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ui: Remove Terminate
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2016-09-02 01:07:41 +09:00 |
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Hajime Hoshi
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6da16aa1a0
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ui: Refactoring: Remove events
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2016-09-02 00:53:05 +09:00 |
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Hajime Hoshi
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1e0bdf844d
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loop: Bug fix: vsync should not use channels on browsers (#259)
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2016-09-01 10:36:00 +09:00 |
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Hajime Hoshi
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cddaae55dd
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ui: Simplify vsync
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2016-08-28 17:09:58 +09:00 |
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Hajime Hoshi
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f556b19f22
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Add error checks
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2016-08-03 23:44:54 +09:00 |
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Hajime Hoshi
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6968e898c3
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Bug fix: ui.Main should be suspended when error occurs in the loop
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2016-08-02 02:48:19 +09:00 |
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Hajime Hoshi
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e118a755f5
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ui: Bug fix: Sizing also calls GLContext
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2016-07-24 05:29:47 +09:00 |
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Hajime Hoshi
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c5e42c91be
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ui: Add glcontext.go
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2016-07-24 00:05:36 +09:00 |
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Hajime Hoshi
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121063ee2b
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ui: Initialize GLContext at Start
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2016-07-23 22:17:36 +09:00 |
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Hajime Hoshi
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1953539e22
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ui: Refactoring: Simplify initializing
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2016-07-23 20:25:52 +09:00 |
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Hajime Hoshi
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193c03ea58
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ui: Bug fix: Don't use integer scale (JavaScript)
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2016-07-09 18:27:29 +09:00 |
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Hajime Hoshi
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3ebc5cc15a
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ui: Stop the game when the window is deactivated (#230)
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2016-06-30 01:07:54 +09:00 |
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Hajime Hoshi
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328ef85606
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opengl: Prepare Context Losing for JavaScript (#217)
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2016-06-29 23:18:02 +09:00 |
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Hajime Hoshi
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bb511b2c13
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |
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Hajime Hoshi
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b0a7e13502
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ui: Remove ScreenSizeEvent.Scale
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2016-06-19 05:10:27 +09:00 |
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Hajime Hoshi
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eb8e8b6034
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ui: Remove FinishRendering
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2016-06-10 01:49:21 +09:00 |
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Hajime Hoshi
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e84f798c7c
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input: Bug fix: Coordinate calculation of touch events
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2016-05-27 01:47:24 +09:00 |
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Hajime Hoshi
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bdaff72af9
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input: Implement Touches function (WIP) (#101)
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2016-05-27 01:31:30 +09:00 |
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Hajime Hoshi
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6d06b01cae
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gomobile bind works
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2016-05-22 04:25:15 +09:00 |
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Hajime Hoshi
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c36dd3df52
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ui: Change Input to be an interface
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2016-05-20 00:15:05 +09:00 |
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Hajime Hoshi
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d09bb63f71
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ui: Change UserInterface to be an interface
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2016-05-20 00:07:06 +09:00 |
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Hajime Hoshi
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335781759c
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ui: Introduce ScreenSizeEvent to simplify the run loop
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2016-05-18 11:56:43 +09:00 |
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Hajime Hoshi
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faff188574
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ui: Move Now() to internal/loop and hide it
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2016-05-18 11:24:17 +09:00 |
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Hajime Hoshi
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cd5436712b
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ui: Hide Init() func
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2016-05-18 11:12:23 +09:00 |
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Hajime Hoshi
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5c68ee4034
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ui: Use events in the game loop
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2016-05-18 02:03:41 +09:00 |
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Hajime Hoshi
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49c156d2b5
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ui: Rename DoEvents -> Update
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2016-05-18 01:22:01 +09:00 |
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Hajime Hoshi
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d6bfa72c5c
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graphics: Remove openGLState.initialize
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2016-05-16 11:32:26 +09:00 |
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Hajime Hoshi
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9f2b53d24c
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graphics: Add InitializeIfNeeded function (preparing for Android)
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2016-05-15 04:05:57 +09:00 |
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Hajime Hoshi
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209b4e6864
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ui: Add Main for the OS main thread
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2016-05-06 21:30:23 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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4a60343fe6
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ui: Don't use currentUI directly
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2016-03-26 15:17:01 +09:00 |
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Hajime Hoshi
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95485441f4
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ui: Remove dataset attributes
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2016-03-25 01:15:47 +09:00 |
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Hajime Hoshi
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fb3bf4e3b4
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ui: Add CurrentUI()
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2016-03-25 00:38:30 +09:00 |
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Hajime Hoshi
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6efead974f
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ui: Rename ActualScale -> ActualScreenScale
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2016-03-23 01:14:28 +09:00 |
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Hajime Hoshi
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62dffe5405
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Add ebiten.ScreenScale() (#191)
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2016-03-23 00:44:16 +09:00 |
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Hajime Hoshi
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3588d0b485
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ui: Move vsync to ui.SwapBuffers on JavaScript version
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2016-02-28 03:49:57 +09:00 |
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