Hajime Hoshi
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d45a975e3d
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graphics: Remove one unnecessary check from fragment shader (#461)
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2017-12-16 01:42:36 +09:00 |
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Hajime Hoshi
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d6878d6887
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graphics: Remove one bound check from fragment shader (#461)
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2017-12-16 01:33:35 +09:00 |
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Hajime Hoshi
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98532d8983
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graphics: Add TestImageOutside
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2017-12-14 00:25:35 +09:00 |
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Hajime Hoshi
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704d4cf464
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graphics: texel should be represented as highp for precision
Fixes #460
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2017-12-13 23:45:05 +09:00 |
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Hajime Hoshi
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aea2e491c3
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graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
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2017-12-12 03:27:56 +09:00 |
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Hajime Hoshi
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723d153800
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Reland(2): graphics: Appropriate rendering of edges on linear filter
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2017-12-12 00:03:01 +09:00 |
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Hajime Hoshi
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362d1c417f
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Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458)
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2017-12-11 20:30:54 +09:00 |
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Hajime Hoshi
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7b74a8f29f
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graphics: Improve roundTexel implementation
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2017-12-07 03:24:46 +09:00 |
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Hajime Hoshi
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1152439e65
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graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
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2017-12-07 02:26:16 +09:00 |
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Hajime Hoshi
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8091aa5190
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Revert 'graphics: Appropriate rendering of edges on linear filter' #456
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2017-12-06 23:40:29 +09:00 |
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Hajime Hoshi
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bc0432f310
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graphics: Appropriate rendering of edges on linear filter
Fixes #315
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2017-12-06 21:40:24 +09:00 |
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Hajime Hoshi
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264ca49a43
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graphics: Bug fix: revert viewport size for Edge
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2017-12-05 03:13:40 +09:00 |
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Hajime Hoshi
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f74c1e67ea
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graphics: Use power-of-2 size for the default framebuffer
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2017-12-05 02:33:04 +09:00 |
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Hajime Hoshi
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eeea25f202
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opengl: Remove 'normalize' argument from VertexAttribPointer
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2017-12-03 19:21:59 +09:00 |
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Hajime Hoshi
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2e1e4adb84
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graphics: Fix some variables in GLSL
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2017-12-03 19:07:12 +09:00 |
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Hajime Hoshi
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847ba9de0c
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graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
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2017-12-03 03:51:42 +09:00 |
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Hajime Hoshi
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8e7e960b56
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graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
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2017-12-02 23:13:44 +09:00 |
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Hajime Hoshi
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c2fab6cca3
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graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
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2017-12-02 22:25:02 +09:00 |
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Hajime Hoshi
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d455b9b8bb
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opengl: SetViewport no longer returns error
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2017-09-25 00:17:20 +09:00 |
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Hajime Hoshi
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ade56f8176
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opengl: BindTexture no longer returns error
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2017-09-25 00:11:19 +09:00 |
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Hajime Hoshi
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37d8bd312a
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graphics: Refactoring
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2017-09-25 00:06:45 +09:00 |
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Hajime Hoshi
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8fbe423125
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graphics: Delete programs explicitly and add comments
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2017-09-24 23:41:37 +09:00 |
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Hajime Hoshi
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e5ca84013c
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graphics: Bug fix: Delete buffer when necessary
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2017-09-24 23:20:26 +09:00 |
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Hajime Hoshi
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ecc9d0b3b1
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graphics: Add comments
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2017-09-24 22:56:50 +09:00 |
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Hajime Hoshi
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ceceed951f
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graphics: Add comments
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2017-09-22 02:49:37 +09:00 |
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Hajime Hoshi
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6145ecee74
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graphics: Misspelling
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2017-09-21 23:33:27 +09:00 |
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Hajime Hoshi
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b47e564762
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graphics: Add comments
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2017-09-20 01:35:56 +09:00 |
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Hajime Hoshi
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0831fd2a0d
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graphics: Add comments
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2017-09-19 01:37:24 +09:00 |
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Hajime Hoshi
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fc125eb531
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graphics: Add comments
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2017-09-16 15:49:29 +09:00 |
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Hajime Hoshi
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b51d93a707
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restorable: Add comments
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2017-09-12 03:14:13 +09:00 |
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Hajime Hoshi
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72c02fc398
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graphics: Bug fix: viewport size must be within the framebuffer size
This fixes #71 and #420
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2017-09-09 19:33:51 +09:00 |
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Hajime Hoshi
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d30f8a2bbf
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graphics: Fix viewport sizes for Edge (#71)
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2017-09-07 03:08:22 +09:00 |
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Hajime Hoshi
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2d5b062c3c
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opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
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2017-09-01 01:30:09 +09:00 |
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Hajime Hoshi
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12c24215b1
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graphics: Bug fix: Flush after filling (#419)
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2017-08-24 00:11:08 +09:00 |
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Hajime Hoshi
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9ab517cf82
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restorable: Refactoring
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2017-08-07 00:06:35 +09:00 |
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Hajime Hoshi
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c0ecb7a386
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graphics: Move CopyImage to restorable
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2017-08-06 21:21:38 +09:00 |
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Hajime Hoshi
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631264fce1
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Add 'internal/math' package
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2017-08-06 20:05:14 +09:00 |
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Hajime Hoshi
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ee98148b54
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graphics: Use default precisions in the fragment shader
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2017-07-29 04:08:03 +09:00 |
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Hajime Hoshi
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84a7787ac9
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graphics: No need to specify precision on vertex shaders (highp is default)
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2017-07-29 02:57:56 +09:00 |
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Hajime Hoshi
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d46d9ac7c2
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opengl: Remove GlslHighpSupported
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2017-07-24 22:59:25 +09:00 |
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Hajime Hoshi
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85d39699d3
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graphics: Bug fix: Need to specify default precisions (#390)
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2017-07-24 21:56:40 +09:00 |
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Hajime Hoshi
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3a3a4af035
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graphics: Avoid type assertions for Fill
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2017-07-02 21:32:07 +09:00 |
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Hajime Hoshi
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c694851765
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ui: Center the screen on fullscreen mode (#374)
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2017-07-01 04:12:09 +09:00 |
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Hajime Hoshi
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7d181e3182
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opengl: Hide OpenGL context usages into internal/graphics package
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2017-05-31 02:18:04 +09:00 |
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Hajime Hoshi
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e53262bfac
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graphics: Replace copy with for-loop
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2017-05-28 00:14:53 +09:00 |
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Hajime Hoshi
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a816c9c7fe
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Reduce defer sentences for performance
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2017-05-27 21:35:38 +09:00 |
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Hajime Hoshi
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1b1b996817
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graphics: Avoid copying ColorM
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2017-05-27 16:17:49 +09:00 |
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Hajime Hoshi
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1b72263ce1
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sync: Add sync package
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2017-05-27 02:37:01 +09:00 |
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Hajime Hoshi
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e1b5c992b4
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graphics: Refactoring: remove unnecessary empty slices
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2017-05-26 22:32:38 +09:00 |
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Hajime Hoshi
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5699822d64
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graphics: Avoid creating struct as much as possible
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2017-05-02 22:45:09 +09:00 |
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Hajime Hoshi
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6ca71c6931
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graphics: Errors of NewImage* are always nil (#331)
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2017-03-04 01:22:51 +09:00 |
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Hajime Hoshi
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147798e14d
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Simplify internal API not to return errors
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2017-03-03 23:59:44 +09:00 |
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Hajime Hoshi
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acc488b980
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graphics: Bug fix: Wrong palette usage when the palette is big
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2017-02-19 02:56:20 +09:00 |
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Hajime Hoshi
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91681bdc25
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graphics: Bug fix: ReplacePixels must reset pixels out of range (#316)
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2017-02-05 04:16:09 +09:00 |
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Hajime Hoshi
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50b50effc0
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graphics: Bug fix: Can't delete object after GL context is restored
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2017-01-21 03:05:21 +09:00 |
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Hajime Hoshi
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bccf76867e
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graphics: Try to restore the context on browsers (WIP)
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2017-01-21 02:56:26 +09:00 |
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Hajime Hoshi
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de987be85f
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opengl: Add IsContextLost
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2017-01-20 02:20:41 +09:00 |
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Hajime Hoshi
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dfcd9fc30c
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graphics: Make matrices faster
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2017-01-20 00:37:51 +09:00 |
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Hajime Hoshi
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71a4465c6f
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graphics: Improve matrices speed
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2017-01-19 12:07:31 +09:00 |
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Hajime Hoshi
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3331f17723
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graphics: Bug fix: start pixel must start at 0 (#303)
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2017-01-19 10:40:59 +09:00 |
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Hajime Hoshi
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333b0956ff
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graphics: Improve speed by merging vertices arrays into one
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2017-01-19 01:27:04 +09:00 |
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Hajime Hoshi
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c44ee9cde2
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graphics: Refactoring
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2016-12-29 01:15:57 +09:00 |
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Hajime Hoshi
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5c403d9969
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graphics: Avoid copying images twice
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2016-12-27 10:43:05 +09:00 |
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Hajime Hoshi
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260b938422
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graphics: CopyImage optimization
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2016-12-27 03:21:07 +09:00 |
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Hajime Hoshi
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5c9b9ef6cb
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graphics: Add BenchmarkCopyImageNRGBA
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2016-12-27 01:57:36 +09:00 |
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Hajime Hoshi
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006f87d02b
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graphics: Stop CopyImage blocking on browsers
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2016-12-27 01:57:15 +09:00 |
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Hajime Hoshi
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3db15bc5bf
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graphics: Avoid copying color.RGBA struct
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2016-12-27 01:08:22 +09:00 |
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Hajime Hoshi
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6b4801ac7a
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graphics: Make copying images faster
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2016-12-27 00:50:14 +09:00 |
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Hajime Hoshi
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15f7a605c5
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graphics: Create framebuffers lazily
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2016-12-14 23:40:43 +09:00 |
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Hajime Hoshi
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e47c3bbbfb
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graphics: Limit image size strictly
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2016-11-05 03:06:18 +09:00 |
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Hajime Hoshi
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07294a98b6
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Move internal/graphics/opengl -> internal/opengl
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2016-11-03 23:31:25 +09:00 |
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Hajime Hoshi
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b2780fb585
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graphics: Merge commands when appending
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2016-11-03 17:40:52 +09:00 |
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Hajime Hoshi
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50b2d8ee94
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graphics: Use float values for vertices
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2016-11-02 02:34:01 +09:00 |
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Hajime Hoshi
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b2be6681d4
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graphics: Bug fix: invalid calc of num of quads
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2016-11-02 02:08:12 +09:00 |
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Hajime Hoshi
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4915531450
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affine: Add ColorM.Equals
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2016-11-01 00:28:07 +09:00 |
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Hajime Hoshi
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d02c67a996
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graphics: Use affine.ColorM instead of graphics.Matrix
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2016-11-01 00:20:27 +09:00 |
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Hajime Hoshi
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49fb2635ec
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graphics: Remove glMatrix
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2016-10-29 05:02:22 +09:00 |
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Hajime Hoshi
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6de9e6696e
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graphics: Cache total bytes
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2016-10-29 01:07:19 +09:00 |
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Hajime Hoshi
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fbf6b6c525
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graphics: Calc capacity of vertices
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2016-10-27 01:42:18 +09:00 |
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Hajime Hoshi
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5a1eb24138
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graphics: Improve speed by using []int16 instead of []uint8
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2016-10-26 00:20:41 +09:00 |
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Hajime Hoshi
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a65ededc3c
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graphics: Merge draw commands if possible
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2016-10-25 11:53:00 +09:00 |
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Hajime Hoshi
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a70f61b1d5
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graphics: Remove passing GeoM to the lower layers
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2016-10-25 10:42:49 +09:00 |
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Hajime Hoshi
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96053702ed
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graphics: Bug fix: Remove modelview_matrix
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2016-10-25 03:17:14 +09:00 |
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Hajime Hoshi
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a2cc291573
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graphics: Rename variables
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2016-10-25 03:04:06 +09:00 |
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Hajime Hoshi
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ebf7f0df00
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graphics: Add geometry matrix info to vertices
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2016-10-25 01:56:59 +09:00 |
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Hajime Hoshi
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bc8a8fbae8
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graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
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2016-10-23 03:12:11 +09:00 |
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Hajime Hoshi
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2c844ec70c
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graphics: Refactoring: Simplify NextPowerOf2Int
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2016-10-23 01:59:04 +09:00 |
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Hajime Hoshi
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e72ccee61b
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graphics: Expose graphics.QuadVertexNum
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2016-10-23 01:52:55 +09:00 |
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Hajime Hoshi
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af4130c0d6
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graphics: Bug fix: wrong argument in VertexAttribPointer
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2016-10-22 20:47:33 +09:00 |
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Hajime Hoshi
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f21f6d357e
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graphics: Bug fix: Command splitting threshold is more strict on browsers?
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2016-10-22 20:25:58 +09:00 |
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Hajime Hoshi
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27acc5efd9
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opengl: Use uint8 intead of byte
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2016-10-22 18:45:32 +09:00 |
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Hajime Hoshi
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17ad889bba
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graphics: Add a comment
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2016-10-22 16:57:09 +09:00 |
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Hajime Hoshi
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d981466aed
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graphics: Use opengl.DataType
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2016-10-22 16:52:58 +09:00 |
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Hajime Hoshi
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9abeb29d2a
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opengl: Add DataType
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2016-10-22 14:51:23 +09:00 |
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Hajime Hoshi
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e5e9b178ae
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opengl: Fix argument order of VertexAttribPointer
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2016-10-22 14:00:45 +09:00 |
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Hajime Hoshi
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80e3a3497c
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opengl: BufferSubData should be able to take generic type
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2016-10-22 03:21:53 +09:00 |
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Hajime Hoshi
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3efabe988a
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graphics: Reduce magic numbers
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2016-10-17 11:16:17 +09:00 |
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Hajime Hoshi
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cbcbdb0b97
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graphics: Refactoring: Introduce arrayBufferLayoutPart
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2016-10-17 10:36:33 +09:00 |
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Hajime Hoshi
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8ee859df31
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graphics: Refactoring: Introduce arrayBufferLayout
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2016-10-17 10:03:25 +09:00 |
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Hajime Hoshi
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c1b4624890
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graphics: Remove unused const
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2016-10-17 01:07:16 +09:00 |
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