Zyko
c180c3c9d1
Little tweak to dx12
2024-06-09 17:16:28 +02:00
Zyko
ec592390e7
nth attempt at fixing directx 12
2024-04-14 18:39:01 +02:00
Zyko
9881530b46
Attempt at fixing Directx 12
2024-04-14 11:19:10 +02:00
Zyko
dc6074bec9
Fixed stencil tests for directx
2024-04-13 14:23:17 +02:00
Zyko
dbe06ec468
Add a test when a single image is used with DrawMRT
2024-04-13 14:04:39 +02:00
Zyko
d706d38ada
Add test with empty locations + fix directx 11 && 12 nil first argument
2024-04-13 13:56:13 +02:00
Zyko
7dd4aa9150
Directx 12 mrt working - 1st iteration
2024-04-13 01:11:48 +02:00
Zyko
15ccaf1998
Fixed ps5 src argument constant name
2024-04-10 22:06:56 +02:00
Zyko
15b5c888ca
Fixed DrawTriangles for ps5
2024-04-10 22:00:37 +02:00
Zyko
8c0bc0a2e0
Implement the correct DrawTriangles definition on metal
2024-04-10 21:55:00 +02:00
Zyko
ced0c62827
go vet error check
2024-04-10 21:11:32 +02:00
Zyko
6a8c00e0aa
Fixed opengl tests
2024-04-10 21:08:03 +02:00
Zyko
92a257a557
directx: Better logic to assume MRT
2024-04-10 20:17:20 +02:00
Zyko
65646df8ed
Temporary fix for directx11
2024-04-10 20:12:10 +02:00
Zyko
c73221ac16
Merge upstream - fixed conflicts
2024-04-10 19:15:34 +02:00
Zyko
1b3bfda17b
Fixed empty target for directx11
2024-04-10 19:10:21 +02:00
Zyko
c9eb30d66f
Fixed magic number
2024-04-10 18:59:21 +02:00
Zyko
55f1a5d32e
(Fixed) webgl
2024-04-10 18:57:55 +02:00
Hajime Hoshi
3cf3b27729
internal/graphicsdriver/opengl: refactoring: rename variables
...
A framebuffer's width and height are unclear. Rename them to
viewportWidth and viewportHeight.
2024-04-10 23:38:25 +09:00
Zyko
c3a358b44b
Fixed missing arg on gl with CGo
2024-04-09 02:40:21 +02:00
Zyko
d1fd70495b
Revert to gl_FragData (future webgl)
2024-04-09 02:26:29 +02:00
Zyko
c7eeae7189
Cleanup
2024-04-09 01:00:26 +02:00
Hajime Hoshi
9c070eb2f3
Revert "internal/graphicsdriver/gl: use PureGo for Linux and UNIX"
...
This reverts commit 5701206229
.
Reason: error on Android:
```
/Users/runner/go/pkg/mod/github.com/ebitengine/purego@v0.8.0-alpha.0.20240404024320-d0aedd0f4393/func.go:301:4: too few values in struct literal of type syscall15Args
```
https://github.com/hajimehoshi/ebiten/actions/runs/8582651053/job/23521003819
2024-04-07 03:00:13 +09:00
Hajime Hoshi
5701206229
internal/graphicsdriver/gl: use PureGo for Linux and UNIX
...
Updates #2284
2024-04-07 02:08:40 +09:00
Zyko
577664c1cb
Dirty directx11
2024-04-06 14:54:32 +02:00
Zyko
c247da0f05
Remove useless debug + setviewport only once
2024-04-06 11:40:12 +02:00
Zyko
32b5e3edd8
Saving
2024-04-05 20:39:14 +02:00
Hajime Hoshi
caecd81f4e
Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX"
...
This reverts commit b6252a41f2
.
Reason: We need more investigation about tearing and vsync=off
Updates #2858
2024-03-30 20:08:06 +09:00
Hajime Hoshi
b6252a41f2
internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX
...
Now tearing happens only when 'tearing' is specified and vsync is off.
Closes #2858
2024-03-23 17:53:13 +09:00
Hajime Hoshi
732eedf2e0
all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
...
Closes #2748
Closes #2899
2024-02-24 22:07:27 +09:00
Hajime Hoshi
770fcff4c2
internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well
...
Apparently, a pseudo padding was needed for D3D12_RESOURCE_DESC,
but this is still mysterious.
This change also add Go 1.22 to the GitHub Actions.
Closes #2867
2024-01-27 18:06:53 +09:00
Hajime Hoshi
8551cd350f
internal/ui: bug fix: need to sleep when swapping buffers is skipped
...
Closes #2890
2024-01-24 12:20:30 +09:00
Hajime Hoshi
006f14ac19
internal/graphicsdriver/playstation5: bug fix: link error
2024-01-22 00:14:00 +09:00
Hajime Hoshi
52e0f10ff7
internal/graphicsdriver/playstation5: bug fix: compile error
2024-01-22 00:05:02 +09:00
Hajime Hoshi
f0509096f8
internal/graphicsdriver/playstation5: add ebitengine_IsErrorNil
2024-01-21 23:54:02 +09:00
Hajime Hoshi
e0ccd013ac
internal/graphicsdriver/directx: bug fix: depth should be passed by math.Float32bits
...
As depth was always 0, there was not an actual problem.
2024-01-21 21:43:09 +09:00
Hajime Hoshi
5887142da7
internal/grpahicsdriver/metal/mtl: use 3 drawings for fullscreen
...
Hajime found that renderings were delayed with 2 drawing in fullscreen
though FPS might be lowered. This is mysterious but there is no other
good solution.
Updates #2883
2024-01-19 18:29:47 +09:00
Hajime Hoshi
e39c50c296
internal/graphicsdriver/metal: add comments
...
Updates #2880
Updates #2883
2024-01-17 20:51:32 +09:00
Hajime Hoshi
055db234a1
internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac
...
Closes #2883
2024-01-17 18:57:50 +09:00
Hajime Hoshi
a0cb0d0568
internal/graphicsdriver/playstation5: use message to detect errors
2024-01-14 22:18:12 +09:00
Hajime Hoshi
00e67b8419
internal/graphicsdriver/playstation5: improve error handlings
...
Updates #2799
2024-01-14 00:42:13 +09:00
Hajime Hoshi
5a36b4bb48
internal/graphicsdriver/opengl/gl: remove IsTexture
...
Updates #805
2024-01-09 02:35:30 +09:00
Hajime Hoshi
48e3c766f7
internal/graphicsdriver: remove Image.IsInvalidated
...
Updates #805
2024-01-09 00:30:21 +09:00
Hajime Hoshi
a19f079da8
internal/graphicsdriver/playstation5: remove NeedsRestoring
2024-01-09 00:26:01 +09:00
Hajime Hoshi
771e5685f8
internal/graphicsdriver: remove NeedsRestoring()
...
Updates #805
2024-01-08 23:27:28 +09:00
Hajime Hoshi
a30f075896
cmd/ebitenmobile: use setPreserveEGLContextOnPause(true)
...
setPreserveEGLContextOnPause(true) suppresses context losts, and
basically we will no longer need our restoring logic.
Updates #805
2024-01-08 20:13:13 +09:00
Hajime Hoshi
9539a87b17
all: drop the support of gomobile-build
...
Closes #2741
2024-01-08 00:43:26 +09:00
Hajime Hoshi
a4abc4472b
internal/shaderir/msl: always use the same function names
2024-01-07 18:54:15 +09:00
Hajime Hoshi
87fe7bfd99
internal/graphicsdriver/metal: refactoring
2024-01-02 23:42:50 +09:00
Hajime Hoshi
fd63820139
internal/graphicsdriver/metal: bug fix: always use 3 drawables
...
Updates #2822
Closes #2880
2024-01-02 22:50:46 +09:00