Hajime Hoshi
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1202e66114
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internal/gamepad: bug fix: out of range at hatState on Windows
Closes #2103
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2022-05-25 11:44:46 +09:00 |
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Hajime Hoshi
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0577a28aed
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all: add struct members for go-vet
Updates #1306
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2022-05-22 22:05:40 +09:00 |
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Hajime Hoshi
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8d3de6207b
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internal/gamepad: add a warning message when getGamepads is not available
Updates #2100
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2022-05-21 23:25:56 +09:00 |
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Hajime Hoshi
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8d318fc4de
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internal/gamepad: bug fix: getGamepads might not be available under a non-secure context
Closes #2100
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2022-05-21 23:22:50 +09:00 |
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Hajime Hoshi
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3d00bb1fa2
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internal/gamepad, internal/ui: type-cast returning values from Win32APIs just in case
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2022-05-11 00:48:44 +09:00 |
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Hajime Hoshi
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07a7aca1b3
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internal/gamepad: skip gamepads with more than 32 buttons
This change was removed at ef45058037
accidentally.
Updates #1173
Updates #2039
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2022-04-01 02:24:15 +09:00 |
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divVerent
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1de1bfef55
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internal/gamepad: fix uint16 underflow handling in gamepads. (#2030)
Fixes crash where Ebiten considers a keyboard a gamepad with way too many buttons.
Updates #2027
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2022-03-26 15:41:59 +09:00 |
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Hajime Hoshi
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e4d0050452
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internal/gamepad: bug fix: compile error
Updates #2027
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2022-03-25 14:35:03 +09:00 |
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Hajime Hoshi
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b985689010
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internal/gamepad: bug fix: crash when a too big button code is reported on Linux
Updates #2027
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2022-03-25 14:28:09 +09:00 |
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divVerent
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476f4e3f9a
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internal/gamepad: fix SetWindowLongPtrW crash on 32-bit Windows (#1999)
Closes #1998
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2022-02-23 23:18:20 +09:00 |
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Hajime Hoshi
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bf33658e64
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internal/gamepad: respect original names more
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2022-02-15 04:07:11 +09:00 |
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Hajime Hoshi
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5f59807284
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internal/gamepad: refactoring
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2022-02-12 03:49:09 +09:00 |
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Hajime Hoshi
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19bfc97a5e
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mobile/ebitenmobileview: bug fix: compile error
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2022-02-05 23:26:44 +09:00 |
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Hajime Hoshi
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67663795fd
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internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton
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2022-02-05 23:11:09 +09:00 |
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Hajime Hoshi
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627509e974
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internal/gamepad: move driver.GamepadButton to gamepad.Button
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2022-02-05 23:03:30 +09:00 |
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Hajime Hoshi
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1bee10f999
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internal/gamepad: move constants from internal/driver
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2022-02-05 22:42:14 +09:00 |
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Hajime Hoshi
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bf1cb035eb
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internal/gamepad: port the gamepad part for c-backend
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2022-02-05 19:11:57 +09:00 |
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Hajime Hoshi
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1570c506ae
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internal/gamepad: port the implementation for Android
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2022-02-05 17:27:24 +09:00 |
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Hajime Hoshi
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8d9937801b
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internal/gamepad: refactoring
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2022-02-05 02:11:24 +09:00 |
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Hajime Hoshi
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d0e8efca33
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internal/gamepad: port the implementation for Android
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2022-02-04 23:23:22 +09:00 |
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Hajime Hoshi
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f6d8f42c36
|
internal/gamepad: refactoring: use unix.InotifyEvent
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2022-02-04 04:59:40 +09:00 |
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Hajime Hoshi
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ef45058037
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internal/gamepad: implement for Linux
Updates #1452
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2022-02-04 04:26:33 +09:00 |
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Hajime Hoshi
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f3f8f6177c
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internal/gamepad: add gamepad_null.go
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2022-02-02 02:18:02 +09:00 |
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Hajime Hoshi
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ea39fca10c
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internal/gamepad: rename functions *Num -> *Count
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2022-02-02 02:01:46 +09:00 |
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Hajime Hoshi
|
a8576008f0
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internal/gamepads: refactoring: remove a struct member
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2022-02-02 00:32:29 +09:00 |
|
Hajime Hoshi
|
96ddec1753
|
internal/gamepad: refactoring reorder implementations for consistency
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2022-02-01 13:54:33 +09:00 |
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Hajime Hoshi
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f5b68e5dc1
|
internal/gamepad: implement for Windows
Updates #1452
Updates #1764
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2022-02-01 13:23:05 +09:00 |
|
Hajime Hoshi
|
e261951946
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internal/gamepad: remove nativeGamepad.present
|
2022-01-30 18:59:25 +09:00 |
|
Hajime Hoshi
|
178a1d929c
|
internal/gamepad: add comments and make Vibrate concurrent-safe
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2022-01-29 03:50:43 +09:00 |
|
Hajime Hoshi
|
1d59023649
|
internal/gamepad: make the APIs concurrent-safe again
|
2022-01-29 03:41:47 +09:00 |
|
Hajime Hoshi
|
2e9ce94ed0
|
internal/gamepad: call init in update to make the initialization faster
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2022-01-29 03:06:56 +09:00 |
|
Hajime Hoshi
|
d3cf8935e8
|
internal/gamepad: add comments
|
2022-01-29 02:22:10 +09:00 |
|
Hajime Hoshi
|
71e17efd80
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internal/gamepad: simplify the implementation by making the APIs concurrent-unsafe
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2022-01-29 02:07:15 +09:00 |
|
Hajime Hoshi
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5edfd1b743
|
internal/gamepad: move the implementation of gamepad for GOOS=js
Updates #1957
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2022-01-29 01:44:42 +09:00 |
|
Hajime Hoshi
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fb3a022327
|
ebiten: use the DB's name for GamepadName
Updates #1949
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2022-01-25 21:14:03 +09:00 |
|
Hajime Hoshi
|
a049c403cf
|
internal/gamepad: bug fix: go-vet failed (misuse of unsafe.Pointer)
Updates #1452
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2022-01-23 02:08:30 +09:00 |
|
Hajime Hoshi
|
580307f150
|
internal/gamepad: bug fix: go-vet failed
Updates #1452
|
2022-01-23 01:56:14 +09:00 |
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Hajime Hoshi
|
ff24f7718c
|
internal/uidriver/glfw: use an original implementation for macOS
Updates #1452
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2022-01-23 01:48:24 +09:00 |
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