Hajime Hoshi
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ca56d05dfa
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Use go-gl/gl
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2014-12-06 17:16:17 +09:00 |
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Hajime Hoshi
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ca97ee6961
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Implement ui/glfw except for inputting
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2014-12-06 02:26:02 +09:00 |
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Hajime Hoshi
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a76102522a
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Move shaders -> internal/shaders
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2014-12-05 22:29:55 +09:00 |
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Hajime Hoshi
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3aa6f996a5
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Remove underscores from the filenames (#9)
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2014-12-05 22:21:10 +09:00 |
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Hajime Hoshi
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a32973a33e
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Fix the module paths (#12)
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2014-12-05 22:16:58 +09:00 |
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Hajime Hoshi
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d570a397c5
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Refactoring
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2014-10-12 14:07:44 +09:00 |
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Hajime Hoshi
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86846b0171
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Remove unnecessary channels
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2014-05-11 19:44:36 +09:00 |
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Hajime Hoshi
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1c187597e6
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Add some comments
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2014-05-04 03:29:45 +09:00 |
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Hajime Hoshi
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52e7817c1d
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Issue 1
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2014-05-04 02:32:52 +09:00 |
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Hajime Hoshi
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26122aa120
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Remove gl.go
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2014-05-04 00:40:53 +09:00 |
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Hajime Hoshi
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61db71e453
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Make CreateTexture/RenderTarget synchronous
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2014-05-03 17:50:42 +09:00 |
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Hajime Hoshi
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4e6aeaa291
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Add Textures
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2014-05-03 15:53:43 +09:00 |
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Hajime Hoshi
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322d0f1924
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Remove graphics.Drawer.DrawParts
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2014-05-03 13:58:18 +09:00 |
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Hajime Hoshi
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f0356748be
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Refactoring
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2014-05-03 01:13:15 +09:00 |
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Hajime Hoshi
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562d04cacc
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Change API of graphics.Context
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2014-05-01 22:45:48 +09:00 |
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Hajime Hoshi
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2d6818c81e
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Refactoring
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2014-05-01 21:42:57 +09:00 |
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Hajime Hoshi
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144b890558
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Remove LazyContext
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2014-01-13 15:30:27 +09:00 |
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Hajime Hoshi
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ffc08a75d3
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Add filter to CreateRenderTarget
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2014-01-11 18:07:12 +09:00 |
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Hajime Hoshi
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ca4275d347
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Refactoring
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2014-01-11 18:04:15 +09:00 |
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Hajime Hoshi
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11a9b77be3
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Refactoring
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2014-01-11 15:18:04 +09:00 |
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Hajime Hoshi
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172dd4bca4
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Refactoring
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2014-01-11 11:42:23 +09:00 |
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Hajime Hoshi
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738c06c28d
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Add gl.go
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2014-01-11 11:18:55 +09:00 |
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Hajime Hoshi
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41eb300065
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Rename textureFactory -> sharedContext
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2014-01-11 11:09:11 +09:00 |
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Hajime Hoshi
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96c53234e5
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Hide some functions of RenderTarget
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2014-01-11 09:03:00 +09:00 |
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Hajime Hoshi
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1b6bc12ead
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Remove Offscreen
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2014-01-11 08:59:38 +09:00 |
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Hajime Hoshi
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1772d85d58
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Move Clear/Fill to RenderTarget
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2014-01-11 08:20:05 +09:00 |
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Hajime Hoshi
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1c10c45f69
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Refactoring
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2014-01-10 22:30:36 +09:00 |
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Hajime Hoshi
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29e5aa331f
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Refactoring
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2014-01-10 00:42:42 +09:00 |
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Hajime Hoshi
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a9711cd509
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Delete a texture when deleting the render target
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2014-01-08 18:58:15 +09:00 |
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Hajime Hoshi
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92b2e0d948
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Refactoring
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2014-01-08 18:47:38 +09:00 |
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Hajime Hoshi
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cd6db439e4
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Refactoring
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2014-01-08 18:03:21 +09:00 |
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Hajime Hoshi
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b60db9c2f6
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Make RenderTarget's fields unexported
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2014-01-08 16:38:03 +09:00 |
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Hajime Hoshi
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2ed01a6232
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Remove graphics/texture
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2014-01-08 14:54:12 +09:00 |
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Hajime Hoshi
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05dede71e7
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Refactoring
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2014-01-08 01:04:14 +09:00 |
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Hajime Hoshi
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1dece94cc8
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Move functions from graphics/texture to graphics
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2014-01-08 00:45:53 +09:00 |
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Hajime Hoshi
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0cbf6a58aa
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Move texture.Quad -> graphics.TextureQuad
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2014-01-07 23:33:53 +09:00 |
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Hajime Hoshi
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7cea6f4bc8
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Remove the render target when closing the window
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2014-01-07 21:58:46 +09:00 |
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Hajime Hoshi
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bc7dd51adf
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Show a piece
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2013-12-19 03:21:25 +09:00 |
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Hajime Hoshi
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c35d0f85ec
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Title for blocks
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2013-12-18 18:05:28 +09:00 |
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Hajime Hoshi
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94ecfbba9c
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Refactoring event handling
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2013-12-16 09:39:49 +09:00 |
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Hajime Hoshi
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0a3ec197ff
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Rename InputStateUpdated -> MouseStateUpdated
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2013-12-15 23:45:50 +09:00 |
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Hajime Hoshi
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f61d9280e4
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Rename: Canvas -> Context
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2013-12-14 06:10:24 +09:00 |
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Hajime Hoshi
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4d62fb0b01
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Bug fix: parts should be copied
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2013-12-14 05:55:13 +09:00 |
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Hajime Hoshi
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b1062a80bf
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Refactoring
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2013-12-14 05:34:27 +09:00 |
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Hajime Hoshi
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d087333e48
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Refactoring
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2013-12-13 00:45:24 +09:00 |
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Hajime Hoshi
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63fc25d24c
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Refactoring
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2013-12-12 01:46:56 +09:00 |
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Hajime Hoshi
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2e17c366ca
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Add and use cocoa.Window
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2013-12-11 00:18:08 +09:00 |
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Hajime Hoshi
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df836df45e
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Add ids.lock
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2013-12-10 21:21:11 +09:00 |
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Hajime Hoshi
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c18b1cc9bd
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Separate Device and Canvas
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2013-12-09 23:52:14 +09:00 |
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Hajime Hoshi
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7e246015ff
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Rename Context -> Canvas
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2013-12-09 22:40:54 +09:00 |
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