Commit Graph

323 Commits

Author SHA1 Message Date
Hajime Hoshi
ca9a80600d internal/graphicsdriver/metal: release MTLLibrary 2024-05-04 19:26:12 +09:00
Hajime Hoshi
8551cd350f internal/ui: bug fix: need to sleep when swapping buffers is skipped
Closes #2890
2024-01-24 12:20:30 +09:00
Hajime Hoshi
5887142da7 internal/grpahicsdriver/metal/mtl: use 3 drawings for fullscreen
Hajime found that renderings were delayed with 2 drawing in fullscreen
though FPS might be lowered. This is mysterious but there is no other
good solution.

Updates #2883
2024-01-19 18:29:47 +09:00
Hajime Hoshi
e39c50c296 internal/graphicsdriver/metal: add comments
Updates #2880
Updates #2883
2024-01-17 20:51:32 +09:00
Hajime Hoshi
055db234a1 internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac
Closes #2883
2024-01-17 18:57:50 +09:00
Hajime Hoshi
48e3c766f7 internal/graphicsdriver: remove Image.IsInvalidated
Updates #805
2024-01-09 00:30:21 +09:00
Hajime Hoshi
771e5685f8 internal/graphicsdriver: remove NeedsRestoring()
Updates #805
2024-01-08 23:27:28 +09:00
Hajime Hoshi
a4abc4472b internal/shaderir/msl: always use the same function names 2024-01-07 18:54:15 +09:00
Hajime Hoshi
87fe7bfd99 internal/graphicsdriver/metal: refactoring 2024-01-02 23:42:50 +09:00
Hajime Hoshi
fd63820139 internal/graphicsdriver/metal: bug fix: always use 3 drawables
Updates #2822
Closes #2880
2024-01-02 22:50:46 +09:00
Hajime Hoshi
ec9613dd94 Revert "internal/graphicsdriver/metal: bug fix: use 3 drawables for fullscreen"
This reverts commit 3c7bcf3035.

Reason: the window unexpectedly blinks when exiting from fullscreen

Updates #2880
2024-01-02 22:47:09 +09:00
Hajime Hoshi
3c7bcf3035 internal/graphicsdriver/metal: bug fix: use 3 drawables for fullscreen
Closes #2880
2024-01-02 22:33:05 +09:00
Hajime Hoshi
dddfb7317b internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa 2024-01-02 22:22:19 +09:00
Hajime Hoshi
c48fc05132 internal/graphicsdriver/metal: use %w instead of %v for errors 2023-12-24 22:29:53 +09:00
Hajime Hoshi
3ca6184294 ebiten: add a new FillRule: NonZero
Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
4e93efa5ac internal/graphicsdriver: reland: add FillRule and replace boolean values with this
Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924 Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
This reverts commit 38cf964a3b.

Reason: build failure on Windows
2023-11-04 19:02:40 +09:00
Hajime Hoshi
38cf964a3b internal/graphicsdriver: add FillRule and replace boolean values with this
Updates #2782
2023-11-04 18:57:31 +09:00
Hajime Hoshi
f2544a1bd9 internal/graphicsdriver: use []uint32 instead of []uint16 for indices
Updates #2612
2023-11-04 04:39:17 +09:00
Hajime Hoshi
61498e899a internal/graphicsdriver/metal: typo 2023-10-28 02:43:57 +09:00
Hajime Hoshi
d91f328083 internal/graphicsdriver/metal: bug fix: use 3 for drawable count when vsync is off
Updates #2822
2023-10-28 02:39:47 +09:00
Hajime Hoshi
80301eb29e internal/graphicsdriver/metal: change the maximum drawable count to 2
Updates #2822
2023-10-28 02:15:02 +09:00
Hajime Hoshi
8274b32301 internal/graphicslibrary: refactoring: remove IsGL and IsDirectX 2023-10-15 17:30:16 +09:00
Hajime Hoshi
567e2fa04c ebiten: add BlendOperationMin and BlendOperationMax
Closes #2395
2023-10-13 01:56:33 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle (#2791)
Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
915ed48f7a internal/graphicsdriver/metal/mtl: bug fix: fail to resolve Metal.framework path with Xcode 15
Updates #2732
Closes #2784
2023-09-24 16:15:54 +09:00
Hajime Hoshi
dec08b9e4e all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
Closes #2732
2023-08-26 14:52:52 +09:00
Hajime Hoshi
592d6c57b7 internal/graphicsdriver/metal: improve an error message for Metal initialization
Updates #2732
2023-08-26 12:43:16 +09:00
Hajime Hoshi
e270dea460 internal/graphicsdriver: use []PixelsArgs for ReadPixels
Closes #2592
2023-08-17 03:06:48 +09:00
Hajime Hoshi
842c3cbfcd internal/graphicscommand: use a slice to values instead of pointers
This should reduce heap allocations.
2023-08-16 23:23:30 +09:00
Hajime Hoshi
377b0b8502 internal/graphicscommand: rename WritePixelsArgs -> PixelsArgs
Updates #2592
2023-08-16 22:34:56 +09:00
Hajime Hoshi
4158e206e6 internal/graphicsdriver/metal: rename files 2023-08-03 23:54:48 +09:00
Hajime Hoshi
e98acd3dc7 internal/graphicsdriver: refactoring: use image.Rectangle 2023-04-29 01:12:05 +09:00
Hajime Hoshi
a19ff07130 internal/graphicsdriver/opengl: bug fix: potential infinite loop 2023-03-23 02:47:23 +09:00
Hajime Hoshi
3bcac70d1c internal/graphicsdriver/metal: add comments 2023-03-13 22:21:55 +09:00
Hajime Hoshi
65fb9d56ba internal/graphicsdriver/metal: refactoring
Updates #2599
2023-03-13 21:29:42 +09:00
Hajime Hoshi
36e2d0ec40 internal/graphicsdriver/metal: bug fix: a path for CoreGraphics.framework didn't work
Closes #2595
2023-03-10 23:24:06 +09:00
Hajime Hoshi
6ccdc6382c internal/graphicsdriver/metal/mtl: bug fix: fix a vet error 2023-03-04 01:37:45 +09:00
Hajime Hoshi
36bd3329b3 internal/graphicsdriver/metal: bug fix: compile error 2023-03-04 01:25:43 +09:00
Hajime Hoshi
7998e4d31d update purego to v0.3.0-alpha
There are breaking changes between purego v0.2.0 and v0.3.0-alpha.
2023-03-04 01:22:54 +09:00
Pierre Curto
4de807cc44
all: fix typos (#2558)
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
aa52402a90 internal/graphicsdriver/metal: fix a comment 2023-01-24 02:22:35 +09:00
Hajime Hoshi
7f39b9c5b6 internal/graphicsdriver/metal: use supportsFeatureSet: as a fallback
This change is a fix for a regression that happened on macOS High Sierra.

Closes #2553
2023-01-23 23:44:56 +09:00
Hajime Hoshi
b860d8dc61 internal/graphicsdriver/metal/mtl: bug fix: test failures 2023-01-05 14:14:42 +09:00
Hajime Hoshi
c5848455f5 internal/graphicsdriver/metal: use MTLGPUFamily instead of MTLGPUFeatureSet 2023-01-05 13:37:37 +09:00
Hajime Hoshi
599be725b9 internal/graphicsdriver/metal: fix comments 2023-01-03 23:16:01 +09:00
Hajime Hoshi
7418576c16 internal/ui: re-enable skipping to render the final screen when possible
With Metal, nextDrawable could return immediately when a command buffer
is empty. To avoid high CPU usage, this change adds a slight sleep in
this case.

With DirectX, Present waits for a while even though nothing is updated,
then that's fine.

Updates #2341
Updates #2342
Updates #2520
2023-01-03 23:09:28 +09:00
Hajime Hoshi
edb952c9e7 internal/graphicsdriver/metal: add comments 2023-01-03 22:10:33 +09:00
Hajime Hoshi
34941ca083 all: separate the rendering thread from the main thread
Updates #1704
Closes #2512
2022-12-30 22:57:34 +09:00
Hajime Hoshi
8d020ad414 internal/graphicsdriver/metal: refactoring 2022-12-29 15:27:51 +09:00