Commit Graph

244 Commits

Author SHA1 Message Date
Hajime Hoshi
048a30b4e7 audio/internal/readerdriver: Refactoring (Linux)
Updates #1549
2021-06-06 14:19:23 +09:00
Hajime Hoshi
7b320f2aeb audio/internal/readerdriver: Adjust buffer size for low-spec machines (Linux)
Updates #1549
2021-06-05 23:00:52 +09:00
Hajime Hoshi
85b436b5bb audio/internal/readerdriver: Reduce locked scopes (Linux)
Updates #1549
2021-06-05 22:01:55 +09:00
Hajime Hoshi
044a0c69a7 audio/internal/readerdriver: Avoid busy loop (Linux)
Updates #1549
2021-06-05 21:33:43 +09:00
Hajime Hoshi
be7bc5ae4c audio/internal/readerdriver: Remove goroutines to improve latency (Linux)
Updates #1549
2021-06-05 21:09:20 +09:00
Hajime Hoshi
da55ab895a audio/internal/readerdriver: Use PulseAudio for Linux/UNIX
Updates #1549
2021-06-05 19:46:36 +09:00
Hajime Hoshi
3fb469d5a5 audio/internal/readerdriver: Add comments (Windows)
Updates #1549
2021-06-04 23:58:35 +09:00
Hajime Hoshi
08dbb41b35 audio/internal/oboe: Implement self-mixing and re-enable Oboe
Updates #1549
Updates #1656
Closes #1660
2021-06-03 00:54:42 +09:00
Hajime Hoshi
633cfe3a0f audio/internal/readerdriver: Update comments
Updates #1660
2021-06-02 00:35:20 +09:00
Hajime Hoshi
0f5aa315d6 audio/internal/oboe: Bug fix: Player must be protected by a mutex
As Close can be invoked by the finalizer, Player must be concurrent
safe. Especially the member player must be synced.

Updates #1549
Updates #1656
2021-06-01 03:01:35 +09:00
Hajime Hoshi
b0a8ecefeb android/internal/oboe: Update Oboe to 1.6.0 2021-05-30 05:07:16 +09:00
Hajime Hoshi
cfb6c2c3ad audio/internal/readerdriver: Disable Android readerdriver
Disable Android reade rdriver, which uses OpenSL. AAudio should be
used as OpenSL causes an issue especially on Android 8.

Updates #1656
2021-05-30 01:45:23 +09:00
Hajime Hoshi
c46981a719 audio/internal/readerdriver: Refactoring (Windows) 2021-05-29 03:43:05 +09:00
Hajime Hoshi
98bfe5a692 audio/internal/readerdriver: Reimplement Windows driver with multiple waveOutOpen
This improves the result of examples/piano significantly.

The issue of mutexes (#1652) is also resolved by this new
implementation.

Closes #1652
Closes #1653
2021-05-28 23:54:36 +09:00
Hajime Hoshi
3e113e69e8 audio/internal/readerdriver: Revert 2 commits
This reverts commit 43789c72a9.
This reverts commit 100b42513e.

Updates #1652
Updates #1653

Reason: This causes noises on examples/piano when a lot of notes played at the same time
2021-05-28 22:19:57 +09:00
Hajime Hoshi
43789c72a9 audio/internal/readerdriver: Bug fix: some of waveOut* functions should be protected by mutex (Windows)
Updates #1652
2021-05-28 21:10:39 +09:00
Hajime Hoshi
100b42513e audio/internal/readerdriver: Reduce the mutex usages (Windows)
Closes #1652
2021-05-28 21:00:16 +09:00
Hajime Hoshi
c2148dcc01 Revert "tmp"
This reverts commit 9619276326.

Reason: Wrong commit
2021-05-28 19:49:59 +09:00
Hajime Hoshi
9619276326 tmp 2021-05-28 19:38:03 +09:00
Hajime Hoshi
dc2f5e296e audio/internal/readerdriver: Reduce mutext on Windows
The granularity of context switches on Windows is pretty big and
mutexes might not be efficent.
2021-05-28 19:25:59 +09:00
Hajime Hoshi
646f48ef09 audio/internal/readerdriver: Change the timing of updating the player state (Windows) 2021-05-28 17:10:28 +09:00
Hajime Hoshi
c54e5371ad audio/internal/readerdriver: Refactoring (Windows) 2021-05-28 16:45:55 +09:00
Hajime Hoshi
541156f255 audio/internal/readerdriver: Wait the loop when there is no player (Windows) 2021-05-28 16:16:56 +09:00
Hajime Hoshi
6a8abac194 audio/interna/readerdriver: Bug fix: Potential issue when all the players were gone
When all the players were gone, the waveOut is closed once. From
this state, playing an audio again might take long.

This change fixes the issue by not closing the waveOut even when
all the players are gone.

This change also changes the returning value of read when the
player doesn't play.
2021-05-28 16:09:43 +09:00
Hajime Hoshi
c3b8fa1c45 audio/internal/readerdriver: Handle errors correctly (Windows) 2021-05-28 14:09:05 +09:00
Hajime Hoshi
6c3c3533fb audio/internal/readerplayer: Bug fix: Potential deadlock when waveOutWrite failed (Windows) 2021-05-28 05:17:32 +09:00
Hajime Hoshi
f334eee1e4 audio/internal/readerdriver: Refactoring: unify add and play (Windows) 2021-05-28 04:40:50 +09:00
Hajime Hoshi
72d8d77173 audio/internal/readerdriver: Bug fix: AudioQueuePause/Reset might take long time
This issue has existed since ae14caee93.
This change fixes the issue by skipping the C function calls when
possible.

Updates #1650
2021-05-28 02:51:14 +09:00
Hajime Hoshi
c9fcf57fbd audio/internal/readerdriver: Refactoring (Android) 2021-05-27 01:00:41 +09:00
Hajime Hoshi
c4f85bea2b audio/internal/readerplayer: Bug fix: Delay on audio on Android
Updates #1650
2021-05-27 00:52:45 +09:00
Hajime Hoshi
88d2663bc5 audio/internal/readerdriver: Mark EOF at the first reading 2021-05-26 13:03:47 +09:00
Hajime Hoshi
46ed239632 audio/internal/readdriver: Bug fix: Potential busy loop on Android
This is basically the same fix as 91d3d6b4e7
but for Android.

Updates #1650
2021-05-26 12:46:48 +09:00
Hajime Hoshi
8692ba5f06 audio/internal/readerdriver: Refactoring (js) 2021-05-26 03:45:12 +09:00
Hajime Hoshi
91d3d6b4e7 audio/internal/readerdriver: Bug fix: Avoid busy loop when EOF is reached
This is a part of reverting 81015a3c19.

On Drawin, the loop became busy when the source reached EOF. This
change fixes this issue by making the loop wait when the EOF is
reached and until the state is reset.

Updates #1650
2021-05-26 03:37:50 +09:00
Hajime Hoshi
800a929e84 audio/internal/readerdriver: Add comments
Updates #1549
2021-05-23 00:38:18 +09:00
Hajime Hoshi
5bd1a883d1 audio/internal/readerdriver: Implmeent a reader driver for Windows
Updates #1549
2021-05-23 00:14:59 +09:00
Hajime Hoshi
e43dcc2265 audio/internal/readerdriver: Bug fix: An error was overwritten 2021-05-18 21:08:26 +09:00
Hajime Hoshi
ae14caee93 audio/internal/readerdriver: Refactoring (darwin) 2021-05-17 23:18:55 +09:00
Hajime Hoshi
58f6eb0dea audio/internal/readerdriver: Refactoring 2021-05-17 04:04:04 +09:00
Hajime Hoshi
66999989e1 audio/internal/readerdriver: Bug fix: Need to lock the callback logic 2021-05-17 04:03:04 +09:00
Hajime Hoshi
089883aba0 audio/internal/readerdriver: Refactoring 2021-05-17 03:51:24 +09:00
Hajime Hoshi
d1138bc615 audio/internal/readerdriver: Make Play async on Android
Updates #1549
2021-05-16 20:13:39 +09:00
Hajime Hoshi
cf6edae5b3 audio/internal/readerdriver: Bug fix: Protect playImpl by the mutex on Darwin 2021-05-16 20:07:51 +09:00
Hajime Hoshi
58c1ed0e23 audio/internal/oboe: Bug fix: Opening a stream might fail when too many streams are opened
openStream might fail when too many streams are opened in a short time.
In this case, sleep 1[ms] and retry to open the stream.

Updates #1549
Closes #1645
2021-05-16 19:43:47 +09:00
Hajime Hoshi
1dd48388b4 audio/internal/readerdriver: Disable the reader driver for Android temporarily
Updates #1549
Updates #1645
2021-05-16 15:54:02 +09:00
Hajime Hoshi
bb4a3ce89b audio/internal/oboe: Add prefixes to the C functions 2021-05-16 03:03:34 +09:00
Hajime Hoshi
fc8b3d70fe audio/internal/oboe: clang-format 2021-05-16 03:01:43 +09:00
Hajime Hoshi
2edb286ec4 audio/internal/oboe: Bug fix: Use-after-free of a player
In theory, a closed player was used unexpectedly by these steps:

  1. Suspend is called by switching the application
  2. Player_Close is called
  3. Resume is called by reactivating the application

The set of GetPlayersToResume() had a closed player and the trying to
play it caused the use-after-free problem.

This changes fixes the issue by removing the player from the set of
GetPlayerToResume() when closing it. iOS version already has the logic
to remove the player appropriately.

Updates #1645
Closes #1646
2021-05-16 02:21:00 +09:00
Hajime Hoshi
5f773a3277 audio/internal/readerdriver: Refactoring 2021-05-16 02:08:33 +09:00
Hajime Hoshi
49172a235b audio/internal/readerdriver: Bug fix: AudioQueueFlush was not needed
Rather, AudioQueueFlush after AudioQueueReset might cause an error.

Closes #1644
2021-05-15 22:47:09 +09:00
Hajime Hoshi
81015a3c19 audio/internal/readerdriver: Refactoring: EOF doesn't matter to determine when to stop the waiting 2021-05-15 22:39:54 +09:00
Hajime Hoshi
9b965a6308 audio/internal/go2cpp: Simplify reading the source 2021-05-10 04:00:58 +09:00
Hajime Hoshi
9585c1e09a audio/internal/go2cpp: Refactoring 2021-05-10 03:35:21 +09:00
Hajime Hoshi
52c609459c audio/internal/readerdriver: Change the returning type of UnplayedBufferSize int64 -> int 2021-05-10 03:22:19 +09:00
Hajime Hoshi
7a6bdc8388 audio/internal/readerdriver: Bug fix: Deadlock at Close (js) 2021-05-10 01:10:42 +09:00
Hajime Hoshi
2c8d3826fa audio/internal/readerdriver: Create a dedicated loop to read the source (js)
Closes #1637
2021-05-10 00:47:07 +09:00
Hajime Hoshi
df40217427 audio/internal/readerdriver: Skip operation on error (js) 2021-05-09 23:09:15 +09:00
Hajime Hoshi
737ccf18fb audio/internal/readerdriver: Make Play async internally on macOS and iOS
Updates #1638
2021-05-09 22:03:48 +09:00
Hajime Hoshi
a285a84df0 audio/internal/readerdriver: Use AudioQueuePrime 2021-05-09 21:31:55 +09:00
Hajime Hoshi
6644e43025 audio/internal/readerdriver: Bug fix: AudioQueueStop might invoke the callback and then caused deadlock 2021-05-09 21:07:39 +09:00
Hajime Hoshi
015475ad2c audio/interal/readerdriver: Misspelling 2021-05-09 19:55:12 +09:00
Hajime Hoshi
d9972822e2 audio/internal/readerdriver: unqueuedBufs should be reset when the player is reused later 2021-05-09 19:54:34 +09:00
Hajime Hoshi
f04230da08 audio/internal/readerdriver: Bug fix: The player became closed unexpectedly 2021-05-09 19:35:36 +09:00
Hajime Hoshi
87956560f3 audio/internal/readerdriver: Implement for iOS
Updates #1549
2021-05-09 19:04:59 +09:00
Hajime Hoshi
c85ef4e40b audio/internal/readerdriver: Bug fix: Deadlock at resuming 2021-05-09 18:30:46 +09:00
Hajime Hoshi
fa13b81d38 audio/internal/readerdriver: Prepare AudioQueues first
Updates #1638
2021-05-09 17:24:00 +09:00
Hajime Hoshi
99e2d79ec8 audio/internal/readerdriver: clang-format -i 2021-05-09 17:04:15 +09:00
Hajime Hoshi
ac2753f411 audio/internal/readerdriver: Reuse AudioQueue whenever possible
AudioQueueStart is expensive when the AudioQueue was newly created.
To mitigate the cost, cache and reuse AudioQueue instances.

Closes #1638
2021-05-09 16:30:24 +09:00
Hajime Hoshi
9caead5a38 audio/internal/readerdriver: Refactoring: Remove player.id 2021-05-09 15:53:33 +09:00
Hajime Hoshi
383bceddd5 audio/internal/readerdriver: Refactoring 2021-05-09 14:41:23 +09:00
Hajime Hoshi
f9b8238cd6 audio/internal/readerdriver: Disable operations when an error is recorded 2021-05-09 05:58:55 +09:00
Hajime Hoshi
7eeaef7ff8 audio/internal/readerdriver: Refactoring 2021-05-09 05:46:55 +09:00
Hajime Hoshi
22567d20b6 audio/internal/readerdriver: Implement {,Set}Volume for macOS 2021-05-09 05:36:03 +09:00
Hajime Hoshi
9df1092507 audio/internal/readerdriver: Bug fix: AudioQueue{Pause,Reset,Flush} cannot be called before AudioQueueStart 2021-05-09 05:28:42 +09:00
Hajime Hoshi
bc22ab53b2 audio/internal/readerdriver: Add comments 2021-05-09 05:01:51 +09:00
Hajime Hoshi
eb3301d30c audio/internal/readerdriver: Implement a reader-style driver for macOS
Updates #1549
2021-05-09 04:56:31 +09:00
Hajime Hoshi
fcdd4e16d4 audio/internal/readerdriver: Fill the buffer whenever starting to play 2021-05-09 03:51:45 +09:00
Hajime Hoshi
ae9e89b814 audio/internal/oboe: Bug fix: Not all players should not be suspended 2021-05-09 03:07:17 +09:00
Hajime Hoshi
7487222740 audio/internal/readerdriver: Remove Context's Close 2021-05-07 16:50:19 +09:00
Hajime Hoshi
410d0f52e5 audio/internal/readerdriver: Bug fix: createBuffer failed when the buffer size is 0
When the decoded audio size is exactly multiples of an internal
buffer size, the buffer's size becomes exactly zero when being
appended. In this case, createBuffer fails and the application
crashes.

This change fixes this issue by skipping to append a buffer in such
cases.

Closes #1635
2021-05-07 02:35:57 +09:00
Hajime Hoshi
aa9f669ec3 audio/internal/readerplayer: Move the buffer for resuming to the driver side
Closes #1633
2021-05-05 21:54:21 +09:00
Hajime Hoshi
4e0e5c6bbc audio/internal/oboe: Bug fix: Always use OpenSL
AAudio doesn't care about plugging in/out headsets. There is a
workaround [1], but this is not easy to apply. Instead, alwasy use
OpenSL.

[1] https://github.com/google/oboe/blob/master/docs/notes/disconnect.md

Closes #1634
2021-05-05 18:09:44 +09:00
Hajime Hoshi
1fecaa0a90 audio/internal/readdriver: Bug fix: Wait for a while after finishing to write
Closes #1632
2021-05-05 17:05:23 +09:00
Hajime Hoshi
ded3cd1433 audio/internal/readerdriver: Refactoring: Remove player.state 2021-05-05 15:32:53 +09:00
Hajime Hoshi
f556590582 android/internal/readerdriver: Bug fix: Infinite recursive at closeImpl 2021-05-05 03:58:47 +09:00
Hajime Hoshi
c954dfa8fb audio/internal/readerderiver: Bug fix: Reduce noises on Android
Closes #1632
2021-05-05 02:14:59 +09:00
Hajime Hoshi
83c9015468 audio/internal/oboe: Bug fix: Guard the players by a mutex
Closes #1631
2021-05-05 00:51:53 +09:00
Hajime Hoshi
ad86c297fb audio/internal/readdriver: Implement a driver for Android with Oboe
Closes #1626
2021-05-04 23:51:36 +09:00
Hajime Hoshi
804881fa94 audio/internal/readerdriver: Enable to return error at Suspend/Resume 2021-05-04 23:18:16 +09:00
Hajime Hoshi
29eade9b4a audio/internal/readdriver: Bug fix: Implement Suspend/Resume for browsers
Closes #1630
2021-05-04 18:49:39 +09:00
Hajime Hoshi
fc5970768d audio/internal/go2cpp: Bug fix: Potential deadlock at Play
Closes #1629
2021-05-03 17:54:25 +09:00
Hajime Hoshi
7adf6aac27 audio/internal/readerdriver: Simplify type names 2021-05-01 16:25:40 +09:00
Hajime Hoshi
1acf5bc260 audio/internal/readerdriver: Bug fix: Compile error 2021-04-29 18:37:10 +09:00
Hajime Hoshi
760072e3a9 audio/internal/readerdriver: Use a channel instead of a callback function 2021-04-29 18:21:06 +09:00
Hajime Hoshi
08c3025560 audio/internal/readerdriver: Refactoring 2021-04-20 03:20:29 +09:00
Hajime Hoshi
24dc20e80e audio/internal/readerdriver: Bug fix: Need to align the buffer size 2021-04-20 02:39:33 +09:00
Hajime Hoshi
e650e71d8c audio/internal/readerdriver: Bug fix: ReadFull could get stuck
If the source io.Reader's implementation is not good (e.g., Read
returns 0 if the buffer size is not multiples of 4), io.ReadFull
gets stuck forever. Instead, use reguler Read with a decent amount
of bytes buffer.

Closes #1599
2021-04-20 01:29:15 +09:00
Hajime Hoshi
146678596b audio/internal/readerdriver: Bug fix: Invoke onReady for go2cpp
Updates #1599
2021-04-19 23:59:31 +09:00
Hajime Hoshi
ea9d64f5b8 audio: Bug fix: Need to call setReady from the reader player side
Updates #1599
2021-04-19 23:56:08 +09:00
Hajime Hoshi
83dc3966e7 audio/internal/go2cpp: Bug fix: Set the volume whenever the player state is 2021-03-31 21:08:32 +09:00