Hajime Hoshi
e1a3f12e68
.github/workflows: add a test for GOARCH=arm64 for macOS
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Closes #1790
2022-03-26 23:07:34 +09:00
divVerent
0fd630100f
inpututil: allow an arbitrary number of gamepad buttons. ( #2031 )
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Fixes crash in inpututil when a gamepad with more than "allowed" buttons is
connected.
Closes #2027
2022-03-26 20:25:41 +09:00
Hajime Hoshi
79e93d3b12
internal/graphicsdriver: introduce the DirectX driver
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Closes #1007
2022-03-26 20:09:34 +09:00
Hajime Hoshi
a936ffc032
internal/shader: restrict the number of arguments for atan/atan2
2022-03-26 19:40:04 +09:00
Hajime Hoshi
d30a31b16c
internal/shaderir/hlsl: add function forward declarations
2022-03-26 19:10:03 +09:00
divVerent
1de1bfef55
internal/gamepad: fix uint16 underflow handling in gamepads. ( #2030 )
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Fixes crash where Ebiten considers a keyboard a gamepad with way too many buttons.
Updates #2027
2022-03-26 15:41:59 +09:00
Hajime Hoshi
dcccd27629
internal/shaderir/msl: bug fix: mod for a vector and a scalar didn't work
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Updates #2029
2022-03-26 02:57:38 +09:00
Hajime Hoshi
52376170a4
internal/shaderir: bug fix: float4x4(x) initialized all the components unexpectedly
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See https://docs.microsoft.com/en-us/windows/win32/direct3d9/casting-and-conversion#parameter-value-modifiers
Updates #1007
2022-03-26 02:05:35 +09:00
Hajime Hoshi
cfd0de5c41
internal/shaderir: make outputs for unexpected operators consistent
2022-03-26 01:40:02 +09:00
Hajime Hoshi
4893b13acc
internal/shaderir: add internal/shaderir/hlsl
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Updates #1007
2022-03-26 01:31:05 +09:00
Hajime Hoshi
b96b75d51c
ebiten: add TestShaderMatrixInitialize
2022-03-26 01:19:20 +09:00
Hajime Hoshi
7a33837ed7
audio: change the type of SetBufferSize to time.Duration
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Updates #2026
2022-03-25 20:47:01 +09:00
Hajime Hoshi
0e8c423e51
Revert "audio: add (*Player).UnplayedBufferSize ( #2021 )"
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This reverts commit 7744013b05
.
Reason: This is no longer needed and SetBufferSize is enough.
Updates #2020
Updates #2026
2022-03-25 20:28:32 +09:00
Hajime Hoshi
9bfbbb6e9e
internal/ui: add graphicsDriverGetter.getDirectX()
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Updates #1007
2022-03-25 19:43:38 +09:00
Hajime Hoshi
08783542eb
audio: add Player.SetBufferSize
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This change also adds examples/realtimepcm.
Closes #2026
2022-03-25 19:27:25 +09:00
Hajime Hoshi
798b60b67c
inpututil: bug fix: compile error
2022-03-25 14:36:34 +09:00
Hajime Hoshi
e4d0050452
internal/gamepad: bug fix: compile error
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Updates #2027
2022-03-25 14:35:03 +09:00
Hajime Hoshi
5bb22d2bcf
inpututil: bug fix: GamepadButtonNum can exceed GamepadButtonMax
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Closes #2027
2022-03-25 14:31:12 +09:00
Hajime Hoshi
b985689010
internal/gamepad: bug fix: crash when a too big button code is reported on Linux
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Updates #2027
2022-03-25 14:28:09 +09:00
Hajime Hoshi
d74a627f41
audio/internal/cbackend: adjust the defalut buffer size to Oto's
2022-03-25 03:47:21 +09:00
Hajime Hoshi
e2de758160
audio/internal/cbackend: update comments
2022-03-25 03:46:57 +09:00
Hajime Hoshi
51091cd5bc
update Oto
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Updates #2026
2022-03-25 02:35:05 +09:00
Hajime Hoshi
c61be3c532
internal/ui: bug fix: getMetal might return a nil pointer as a non-nil interface
2022-03-24 13:36:53 +09:00
Hajime Hoshi
eeb5687b73
internal/graphicsdriver/metal, internal/graphicsdriver/opengl: change the return type to pointers
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On second thought, returning pointers is more natural. Handling
nil is a caller's responsibility.
2022-03-24 13:20:36 +09:00
Hajime Hoshi
7bb7e45522
internal/graphicsdriver/metal, internal/graphicsdriver/opengl: change the return type to interface
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Converting a nil with a pointer type to an interface type is no longer
a nil-nil interface, and then comparing with nil causes an unexpected
results.
2022-03-24 03:24:58 +09:00
Hajime Hoshi
60e9ff35b2
go generate
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Updates #2025
2022-03-24 02:42:52 +09:00
Hajime Hoshi
aee391e8d7
add Kacper Drobny to AUTHORS
2022-03-24 02:42:13 +09:00
Kacper Drobny
de8c02a00f
ebiten: add missing backward compatibility Add key ( #2024 )
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Closes #2025
2022-03-24 02:41:24 +09:00
Hajime Hoshi
3074dca670
internal/ui: add the EBITEN_GRAPHICS_LIBRARY environment variable
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The `ebitengl` build tag is gone instead.
Closes #2007
2022-03-24 02:23:37 +09:00
Hajime Hoshi
06d2905893
update CONTRIBUTING.md
2022-03-23 13:41:29 +09:00
Hajime Hoshi
6e07e3bab9
update CONTRIBUTING.md
2022-03-23 13:38:23 +09:00
Hajime Hoshi
06795fd19d
update CONTRIBUTING.md
2022-03-23 12:05:44 +09:00
Hajime Hoshi
78da232f53
update README
2022-03-23 03:56:46 +09:00
Hajime Hoshi
151dfffad6
internal/restorable: simplify canDetectContextLostExplicitly
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This constant was set with some wrong assumptions:
1. On Android, recovering was needed.
2. On iOS, OpenGL ES was used when
a. The architecture was 386 or amd64 == an emulator is used
b. The build tag ebitengl was not specified
c. gomobile-build was used
3. On browsers, recovering was needed.
1., 2b, and 2c are correct.
2a. is not correct: Now emulators are available on all the
architectures with both Metal and OpenGL.
3. is not correct: Ebiten no longer recovers the contest lost.
Now, Ebiten can detect a context lost explicitly when
1. On Android
2. On iOS and on gomobile-build
(When gomobile-build is used, OpenGL should always be used)
Based on this fact, this change changes the constant to a variable,
and fixes the logic to set the variable.
2022-03-23 03:01:59 +09:00
Hajime Hoshi
85daef7436
internal/ui: bug fix: OpenGL must be used when gomobile-build is used
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Now the logic of graphicsDriver() is updated, this can return a Metal
graphics driver on iOS even when gomobile-build is used.
This change fixes this issue.
2022-03-23 02:58:56 +09:00
Hajime Hoshi
09b0a0ffaf
internal/ui: refactoring: simplify the selection of graphics libraries
2022-03-23 02:21:53 +09:00
Hajime Hoshi
7e6e022065
cmd/ebitenmobile: support Metal for iOS simulators
2022-03-23 01:34:58 +09:00
Hajime Hoshi
a74e7b1578
Revert "internal/graphicsdriver/metal: refactoring"
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This reverts commit 1c57393393
.
Reason: nothing is rendered on iOS.
Closes #2022
2022-03-23 01:22:39 +09:00
Hajime Hoshi
7744013b05
audio: add (*Player).UnplayedBufferSize ( #2021 )
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Closes #2020
2022-03-22 16:55:56 +09:00
Hajime Hoshi
8e6907c64a
internal/ui: reduce the calls of graphicsDriver()
2022-03-22 02:17:41 +09:00
Hajime Hoshi
15548b4c74
internal/ui: add userInterfaceImpl.graphicsDriver
2022-03-22 00:13:22 +09:00
Hajime Hoshi
be1836339b
internal/ui: define the common struct UserInterface for all the environments
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The existing UserInterface structs became userInterfaceImpl structs.
2022-03-21 23:10:27 +09:00
Hajime Hoshi
99437944bc
internal/ui: remove graphicsDrivre() calls from image.go
2022-03-21 22:49:47 +09:00
Hajime Hoshi
cd57bccbfc
internal/graphicsdriver: let some functions return an error
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This is a preparation for the DirectX driver.
Updates #1007
2022-03-21 22:23:12 +09:00
Hajime Hoshi
0dcf43b350
internal/graphicsdriver: reorder the member
2022-03-21 22:05:21 +09:00
Hajime Hoshi
5e973ab419
Revert "internal/graphicscommand: clear the queue regardless of an error"
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This reverts commit e21636fbb9
.
Reason: Simply this is no longer needed. We gave up testing when an error
occurs in a graphics command queue.
2022-03-21 21:57:59 +09:00
Hajime Hoshi
31104c4e79
internal/processtest: remove TestShaderNoMain and add shadernomain.go
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A shader compilation error breaks the state of the graphics command
queue, and this cannot be reused. Thus, a process test is appropriated.
2022-03-21 21:52:38 +09:00
Hajime Hoshi
81b9f91f86
internal/graphicscommand: compile shaders lazily
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With DirectX, the graphics driver cannot be determined until the
main loop starts, as a transparent window cannot be treated with
DirectX so far. On the other hand, compiling shaders requires a
graphics driver as it requires information about Y directions of
NDCs and framebuffers.
This change delays compiling shaders until the graphics commands
are actually executed in the main loop.
Updates #1007
Updates #2019
2022-03-21 21:09:02 +09:00
Hajime Hoshi
e21636fbb9
internal/graphicscommand: clear the queue regardless of an error
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There was a potential issue that commands in the queue are never
reset when an error happens and the queue continues to send errors.
This is problematic especially for testings.
This change fixes the issue by Go's defer.
2022-03-21 20:10:03 +09:00
Hajime Hoshi
ad0e0e3e66
internal/graphicscommand: remove an unused member
2022-03-21 19:50:05 +09:00