Commit Graph

98 Commits

Author SHA1 Message Date
Hajime Hoshi
154f86e6c1 shader: Check unused local variables
Fixes #1328
2020-09-13 22:36:41 +09:00
Hajime Hoshi
ed4a7e1856 shader: Forbid init functions
Fixes #1331
2020-09-12 19:50:23 +09:00
Hajime Hoshi
2fb1033183 shader: Initialize output parameters explicitly 2020-09-12 00:35:14 +09:00
Hajime Hoshi
0a0401e217 shader: Refactoring: Simplify calculation of LocalVarIndexOffset 2020-09-08 02:42:43 +09:00
Hajime Hoshi
4308bbbc31 shader: Check the existence of 'return' 2020-09-06 22:33:27 +09:00
Hajime Hoshi
29c7b7687f shaderir: Add Program.UniformNames
Updates #1324
2020-09-06 03:41:17 +09:00
Hajime Hoshi
0b1d29b6e7 shader: Bug fix: Returning value's integer literals were wrong 2020-09-03 02:10:52 +09:00
Hajime Hoshi
f5829b2cf3 shader: Check at least one variable on left side of :=
Updates #1330
2020-09-03 01:15:41 +09:00
Hajime Hoshi
8c779447db shader: Friendly error messages when local variable names are duplicated
Fixes #1254
2020-08-30 21:22:10 +09:00
Hajime Hoshi
ee049a19ac shader: Bug fix: Wrong local variable index in a block in the fragment entry point 2020-08-10 02:29:49 +09:00
Hajime Hoshi
9b6b306ca3 shader: Bug fix: Wrong local variable index in a block in an entry point 2020-08-10 02:22:09 +09:00
Hajime Hoshi
4d20da9bc0 shader: Refactoring 2020-08-10 02:02:26 +09:00
Hajime Hoshi
5d2606b6a5 shader: Bug fix: Wrong local variable indices in blocks 2020-08-10 01:09:02 +09:00
Hajime Hoshi
240e20ad87 shader: Bug fix: Wrong variable index at declaration 2020-08-09 23:23:40 +09:00
Hajime Hoshi
a0494210c3 shader: Bug fix: Wrong local variable index in a block 2020-08-09 23:14:28 +09:00
Hajime Hoshi
ee9257e626 shaderir: Use pointers for Block 2020-08-09 18:00:55 +09:00
Hajime Hoshi
a4334c5464 shader: Use arrays at uniform variables
Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
2dc6cbe51a shader: Make parseType return a boolean value indicating ok 2020-07-29 12:02:07 +09:00
Hajime Hoshi
d9c54bc0d0 shader: Implement an array variable
Updates #1235
2020-07-29 02:27:05 +09:00
Hajime Hoshi
bb1d08a681 shader: Remove the comments 2020-07-20 11:14:54 +09:00
Hajime Hoshi
1217db3b1e ebiten: Remove user-defined vertex shaders
Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
36e9803cea shader: Enable to get pixels from multiple images
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
2ca551cdc6 shader: Implement 'for' statement
Fixes #1230
2020-07-13 01:44:05 +09:00
Hajime Hoshi
4a8bd688a9 shader: Bug fix: index out of range at defining a var 2020-07-12 18:40:01 +09:00
Hajime Hoshi
dcb693460e shader: Refactoring: Let parseDecl return statements 2020-07-12 15:51:06 +09:00
Hajime Hoshi
4021c24534 shader: Separate uniform variables and texture variabls
Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.

Add a new function texture0At replacing texture2D.

Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
8369a4cc15 shader: Bug fix: Wrong out-params when returning is in a block 2020-07-05 04:30:14 +09:00
Hajime Hoshi
380b7382ac shader: Add 'if'
Updates #1230
2020-07-05 02:33:49 +09:00
Hajime Hoshi
3ca6e41194 shader: Refactoring: Add statements later 2020-07-05 00:33:54 +09:00
Hajime Hoshi
b00666df22 shader: Refactoring: Split files 2020-07-04 23:47:23 +09:00
Hajime Hoshi
49b389c8b1 shader: Add tests for invalid binary expressions 2020-07-04 20:23:37 +09:00
Hajime Hoshi
f362455387 shader: Bug fix: correct type deduction from 'mat2*vec2'
Fixes #1236
2020-07-04 20:08:01 +09:00
Hajime Hoshi
545342262f examples/shader: Show an image 2020-06-24 01:41:27 +09:00
Hajime Hoshi
c36d2165e6 shader: Parse number literals in unary expressions correctly
Fixes #1190
2020-06-21 21:47:27 +09:00
Hajime Hoshi
29b70bea95 shader: Parse number literals in binary expressions correctly
Updates #1190
2020-06-21 21:32:40 +09:00
Hajime Hoshi
afc39a100c shader: Reduce the calls of parseExpr so that unneeded variables are reduced 2020-06-21 16:39:26 +09:00
Hajime Hoshi
ac9bb92885 shader: Refactoring: Reduce calls of parseExpr at definings 2020-06-21 05:26:23 +09:00
Hajime Hoshi
40e581c19f shader: Allow to mix an int and a float in a binary expression
Updates #1190
2020-06-21 03:34:55 +09:00
Hajime Hoshi
ea9fae1faa shader: Abort parsing correctly when an error is found 2020-06-21 02:18:21 +09:00
Hajime Hoshi
912135d1e7 shaderir: Use constant.Value for number literals
Updates #1190
2020-06-21 01:30:23 +09:00
Hajime Hoshi
4b5de9f445 shaderir: Refactoring: Add OpFromToken 2020-06-20 23:27:54 +09:00
Hajime Hoshi
255da0367f shader: Bug fix: a binary expression for an int and a float did not work 2020-06-20 18:10:23 +09:00
Hajime Hoshi
5e0e12d290 shader: Bug fix: Resolve types in a binary expression correctly 2020-06-20 17:49:23 +09:00
Hajime Hoshi
f36d6c02a9 shader: Refactoring: Remove detectType 2020-06-20 17:20:44 +09:00
Hajime Hoshi
3da0af5de2 shader: Make parseExpr return types
Updates #1190
2020-06-19 03:19:07 +09:00
Hajime Hoshi
f39c591252 shader: Enable more Go syntax 2020-06-11 01:13:03 +09:00
Hajime Hoshi
4a60c01f03 shader: Implement assigning 2020-06-10 22:29:45 +09:00
Hajime Hoshi
91fb8e92d8 shader: Implment defining variables in multiple-value context 2020-06-08 12:15:09 +09:00
Hajime Hoshi
acba49952c shaderir: Add a test for nested function calls 2020-06-08 02:19:37 +09:00
Hajime Hoshi
84fb951729 shader: Implement variable initialization in multiple-value context 2020-06-08 01:33:12 +09:00