Hajime Hoshi
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a7e4665f71
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internal/graphicscommand: use multiple command queues
This is a preparation for asynchronous rendering.
Updates #2664
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2023-07-30 22:42:58 +09:00 |
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Hajime Hoshi
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5a64f8299e
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internal/thread: refactoring: add a common interface Thread
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2023-07-30 22:42:24 +09:00 |
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Hajime Hoshi
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81b7fd7641
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internal/graphicscommand: refactoring
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2023-07-30 18:37:18 +09:00 |
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Hajime Hoshi
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335dab9175
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audio: refactoring
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2023-07-30 17:04:58 +09:00 |
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Hajime Hoshi
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5f1d1ec412
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update Oto to v3.0.0-alpha.2
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2023-07-30 16:05:17 +09:00 |
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Hajime Hoshi
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d3d095ac98
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update Oto to v3.0.0-alpha.1
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2023-07-30 15:24:43 +09:00 |
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Hajime Hoshi
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875113782a
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update Oto to v3
Closes #2659
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2023-07-30 14:52:59 +09:00 |
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Hajime Hoshi
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9b05d9eb35
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audio: refactoring
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2023-07-30 14:42:13 +09:00 |
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Hajime Hoshi
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b580d0f016
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update the status badge URL
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2023-07-30 13:39:35 +09:00 |
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Hajime Hoshi
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d13bea29dc
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internal/ui: refactoring
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2023-07-30 03:52:54 +09:00 |
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Hajime Hoshi
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3869e2e4f6
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internal/ui: refactoring: integrate the render thread usages into internal/graphicscommand
Updates #2664
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2023-07-30 03:50:49 +09:00 |
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Hajime Hoshi
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246bd41695
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internal/graphicscommand: fix a wrong comment
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2023-07-30 01:56:58 +09:00 |
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Hajime Hoshi
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4df647a400
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internal/shader: bug fix: forbid to have an initial value for uniform variables
Closes #2711
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2023-07-29 20:51:02 +09:00 |
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Hajime Hoshi
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1b8580fab7
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ebiten: panic if a non-existent uniform variable name is given
Closes #2710
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2023-07-29 20:24:42 +09:00 |
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Hajime Hoshi
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0b1c7404d5
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ebiten: use zero values for an unspecified uniform variable
Closes #2709
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2023-07-29 19:11:49 +09:00 |
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Hajime Hoshi
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d0e4023d88
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internal/ui: add a length check for uniform variables
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2023-07-29 18:59:36 +09:00 |
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Hajime Hoshi
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5ddf1df423
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internal/shaderir: remove ConstType
Closes #2550
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2023-07-29 15:34:30 +09:00 |
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Hajime Hoshi
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7549f4fcd6
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internal/shader: reduce ConstType usages
Updates #2550
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2023-07-29 14:18:32 +09:00 |
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Hajime Hoshi
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e225f118fb
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internal/shaderir: use ConstType just for an assetion
Updates #2550
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2023-07-29 14:02:26 +09:00 |
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Mathieu Champlon
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f3023ae88e
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examples/lines: remove duplicated code (#2713)
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2023-07-29 13:29:19 +09:00 |
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Hajime Hoshi
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900b687f40
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internal/shader: add tests
Updates #2712
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2023-07-28 01:59:31 +09:00 |
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Hajime Hoshi
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692d119818
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internal/shader: refactoring: reduce ConstType usages
Updates #2550
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2023-07-28 01:36:15 +09:00 |
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Hajime Hoshi
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88be4c5b7c
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internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions
Closes #2712
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2023-07-28 01:33:27 +09:00 |
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Hajime Hoshi
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be2123f7fd
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Revert "internal/shader: bug fix: stricter type checks for the built-in functions"
This reverts commit 287545b02a .
Reason: test failures
Updates #2712
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2023-07-28 00:54:36 +09:00 |
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Hajime Hoshi
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287545b02a
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internal/shader: bug fix: stricter type checks for the built-in functions
Closes #2712
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2023-07-28 00:51:42 +09:00 |
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Hajime Hoshi
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ef08873f30
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internal/shader: reland2: bug fix: int + ivec failed
Closes #2707
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2023-07-26 01:23:02 +09:00 |
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Hajime Hoshi
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8aefa49510
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Revert "internal/shader: reland: bug fix: int + ivec failed"
This reverts commit 1c4a0ac0dc .
Reason: TestShaderUniformMatrix2 failed on Windows
Updates #2707
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2023-07-26 00:30:17 +09:00 |
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Hajime Hoshi
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1c4a0ac0dc
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internal/shader: reland: bug fix: int + ivec failed
Closes #2707
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2023-07-25 23:02:06 +09:00 |
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Hajime Hoshi
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3d8d759976
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Revert "internal/shader: bug fix: int + ivec failed"
This reverts commit a93908503a .
Reason: test failures at TestShaderUniformMatrix2
Updates #2070
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2023-07-25 22:53:02 +09:00 |
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Hajime Hoshi
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a93908503a
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internal/shader: bug fix: int + ivec failed
Closes #2707
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2023-07-25 22:42:06 +09:00 |
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Hajime Hoshi
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ad63d0842c
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internal/shader: refactoring: check dimensions at AreValidTypesForBinaryOp
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2023-07-25 13:46:44 +09:00 |
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Hajime Hoshi
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6b94de4ef6
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internal/shader: refactoring: integrate type checks to shaderir.AreValidTypesForBinaryOp
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2023-07-25 02:51:25 +09:00 |
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Hajime Hoshi
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b743b7ab50
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internal/shader: bug fix: return true for float must fail
Closes #2706
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2023-07-25 02:51:18 +09:00 |
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Hajime Hoshi
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29545906c0
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internal/shader: refactoring
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2023-07-25 01:40:47 +09:00 |
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Hajime Hoshi
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c329eab1b2
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internal/shader: refactoring
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2023-07-24 12:29:27 +09:00 |
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Hajime Hoshi
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20123e8420
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internal/shader: bug fix: unary operators should keep the type info
Closes #2705
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2023-07-24 02:21:42 +09:00 |
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Hajime Hoshi
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5a1109e56a
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internal/shader: refactoring
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2023-07-24 02:06:54 +09:00 |
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Hajime Hoshi
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0657e67cef
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internal/shader: add more tests for % op
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2023-07-24 02:00:00 +09:00 |
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Hajime Hoshi
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d99da81203
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internal/shader: refactoring
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2023-07-24 01:49:37 +09:00 |
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Hajime Hoshi
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a8c3eb7167
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internal/shader: bug fix: don't allow a binary op with different typed constants
Closes #2704
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2023-07-24 01:41:22 +09:00 |
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Hajime Hoshi
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8276a53dd6
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ebiten: add TestShaderIVec
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2023-07-23 16:42:39 +09:00 |
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Hajime Hoshi
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9ffbc51607
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internal/shader: remove ConstType usages from canApplyBinaryOp
Updates #2550
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2023-07-23 14:55:15 +09:00 |
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Hajime Hoshi
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94d1df8c7d
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internal/shader: simplify canBeFloatImplicitly
Updates #2550
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2023-07-23 14:06:18 +09:00 |
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Hajime Hoshi
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12e60b7273
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internal/shader: reduce shaderir.ConstType usages
Updates #2550
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2023-07-23 13:08:08 +09:00 |
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Hajime Hoshi
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a5af8f3b0b
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internal/shaderir: remove isUntypedInteger
Updates #2550
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2023-07-23 13:04:25 +09:00 |
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Hajime Hoshi
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8b4c744ca8
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internal/ui: rename a file
Use `_linbsd.go` suffix for Linux and BSDs.
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2023-07-23 02:29:57 +09:00 |
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Hajime Hoshi
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91e1c0ea29
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ebiten: add more cursor shapes
This change adds these new cursor shapes:
* CursorShapeNESWResize
* CursorShapeNWSEResize
* CursorShapeMove
* CursorShapeNotAllowed
Closes #2476
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2023-07-23 00:49:45 +09:00 |
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Hajime Hoshi
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269b557e38
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internal/glfw: rename files
Updates #1162
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2023-07-22 18:15:46 +09:00 |
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Hajime Hoshi
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3d41e8171e
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internal/cglfw: refactoring: split build.go into each platform
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2023-07-22 17:37:48 +09:00 |
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Hajime Hoshi
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5f2c02eb1a
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.builds: remove or replace GLU lib
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2023-07-22 01:33:42 +09:00 |
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