Hajime Hoshi
|
732eedf2e0
|
all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
Closes #2748
Closes #2899
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2024-02-24 22:07:27 +09:00 |
|
Hajime Hoshi
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5a36b4bb48
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internal/graphicsdriver/opengl/gl: remove IsTexture
Updates #805
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2024-01-09 02:35:30 +09:00 |
|
Hajime Hoshi
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48e3c766f7
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internal/graphicsdriver: remove Image.IsInvalidated
Updates #805
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2024-01-09 00:30:21 +09:00 |
|
Hajime Hoshi
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771e5685f8
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internal/graphicsdriver: remove NeedsRestoring()
Updates #805
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2024-01-08 23:27:28 +09:00 |
|
Hajime Hoshi
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a30f075896
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cmd/ebitenmobile: use setPreserveEGLContextOnPause(true)
setPreserveEGLContextOnPause(true) suppresses context losts, and
basically we will no longer need our restoring logic.
Updates #805
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2024-01-08 20:13:13 +09:00 |
|
Hajime Hoshi
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9539a87b17
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all: drop the support of gomobile-build
Closes #2741
|
2024-01-08 00:43:26 +09:00 |
|
Hajime Hoshi
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4895ae7f93
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internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
Updates #2714
|
2023-12-23 22:30:13 +09:00 |
|
Hajime Hoshi
|
ee2ca6d20c
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internal/graphicsdriver/opengl: refactoring
|
2023-12-23 19:28:41 +09:00 |
|
Hajime Hoshi
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01a4e29c5b
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internal/graphicsdriver/opengl/gl: add a build tag for PS5
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2023-12-23 19:01:36 +09:00 |
|
Hajime Hoshi
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037a818601
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internal/graphicsdriver/opengl: bug fix: go-vet failed
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2023-12-20 03:06:58 +09:00 |
|
Hajime Hoshi
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4ef7b5c166
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internal/graphicsdriver/opengl: refactoring: hide SetGLFWClientAPI
Updates #2714
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2023-12-20 02:47:19 +09:00 |
|
Hajime Hoshi
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f6f0cf05e6
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internal/ui: refactoring: move updateVsyncOnRenderThread to the OpenGL driver
Updates #2714
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2023-12-20 02:38:20 +09:00 |
|
Hajime Hoshi
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12ae411d15
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internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring
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2023-12-20 02:19:33 +09:00 |
|
Hajime Hoshi
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6fd18150d8
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internal/graphicsdriver/opengl: move egl to the package opengl
Updates #2714
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2023-12-19 23:41:14 +09:00 |
|
Hajime Hoshi
|
425b4dd99a
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internal/graphicsdriver/opengl: fix a wrong comment
Updates #2517
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2023-12-18 01:44:27 +09:00 |
|
Hajime Hoshi
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3ca6184294
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ebiten: add a new FillRule: NonZero
Closes #2782
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2023-11-06 12:11:38 +09:00 |
|
Hajime Hoshi
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4e93efa5ac
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internal/graphicsdriver: reland: add FillRule and replace boolean values with this
Updates #2782
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2023-11-04 19:09:50 +09:00 |
|
Hajime Hoshi
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f695df5924
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Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
This reverts commit 38cf964a3b .
Reason: build failure on Windows
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2023-11-04 19:02:40 +09:00 |
|
Hajime Hoshi
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38cf964a3b
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internal/graphicsdriver: add FillRule and replace boolean values with this
Updates #2782
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2023-11-04 18:57:31 +09:00 |
|
Hajime Hoshi
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f2544a1bd9
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internal/graphicsdriver: use []uint32 instead of []uint16 for indices
Updates #2612
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2023-11-04 04:39:17 +09:00 |
|
Hajime Hoshi
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630789757f
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all: add files for PlayStation 5
The implementation is WIP.
Updates #2799
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2023-10-16 00:54:08 +09:00 |
|
Hajime Hoshi
|
8274b32301
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internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
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2023-10-15 17:30:16 +09:00 |
|
Hajime Hoshi
|
567e2fa04c
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ebiten: add BlendOperationMin and BlendOperationMax
Closes #2395
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2023-10-13 01:56:33 +09:00 |
|
Hajime Hoshi
|
e7ad5c52fe
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internal/glfw: merge internal/goglfw into internal/glfw
This also changes APIs in internal/glfw to return errors.
Updates #2703
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2023-10-05 03:09:51 +09:00 |
|
Hajime Hoshi
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0e722669ef
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internal/glfw: add const definitions
This is one of the steps to merge internal/glfw and internal/goglfw.
Updates #2703
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2023-10-04 03:04:47 +09:00 |
|
Hajime Hoshi
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b2a6e79a5a
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internal/graphicsdriver/opengl/gl: rename procaddr_others.go to procaddr_linbsd.go
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2023-10-02 01:02:51 +09:00 |
|
Hajime Hoshi
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386bda3c84
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internal/graphicsdriver/opengl/gl: add do-not-edit comment
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2023-10-02 00:21:53 +09:00 |
|
Hajime Hoshi
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4ca3fa5e57
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internal/graphicsdriver: replace Region with image.Rectangle (#2791)
Closes #2790
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2023-09-28 14:29:55 +09:00 |
|
Hajime Hoshi
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dec08b9e4e
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all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
Closes #2732
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2023-08-26 14:52:52 +09:00 |
|
Hajime Hoshi
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e270dea460
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internal/graphicsdriver: use []PixelsArgs for ReadPixels
Closes #2592
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2023-08-17 03:06:48 +09:00 |
|
Hajime Hoshi
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842c3cbfcd
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internal/graphicscommand: use a slice to values instead of pointers
This should reduce heap allocations.
|
2023-08-16 23:23:30 +09:00 |
|
Hajime Hoshi
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377b0b8502
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internal/graphicscommand: rename WritePixelsArgs -> PixelsArgs
Updates #2592
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2023-08-16 22:34:56 +09:00 |
|
Hajime Hoshi
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d410d740a3
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internal/graphicsdriver/opengl/gl: change the license of default_cgo* to Apache-2.0
Updates #2695
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2023-08-01 23:45:43 +09:00 |
|
Hajime Hoshi
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f8d8d7a231
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examples/life, internal/graphicsdriver/opengl/gl: format copyright texts
|
2023-07-08 02:50:54 +09:00 |
|
Hajime Hoshi
|
e98acd3dc7
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internal/graphicsdriver: refactoring: use image.Rectangle
|
2023-04-29 01:12:05 +09:00 |
|
Hajime Hoshi
|
00e45affe9
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all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
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2023-04-23 14:25:36 +09:00 |
|
Hajime Hoshi
|
40c38eb9ee
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internal/graphicsdriver/opengl: refactoring: remove contextPlatform
|
2023-04-22 21:52:20 +09:00 |
|
Hajime Hoshi
|
8926a4213e
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internal/graphicsdriver/opengl: refactoring: move consts to gl
|
2023-04-22 21:20:34 +09:00 |
|
Hajime Hoshi
|
00ed6f08fc
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internal/graphicsdriver/opengl/gl: refactoring: reduce types
|
2023-04-22 19:27:56 +09:00 |
|
Hajime Hoshi
|
504006fc22
|
internal/graphicsdriver/opengl/gl: refactoring: remove unused types
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2023-04-22 16:18:18 +09:00 |
|
Hajime Hoshi
|
0495101450
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internal/graphicsdriver/opengl/gl: bug fix: build error with GOOS=js
|
2023-04-22 16:10:49 +09:00 |
|
Hajime Hoshi
|
0542f9daa3
|
internal/graphicsdriver/opengl/gl: refactoring
|
2023-04-22 15:59:18 +09:00 |
|
Hajime Hoshi
|
4f69ca4ea9
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internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug
In the debug mode, GetError is inserted in each GL function call.
Closes #2650
|
2023-04-22 13:17:08 +09:00 |
|
Hajime Hoshi
|
95709d9182
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internal/graphicsdriver/opengl: update GLES version to 3.0
GLES 3.0 is required for GLSL ES 3.0
Updates #1431
|
2023-04-19 22:43:26 +09:00 |
|
Hajime Hoshi
|
7509c1d7f5
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internal/graphicsdriver/opengl: remove the version es100
es300 is requried for 'texelFetch' [1].
[1] https://registry.khronos.org/OpenGL-Refpages/es3.0/html/texelFetch.xhtml
Updates #1431
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2023-04-19 22:10:32 +09:00 |
|
Hajime Hoshi
|
a19ff07130
|
internal/graphicsdriver/opengl: bug fix: potential infinite loop
|
2023-03-23 02:47:23 +09:00 |
|
Hajime Hoshi
|
034f9c2db8
|
internal/graphicsdriver/opengl: reland: refactoring: remove usages of graphics.IndicesCount
Updates #2460
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2023-03-22 20:13:29 +09:00 |
|
Hajime Hoshi
|
8cbf545e0f
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internal/graphicsdriver/opengl: revert commits for graphics.Indices
This change reverts these commits:
* 13d3a0487b
* 4cd98d512e
Reason: this caused crashes on Android.
Updates #2460
Closes #2610
|
2023-03-22 17:28:45 +09:00 |
|
Hajime Hoshi
|
13d3a0487b
|
internal/graphicsdriver/opengl: refactoring: remove usages of graphics.IndicesCount
Updates #2460
|
2023-03-22 13:33:34 +09:00 |
|
Hajime Hoshi
|
4cd98d512e
|
internal/graphicsdriver/opengl: refactoring
|
2023-03-21 23:06:49 +09:00 |
|