Hajime Hoshi
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d1f9312242
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ebitentutil: Fix wrong comments
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2017-12-16 23:30:47 +09:00 |
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Hajime Hoshi
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10080d83e6
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ebitentutil: Add JoinStringsIntoFilePath
Fixes #428
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2017-12-16 23:29:35 +09:00 |
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Hajime Hoshi
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2eac4a3b88
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ebitenutil: Rename file.go -> file_notjs.go
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2017-12-16 22:33:58 +09:00 |
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Hajime Hoshi
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6bbf6c53ce
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ebitenutil: Give up using linear filter for lines
The edges of a source texture would be unexpectable with linear filterling
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2017-12-03 23:41:05 +09:00 |
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Hajime Hoshi
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95906e9630
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ebitenutil: Bug fix: line should use linear filter
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2017-12-03 23:12:02 +09:00 |
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Hajime Hoshi
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d832f1e3cb
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ebitenutil: emptyImage should use nearest filter
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2017-12-03 23:08:58 +09:00 |
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Hajime Hoshi
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3cf5ca4df3
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doc: Improve comments
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2017-10-08 03:14:33 +09:00 |
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Hajime Hoshi
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d1333e92a5
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doc: Improve comments
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2017-10-01 20:48:28 +09:00 |
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Hajime Hoshi
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93173506f5
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ebitenutil: English
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2017-08-14 00:45:10 +09:00 |
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Hajime Hoshi
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abd8cb7759
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ebitenutil: Add DrawLine and DrawRect
Add new APIs DrawLine and DrawRect mainly for debugging or prototyping purpose. Also add examples/shapes.
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2017-08-14 00:16:32 +09:00 |
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Hajime Hoshi
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b66ead56c8
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ebitenutil: Remove debugPrintImageParts
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2017-05-28 03:15:55 +09:00 |
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Hajime Hoshi
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691db07678
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ebitenutil: Use SourceRect (#277)
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2017-05-28 03:10:32 +09:00 |
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Hajime Hoshi
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b409631515
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Add FreeBSD support (#352)
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2017-05-11 19:09:13 +09:00 |
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Hajime Hoshi
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283c8d41ca
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ebitenutil: DebugText always returns nil (#331)
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2017-03-04 12:02:41 +09:00 |
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Hajime Hoshi
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0ef1e61d55
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mobile: Fix iOS tag usages (#310)
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2017-01-26 01:32:33 +09:00 |
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Hajime Hoshi
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e2fd9b9e7e
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go generate
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2016-10-21 00:02:50 +09:00 |
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Hajime Hoshi
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30b521f3b8
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Add error checks
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2016-08-03 01:02:05 +09:00 |
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Hajime Hoshi
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c7106f595c
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Add error checks
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2016-08-02 02:26:44 +09:00 |
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Hajime Hoshi
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dd9918d64e
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Add comments
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2016-08-02 01:47:25 +09:00 |
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Hajime Hoshi
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af53988a17
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ebitenutil: Refactoring
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2016-07-31 22:02:56 +09:00 |
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Hajime Hoshi
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134722f8f7
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ebitenutil: Fix a comment
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2016-06-25 03:43:03 +09:00 |
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Hajime Hoshi
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7d99ce35ba
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ebitenutil: Seal OpenFile on mobiles
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2016-06-25 03:39:28 +09:00 |
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Hajime Hoshi
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fdfc44281f
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gofmt -s
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2016-05-14 00:25:11 +09:00 |
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Hajime Hoshi
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64a66c57c0
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examples/keyboard: Generate the image without Ebiten (#210)
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2016-05-08 16:30:48 +09:00 |
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Hajime Hoshi
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07968abfd6
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ebitenutil: Add ReadSeekCloser and use this
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2016-03-29 23:52:11 +09:00 |
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Hajime Hoshi
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b1f856a0e0
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Add FPS const
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2016-03-13 04:57:31 +09:00 |
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Hajime Hoshi
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13461aa455
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ebitenutil: Add OpenFile
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2016-03-07 01:42:01 +09:00 |
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Hajime Hoshi
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7ab04167d7
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keyboard: Bug fix: Image.DrawLine no longer exists
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2016-02-16 23:24:17 +09:00 |
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Hajime Hoshi
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bca600a093
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Update for the latest GopherJS (use *js.Object instead of js.Object)
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2015-03-01 01:26:16 +09:00 |
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Hajime Hoshi
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16e5b3f37e
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ebitenutil: Modify error message on load resources (JS)
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2015-02-02 02:58:09 +09:00 |
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Hajime Hoshi
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2aa6ebb471
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Move internal/assets -> ebitenutil/internal/assets
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2015-01-26 22:09:47 +09:00 |
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Hajime Hoshi
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f8c0fff6a7
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example: Bug fix: the path from runtime.Caller is not useful on JavaScript (#99)
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2015-01-19 22:09:08 +09:00 |
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Hajime Hoshi
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15c7341816
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Replace .on* = func -> addEventListener = func
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2015-01-10 15:51:07 +09:00 |
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Hajime Hoshi
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0ab90197a3
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Implement IsMouseButtonPressed / CursorPosition in JS (#53)
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2015-01-06 23:41:03 +09:00 |
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Hajime Hoshi
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f697501531
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Use ImageParts
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2015-01-05 10:08:00 +09:00 |
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Hajime Hoshi
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ab2b884c49
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Bug fix: responseType must be set after opening
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2015-01-03 18:40:01 +09:00 |
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Hajime Hoshi
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bd4434c62c
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Add loadimage_js.go
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2015-01-02 16:48:07 +09:00 |
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Hajime Hoshi
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f0277727d1
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Refactoring
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2014-12-29 13:39:35 +09:00 |
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Hajime Hoshi
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47214fb572
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Improve animation GIF color
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2014-12-29 01:57:39 +09:00 |
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Hajime Hoshi
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22035e79fe
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Reduce panics (#16)
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2014-12-29 00:21:40 +09:00 |
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Hajime Hoshi
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189445a472
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Reduce image size
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2014-12-28 15:26:12 +09:00 |
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Hajime Hoshi
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89a3297e74
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Further optimization for RecordScreenAsGIF
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2014-12-28 04:10:47 +09:00 |
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Hajime Hoshi
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ed777b7e94
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Speed up: RecordScreenAsGIF
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2014-12-28 03:54:07 +09:00 |
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Hajime Hoshi
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4bf4b0c264
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Add example for RecordScreenAsGIF
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2014-12-28 00:52:24 +09:00 |
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Hajime Hoshi
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325e05259a
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Introduce ImagePart again
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2014-12-27 17:37:31 +09:00 |
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Hajime Hoshi
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7849a68cd0
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Remove DrawImageAt
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2014-12-26 23:01:47 +09:00 |
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Hajime Hoshi
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ffab448d40
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Rename ColorGeometry -> ColorM, GeometryMatrix -> GeoM (#27)
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2014-12-26 22:50:25 +09:00 |
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Hajime Hoshi
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ec6dc4b7ec
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Use value-type values for some of DrawImageOption's members
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2014-12-26 11:29:44 +09:00 |
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Hajime Hoshi
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843b0d8621
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Remove the struct DrawImageAt; Add a method (*Image).DrawImageAt
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2014-12-26 03:46:25 +09:00 |
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Hajime Hoshi
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cdc84567ca
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Rename At -> DrawImageAt
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2014-12-26 03:00:40 +09:00 |
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Hajime Hoshi
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494d07387d
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Remove DrawImage.+ function (#41)
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2014-12-24 23:17:58 +09:00 |
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Hajime Hoshi
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373371d1b2
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Change license comments style to use magic comments (magic comments like +build should be placed before a general comment)
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2014-12-24 11:04:10 +09:00 |
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Hajime Hoshi
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6cb8dac860
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Add DrawImage* functions (#40)
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2014-12-24 03:05:45 +09:00 |
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Hajime Hoshi
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604c0d095f
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Remove ImagePart
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2014-12-24 02:04:56 +09:00 |
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Hajime Hoshi
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84f2e8aad2
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Remove ebiten.Rect (#37)
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2014-12-24 01:15:16 +09:00 |
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Hajime Hoshi
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ddd43370bc
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Add RecordScreenAsGIF (#23)
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2014-12-24 00:08:22 +09:00 |
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Hajime Hoshi
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cd9efd3932
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Implement image.Image at ebiten.Image (#35)
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2014-12-23 01:27:11 +09:00 |
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Hajime Hoshi
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43988399ee
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Bug fix: ColorMatrix should treat straight alpha
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2014-12-22 23:08:13 +09:00 |
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Hajime Hoshi
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0f8ac49055
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Unify RenderTarget and Image into Image (#34)
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2014-12-22 11:10:08 +09:00 |
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Hajime Hoshi
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99434fa9d3
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Bug fix: Consider color.Color.RGBA returns alpha-premultiplied values
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2014-12-22 01:05:21 +09:00 |
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Hajime Hoshi
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d774c19581
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Rename NewTextureFromFile -> NewImageFromFile
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2014-12-21 02:59:00 +09:00 |
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Hajime Hoshi
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3a9a7fed87
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Rename Texture -> Image (#29)
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2014-12-21 02:55:15 +09:00 |
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Hajime Hoshi
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6a2cfab839
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Rename TexturePart -> ImagePart
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2014-12-21 02:42:55 +09:00 |
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Hajime Hoshi
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40c763724f
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Rename NewTexture -> NewImage
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2014-12-21 02:29:04 +09:00 |
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Hajime Hoshi
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ee61db3478
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Rename DrawTexture -> DrawImage
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2014-12-21 02:24:57 +09:00 |
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Hajime Hoshi
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991adb7449
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Change RenderTexture to interface
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2014-12-21 00:36:27 +09:00 |
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Hajime Hoshi
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01e0d42451
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Remove GraphicsContext; Add rendering methods to RenderTarget (#26)
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2014-12-20 23:24:15 +09:00 |
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Hajime Hoshi
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49bcf8bb32
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Remove Drawer; Add GraphicsContext.DrawTexture
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2014-12-18 22:24:27 +09:00 |
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Hajime Hoshi
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c8007a6252
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Change TexturePart int -> float64
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2014-12-18 20:48:36 +09:00 |
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Hajime Hoshi
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9c18aef725
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Change TexturePart
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2014-12-18 20:04:40 +09:00 |
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Hajime Hoshi
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bac4317fc5
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Replace RenderTargetID with RenderTarget
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2014-12-17 22:04:33 +09:00 |
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Hajime Hoshi
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eb11831585
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Replace TextureID with Texture
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2014-12-17 21:50:58 +09:00 |
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Hajime Hoshi
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33cb234ae1
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Bug fix: Creating a render target before running
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2014-12-17 20:21:27 +09:00 |
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Hajime Hoshi
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ebdee00dd2
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Simplify API: Make loading textures enable before running a game (#24)
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2014-12-17 20:03:26 +09:00 |
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Hajime Hoshi
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6eaec92a4e
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Change ColorMatrix's methods to functions
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2014-12-15 02:04:33 +09:00 |
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Hajime Hoshi
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2c67a71a53
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Change GeometryMatrix's methods to functions
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2014-12-15 01:58:52 +09:00 |
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Hajime Hoshi
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d0c0dea2be
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Remove GameContext
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2014-12-14 17:28:19 +09:00 |
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Hajime Hoshi
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54509e42cf
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Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
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2014-12-11 03:50:35 +09:00 |
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Hajime Hoshi
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d5529d4351
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Add ebitenutil/debugprint.go
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2014-12-11 01:59:38 +09:00 |
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