Hajime Hoshi
2a63512c6e
driver: Add AddressUnsafe
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This skips the source-region check and reduces 'if' branches from
shader programs.
AddressUnsafe is internal only so far. We might expose this value
later.
Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
ba36d5a8e9
shader: Reland: Add a predefined uniform variable: __viewportSize
2020-06-07 00:14:09 +09:00
Hajime Hoshi
f80719ef9a
driver: Use slices for uniform variables instead of maps
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Fixes #1172
2020-05-26 23:50:11 +09:00
Hajime Hoshi
155c63ec76
graphicscommand: Move the shader program to testing package
2020-05-24 20:15:07 +09:00
Hajime Hoshi
465d8aa273
graphicscommand: Add IsShaderAvailable for other packages
2020-05-24 19:15:18 +09:00
Hajime Hoshi
a4d419bab1
graphicscommand: Merge DrawTriangles and DrawShader
2020-05-24 02:36:09 +09:00
Hajime Hoshi
3306a957ba
graphicscommand: Skip the shader test on browsers
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Updates #482
2020-05-23 22:41:06 +09:00
Hajime Hoshi
1a0d92267b
driver: Add shader API and implement it on OpenGL
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Updates #482
2020-05-23 22:09:12 +09:00
Hajime Hoshi
47d5c3b5e1
Add testing package
2020-04-01 18:10:48 +09:00
Hajime Hoshi
b3bdf51905
graphicscommand: Return the error immediately ( #1060 )
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Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.
This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.
Fixes #971
2020-01-19 01:18:56 +09:00
Hajime Hoshi
629d58b93a
graphics: Remove PutQuadVertices
2019-09-21 04:14:25 +09:00
Hajime Hoshi
9e78d8c656
graphicscommand: Bug fix: Fix tests
2019-09-21 03:36:48 +09:00
Hajime Hoshi
f40798b586
graphics: Move const definitions to driver package
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Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
cddb93b9f6
graphicscommand: Move the texel adjustment logic to graphicscommand package
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This is a preparation for #879 . The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.
Updates #879
2019-06-22 03:52:51 +09:00
Hajime Hoshi
f3cdb0537b
graphics: Move the vertices backend to ebiten package
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Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
69ebc481e8
graphics: Refactoring: Unify PutVertex and PutQuadVertices implementation
2019-06-21 23:49:05 +09:00
Hajime Hoshi
008de78cec
graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency
2019-06-21 02:20:31 +09:00
Hajime Hoshi
cce41e8152
graphics: Rename DrawImage -> DrawTriangles for consistency
2019-04-22 23:12:36 +09:00
Hajime Hoshi
b34834a895
graphicscommand: Explicitly forbide ReplacePixels for a part after DrawImage
2019-01-06 05:15:27 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
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Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
bf67998fc5
graphicscommand: Bug fix: Do not assure the initial state of the image
2018-12-23 01:18:05 +09:00
Hajime Hoshi
9628e629ae
graphicscommand: Fix tests to be more deterministic
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Fixes #751
2018-12-17 21:46:53 +09:00
Hajime Hoshi
8b72ff5ec0
graphicscommand: Add tests
2018-12-16 17:38:02 +09:00