Hajime Hoshi
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f0d47312c4
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ui: Add IsRunnableInBackground / SetRunnableInBackground (#272)
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2017-08-03 03:21:51 +09:00 |
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Hajime Hoshi
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8a1da77b67
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ui: Fix comments
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2017-07-22 02:15:09 +09:00 |
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Hajime Hoshi
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59110ba5ec
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clock: Refactoring: Use clock.FPS everywhere
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2017-07-14 03:19:50 +09:00 |
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Hajime Hoshi
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06d6494ca7
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ui: Add comments
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2017-07-01 13:07:44 +09:00 |
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Hajime Hoshi
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b569eb9c5a
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ui: Add SetFullscreen / IsFullscreen (#267)
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2017-06-30 01:28:00 +09:00 |
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Hajime Hoshi
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6b70adf23b
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graphics: Clarify when ebiten.Run returns error (#331)
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2017-03-04 02:27:46 +09:00 |
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Hajime Hoshi
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e11bc62059
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ui: SetScreenSize/Scale no longer returns error
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2017-03-03 10:58:29 +09:00 |
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Hajime Hoshi
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bc29a6a355
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doc: Add explanation of errors from Run (#327)
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2017-02-22 23:25:46 +09:00 |
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Hajime Hoshi
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071b65f173
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loop: Remove IsRunning
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2016-09-03 21:14:06 +09:00 |
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Hajime Hoshi
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cd885ce7c5
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ui: Add SetCursorVisibility (#258)
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2016-09-03 18:54:21 +09:00 |
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Hajime Hoshi
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d08beef412
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ui: Bug fix: ScreenScale should not cause deadlock (#264)
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2016-09-03 18:04:22 +09:00 |
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Hajime Hoshi
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750c2e08df
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ui: Bug fix: SetScreenSize/Scale must be called after Run
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2016-09-03 17:54:04 +09:00 |
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Hajime Hoshi
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f204c14f90
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ui: Rename Run -> RunMainThreadLoop
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2016-09-03 00:00:44 +09:00 |
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Hajime Hoshi
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6164ecb9fc
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ui: Reduce functions in UserInterface
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2016-09-02 23:45:54 +09:00 |
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Hajime Hoshi
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128dcaa342
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ui: Rename Main -> Run
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2016-09-02 02:59:40 +09:00 |
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Hajime Hoshi
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f556b19f22
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Add error checks
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2016-08-03 23:44:54 +09:00 |
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Hajime Hoshi
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6968e898c3
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Bug fix: ui.Main should be suspended when error occurs in the loop
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2016-08-02 02:48:19 +09:00 |
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Hajime Hoshi
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c7106f595c
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Add error checks
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2016-08-02 02:26:44 +09:00 |
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Hajime Hoshi
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9bbd5e89c3
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graphics: Bug fix: GL context is not available until graphics context is initialized
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2016-07-24 06:02:04 +09:00 |
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Hajime Hoshi
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0276be6c69
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ui: Refactoring
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2016-07-23 18:57:19 +09:00 |
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Hajime Hoshi
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93f052de8c
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graphics: Refactoring
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2016-07-03 16:18:29 +09:00 |
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Hajime Hoshi
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83e24f6d48
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ui: Update a comment about units
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2016-07-03 04:13:39 +09:00 |
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Hajime Hoshi
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bb511b2c13
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |
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Hajime Hoshi
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296282435a
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ui: Bug fix: RunWithoutMainLoop must return a chan
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2016-05-22 02:20:14 +09:00 |
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Hajime Hoshi
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dd9ab5e45a
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Introduce mobile module
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2016-05-19 01:49:57 +09:00 |
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Hajime Hoshi
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b1afe6aeb2
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loop: Refactoring: Remove FPS
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2016-05-18 23:27:28 +09:00 |
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Hajime Hoshi
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335781759c
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ui: Introduce ScreenSizeEvent to simplify the run loop
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2016-05-18 11:56:43 +09:00 |
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Hajime Hoshi
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063ed564fd
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Move the run loop to internal/loop
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2016-05-18 10:59:37 +09:00 |
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Hajime Hoshi
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7f19d4a1ac
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ui: Remove CurrentUI()
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2016-05-18 10:51:11 +09:00 |
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Hajime Hoshi
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4d04413bf9
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ui: Move the run loop to internal/ui
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2016-05-18 10:46:23 +09:00 |
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Hajime Hoshi
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5c68ee4034
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ui: Use events in the game loop
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2016-05-18 02:03:41 +09:00 |
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Hajime Hoshi
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49c156d2b5
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ui: Rename DoEvents -> Update
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2016-05-18 01:22:01 +09:00 |
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Hajime Hoshi
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41fae3214b
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ui: Refactoring: Simplify the run loop
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2016-05-18 00:15:38 +09:00 |
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Hajime Hoshi
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f1f3bcc257
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graphics: Bug fix: Concurrent-safe check in (*Image).At
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2016-05-12 11:36:09 +09:00 |
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Hajime Hoshi
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9d569e3e49
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graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
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2016-05-12 11:23:52 +09:00 |
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Hajime Hoshi
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acca1c2480
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graphics: Better function and variable names
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2016-05-08 04:55:27 +09:00 |
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Hajime Hoshi
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61ed13e322
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graphics: Lazy image processing (especailly for mobile platforms)
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2016-05-08 03:23:11 +09:00 |
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Hajime Hoshi
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a9249d6c65
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doc: Bug fix: SetScreenSize -> SetScreenScale
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2016-05-06 22:42:07 +09:00 |
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Hajime Hoshi
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209b4e6864
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ui: Add Main for the OS main thread
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2016-05-06 21:30:23 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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b9752ce97c
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ui: Fix comment
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2016-04-10 23:03:50 +09:00 |
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Hajime Hoshi
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c2d1f99e7e
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ui: less error adjustment is better
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2016-04-09 19:08:19 +09:00 |
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Hajime Hoshi
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e608837943
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ui: Make FPS more stable (#203)
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2016-04-09 18:56:07 +09:00 |
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Hajime Hoshi
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884719264e
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ui: Use integers as much as possible
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2016-04-09 16:57:04 +09:00 |
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Hajime Hoshi
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328900ec80
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ui: Bug fix: 'frames' should be incremanted only when drawing happens
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2016-04-09 02:36:41 +09:00 |
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Hajime Hoshi
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5fa81ebe78
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ui: Refactoring: Don't re-get ui.Now() to calculate FPS
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2016-04-09 02:33:06 +09:00 |
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Hajime Hoshi
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922fc7edfc
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doc: goroutine-safe -> concurrent-safe
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2016-04-06 10:57:30 +09:00 |
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Hajime Hoshi
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a3b5b283e4
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ui: Bug fix: assigning a run context was not goroutine-safe
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2016-03-26 19:16:57 +09:00 |
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Hajime Hoshi
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fc3dcd4a6b
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ui: Make UI functions goroutine-safe
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2016-03-26 18:46:07 +09:00 |
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Hajime Hoshi
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1934ab0893
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ui: Add *runContext.updateScreenSize
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2016-03-26 18:17:06 +09:00 |
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