Hajime Hoshi
8b2a22fb47
shader: Parse return
2020-05-10 00:23:40 +09:00
Hajime Hoshi
5e6be91eac
shader: Parse block variables
2020-05-09 23:45:53 +09:00
Hajime Hoshi
e848eacedf
shader: Parse arguments and returns
2020-05-09 19:21:01 +09:00
Hajime Hoshi
7ba434ad6d
shader: Start parsing functions
2020-05-09 18:05:55 +09:00
Hajime Hoshi
1b2c29f6f3
shader: Refactoring
2020-05-09 17:32:10 +09:00
Hajime Hoshi
195c51fe51
shader: Rename test name
2020-05-09 17:19:05 +09:00
Hajime Hoshi
00b32a663e
shader: Add token positions to the error message
2020-05-09 16:47:07 +09:00
Hajime Hoshi
c8045210ac
shader: Fix comments
2020-05-09 05:13:43 +09:00
Hajime Hoshi
fc0604805a
shader: Parse constants
2020-05-09 04:21:45 +09:00
Hajime Hoshi
ffae970c26
shader: Parse uniform and global variables
2020-05-09 03:38:37 +09:00
Hajime Hoshi
b3df3a7864
Add shader package
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Updates #482
2020-05-09 01:11:40 +09:00
Hajime Hoshi
4fa52dcc56
Remove MonoGame support
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Fixes #1148
2020-05-08 19:32:28 +09:00
Hajime Hoshi
697835a313
ebiten: Remove a redundant comment
2020-05-08 18:37:58 +09:00
Hajime Hoshi
274245e39c
graphicsdriver/metal: Refactoring: Invert the viewport's Y direction
2020-05-08 18:12:30 +09:00
Hajime Hoshi
8029dc352a
driver: Use framebuffer's Y directions
2020-05-08 16:49:19 +09:00
Hajime Hoshi
c43ba6e17d
graphicsdriver/metal: Update comments
2020-05-08 05:49:38 +09:00
Hajime Hoshi
7068eb9284
graphicsdriver/metal: Simplify the projection matrix
2020-05-08 05:06:09 +09:00
Hajime Hoshi
ce965077d8
examples/hsv: Use Game interface and RunGame
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Updates #1111
2020-05-07 16:55:42 +09:00
Hajime Hoshi
8a77207cea
cmd/ebitenmonogame: Remove unused dependencies
2020-04-26 02:33:28 +09:00
Hajime Hoshi
d8b34b136a
Add cmd/ebitenmonogame
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Fixes #1144
2020-04-24 20:48:01 +09:00
Hajime Hoshi
cfe1aa1191
monogame: Add a variable for a namespace that will be overwritten
2020-04-24 16:46:56 +09:00
Hajime Hoshi
edc58a2c9d
cmd/ebitenmobile: Bug fix: Specifying arches did not work
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-target value should have been parsed correctly.
Fixes #1142
2020-04-23 12:37:12 +09:00
Hajime Hoshi
9b8c547342
graphicscommand: Do not flush (glFlush) when commands are empty
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Fixes #1140
2020-04-23 00:51:28 +09:00
Hajime Hoshi
56ae207d2a
cmd/ebitenmobile: Bug fix: -ldflags did not work correctly
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Fixes #1139
2020-04-23 00:26:08 +09:00
Hajime Hoshi
9c1b99bd26
examples/audioinfiniteloop: Fix a wrong comment
2020-04-22 21:57:15 +09:00
Hajime Hoshi
7ad3343e9c
graphicsdriver/monogame: Implement Pixels
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Updates #1078
2020-04-22 02:23:16 +09:00
Hajime Hoshi
33e850a6d4
driver: Bug fix: (Key).String might cause infinite loop
2020-04-22 00:32:35 +09:00
Hajime Hoshi
2e49ed5402
audio: Add a mock implementation for MonoGame
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Updates #1078
2020-04-21 23:59:41 +09:00
Hajime Hoshi
0e75540f8e
monogame: Add IsKeyPressed
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Updates #1078
2020-04-21 22:48:57 +09:00
Hajime Hoshi
ea99743e0d
driver: Add (Key).String()
2020-04-21 22:43:53 +09:00
Hajime Hoshi
a190569e23
Update Go to 1.14.2 in .travs.yml
2020-04-21 02:44:44 +09:00
Hajime Hoshi
691e42f806
graphicsdriver/monogame: Bug fix: An underlying image size should be adjusted
2020-04-21 02:43:47 +09:00
Hajime Hoshi
29ef737413
examples/gamepad: Use RunGame
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Updates #1111
2020-04-20 01:36:12 +09:00
Hajime Hoshi
ff271493e2
examples/fullscreen: Use RunGame
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Updates #1111
2020-04-20 01:10:05 +09:00
Hajime Hoshi
81159b8538
ebiten: Skip some slow tests on GopherJS
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Fixes #1138
2020-04-19 02:09:02 +09:00
Hajime Hoshi
bbf9b219ec
buffered: Skip mutex at ReplacePixels when possible
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Updates #1137
2020-04-19 00:18:19 +09:00
Hajime Hoshi
3550abef7a
shareable: Replace At with Pixels
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This change replaces the API At with Pixels to reduce mutex locks.
Updates #1137
2020-04-18 21:05:51 +09:00
Hajime Hoshi
bbeb0d14e6
buffered: Defer filling an image
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This change defers filling an image so that successive fillings
can be merged into one for more efficient rendering.
Fixes #1134
2020-04-18 02:11:25 +09:00
Hajime Hoshi
514c3faebd
buffered: Remove unnecessary line and add comments
2020-04-17 21:50:42 +09:00
Hajime Hoshi
b9e0b5f04b
graphicsdriver/monogame: Change the V direction
2020-04-17 21:36:59 +09:00
Hajime Hoshi
1d701577d6
buffered: Use the pending pixels when possible at At
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(*Image).At can be unnecessarily slow since this tries to get
pixels from GPU. This change reduces the chance to read GPU by
using its pending pixels when possible.
Fixes #1137
2020-04-17 21:34:49 +09:00
Hajime Hoshi
4dad044ad1
monogame: Update
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Updates #1078
2020-04-16 01:10:16 +09:00
Hajime Hoshi
de02bcf19f
monogame: Update
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Updates #1078
2020-04-14 03:23:54 +09:00
Hajime Hoshi
de8707f6a1
examples/highdpi: Use RunGame
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Updates #1111
2020-04-12 20:49:52 +09:00
Hajime Hoshi
6529629d29
examples: Use RunGame
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Updates #1111
2020-04-12 20:30:51 +09:00
Hajime Hoshi
7b77164710
restorable: Ignore the error when restoring failed due to being not ready
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(driver.Graphics).BeginFrame tries to restore the images, but
the context might be lost at that time yet. If the attempt to
restore the context because the driver is not ready, return
silently.
Fixes #1133
2020-04-12 20:01:18 +09:00
Hajime Hoshi
e16a4cd85c
examples: Use RunGame
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Updates #1111
2020-04-12 19:03:04 +09:00
Hajime Hoshi
cd4a0ba489
examples/rotate: Use RunGame
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Updates #1111
2020-04-12 18:05:35 +09:00
Hajime Hoshi
d0115f61ae
graphicsdriver/monogame: Bug fix: Wrong viewport values
2020-04-11 18:56:50 +09:00
Hajime Hoshi
8b78855462
docs: Update README
2020-04-09 13:21:14 +09:00