Commit Graph

3360 Commits

Author SHA1 Message Date
Hajime Hoshi
f3a40ed38e internal/jsutil: bug fix: unnecessary allocations of temporary ArrayBuffers
Closes #2156
2022-07-03 21:34:55 +09:00
Hajime Hoshi
7d998d8203 internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal
Inserting a dummy rendering command after ReplacePixels and before
DrawTriangles solved the issue. This is a very dirty hack, but
there seems no other better way.

Closes #2154
2022-07-03 16:00:39 +09:00
Hajime Hoshi
cca32077c4 Revert "internal/graphicsdriver/metal: bug fix: need to commit replace-pixels commands at DrawTriangles"
This reverts commit ac802cf0d0.

Reason: This caused flickerings, and didn't solve #2154

Updates #2154
Closes #2174
2022-07-03 12:18:56 +09:00
Hajime Hoshi
ddef7351c1 internal/graphicsdriver/directx: bug fix: clear constant buffers at the end of DrawTriangles
Constant buffers should not be reset while a stencil buffer is used.

Closes #2138
2022-06-19 17:19:31 +09:00
Hajime Hoshi
0d0bf0abdb internal/graphicsdriver/metal: bug fix: need to commit replace-pixels commands at DrawTriangles
Closes #2154
2022-06-19 15:39:39 +09:00
Hajime Hoshi
7a6cbcaea6 internal/graphicsdriver/directx: bug fix: wrong state transitions at screen images
This change fixes the following issues:
 * There should be two resource states for presenting targets, so an image
   for the screen must have two resource states, though it had only one
   in the current implementation.
 * At removeImage, the screen image was removed unexpectedly.

Updates #2081
Closes #2151
2022-06-18 19:06:39 +09:00
Hajime Hoshi
b176867d07 internal/ui: bug fix: MaximizeWindow before Run caused an unexpected error on Windows
Closes #2137
2022-06-13 12:29:17 +09:00
Hajime Hoshi
c82371dfcb internal/graphicsdriver/directx: bug fix: disable fullscreen by Alt+Enter
By default, DirectX 12 tries to make the window fullscreen by Alt+Enter.
This caused application crashes. Let's disable this feature.

Closes #2123
2022-06-05 16:18:30 +09:00
Hajime Hoshi
2a6b53d96b internal/gamepad: bug fix: wrong offset especially on 32bit Linux
Closes #2122
2022-06-05 12:49:23 +09:00
Hajime Hoshi
b3ddeb6456 Revert "internal/graphicsdriver/directx: bug fix: ID3D12Resource::Map sometimes needs retrying"
This reverts commit a9afacc8c6.

Reason: The true culprit was #2117. #2116 was not a bug.

Updates #2116
Updates #2117
2022-06-04 01:12:35 +09:00
Hajime Hoshi
a9afacc8c6 internal/graphicsdriver/directx: bug fix: ID3D12Resource::Map sometimes needs retrying
Updates #2113
Closes #2116
2022-06-03 22:04:18 +09:00
Hajime Hoshi
dbb8067761 internal/graphicsdriver/directx: bug fix: ID3D12Resource::Unmap does not return an value
Updates #2113
Closes #2115
2022-06-02 12:56:48 +09:00
Hajime Hoshi
331dbfd899 internal/gamepad: bug fix: out of range at hatState on Windows
Closes #2103
2022-05-25 11:45:04 +09:00
Hajime Hoshi
8024f70ba8 internal/processtest/testdata: add a test case for #2089
Updates #2089
2022-05-08 23:45:39 +09:00
Hajime Hoshi
39a4343116 internal/atlas: bug fix: wrong logic to create a new mask with edges
* Fixed wrong operator orders
 * Cleared an allocated region explicitlly

Closes #2089
2022-05-08 23:09:40 +09:00
Hajime Hoshi
ea4dffbc71 internal/graphicsdriver/metal/mtl: bug fix: specify the language version explicitly
Updates #2086
2022-05-05 23:56:40 +09:00
Hajime Hoshi
9d9439751f internal/graphicsdriver/directx: bug fix: the screen image can be nil when resizing the window
Closes #2081
2022-04-26 11:21:49 +09:00
Hajime Hoshi
45929e04e1 internal/ui: bug fix: deadlock at Layout with Ebiten's image functions called
Closes #2079
2022-04-26 01:14:40 +09:00
Hajime Hoshi
3b97d09772 internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
Closes #2076
2022-04-19 23:38:14 +09:00
Hajime Hoshi
b37962e4ff internal/atlas: potential bug fix: restore images before other image manipulations
From the reported stack trace, there could be a potential issue in
atlas.BeginFrame: images were manipulated before the images are restored.
Restoring images assumes that all images are not stale, but manipulating
images like putOnAtlas might cause other images stale in ReplacePixels.

Though we failed to reproduce the case, this fix should make sense.

Updates #2075
2022-04-18 02:45:41 +09:00
Hajime Hoshi
2a5b5b4823 internal/ui: avoid a busy loop in restoreWindow
Updates #1826
2022-04-10 17:55:39 +09:00
Hajime Hoshi
3fe1df8b3b internal/ui: bug fix: ebiten.WindowSize() returned (1,1) when iconified 2022-04-10 16:50:47 +09:00
Hajime Hoshi
aae866350a internal/ui: bug fix: (*glfw.Window).GetSize() returns (0,0) when iconified
Closes #2066
2022-04-10 16:43:03 +09:00
Hajime Hoshi
d3b83dd4ea internal/ui: refactoring 2022-04-09 18:23:56 +09:00
Hajime Hoshi
fcb7df0a59 internal/ui: bug fix: checking fullscreen on Safari was wrong 2022-04-09 17:25:19 +09:00
Hajime Hoshi
a69be34001 internal/ui: update the error message for fullscreen 2022-04-09 16:55:09 +09:00
Hajime Hoshi
853d94c3ef internal/shader: implement strict type checks when calling a function
Closes #2032
2022-04-09 00:32:27 +09:00
Hajime Hoshi
15fe7158fd internal/shader: implement strict type checks in assignments
Closes #1972
2022-04-09 00:02:20 +09:00
Hajime Hoshi
93b4c0d9b1 internal/ui: add comments
Updates #1590
2022-04-08 18:40:13 +09:00
Hajime Hoshi
2008916261 internal/ui: bug fix: use the native unit for origWindowPosByOS 2022-04-08 16:43:13 +09:00
Hajime Hoshi
90070c09fe internal/ui: rename origPos -> origWindowPos 2022-04-08 15:59:16 +09:00
Hajime Hoshi
352d332097 internal/ui: remove redundant comments 2022-04-08 15:51:56 +09:00
Hajime Hoshi
ee124baf60 internal/ui: bug fix: WindowSize returned a wrong value on fullscreen on macOS
Closes #2062
2022-04-08 14:57:51 +09:00
Hajime Hoshi
ad66c3d90b internal/png: clean up files before generating 2022-04-06 11:48:46 +09:00
Hajime Hoshi
20beb9d2b8 internal/gamepaddb: update the database
Updates #1902
2022-04-06 11:41:05 +09:00
Hajime Hoshi
6e19c793f6 internal/png: update for Go 1.18 2022-04-06 11:32:48 +09:00
Hajime Hoshi
32de5ec2d0 internal/graphics: refactoring 2022-04-05 11:12:25 +09:00
Hajime Hoshi
c6e5582c56 Revert "internal/graphics: refactoring"
This reverts commit b6cc164e96.

Reason: wrong shader program
2022-04-04 14:31:37 +09:00
Hajime Hoshi
b6cc164e96 internal/graphics: refactoring 2022-04-04 14:30:51 +09:00
Hajime Hoshi
c56665b23c internal/processtest: bug fix: shadernomain is no longer a valid test
Updates #2035
2022-04-04 03:12:34 +09:00
Hajime Hoshi
736d77e0d2 internal/graphicsdriver: remove Graphics.NDCYDirection 2022-04-04 03:03:44 +09:00
Hajime Hoshi
6710808cd1 ebiten: compile shaders at NewShader
Closes #2035
2022-04-04 02:52:57 +09:00
Hajime Hoshi
02db3bad53 internal/graphicscommand: remove the dependency on a graphics driver from compileShader
Updates #2035
2022-04-04 02:09:08 +09:00
Hajime Hoshi
4b0967be42 internal/ui: gofmt 2022-04-04 01:48:15 +09:00
Hajime Hoshi
f756be3d22 internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0
Retrying to call GetContentScale solved this.

Closes #2051
2022-04-03 19:32:01 +09:00
Hajime Hoshi
f1f9f74e5c internal/ui: bug fix: force to refresh the framebuffer by resizing the window very quickly
Closes #2050
2022-04-03 18:43:22 +09:00
Hajime Hoshi
65094c61b1 internal/graphicscommand: reland: merge adjacent commands if the same shader and uniform variables are used
Closes #1846
2022-04-03 03:57:49 +09:00
Hajime Hoshi
f75a70dc40 internal/graphicscommand: treat []float32 instead of interface{} for uniform variables 2022-04-03 03:51:52 +09:00
Hajime Hoshi
990228e216 internal/graphicscommand: cache uniform name locations and types 2022-04-03 03:28:11 +09:00
Hajime Hoshi
9be454ef25 internal/graphicsdriver: remove an old comment 2022-04-03 02:53:43 +09:00