Hajime Hoshi
0a537b7ad2
internal/shader: bug fix: a number literal must be represented as floats in some contexts
2022-01-17 21:14:07 +09:00
Hajime Hoshi
4940159e5b
internal/shader: bug fix: operators between vec/mat and float should work
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Closes #1963
2022-01-17 20:52:44 +09:00
Hajime Hoshi
260f7e07df
internal/shader: bug fix: deduction checks for the %
operator were lacked
2022-01-14 03:51:04 +09:00
Hajime Hoshi
08ddb4233b
internal/shaderir/glsl: bug fix: % was not available on old GLSLs
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Use a new utility function modInt instead.
Closes #1951
2022-01-12 01:41:09 +09:00
Hajime Hoshi
d110716dc0
internal/shader: bug fix: check types correctly for assign operators
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Closes #1950
2022-01-12 00:39:39 +09:00
Hajime Hoshi
83bd0772d4
internal/shader: bug fix: % should be valid only for integers
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Closes #1947
2022-01-11 23:53:09 +09:00
Hajime Hoshi
374871c031
internal/shader: bug fix: a meaningless statement should raise an error (a non-call expression statement)
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Updates #1898
2021-12-27 23:14:05 +09:00
Hajime Hoshi
481a2145ae
internal/shader: bug fix: a meaningless statement should raise an error
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Closes #1898
2021-12-27 22:05:58 +09:00
Hajime Hoshi
8ae6793d4d
internal/shader: Check the number of arguments
2021-11-14 17:34:06 +09:00
Hajime Hoshi
9be4ce928b
internal/shader: Add more tests for const
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Updates #1847
2021-11-14 17:06:54 +09:00
Hajime Hoshi
36ce3b836e
internal/shader: Bug fix: Treat a non-typed consntat argument as a float
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Closes #1874
2021-11-14 15:47:59 +09:00
r3vit
57c45a13e4
Remove dot imports from tests - Remove dot imports ( #1837 )
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Closes #1824
2021-10-02 19:58:48 +09:00
Hajime Hoshi
853c1f2b92
internal/shaderir/glsl: Bug fix: Remove uncalled functions
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Some built-in functions like dFdx is not available in a vertex shader,
then a function that calls such built-in function should not be in
a vertex shader.
Closes #1701
2021-07-09 20:22:40 +09:00
Hajime Hoshi
77b51e4707
internal/shader: Add more tests and improve the comment
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Updates #1192
2021-04-09 01:25:37 +09:00
Hajime Hoshi
1cdc6ea72b
internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
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Updates #1192
2021-04-09 01:18:38 +09:00
Hajime Hoshi
3b6fa891ac
internal/shader: Bug fix: Error on duplicated const/var names
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Updates #1192
2021-04-09 00:12:17 +09:00
Hajime Hoshi
59a80cf953
internal/shader: Implement basic constants
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Updates #1192
2021-04-09 00:00:49 +09:00
Hajime Hoshi
5f81065d78
internal/shader: Make function duplications error
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Closes #1430
2021-02-07 22:24:23 +09:00
Hajime Hoshi
d3fbf377ef
shader: Bug fix: A wrong usage of a pointer
2020-12-20 13:32:22 +09:00
Hajime Hoshi
b1d7a5f595
shaderir/glsl: Enable dFdx for WebGL
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With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.
This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.
Updates #1404
2020-11-21 19:07:54 +09:00
Hajime Hoshi
185e367295
shader: Implement cap function
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Fixes #1361
2020-10-17 23:36:09 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
3c71eba446
shaderir: Bug fix: Implement atan2 for Metal correctly
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Fixes #1360
2020-09-22 04:29:34 +09:00
Hajime Hoshi
ab004031d0
shader: Reland: Bug fix: Checking unused variables defined with var
2020-09-17 17:46:35 +09:00
Hajime Hoshi
ac971f77c5
Revert "shader: Bug fix: Checking unused variables defined with var"
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This reverts commit 4d3d3134d5
.
Reason: Test failures
2020-09-17 17:32:07 +09:00
Hajime Hoshi
4d3d3134d5
shader: Bug fix: Checking unused variables defined with var
2020-09-17 17:29:37 +09:00
Hajime Hoshi
ded223ead0
shader: Bug fix: selector is not available on a blank identifier
2020-09-14 03:41:25 +09:00
Hajime Hoshi
e1d8629189
shader: Bug fix: a blank identifier lhs and += cannot work
2020-09-14 00:51:27 +09:00
Hajime Hoshi
fd51abfb0d
shader: Bug fix ++/-- must not be applied to a blank identifier
2020-09-14 00:32:47 +09:00
Hajime Hoshi
7666987b09
shader: Bug fix: a blank identifier cannot be used as values
2020-09-13 23:55:25 +09:00
Hajime Hoshi
154f86e6c1
shader: Check unused local variables
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Fixes #1328
2020-09-13 22:36:41 +09:00
Hajime Hoshi
e543d4f107
shader: Bug fix: true/false should be available as a local variable
2020-09-13 20:38:51 +09:00
Hajime Hoshi
a5af597594
shader: Forbid assigning to special variables
2020-09-13 05:19:20 +09:00
Hajime Hoshi
ed4a7e1856
shader: Forbid init functions
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Fixes #1331
2020-09-12 19:50:23 +09:00
Hajime Hoshi
8833e46c7e
shader: Refactoring
2020-09-12 18:54:36 +09:00
Hajime Hoshi
a0db26f234
ebiten: Bug fix: Test failuer (TestShaderWrongReturn)
2020-09-12 18:36:22 +09:00
Hajime Hoshi
d001f49ad7
shader: Bug fix: Treat multiple-context at return correctly
2020-09-12 17:44:04 +09:00
Hajime Hoshi
2fb1033183
shader: Initialize output parameters explicitly
2020-09-12 00:35:14 +09:00
Hajime Hoshi
337f44c916
shader: Add Metal tests
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Fixes #1340
2020-09-10 01:19:02 +09:00
Hajime Hoshi
0a0401e217
shader: Refactoring: Simplify calculation of LocalVarIndexOffset
2020-09-08 02:42:43 +09:00
Hajime Hoshi
41d4fc288b
shader: Reword
2020-09-08 01:40:49 +09:00
Hajime Hoshi
f61a916e4a
shaderir/glsl: Bug fix: Calculate local variable indices correctly
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Fixes #1339
2020-09-08 00:19:07 +09:00
Hajime Hoshi
4308bbbc31
shader: Check the existence of 'return'
2020-09-06 22:33:27 +09:00
Hajime Hoshi
e0b8b9945f
shader: Check returning value types and the number
2020-09-06 22:08:57 +09:00
Hajime Hoshi
29c7b7687f
shaderir: Add Program.UniformNames
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Updates #1324
2020-09-06 03:41:17 +09:00
Hajime Hoshi
55f0c983ba
shader: Bug fix: Ignore blank identifiers for the duplication check
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Fixes #1330
2020-09-03 03:03:06 +09:00
Hajime Hoshi
4ac11bf156
shader: Bug fix: Treat number literals in function calls correctly
2020-09-03 02:45:22 +09:00
Hajime Hoshi
0b1d29b6e7
shader: Bug fix: Returning value's integer literals were wrong
2020-09-03 02:10:52 +09:00
Hajime Hoshi
f5829b2cf3
shader: Check at least one variable on left side of :=
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Updates #1330
2020-09-03 01:15:41 +09:00
Hajime Hoshi
8c779447db
shader: Friendly error messages when local variable names are duplicated
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Fixes #1254
2020-08-30 21:22:10 +09:00
Hajime Hoshi
a9b94a183b
shader: Implement swapping variables
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Fixes #1248
2020-08-16 18:40:45 +09:00
Hajime Hoshi
06ed4f5444
shader: Implement len function
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Fixes #1279
2020-08-16 02:07:39 +09:00
Hajime Hoshi
f6c3e0579f
shaderir: Adopt the precision 10 for float literals
...
Adopted the same precision of (*math/big.Float).String().
2020-08-13 00:01:16 +09:00
Hajime Hoshi
50cd33ed9b
shader: Bug fix: Use integer literals in the integer context
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Fixes #1299
2020-08-12 13:47:22 +09:00
Hajime Hoshi
39d829d3bf
shader: Check the index is an exact integer
2020-08-12 13:47:22 +09:00
Hajime Hoshi
18732ca879
shader: Bug fix: Wrong type deduction with int(x)
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Fixes #1298
2020-08-12 12:16:22 +09:00
Hajime Hoshi
08270ee729
shader: Enable to parse ... in an array type
2020-08-11 23:51:22 +09:00
Hajime Hoshi
ee049a19ac
shader: Bug fix: Wrong local variable index in a block in the fragment entry point
2020-08-10 02:29:49 +09:00
Hajime Hoshi
9b6b306ca3
shader: Bug fix: Wrong local variable index in a block in an entry point
2020-08-10 02:22:09 +09:00
Hajime Hoshi
4d20da9bc0
shader: Refactoring
2020-08-10 02:02:26 +09:00
Hajime Hoshi
e534fe8246
shader: Add more tests using a for-loop
2020-08-10 01:14:42 +09:00
Hajime Hoshi
5d2606b6a5
shader: Bug fix: Wrong local variable indices in blocks
2020-08-10 01:09:02 +09:00
Hajime Hoshi
240e20ad87
shader: Bug fix: Wrong variable index at declaration
2020-08-09 23:23:40 +09:00
Hajime Hoshi
a0494210c3
shader: Bug fix: Wrong local variable index in a block
2020-08-09 23:14:28 +09:00
Hajime Hoshi
eacc9fac6a
shader: Indexing with non-consntat value should be allowed
2020-08-09 22:50:53 +09:00
Hajime Hoshi
5dc0d4e1a4
shader: Add more tests about 'for' loops
2020-08-09 22:26:57 +09:00
Hajime Hoshi
dee8690502
shaderir/glsl: Bug fix: Copying an array did not work on GLSL
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Fixes #1286
2020-08-09 22:18:58 +09:00
Hajime Hoshi
ee9257e626
shaderir: Use pointers for Block
2020-08-09 18:00:55 +09:00
Hajime Hoshi
07514a37c8
shaderir/glsl: Bug fix: Initialize an array
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Updates #1285
2020-08-09 04:59:29 +09:00
Hajime Hoshi
00a92a21a3
shader: Add compilation tests for Metal
2020-08-08 21:29:01 +09:00
Hajime Hoshi
8bac08cbd9
Add internal/shaderir/glsl
2020-08-03 23:27:27 +09:00
Hajime Hoshi
fa60e31997
shaderir: Bug fix: Pass tests
2020-08-01 21:22:47 +09:00
Hajime Hoshi
4bd01fd038
graphicsdriver/opengl: Implement shaders for browsers
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Fixes #1166
2020-08-01 20:27:46 +09:00
Hajime Hoshi
a4334c5464
shader: Use arrays at uniform variables
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Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
2b4cf7fd17
shader: Remove unnecessary Println
2020-08-01 16:47:17 +09:00
Hajime Hoshi
ac16564e95
shaderir: Add indexing
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Fixes #1235
2020-07-29 23:49:57 +09:00
Hajime Hoshi
a0549820fd
shadeir: Add array composite literals
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Updates #1235
2020-07-29 23:49:54 +09:00
Hajime Hoshi
004b279e4f
shader: Add array initialization
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Updates #1235
2020-07-29 22:43:51 +09:00
Hajime Hoshi
2dc6cbe51a
shader: Make parseType return a boolean value indicating ok
2020-07-29 12:02:07 +09:00
Hajime Hoshi
d9c54bc0d0
shader: Implement an array variable
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Updates #1235
2020-07-29 02:27:05 +09:00
Hajime Hoshi
a43efb66b2
shaderir: Bug fix: Function prototypes were required for GLSL
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Fixes #1267
2020-07-28 00:04:03 +09:00
Hajime Hoshi
bb1d08a681
shader: Remove the comments
2020-07-20 11:14:54 +09:00
Hajime Hoshi
1217db3b1e
ebiten: Remove user-defined vertex shaders
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Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
36e9803cea
shader: Enable to get pixels from multiple images
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Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
4bd3bc16ac
shader: Define special variables for textures __t%d
...
This eanbles to define texture0At to texture3At.
Updates #1193
2020-07-18 19:37:50 +09:00
Hajime Hoshi
385ff8efdf
shader: Bug fix: Wrong local variable names at for-loop
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Fixes #1245
2020-07-13 22:49:15 +09:00
Hajime Hoshi
0e6f4fccc0
shader: Add break/continue
2020-07-13 02:59:11 +09:00
Hajime Hoshi
c02213e900
shader: Use the loop counters in the test
2020-07-13 01:48:00 +09:00
Hajime Hoshi
2ca551cdc6
shader: Implement 'for' statement
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Fixes #1230
2020-07-13 01:44:05 +09:00
Hajime Hoshi
e15ee77e8e
shader: Implement operators ++ and --
2020-07-12 23:07:30 +09:00
Hajime Hoshi
4a8bd688a9
shader: Bug fix: index out of range at defining a var
2020-07-12 18:40:01 +09:00
Hajime Hoshi
dcb693460e
shader: Refactoring: Let parseDecl return statements
2020-07-12 15:51:06 +09:00
Hajime Hoshi
914eb093f8
shader: Bug fix: Compile error on the test
2020-07-08 01:38:27 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
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Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
98ae0826c7
shaderir: Bug fix: Early-returns in the entry points didn't work
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Fixes #1238
2020-07-05 17:57:57 +09:00
Hajime Hoshi
f4a72165e4
shader: Bug fix: Comparison with constants didn't work
2020-07-05 17:33:10 +09:00
Hajime Hoshi
8369a4cc15
shader: Bug fix: Wrong out-params when returning is in a block
2020-07-05 04:30:14 +09:00
Hajime Hoshi
ce4732a7dc
shader: Treat if's 'init' part correctly
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Updates #1230
2020-07-05 04:08:57 +09:00
Hajime Hoshi
f3651e23e4
shader: Bug fix: Some oeprators should be evaluated as bool
2020-07-05 03:29:34 +09:00
Hajime Hoshi
fb63df48ae
shader: Better error message
2020-07-05 03:23:56 +09:00