2016-05-18 20:17:50 +02:00
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2017-01-25 17:32:33 +01:00
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// +build android ios
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2016-05-18 20:17:50 +02:00
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2019-04-07 03:42:55 +02:00
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package mobile
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2016-05-18 20:17:50 +02:00
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import (
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2019-06-07 18:11:55 +02:00
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"context"
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2019-02-23 12:41:52 +01:00
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"fmt"
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"runtime/debug"
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2017-12-31 13:01:48 +01:00
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"sync"
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2020-02-22 16:26:48 +01:00
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"unicode"
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2016-05-19 16:37:58 +02:00
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2018-04-06 19:14:23 +02:00
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"golang.org/x/mobile/app"
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2020-02-21 18:03:56 +01:00
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"golang.org/x/mobile/event/key"
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2018-04-06 19:14:23 +02:00
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"golang.org/x/mobile/event/lifecycle"
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"golang.org/x/mobile/event/paint"
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"golang.org/x/mobile/event/size"
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"golang.org/x/mobile/event/touch"
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"golang.org/x/mobile/gl"
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2018-01-02 21:22:56 +01:00
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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2019-03-30 14:26:27 +01:00
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"github.com/hajimehoshi/ebiten/internal/driver"
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2018-11-10 14:47:39 +01:00
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/opengl"
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2019-12-08 08:10:43 +01:00
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"github.com/hajimehoshi/ebiten/internal/hooks"
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2019-09-02 21:08:58 +02:00
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"github.com/hajimehoshi/ebiten/internal/thread"
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2016-05-18 20:17:50 +02:00
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)
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2018-04-06 19:14:23 +02:00
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var (
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2019-12-16 16:18:16 +01:00
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glContextCh = make(chan gl.Context, 1)
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2019-05-30 18:44:01 +02:00
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2019-07-31 18:07:19 +02:00
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// renderCh receives when updating starts.
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2019-05-30 18:44:01 +02:00
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renderCh = make(chan struct{})
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// renderEndCh receives when updating finishes.
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renderEndCh = make(chan struct{})
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2020-01-21 17:58:59 +01:00
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theUI = &UserInterface{
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foreground: true,
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2020-02-11 15:19:43 +01:00
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errCh: make(chan error),
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2020-02-11 14:58:59 +01:00
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// Give a default outside size so that the game can start without initializing them.
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outsideWidth: 640,
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outsideHeight: 480,
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sizeChanged: true,
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2020-01-21 17:58:59 +01:00
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}
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2018-04-06 19:14:23 +02:00
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)
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2019-04-07 12:27:30 +02:00
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func init() {
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theUI.input.ui = theUI
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}
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2019-04-07 03:42:55 +02:00
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func Get() *UserInterface {
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return theUI
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}
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2020-02-11 05:43:58 +01:00
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// Update is called from mobile/ebitenmobileview.
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2020-02-11 15:19:43 +01:00
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func (u *UserInterface) Update() error {
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select {
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case err := <-u.errCh:
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return err
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default:
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}
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2020-03-20 16:08:40 +01:00
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if !u.IsFocused() {
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2020-02-11 15:19:43 +01:00
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return nil
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2020-01-21 17:58:59 +01:00
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}
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2019-05-31 20:11:09 +02:00
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renderCh <- struct{}{}
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2019-06-07 18:11:55 +02:00
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ctx, cancel := context.WithCancel(context.Background())
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go func() {
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<-renderEndCh
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2019-09-02 21:08:58 +02:00
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if u.t != nil {
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2020-02-11 16:26:36 +01:00
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// If there is a (main) thread, ensure that cancel is called after every other task is done.
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2019-09-02 21:08:58 +02:00
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u.t.Call(func() error {
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cancel()
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return nil
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})
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} else {
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cancel()
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}
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2019-06-07 18:11:55 +02:00
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}()
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2019-06-26 17:07:39 +02:00
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2020-01-03 09:32:46 +01:00
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if u.Graphics().IsGL() {
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2019-06-26 17:07:39 +02:00
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if u.glWorker == nil {
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panic("mobile: glWorker must be initialized but not")
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}
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workAvailable := u.glWorker.WorkAvailable()
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loop:
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for {
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select {
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case <-workAvailable:
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u.glWorker.DoWork()
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case <-ctx.Done():
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break loop
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}
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}
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2020-02-11 15:19:43 +01:00
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return nil
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2019-09-02 21:08:58 +02:00
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} else {
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u.t.Loop(ctx)
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2019-06-26 17:07:39 +02:00
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}
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2020-02-11 15:19:43 +01:00
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return nil
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2016-06-09 18:21:46 +02:00
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}
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2019-04-07 03:42:55 +02:00
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type UserInterface struct {
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2020-02-11 09:53:50 +01:00
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outsideWidth float64
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outsideHeight float64
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2019-12-16 02:57:57 +01:00
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2016-06-18 17:55:24 +02:00
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sizeChanged bool
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2020-01-21 17:58:59 +01:00
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foreground bool
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2020-02-11 15:19:43 +01:00
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errCh chan error
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2017-12-31 13:01:48 +01:00
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2018-03-23 17:07:36 +01:00
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// Used for gomobile-build
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2019-12-16 16:18:16 +01:00
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gbuildWidthPx int
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gbuildHeightPx int
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setGBuildSizeCh chan struct{}
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2020-01-08 04:50:57 +01:00
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once sync.Once
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2018-03-23 17:07:36 +01:00
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2020-01-03 09:32:46 +01:00
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context driver.UIContext
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2019-06-26 17:07:39 +02:00
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2019-04-07 11:55:56 +02:00
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input Input
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2019-09-02 21:08:58 +02:00
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t *thread.Thread
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2019-06-26 17:07:39 +02:00
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glWorker gl.Worker
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2017-12-31 13:01:48 +01:00
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m sync.RWMutex
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2016-05-18 20:17:50 +02:00
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}
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2019-08-18 19:32:35 +02:00
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func deviceScale() float64 {
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return devicescale.GetAt(0, 0)
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2018-10-01 20:51:13 +02:00
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}
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2018-04-06 19:14:23 +02:00
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// appMain is the main routine for gomobile-build mode.
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2019-04-08 00:51:32 +02:00
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func (u *UserInterface) appMain(a app.App) {
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2018-04-06 19:14:23 +02:00
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var glctx gl.Context
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2019-12-16 16:18:16 +01:00
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var sizeInited bool
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2020-02-21 18:03:56 +01:00
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2019-04-08 01:21:17 +02:00
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touches := map[touch.Sequence]*Touch{}
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2020-02-21 18:03:56 +01:00
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keys := map[driver.Key]struct{}{}
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2018-04-06 19:14:23 +02:00
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for e := range a.Events() {
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2020-02-21 18:03:56 +01:00
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var updateInput bool
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2020-02-22 16:26:48 +01:00
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var runes []rune
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2020-02-21 18:03:56 +01:00
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2018-04-06 19:14:23 +02:00
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switch e := a.Filter(e).(type) {
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case lifecycle.Event:
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switch e.Crosses(lifecycle.StageVisible) {
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case lifecycle.CrossOn:
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2020-01-21 17:58:59 +01:00
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u.SetForeground(true)
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2018-04-06 19:14:23 +02:00
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glctx, _ = e.DrawContext.(gl.Context)
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// Assume that glctx is always a same instance.
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// Then, only once initializing should be enough.
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if glContextCh != nil {
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glContextCh <- glctx
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glContextCh = nil
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}
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a.Send(paint.Event{})
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case lifecycle.CrossOff:
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2020-01-21 17:58:59 +01:00
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u.SetForeground(false)
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2018-04-06 19:14:23 +02:00
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glctx = nil
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}
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case size.Event:
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2019-12-16 16:18:16 +01:00
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u.setGBuildSize(e.WidthPx, e.HeightPx)
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sizeInited = true
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2018-04-06 19:14:23 +02:00
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case paint.Event:
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2019-12-16 16:18:16 +01:00
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if !sizeInited {
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a.Send(paint.Event{})
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continue
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}
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2018-04-06 19:14:23 +02:00
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if glctx == nil || e.External {
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continue
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}
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renderCh <- struct{}{}
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2019-05-30 18:44:01 +02:00
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<-renderEndCh
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2018-04-06 19:14:23 +02:00
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a.Publish()
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a.Send(paint.Event{})
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case touch.Event:
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2019-12-16 16:18:16 +01:00
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if !sizeInited {
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continue
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}
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2018-04-06 19:14:23 +02:00
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switch e.Type {
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case touch.TypeBegin, touch.TypeMove:
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2019-08-18 19:32:35 +02:00
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s := deviceScale()
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2018-04-06 19:14:23 +02:00
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x, y := float64(e.X)/s, float64(e.Y)/s
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// TODO: Is it ok to cast from int64 to int here?
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2019-04-08 01:21:17 +02:00
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touches[e.Sequence] = &Touch{
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2019-03-30 17:08:04 +01:00
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ID: int(e.Sequence),
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X: int(x),
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Y: int(y),
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}
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2018-04-06 19:14:23 +02:00
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case touch.TypeEnd:
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delete(touches, e.Sequence)
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}
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2020-02-21 18:03:56 +01:00
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updateInput = true
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case key.Event:
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k, ok := gbuildKeyToDriverKey[e.Code]
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2020-02-22 16:26:48 +01:00
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if ok {
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switch e.Direction {
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case key.DirPress, key.DirNone:
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keys[k] = struct{}{}
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case key.DirRelease:
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delete(keys, k)
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}
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2020-02-21 18:03:56 +01:00
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}
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2020-02-22 16:26:48 +01:00
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2020-02-21 18:03:56 +01:00
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switch e.Direction {
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case key.DirPress, key.DirNone:
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2020-02-22 16:26:48 +01:00
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if e.Rune != -1 && unicode.IsPrint(e.Rune) {
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runes = []rune{e.Rune}
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}
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2020-02-21 18:03:56 +01:00
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}
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updateInput = true
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}
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if updateInput {
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2019-04-08 01:21:17 +02:00
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ts := []*Touch{}
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2018-04-06 19:14:23 +02:00
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for _, t := range touches {
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ts = append(ts, t)
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}
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2020-03-22 11:02:56 +01:00
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u.input.update(keys, runes, ts, nil)
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2018-04-06 19:14:23 +02:00
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}
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}
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}
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2016-05-19 16:37:58 +02:00
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2020-01-21 17:58:59 +01:00
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func (u *UserInterface) SetForeground(foreground bool) {
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u.m.Lock()
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u.foreground = foreground
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u.m.Unlock()
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if foreground {
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hooks.ResumeAudio()
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} else {
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hooks.SuspendAudio()
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}
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}
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2020-01-03 09:32:46 +01:00
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func (u *UserInterface) Run(context driver.UIContext) error {
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2019-12-16 16:18:16 +01:00
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u.setGBuildSizeCh = make(chan struct{})
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2019-04-10 03:44:02 +02:00
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go func() {
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2020-02-11 09:53:50 +01:00
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if err := u.run(context, true); err != nil {
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2019-04-10 03:44:02 +02:00
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// As mobile apps never ends, Loop can't return. Just panic here.
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panic(err)
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}
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}()
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app.Main(u.appMain)
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return nil
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}
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2020-02-11 15:19:43 +01:00
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func (u *UserInterface) RunWithoutMainLoop(context driver.UIContext) {
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2019-04-10 03:44:02 +02:00
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go func() {
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2019-12-21 17:41:51 +01:00
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// title is ignored?
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2020-02-11 09:53:50 +01:00
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if err := u.run(context, false); err != nil {
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2020-02-11 15:19:43 +01:00
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u.errCh <- err
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2019-04-10 03:44:02 +02:00
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}
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}()
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}
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2020-02-11 09:53:50 +01:00
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func (u *UserInterface) run(context driver.UIContext, mainloop bool) (err error) {
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2019-02-23 12:41:52 +01:00
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// Convert the panic to a regular error so that Java/Objective-C layer can treat this easily e.g., for
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// Crashlytics. A panic is treated as SIGABRT, and there is no way to handle this on Java/Objective-C layer
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// unfortunately.
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// TODO: Panic on other goroutines cannot be handled here.
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defer func() {
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if r := recover(); r != nil {
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err = fmt.Errorf("%v\n%q", r, string(debug.Stack()))
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}
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}()
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2017-12-31 13:01:48 +01:00
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u.m.Lock()
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u.sizeChanged = true
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2019-12-16 16:18:16 +01:00
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u.context = context
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2017-12-31 13:01:48 +01:00
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u.m.Unlock()
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2018-03-23 17:07:36 +01:00
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2020-01-03 09:32:46 +01:00
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if u.Graphics().IsGL() {
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2019-06-26 17:07:39 +02:00
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var ctx gl.Context
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if mainloop {
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ctx = <-glContextCh
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} else {
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ctx, u.glWorker = gl.NewContext()
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}
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2020-01-03 09:32:46 +01:00
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u.Graphics().(*opengl.Driver).SetMobileGLContext(ctx)
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2019-09-02 21:08:58 +02:00
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} else {
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u.t = thread.New()
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2020-01-03 09:32:46 +01:00
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u.Graphics().SetThread(u.t)
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2018-04-06 19:14:23 +02:00
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}
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2018-03-23 17:07:36 +01:00
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2019-12-16 16:18:16 +01:00
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// If gomobile-build is used, wait for the outside size fixed.
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if u.setGBuildSizeCh != nil {
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<-u.setGBuildSizeCh
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}
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|
|
|
|
2018-05-26 15:50:58 +02:00
|
|
|
// Force to set the screen size
|
2020-04-02 17:06:42 +02:00
|
|
|
u.updateSize()
|
2016-08-31 19:38:47 +02:00
|
|
|
for {
|
2020-04-02 17:06:42 +02:00
|
|
|
if err := u.update(); err != nil {
|
2016-08-31 19:38:47 +02:00
|
|
|
return err
|
|
|
|
}
|
2016-09-01 18:34:51 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-04-02 17:06:42 +02:00
|
|
|
func (u *UserInterface) updateSize() {
|
2020-02-11 09:53:50 +01:00
|
|
|
var outsideWidth, outsideHeight float64
|
2017-12-31 13:01:48 +01:00
|
|
|
|
|
|
|
u.m.Lock()
|
2018-05-11 19:29:39 +02:00
|
|
|
sizeChanged := u.sizeChanged
|
2017-12-31 13:01:48 +01:00
|
|
|
if sizeChanged {
|
2019-12-09 18:37:10 +01:00
|
|
|
if u.gbuildWidthPx == 0 || u.gbuildHeightPx == 0 {
|
2020-02-11 09:53:50 +01:00
|
|
|
outsideWidth = u.outsideWidth
|
|
|
|
outsideHeight = u.outsideHeight
|
2019-12-09 18:37:10 +01:00
|
|
|
} else {
|
|
|
|
// gomobile build
|
|
|
|
d := deviceScale()
|
2020-02-11 09:53:50 +01:00
|
|
|
outsideWidth = float64(u.gbuildWidthPx) / d
|
|
|
|
outsideHeight = float64(u.gbuildHeightPx) / d
|
2019-12-09 18:37:10 +01:00
|
|
|
}
|
2017-12-31 13:01:48 +01:00
|
|
|
}
|
|
|
|
u.sizeChanged = false
|
|
|
|
u.m.Unlock()
|
|
|
|
|
|
|
|
if sizeChanged {
|
2020-04-02 17:06:42 +02:00
|
|
|
u.context.Layout(outsideWidth, outsideHeight)
|
2016-08-31 19:38:47 +02:00
|
|
|
}
|
2018-02-01 18:08:03 +01:00
|
|
|
}
|
|
|
|
|
2020-04-02 17:06:42 +02:00
|
|
|
func (u *UserInterface) update() error {
|
2020-01-21 17:58:59 +01:00
|
|
|
<-renderCh
|
2018-02-01 18:08:03 +01:00
|
|
|
defer func() {
|
2019-05-30 18:44:01 +02:00
|
|
|
renderEndCh <- struct{}{}
|
2018-02-01 18:08:03 +01:00
|
|
|
}()
|
|
|
|
|
2020-04-02 17:06:42 +02:00
|
|
|
if err := u.context.Update(); err != nil {
|
2016-09-01 18:34:51 +02:00
|
|
|
return err
|
|
|
|
}
|
2020-04-02 17:06:42 +02:00
|
|
|
if err := u.context.Draw(); err != nil {
|
2020-03-31 19:55:48 +02:00
|
|
|
return err
|
|
|
|
}
|
2016-09-01 18:34:51 +02:00
|
|
|
return nil
|
2016-05-18 20:17:50 +02:00
|
|
|
}
|
|
|
|
|
2019-04-07 03:42:55 +02:00
|
|
|
func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
|
2019-12-12 18:50:57 +01:00
|
|
|
// TODO: This function should return gbuildWidthPx, gbuildHeightPx,
|
2018-05-04 09:09:55 +02:00
|
|
|
// but these values are not initialized until the main loop starts.
|
|
|
|
return 0, 0
|
|
|
|
}
|
|
|
|
|
2020-02-11 09:53:50 +01:00
|
|
|
// SetOutsideSize is called from mobile/ebitenmobileview.
|
|
|
|
func (u *UserInterface) SetOutsideSize(outsideWidth, outsideHeight float64) {
|
2019-12-09 18:37:10 +01:00
|
|
|
// Called from ebitenmobileview.
|
2017-12-31 13:01:48 +01:00
|
|
|
u.m.Lock()
|
2020-02-11 09:53:50 +01:00
|
|
|
if u.outsideWidth != outsideWidth || u.outsideHeight != outsideHeight {
|
|
|
|
u.outsideWidth = outsideWidth
|
|
|
|
u.outsideHeight = outsideHeight
|
2017-12-31 13:01:48 +01:00
|
|
|
u.sizeChanged = true
|
|
|
|
}
|
|
|
|
u.m.Unlock()
|
|
|
|
}
|
|
|
|
|
2019-12-16 16:18:16 +01:00
|
|
|
func (u *UserInterface) setGBuildSize(widthPx, heightPx int) {
|
2018-03-23 17:07:36 +01:00
|
|
|
u.m.Lock()
|
2019-12-12 18:50:57 +01:00
|
|
|
u.gbuildWidthPx = widthPx
|
|
|
|
u.gbuildHeightPx = heightPx
|
2018-03-23 17:07:36 +01:00
|
|
|
u.sizeChanged = true
|
2020-01-08 04:50:57 +01:00
|
|
|
u.once.Do(func() {
|
|
|
|
close(u.setGBuildSizeCh)
|
|
|
|
})
|
2018-03-23 17:07:36 +01:00
|
|
|
u.m.Unlock()
|
|
|
|
}
|
|
|
|
|
2019-12-16 16:18:16 +01:00
|
|
|
func (u *UserInterface) adjustPosition(x, y int) (int, int) {
|
|
|
|
xf, yf := u.context.AdjustPosition(float64(x), float64(y))
|
|
|
|
return int(xf), int(yf)
|
2017-06-30 21:27:38 +02:00
|
|
|
}
|
|
|
|
|
2019-12-14 04:30:03 +01:00
|
|
|
func (u *UserInterface) CursorMode() driver.CursorMode {
|
|
|
|
return driver.CursorModeHidden
|
2017-08-12 08:39:41 +02:00
|
|
|
}
|
|
|
|
|
2019-12-14 04:30:03 +01:00
|
|
|
func (u *UserInterface) SetCursorMode(mode driver.CursorMode) {
|
2016-09-03 10:17:54 +02:00
|
|
|
// Do nothing
|
|
|
|
}
|
|
|
|
|
2019-04-07 03:42:55 +02:00
|
|
|
func (u *UserInterface) IsFullscreen() bool {
|
2017-09-13 20:37:38 +02:00
|
|
|
return false
|
|
|
|
}
|
|
|
|
|
2019-04-07 03:42:55 +02:00
|
|
|
func (u *UserInterface) SetFullscreen(fullscreen bool) {
|
2017-06-29 17:35:34 +02:00
|
|
|
// Do nothing
|
|
|
|
}
|
|
|
|
|
2020-03-20 16:08:40 +01:00
|
|
|
func (u *UserInterface) IsFocused() bool {
|
2020-01-21 17:58:59 +01:00
|
|
|
u.m.Lock()
|
|
|
|
fg := u.foreground
|
|
|
|
u.m.Unlock()
|
|
|
|
return fg
|
2020-01-16 02:47:23 +01:00
|
|
|
}
|
|
|
|
|
2020-03-20 16:34:12 +01:00
|
|
|
func (u *UserInterface) IsRunnableOnUnfocused() bool {
|
2017-06-29 17:35:34 +02:00
|
|
|
return false
|
|
|
|
}
|
|
|
|
|
2020-03-20 16:34:12 +01:00
|
|
|
func (u *UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
|
2017-08-02 16:37:50 +02:00
|
|
|
// Do nothing
|
|
|
|
}
|
|
|
|
|
2019-04-07 03:42:55 +02:00
|
|
|
func (u *UserInterface) IsVsyncEnabled() bool {
|
2018-07-14 13:50:09 +02:00
|
|
|
return true
|
|
|
|
}
|
|
|
|
|
2019-04-07 03:42:55 +02:00
|
|
|
func (u *UserInterface) SetVsyncEnabled(enabled bool) {
|
2018-07-14 13:50:09 +02:00
|
|
|
// Do nothing
|
|
|
|
}
|
|
|
|
|
2019-04-07 03:42:55 +02:00
|
|
|
func (u *UserInterface) DeviceScaleFactor() float64 {
|
2019-08-18 19:32:35 +02:00
|
|
|
return deviceScale()
|
2018-10-07 18:24:19 +02:00
|
|
|
}
|
2019-04-07 11:28:50 +02:00
|
|
|
|
2019-11-30 16:07:41 +01:00
|
|
|
func (u *UserInterface) SetScreenTransparent(transparent bool) {
|
|
|
|
// Do nothing
|
|
|
|
}
|
|
|
|
|
|
|
|
func (u *UserInterface) IsScreenTransparent() bool {
|
|
|
|
return false
|
|
|
|
}
|
|
|
|
|
2020-04-02 17:06:42 +02:00
|
|
|
func (u *UserInterface) ResetForFrame() {
|
|
|
|
u.updateSize()
|
|
|
|
u.input.resetForFrame()
|
|
|
|
}
|
|
|
|
|
2019-04-07 11:28:50 +02:00
|
|
|
func (u *UserInterface) Input() driver.Input {
|
2019-04-07 11:55:56 +02:00
|
|
|
return &u.input
|
|
|
|
}
|
|
|
|
|
2019-12-24 16:05:56 +01:00
|
|
|
func (u *UserInterface) Window() driver.Window {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2019-04-08 01:21:17 +02:00
|
|
|
type Touch struct {
|
|
|
|
ID int
|
|
|
|
X int
|
|
|
|
Y int
|
|
|
|
}
|
|
|
|
|
2020-03-22 11:02:56 +01:00
|
|
|
type Gamepad struct {
|
|
|
|
ID int
|
|
|
|
SDLID string
|
|
|
|
Name string
|
|
|
|
Buttons [driver.GamepadButtonNum]bool
|
|
|
|
ButtonNum int
|
2020-03-23 18:06:56 +01:00
|
|
|
Axes [32]float32
|
|
|
|
AxisNum int
|
2020-03-22 11:02:56 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
func (u *UserInterface) UpdateInput(keys map[driver.Key]struct{}, runes []rune, touches []*Touch, gamepads []Gamepad) {
|
|
|
|
u.input.update(keys, runes, touches, gamepads)
|
2019-04-07 11:28:50 +02:00
|
|
|
}
|