2015-01-10 17:23:43 +01:00
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2015-01-23 15:04:56 +01:00
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package audio
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2015-01-10 17:23:43 +01:00
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import (
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2016-03-03 03:57:25 +01:00
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"fmt"
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2016-02-10 18:04:23 +01:00
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"io"
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2016-03-03 03:57:25 +01:00
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"sync"
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2016-03-06 10:55:20 +01:00
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"time"
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2015-01-10 17:23:43 +01:00
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)
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2016-03-03 03:57:25 +01:00
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// TODO: In JavaScript, mixing should be done by WebAudio for performance.
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type mixedPlayersStream struct {
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context *Context
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writtenBytes int
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func (s *mixedPlayersStream) Read(b []byte) (int, error) {
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s.context.Lock()
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defer s.context.Unlock()
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2016-03-10 16:01:00 +01:00
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// TODO: 60 (FPS) is a magic number
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bytesPerFrame := s.context.sampleRate * 4 / 60
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x := s.context.frames*bytesPerFrame + len(b)
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if x <= s.writtenBytes {
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return 0, nil
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}
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2016-03-05 14:42:16 +01:00
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l := len(b) / 4 * 4
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if len(s.context.players) == 0 {
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l := min(len(b), x-s.writtenBytes)
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copy(b, make([]byte, l))
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s.writtenBytes += l
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return l, nil
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}
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closed := []*Player{}
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2016-03-05 08:49:35 +01:00
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ll := l
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for p := range s.context.players {
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_, err := p.readToBuffer(l)
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if err == io.EOF {
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closed = append(closed, p)
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} else if err != nil {
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return 0, err
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}
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ll = min(p.bufferLength()/4*4, ll)
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}
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b16s := [][]int16{}
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for p := range s.context.players {
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b16s = append(b16s, p.bufferToInt16(ll))
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}
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for i := 0; i < ll/2; i++ {
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x := 0
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for _, b16 := range b16s {
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x += int(b16[i])
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}
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if x > (1<<15)-1 {
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x = (1 << 15) - 1
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}
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if x < -(1 << 15) {
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x = -(1 << 15)
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}
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b[2*i] = byte(x)
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b[2*i+1] = byte(x >> 8)
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}
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for p := range s.context.players {
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p.proceed(ll)
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}
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for _, p := range closed {
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delete(s.context.players, p)
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}
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2016-03-10 16:01:00 +01:00
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s.writtenBytes += ll
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return ll, nil
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}
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2016-03-02 16:48:59 +01:00
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// TODO: Enable to specify the format like Mono8?
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type Context struct {
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sampleRate int
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stream *mixedPlayersStream
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players map[*Player]struct{}
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innerPlayer *player
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frames int
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sync.Mutex
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}
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func NewContext(sampleRate int) *Context {
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// TODO: Panic if one context exists.
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c := &Context{
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sampleRate: sampleRate,
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players: map[*Player]struct{}{},
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}
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c.stream = &mixedPlayersStream{
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context: c,
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}
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2016-03-07 18:30:38 +01:00
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p, err := startPlaying(c.stream, c.sampleRate)
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if err != nil {
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panic(fmt.Sprintf("audio: NewContext error: %v", err))
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}
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c.innerPlayer = p
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return c
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}
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2016-03-10 16:01:00 +01:00
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// Update proceeds the inner (logical) time of the context by 1/60 second.
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// This is expected to be called in the game's updating function (sync mode)
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// or an independent goroutine with timers (unsync mode).
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// In sync mode, the game logical time syncs the audio logical time and
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// you will find audio stops when the game stops e.g. when the window is deactivated.
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// In unsync mode, the audio never stops even when the game stops.
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func (c *Context) Update() {
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c.Lock()
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defer c.Unlock()
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c.frames++
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}
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2016-03-12 19:00:05 +01:00
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// SampleRate returns the sample rate.
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func (c *Context) SampleRate() int {
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c.Lock()
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defer c.Unlock()
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return c.sampleRate
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}
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2016-02-10 18:18:39 +01:00
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type Player struct {
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context *Context
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src io.ReadSeeker
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buf []byte
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pos int64
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}
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// NewPlayer creates a new player with the given data to the given channel.
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2016-02-07 16:51:25 +01:00
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// The given data is queued to the end of the buffer.
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// This may not be played immediately when data already exists in the buffer.
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2015-01-24 07:48:48 +01:00
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//
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// src's format must be linear PCM (16bits, 2 channel stereo, little endian)
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// without a header (e.g. RIFF header).
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func (c *Context) NewPlayer(src io.ReadSeeker) (*Player, error) {
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c.Lock()
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defer c.Unlock()
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p := &Player{
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context: c,
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src: src,
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buf: []byte{},
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}
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// Get the current position of the source.
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pos, err := p.src.Seek(0, 1)
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if err != nil {
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return nil, err
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}
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p.pos = pos
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return p, nil
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}
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2016-02-12 13:39:48 +01:00
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2016-03-06 14:03:11 +01:00
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func (p *Player) readToBuffer(length int) (int, error) {
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bb := make([]byte, length)
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n, err := p.src.Read(bb)
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if 0 < n {
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p.buf = append(p.buf, bb[:n]...)
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}
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return n, err
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}
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func (p *Player) bufferToInt16(lengthInBytes int) []int16 {
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r := make([]int16, lengthInBytes/2)
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for i := 0; i < lengthInBytes/2; i++ {
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r[i] = int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)
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}
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return r
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}
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func (p *Player) proceed(length int) {
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p.buf = p.buf[length:]
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p.pos += int64(length)
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}
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func (p *Player) bufferLength() int {
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return len(p.buf)
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}
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func (p *Player) Play() error {
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p.context.Lock()
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defer p.context.Unlock()
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p.context.players[p] = struct{}{}
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return nil
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2015-01-22 19:02:23 +01:00
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}
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2016-02-11 11:55:59 +01:00
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2016-03-06 10:55:20 +01:00
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func (p *Player) IsPlaying() bool {
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_, ok := p.context.players[p]
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return ok
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}
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func (p *Player) Rewind() error {
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return p.Seek(0)
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}
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func (p *Player) Seek(offset time.Duration) error {
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p.buf = []byte{}
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o := int64(offset) * int64(p.context.sampleRate) / int64(time.Second)
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pos, err := p.src.Seek(o, 0)
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if err != nil {
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return err
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}
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p.pos = pos
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return nil
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}
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2016-03-04 17:01:57 +01:00
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func (p *Player) Pause() error {
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p.context.Lock()
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defer p.context.Unlock()
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delete(p.context.players, p)
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return nil
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}
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2016-03-06 10:55:20 +01:00
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func (p *Player) Current() time.Duration {
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return time.Duration(p.pos) * time.Second / time.Duration(p.context.sampleRate)
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}
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// TODO: Volume / SetVolume?
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// TODO: Panning
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