2015-01-01 17:20:20 +01:00
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// Copyright 2015 Hajime Hoshi
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2014-12-24 03:04:10 +01:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2014-12-09 15:16:04 +01:00
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2017-05-11 12:09:13 +02:00
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// +build darwin freebsd linux windows
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2015-01-02 07:20:05 +01:00
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// +build !js
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2016-05-18 20:17:50 +02:00
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// +build !android
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2016-06-15 17:49:22 +02:00
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// +build !ios
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2015-01-02 07:20:05 +01:00
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2015-01-27 14:02:23 +01:00
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package ui
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2014-12-05 18:26:02 +01:00
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import (
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2016-03-22 03:56:40 +01:00
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"errors"
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2014-12-14 10:57:29 +01:00
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"runtime"
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2016-09-03 14:14:06 +02:00
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"sync"
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2015-01-07 17:32:37 +01:00
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"time"
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2015-06-20 18:33:28 +02:00
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2016-09-03 09:25:43 +02:00
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"github.com/go-gl/glfw/v3.2/glfw"
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2016-11-03 15:31:25 +01:00
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"github.com/hajimehoshi/ebiten/internal/opengl"
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2014-12-05 18:26:02 +01:00
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)
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2016-05-19 17:07:04 +02:00
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type userInterface struct {
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2017-06-29 19:14:14 +02:00
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title string
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2017-06-29 18:24:37 +02:00
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window *glfw.Window
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width int
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height int
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scale float64
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deviceScale float64
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glfwScale float64
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fullscreen bool
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fullscreenScale float64
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funcs chan func()
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running bool
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sizeChanged bool
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origPosX int
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origPosY int
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2017-07-15 14:43:33 +02:00
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initFullscreen bool
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2017-06-29 18:24:37 +02:00
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m sync.Mutex
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2016-03-24 16:38:30 +01:00
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}
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2016-05-19 17:07:04 +02:00
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var currentUI *userInterface
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2016-03-24 16:38:30 +01:00
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2016-07-23 13:25:52 +02:00
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func init() {
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if err := initialize(); err != nil {
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panic(err)
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}
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}
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func initialize() error {
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2014-12-17 12:03:26 +01:00
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runtime.LockOSThread()
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2014-12-05 18:26:02 +01:00
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2016-05-07 15:27:10 +02:00
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if err := glfw.Init(); err != nil {
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2016-07-23 13:25:52 +02:00
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return err
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2014-12-05 18:26:02 +01:00
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}
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2014-12-17 12:03:26 +01:00
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glfw.WindowHint(glfw.Visible, glfw.False)
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2014-12-05 18:26:02 +01:00
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glfw.WindowHint(glfw.Resizable, glfw.False)
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2016-02-21 09:27:26 +01:00
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glfw.WindowHint(glfw.ContextVersionMajor, 2)
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glfw.WindowHint(glfw.ContextVersionMinor, 1)
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2014-12-17 12:03:26 +01:00
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2015-02-09 02:25:00 +01:00
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// As start, create an window with temporary size to create OpenGL context thread.
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2014-12-17 12:03:26 +01:00
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window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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2014-12-07 20:22:50 +01:00
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if err != nil {
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2016-07-23 13:25:52 +02:00
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return err
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2014-12-07 20:22:50 +01:00
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}
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2017-02-07 12:44:10 +01:00
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hideConsoleWindowOnWindows()
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2016-05-19 17:07:04 +02:00
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u := &userInterface{
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2016-05-18 04:56:43 +02:00
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window: window,
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funcs: make(chan func()),
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sizeChanged: true,
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2017-06-29 18:13:00 +02:00
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origPosX: -1,
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origPosY: -1,
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2014-12-07 20:22:50 +01:00
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}
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2016-07-23 14:22:59 +02:00
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u.window.MakeContextCurrent()
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currentUI = u
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2016-07-23 13:25:52 +02:00
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return nil
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2014-12-17 12:03:26 +01:00
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}
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2014-12-10 15:52:37 +01:00
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2016-09-02 17:00:44 +02:00
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func RunMainThreadLoop(ch <-chan error) error {
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2016-05-06 05:23:48 +02:00
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// TODO: Check this is done on the main thread.
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2016-09-03 14:14:06 +02:00
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currentUI.setRunning(true)
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defer func() {
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currentUI.setRunning(false)
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}()
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2016-08-01 19:47:45 +02:00
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for {
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select {
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2016-09-02 16:38:02 +02:00
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case f := <-currentUI.funcs:
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2016-08-16 18:57:20 +02:00
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f()
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2016-08-01 19:47:45 +02:00
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case err := <-ch:
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2016-08-16 18:57:20 +02:00
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// ch returns a value not only when an error occur but also it is closed.
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2016-08-01 19:47:45 +02:00
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return err
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}
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2016-05-06 05:23:48 +02:00
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}
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}
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2016-09-03 14:14:06 +02:00
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func (u *userInterface) isRunning() bool {
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u.m.Lock()
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defer u.m.Unlock()
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return u.running
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}
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func (u *userInterface) setRunning(running bool) {
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u.m.Lock()
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defer u.m.Unlock()
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u.running = running
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}
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2016-07-23 14:01:30 +02:00
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func (u *userInterface) runOnMainThread(f func() error) error {
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2016-05-06 05:23:48 +02:00
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if u.funcs == nil {
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// already closed
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2016-07-23 14:01:30 +02:00
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return nil
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2016-05-06 05:23:48 +02:00
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}
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ch := make(chan struct{})
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2016-07-23 14:01:30 +02:00
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var err error
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2016-05-06 05:23:48 +02:00
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u.funcs <- func() {
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2016-07-23 14:01:30 +02:00
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err = f()
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2016-05-06 05:23:48 +02:00
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close(ch)
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}
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<-ch
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2016-07-23 14:01:30 +02:00
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return err
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2016-05-06 05:23:48 +02:00
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}
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2017-03-03 02:58:29 +01:00
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func SetScreenSize(width, height int) bool {
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2016-09-02 16:38:02 +02:00
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u := currentUI
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2016-09-03 14:14:06 +02:00
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if !u.isRunning() {
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2017-03-03 02:58:29 +01:00
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panic("ui: Run is not called yet")
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2016-09-03 14:14:06 +02:00
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}
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2016-05-06 05:23:48 +02:00
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r := false
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2017-03-03 02:50:47 +01:00
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_ = u.runOnMainThread(func() error {
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2017-06-29 17:35:34 +02:00
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r = u.setScreenSize(width, height, u.scale, u.fullscreen)
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2016-07-23 14:01:30 +02:00
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return nil
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2017-03-03 02:50:47 +01:00
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})
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2017-03-03 02:58:29 +01:00
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return r
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2015-01-27 14:02:23 +01:00
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}
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2017-03-03 02:58:29 +01:00
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func SetScreenScale(scale float64) bool {
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2016-09-02 16:38:02 +02:00
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u := currentUI
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2016-09-03 14:14:06 +02:00
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if !u.isRunning() {
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2017-03-03 02:58:29 +01:00
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panic("ui: Run is not called yet")
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2016-09-03 14:14:06 +02:00
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}
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2016-05-06 05:23:48 +02:00
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r := false
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2017-03-03 02:50:47 +01:00
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_ = u.runOnMainThread(func() error {
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2017-06-29 17:35:34 +02:00
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r = u.setScreenSize(u.width, u.height, scale, u.fullscreen)
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return nil
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})
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return r
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}
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2017-07-15 13:29:13 +02:00
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func SetFullscreen(fullscreen bool) {
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2017-07-15 14:43:33 +02:00
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u := currentUI
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if !u.isRunning() {
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u.initFullscreen = fullscreen
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return
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}
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_ = u.runOnMainThread(func() error {
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u := currentUI
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u.setScreenSize(u.width, u.height, u.scale, fullscreen)
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return nil
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})
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2015-01-27 14:02:23 +01:00
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}
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2016-09-02 16:38:02 +02:00
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func ScreenScale() float64 {
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u := currentUI
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2016-09-03 14:14:06 +02:00
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if !u.isRunning() {
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return 0
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}
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2016-06-18 19:59:17 +02:00
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s := 0.0
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2016-08-03 16:44:54 +02:00
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_ = u.runOnMainThread(func() error {
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2016-05-06 05:23:48 +02:00
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s = u.scale
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2016-07-23 14:01:30 +02:00
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return nil
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2016-05-06 05:23:48 +02:00
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})
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return s
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2015-01-27 14:02:23 +01:00
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}
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2017-06-29 17:35:34 +02:00
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func IsFullscreen() bool {
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u := currentUI
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if !u.isRunning() {
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return false
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}
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f := false
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_ = u.runOnMainThread(func() error {
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f = u.fullscreen
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return nil
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})
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return f
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}
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2017-06-30 21:12:09 +02:00
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func ScreenOffset() (float64, float64) {
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u := currentUI
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if !u.isRunning() {
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return 0, 0
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}
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if !IsFullscreen() {
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return 0, 0
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}
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ox := 0.0
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oy := 0.0
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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_ = u.runOnMainThread(func() error {
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ox = (float64(v.Width)*u.deviceScale/u.glfwScale - float64(u.width)*u.actualScreenScale()) / 2
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oy = (float64(v.Height)*u.deviceScale/u.glfwScale - float64(u.height)*u.actualScreenScale()) / 2
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return nil
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})
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return ox, oy
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}
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2017-06-30 21:27:38 +02:00
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func adjustCursorPosition(x, y int) (int, int) {
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u := currentUI
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if !u.isRunning() {
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return x, y
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}
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ox, oy := ScreenOffset()
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s := 0.0
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_ = currentUI.runOnMainThread(func() error {
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s = currentUI.actualScreenScale()
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return nil
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})
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return x - int(ox/s), y - int(oy/s)
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}
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2016-09-03 10:17:54 +02:00
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func SetCursorVisibility(visible bool) {
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// This can be called before Run: change the state asyncly.
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go func() {
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_ = currentUI.runOnMainThread(func() error {
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c := glfw.CursorNormal
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if !visible {
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c = glfw.CursorHidden
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}
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currentUI.window.SetInputMode(glfw.CursorMode, c)
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return nil
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})
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}()
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}
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2016-09-02 19:12:11 +02:00
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func Run(width, height int, scale float64, title string, g GraphicsContext) error {
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2016-09-02 17:20:05 +02:00
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u := currentUI
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2016-07-23 21:32:12 +02:00
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// GLContext must be created before setting the screen size, which requires
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2016-07-23 15:17:36 +02:00
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// swapping buffers.
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2017-05-30 19:09:27 +02:00
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opengl.Init(currentUI.runOnMainThread)
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2016-07-23 14:01:30 +02:00
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if err := u.runOnMainThread(func() error {
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2016-05-06 05:23:48 +02:00
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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2017-07-15 14:43:33 +02:00
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// The game is in window mode (not fullscreen mode) at the first state.
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// Don't refer u.initFullscreen here to avoid some GLFW problems.
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2017-06-29 17:35:34 +02:00
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if !u.setScreenSize(width, height, scale, false) {
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2016-07-23 14:01:30 +02:00
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return errors.New("ui: Fail to set the screen size")
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2016-05-06 05:23:48 +02:00
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}
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2017-06-29 19:14:14 +02:00
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u.title = title
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2016-05-06 05:23:48 +02:00
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u.window.SetTitle(title)
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u.window.Show()
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2014-12-14 10:57:29 +01:00
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2016-07-04 04:37:34 +02:00
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w, h := u.glfwSize()
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x := (v.Width - w) / 2
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y := (v.Height - h) / 3
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2017-04-18 17:51:15 +02:00
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x, y = adjustWindowPosition(x, y)
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2016-05-06 05:23:48 +02:00
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u.window.SetPos(x, y)
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2016-07-23 14:01:30 +02:00
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return nil
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}); err != nil {
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return err
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}
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2016-09-01 19:31:03 +02:00
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return u.loop(g)
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2016-02-25 19:09:23 +01:00
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}
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2016-07-04 04:37:34 +02:00
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func (u *userInterface) glfwSize() (int, int) {
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2017-06-04 17:06:40 +02:00
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if u.glfwScale == 0 {
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u.glfwScale = glfwScale()
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}
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return int(float64(u.width) * u.scale * u.glfwScale), int(float64(u.height) * u.scale * u.glfwScale)
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2016-02-26 17:35:14 +01:00
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}
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2017-06-29 18:39:15 +02:00
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func (u *userInterface) getScale() float64 {
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if !u.fullscreen {
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return u.scale
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}
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if u.fullscreenScale == 0 {
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2017-06-29 19:08:12 +02:00
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if u.glfwScale == 0 {
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u.glfwScale = glfwScale()
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}
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2017-06-29 18:39:15 +02:00
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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2017-06-29 19:08:12 +02:00
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sw := float64(v.Width) / u.glfwScale / float64(u.width)
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sh := float64(v.Height) / u.glfwScale / float64(u.height)
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2017-06-29 18:39:15 +02:00
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s := sw
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if s > sh {
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s = sh
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}
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u.fullscreenScale = s
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}
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return u.fullscreenScale
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}
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2016-06-18 19:59:17 +02:00
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|
|
func (u *userInterface) actualScreenScale() float64 {
|
2017-05-13 21:21:20 +02:00
|
|
|
if u.deviceScale == 0 {
|
|
|
|
u.deviceScale = deviceScale()
|
|
|
|
}
|
2017-06-29 18:39:15 +02:00
|
|
|
return u.getScale() * u.deviceScale
|
2015-01-01 17:20:20 +01:00
|
|
|
}
|
|
|
|
|
2017-03-03 03:15:07 +01:00
|
|
|
func (u *userInterface) pollEvents() {
|
2014-12-06 14:56:57 +01:00
|
|
|
glfw.PollEvents()
|
2017-06-04 17:06:40 +02:00
|
|
|
if u.glfwScale == 0 {
|
|
|
|
u.glfwScale = glfwScale()
|
|
|
|
}
|
2017-06-29 18:39:15 +02:00
|
|
|
currentInput.update(u.window, u.getScale()*u.glfwScale)
|
2014-12-05 18:26:02 +01:00
|
|
|
}
|
|
|
|
|
2016-09-01 17:53:05 +02:00
|
|
|
func (u *userInterface) update(g GraphicsContext) error {
|
2016-05-17 18:30:27 +02:00
|
|
|
shouldClose := false
|
2016-08-03 16:44:54 +02:00
|
|
|
_ = u.runOnMainThread(func() error {
|
2016-05-17 18:30:27 +02:00
|
|
|
shouldClose = u.window.ShouldClose()
|
2016-07-23 14:01:30 +02:00
|
|
|
return nil
|
2016-05-17 18:30:27 +02:00
|
|
|
})
|
|
|
|
if shouldClose {
|
2016-09-01 17:53:05 +02:00
|
|
|
return &RegularTermination{}
|
2016-05-17 18:30:27 +02:00
|
|
|
}
|
2016-05-18 04:56:43 +02:00
|
|
|
|
2017-07-15 14:43:33 +02:00
|
|
|
_ = u.runOnMainThread(func() error {
|
|
|
|
if u.initFullscreen {
|
|
|
|
u := currentUI
|
|
|
|
u.setScreenSize(u.width, u.height, u.scale, true)
|
|
|
|
u.initFullscreen = false
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
})
|
|
|
|
|
2016-09-01 17:53:05 +02:00
|
|
|
actualScale := 0.0
|
2017-06-30 04:07:19 +02:00
|
|
|
sizeChanged := false
|
2016-08-03 16:44:54 +02:00
|
|
|
_ = u.runOnMainThread(func() error {
|
2016-05-18 04:56:43 +02:00
|
|
|
if !u.sizeChanged {
|
2016-07-23 14:01:30 +02:00
|
|
|
return nil
|
2016-05-18 04:56:43 +02:00
|
|
|
}
|
|
|
|
u.sizeChanged = false
|
2016-09-01 17:53:05 +02:00
|
|
|
actualScale = u.actualScreenScale()
|
2017-06-30 04:07:19 +02:00
|
|
|
sizeChanged = true
|
2016-07-23 14:01:30 +02:00
|
|
|
return nil
|
2016-05-18 04:56:43 +02:00
|
|
|
})
|
2017-06-30 04:07:19 +02:00
|
|
|
if sizeChanged {
|
2017-05-31 03:47:52 +02:00
|
|
|
g.SetSize(u.width, u.height, actualScale)
|
2016-05-18 04:56:43 +02:00
|
|
|
}
|
|
|
|
|
2017-03-03 03:15:07 +01:00
|
|
|
_ = u.runOnMainThread(func() error {
|
|
|
|
u.pollEvents()
|
2016-05-06 05:23:48 +02:00
|
|
|
for u.window.GetAttrib(glfw.Focused) == 0 {
|
|
|
|
// Wait for an arbitrary period to avoid busy loop.
|
|
|
|
time.Sleep(time.Second / 60)
|
2017-03-03 03:15:07 +01:00
|
|
|
u.pollEvents()
|
2016-05-06 05:23:48 +02:00
|
|
|
if u.window.ShouldClose() {
|
2016-07-23 14:01:30 +02:00
|
|
|
return nil
|
2016-05-06 05:23:48 +02:00
|
|
|
}
|
2016-03-14 16:31:46 +01:00
|
|
|
}
|
2016-07-23 14:01:30 +02:00
|
|
|
return nil
|
2017-03-03 03:15:07 +01:00
|
|
|
})
|
2016-09-01 17:53:05 +02:00
|
|
|
if err := g.Update(); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
return nil
|
2015-01-07 17:32:37 +01:00
|
|
|
}
|
|
|
|
|
2016-09-01 19:31:03 +02:00
|
|
|
func (u *userInterface) loop(g GraphicsContext) error {
|
2016-09-01 18:07:41 +02:00
|
|
|
defer func() {
|
|
|
|
_ = u.runOnMainThread(func() error {
|
|
|
|
glfw.Terminate()
|
|
|
|
return nil
|
|
|
|
})
|
|
|
|
}()
|
2016-08-31 19:38:47 +02:00
|
|
|
for {
|
2016-09-01 17:53:05 +02:00
|
|
|
if err := u.update(g); err != nil {
|
2016-08-31 19:38:47 +02:00
|
|
|
return err
|
|
|
|
}
|
|
|
|
// The bound framebuffer must be the default one (0) before swapping buffers.
|
2017-05-30 19:09:27 +02:00
|
|
|
if err := opengl.GetContext().BindScreenFramebuffer(); err != nil {
|
2016-08-31 19:38:47 +02:00
|
|
|
return err
|
|
|
|
}
|
2017-03-03 02:50:47 +01:00
|
|
|
_ = u.runOnMainThread(func() error {
|
|
|
|
u.swapBuffers()
|
|
|
|
return nil
|
|
|
|
})
|
2016-07-23 14:01:30 +02:00
|
|
|
}
|
2016-03-26 09:24:40 +01:00
|
|
|
}
|
|
|
|
|
2017-03-03 02:50:47 +01:00
|
|
|
func (u *userInterface) swapBuffers() {
|
2016-07-23 14:22:59 +02:00
|
|
|
u.window.SwapBuffers()
|
2014-12-14 10:57:29 +01:00
|
|
|
}
|
2015-02-09 02:25:00 +01:00
|
|
|
|
2017-06-29 17:35:34 +02:00
|
|
|
func (u *userInterface) setScreenSize(width, height int, scale float64, fullscreen bool) bool {
|
|
|
|
if u.width == width && u.height == height && u.scale == scale && u.fullscreen == fullscreen {
|
2017-03-03 02:50:47 +01:00
|
|
|
return false
|
2015-02-09 02:25:00 +01:00
|
|
|
}
|
2016-03-22 03:56:40 +01:00
|
|
|
|
|
|
|
origScale := u.scale
|
|
|
|
u.scale = scale
|
|
|
|
|
|
|
|
// On Windows, giving a too small width doesn't call a callback (#165).
|
|
|
|
// To prevent hanging up, return asap if the width is too small.
|
|
|
|
// 252 is an arbitrary number and I guess this is small enough.
|
2016-11-25 18:35:55 +01:00
|
|
|
// TODO: The same check should be in ui_js.go
|
2016-03-22 03:56:40 +01:00
|
|
|
const minWindowWidth = 252
|
2016-06-18 19:59:17 +02:00
|
|
|
if int(float64(width)*u.actualScreenScale()) < minWindowWidth {
|
2016-03-22 03:56:40 +01:00
|
|
|
u.scale = origScale
|
2017-03-03 02:50:47 +01:00
|
|
|
return false
|
2016-03-22 03:56:40 +01:00
|
|
|
}
|
2017-06-30 03:54:13 +02:00
|
|
|
if u.width != width || u.height != height {
|
|
|
|
u.width = width
|
|
|
|
u.height = height
|
|
|
|
u.fullscreenScale = 0
|
|
|
|
}
|
2015-02-09 02:25:00 +01:00
|
|
|
|
2016-02-21 19:14:31 +01:00
|
|
|
// To make sure the current existing framebuffers are rendered,
|
2016-02-22 17:41:57 +01:00
|
|
|
// swap buffers here before SetSize is called.
|
2017-03-03 02:50:47 +01:00
|
|
|
u.swapBuffers()
|
2016-02-21 19:14:31 +01:00
|
|
|
|
2017-06-29 17:35:34 +02:00
|
|
|
u.fullscreen = fullscreen
|
2015-02-09 02:25:00 +01:00
|
|
|
|
2017-06-29 17:35:34 +02:00
|
|
|
if u.fullscreen {
|
2017-06-30 03:48:18 +02:00
|
|
|
if u.origPosX < 0 && u.origPosY < 0 {
|
2017-07-01 06:03:27 +02:00
|
|
|
u.origPosX, u.origPosY = u.window.GetPos()
|
2017-06-30 03:48:18 +02:00
|
|
|
}
|
2017-06-30 16:20:53 +02:00
|
|
|
m := glfw.GetPrimaryMonitor()
|
|
|
|
v := m.GetVideoMode()
|
2017-07-01 06:03:27 +02:00
|
|
|
u.window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate)
|
2017-06-29 17:35:34 +02:00
|
|
|
} else {
|
2017-06-29 19:11:46 +02:00
|
|
|
if u.origPosX >= 0 && u.origPosY >= 0 {
|
2017-06-30 03:22:30 +02:00
|
|
|
x := u.origPosX
|
|
|
|
y := u.origPosY
|
2017-07-01 06:03:27 +02:00
|
|
|
u.window.SetMonitor(nil, x, y, 16, 16, 0)
|
2017-06-29 19:11:46 +02:00
|
|
|
u.origPosX = -1
|
|
|
|
u.origPosY = -1
|
|
|
|
}
|
2017-06-29 17:35:34 +02:00
|
|
|
ch := make(chan struct{})
|
2017-07-01 06:03:27 +02:00
|
|
|
u.window.SetFramebufferSizeCallback(func(_ *glfw.Window, width, height int) {
|
|
|
|
u.window.SetFramebufferSizeCallback(nil)
|
2017-06-29 17:35:34 +02:00
|
|
|
close(ch)
|
|
|
|
})
|
|
|
|
w, h := u.glfwSize()
|
2017-07-01 06:03:27 +02:00
|
|
|
u.window.SetSize(w, h)
|
2017-06-29 17:35:34 +02:00
|
|
|
event:
|
|
|
|
for {
|
|
|
|
glfw.PollEvents()
|
|
|
|
select {
|
|
|
|
case <-ch:
|
|
|
|
break event
|
|
|
|
default:
|
|
|
|
}
|
2015-02-09 02:25:00 +01:00
|
|
|
}
|
2017-06-29 19:14:14 +02:00
|
|
|
// Window title might lost on macOS after coming back from fullscreen.
|
|
|
|
u.window.SetTitle(u.title)
|
2015-02-09 02:25:00 +01:00
|
|
|
}
|
2017-07-01 05:41:16 +02:00
|
|
|
// SwapInterval is affected by the current monitor of the window.
|
|
|
|
// This needs to be called at least after SetMonitor.
|
2017-07-01 06:03:27 +02:00
|
|
|
// Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
|
2017-07-01 05:41:16 +02:00
|
|
|
glfw.SwapInterval(1)
|
2017-06-29 17:35:34 +02:00
|
|
|
// TODO: Rename this variable?
|
2016-05-18 04:56:43 +02:00
|
|
|
u.sizeChanged = true
|
2017-03-03 02:50:47 +01:00
|
|
|
return true
|
2015-02-09 02:25:00 +01:00
|
|
|
}
|