ebiten/internal/opengl/context_mobile.go

429 lines
11 KiB
Go
Raw Normal View History

2014-12-30 19:04:52 +01:00
// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
2017-01-25 17:32:33 +01:00
// +build android ios
2014-12-31 10:23:18 +01:00
2014-12-30 19:04:52 +01:00
package opengl
import (
2014-12-31 06:57:51 +01:00
"errors"
2014-12-31 07:11:19 +01:00
"fmt"
"math"
2015-06-20 18:33:28 +02:00
"github.com/hajimehoshi/ebiten/internal/endian"
2016-02-18 19:06:23 +01:00
mgl "golang.org/x/mobile/gl"
2014-12-30 19:04:52 +01:00
)
2016-02-18 19:06:23 +01:00
type Texture mgl.Texture
type Framebuffer mgl.Framebuffer
type Shader mgl.Shader
type Program mgl.Program
2016-02-24 18:21:44 +01:00
type Buffer mgl.Buffer
func (t Texture) equals(other Texture) bool {
return t == other
}
func (f Framebuffer) equals(other Framebuffer) bool {
return f == other
}
type uniformLocation mgl.Uniform
type attribLocation mgl.Attrib
2015-01-12 15:16:34 +01:00
2016-02-26 18:41:38 +01:00
type programID uint32
2015-01-12 15:16:34 +01:00
2016-07-09 16:14:24 +02:00
var (
invalidTexture = Texture(mgl.Texture{})
invalidFramebuffer = Framebuffer(mgl.Framebuffer{(1 << 32) - 1})
)
2016-02-26 18:41:38 +01:00
func (p Program) id() programID {
return programID(p.Value)
2015-01-12 15:16:34 +01:00
}
2014-12-31 13:55:40 +01:00
2016-07-03 11:11:37 +02:00
func init() {
Nearest = mgl.NEAREST
Linear = mgl.LINEAR
VertexShader = mgl.VERTEX_SHADER
FragmentShader = mgl.FRAGMENT_SHADER
ArrayBuffer = mgl.ARRAY_BUFFER
ElementArrayBuffer = mgl.ELEMENT_ARRAY_BUFFER
DynamicDraw = mgl.DYNAMIC_DRAW
StaticDraw = mgl.STATIC_DRAW
Triangles = mgl.TRIANGLES
Lines = mgl.LINES
2016-10-22 07:51:23 +02:00
Short = mgl.SHORT
Float = mgl.FLOAT
2016-07-03 11:11:37 +02:00
zero = mgl.ZERO
one = mgl.ONE
srcAlpha = mgl.SRC_ALPHA
dstAlpha = mgl.DST_ALPHA
oneMinusSrcAlpha = mgl.ONE_MINUS_SRC_ALPHA
oneMinusDstAlpha = mgl.ONE_MINUS_DST_ALPHA
}
type context struct {
gl mgl.Context
worker mgl.Worker
}
2014-12-31 08:12:13 +01:00
func Init() {
c := &Context{}
2016-05-19 16:37:58 +02:00
c.gl, c.worker = mgl.NewContext()
theContext = c
2014-12-30 19:04:52 +01:00
}
2016-07-03 18:25:35 +02:00
func (c *Context) DoWork(chError <-chan error, chDone <-chan struct{}) error {
// TODO: Check this is called on the rendering thread
loop:
for {
select {
case err := <-chError:
return err
case <-c.worker.WorkAvailable():
c.worker.DoWork()
case <-chDone:
break loop
2016-07-03 18:25:35 +02:00
}
}
return nil
}
func (c *Context) Reset() error {
2016-06-09 18:19:10 +02:00
c.locationCache = newLocationCache()
2016-07-09 16:14:24 +02:00
c.lastTexture = invalidTexture
c.lastFramebuffer = invalidFramebuffer
2016-06-09 18:19:10 +02:00
c.lastViewportWidth = 0
c.lastViewportHeight = 0
c.lastCompositeMode = CompositeModeUnknown
c.gl.Enable(mgl.BLEND)
c.BlendFunc(CompositeModeSourceOver)
f := c.gl.GetInteger(mgl.FRAMEBUFFER_BINDING)
c.screenFramebuffer = Framebuffer(mgl.Framebuffer{uint32(f)})
// TODO: Need to update screenFramebufferWidth/Height?
return nil
2016-06-09 18:19:10 +02:00
}
2016-05-07 12:12:19 +02:00
func (c *Context) BlendFunc(mode CompositeMode) {
gl := c.gl
if c.lastCompositeMode == mode {
return
}
2016-05-07 12:12:19 +02:00
c.lastCompositeMode = mode
2016-07-03 11:11:37 +02:00
s, d := operations(mode)
2016-05-07 12:12:19 +02:00
gl.BlendFunc(mgl.Enum(s), mgl.Enum(d))
}
2015-01-17 04:45:19 +01:00
func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-18 19:06:23 +01:00
t := gl.CreateTexture()
if t.Value <= 0 {
return Texture{}, errors.New("opengl: creating texture failed")
2014-12-31 06:57:51 +01:00
}
2016-02-18 19:06:23 +01:00
gl.PixelStorei(mgl.UNPACK_ALIGNMENT, 4)
c.BindTexture(Texture(t))
2014-12-31 06:57:51 +01:00
2016-02-18 19:06:23 +01:00
gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MAG_FILTER, int(filter))
gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MIN_FILTER, int(filter))
2014-12-31 06:57:51 +01:00
2016-02-18 19:06:23 +01:00
var p []uint8
if pixels != nil {
p = pixels
}
2016-02-18 19:06:23 +01:00
gl.TexImage2D(mgl.TEXTURE_2D, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, p)
2014-12-31 06:57:51 +01:00
return Texture(t), nil
}
2014-12-31 07:22:15 +01:00
func (c *Context) bindFramebufferImpl(f Framebuffer) {
2016-05-31 19:33:31 +02:00
gl := c.gl
gl.BindFramebuffer(mgl.FRAMEBUFFER, mgl.Framebuffer(f))
}
func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2015-01-02 17:14:36 +01:00
gl.Flush()
2016-05-31 19:33:31 +02:00
c.bindFramebuffer(f)
2014-12-31 10:23:18 +01:00
pixels := make([]uint8, 4*width*height)
2016-02-18 19:06:23 +01:00
gl.ReadPixels(pixels, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE)
if e := gl.GetError(); e != mgl.NO_ERROR {
return nil, fmt.Errorf("opengl: glReadPixels: %d", e)
2014-12-31 10:23:18 +01:00
}
return pixels, nil
}
func (c *Context) bindTextureImpl(t Texture) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-18 19:06:23 +01:00
gl.BindTexture(mgl.TEXTURE_2D, mgl.Texture(t))
2014-12-31 10:23:18 +01:00
}
func (c *Context) DeleteTexture(t Texture) {
2016-05-07 12:12:19 +02:00
gl := c.gl
if !gl.IsTexture(mgl.Texture(t)) {
return
}
if c.lastTexture == t {
c.lastTexture = invalidTexture
}
2016-02-18 19:06:23 +01:00
gl.DeleteTexture(mgl.Texture(t))
2014-12-31 10:23:18 +01:00
}
2016-06-12 16:54:36 +02:00
func (c *Context) IsTexture(t Texture) bool {
gl := c.gl
return gl.IsTexture(mgl.Texture(t))
}
func (c *Context) TexSubImage2D(p []uint8, width, height int) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-18 19:06:23 +01:00
gl.TexSubImage2D(mgl.TEXTURE_2D, 0, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, p)
}
2014-12-31 07:22:15 +01:00
func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-18 19:06:23 +01:00
f := gl.CreateFramebuffer()
if f.Value <= 0 {
return Framebuffer{}, errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
}
2016-05-31 19:33:31 +02:00
c.bindFramebuffer(Framebuffer(f))
2014-12-31 07:22:15 +01:00
2016-02-18 19:06:23 +01:00
gl.FramebufferTexture2D(mgl.FRAMEBUFFER, mgl.COLOR_ATTACHMENT0, mgl.TEXTURE_2D, mgl.Texture(texture), 0)
s := gl.CheckFramebufferStatus(mgl.FRAMEBUFFER)
if s != mgl.FRAMEBUFFER_COMPLETE {
if s != 0 {
return Framebuffer{}, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
}
2016-02-18 19:06:23 +01:00
if e := gl.GetError(); e != mgl.NO_ERROR {
return Framebuffer{}, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
}
return Framebuffer{}, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
2014-12-31 07:22:15 +01:00
}
return Framebuffer(f), nil
}
2014-12-31 08:12:13 +01:00
func (c *Context) setViewportImpl(width, height int) {
gl := c.gl
gl.Viewport(0, 0, width, height)
2014-12-31 10:23:18 +01:00
}
func (c *Context) FillFramebuffer(r, g, b, a float32) error {
2016-05-07 12:12:19 +02:00
gl := c.gl
gl.ClearColor(adjustForClearColor(r),
adjustForClearColor(g),
adjustForClearColor(b),
adjustForClearColor(a))
2016-02-18 19:06:23 +01:00
gl.Clear(mgl.COLOR_BUFFER_BIT)
2014-12-31 10:23:18 +01:00
return nil
}
func (c *Context) DeleteFramebuffer(f Framebuffer) {
2016-05-07 12:12:19 +02:00
gl := c.gl
if !gl.IsFramebuffer(mgl.Framebuffer(f)) {
return
}
2016-07-06 19:08:28 +02:00
// If a framebuffer to be deleted is bound, a newly bound framebuffer
// will be a default framebuffer.
// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml
if c.lastFramebuffer == f {
c.lastFramebuffer = invalidFramebuffer
c.lastViewportWidth = 0
c.lastViewportHeight = 0
}
2016-02-18 19:06:23 +01:00
gl.DeleteFramebuffer(mgl.Framebuffer(f))
2014-12-31 10:23:18 +01:00
}
2014-12-31 08:12:13 +01:00
func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-18 19:06:23 +01:00
s := gl.CreateShader(mgl.Enum(shaderType))
if s.Value == 0 {
2016-11-25 16:57:02 +01:00
return Shader{}, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
2014-12-31 08:12:13 +01:00
}
2016-02-18 19:06:23 +01:00
gl.ShaderSource(s, source)
gl.CompileShader(s)
2016-02-18 19:06:23 +01:00
v := gl.GetShaderi(s, mgl.COMPILE_STATUS)
if v == mgl.FALSE {
log := gl.GetShaderInfoLog(s)
return Shader{}, fmt.Errorf("opengl: shader compile failed: %s", log)
2014-12-31 08:12:13 +01:00
}
return Shader(s), nil
}
2014-12-31 10:23:18 +01:00
func (c *Context) DeleteShader(s Shader) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-18 19:06:23 +01:00
gl.DeleteShader(mgl.Shader(s))
2014-12-31 10:23:18 +01:00
}
2014-12-31 08:48:25 +01:00
func (c *Context) NewProgram(shaders []Shader) (Program, error) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2014-12-31 08:12:13 +01:00
p := gl.CreateProgram()
2016-02-18 19:06:23 +01:00
if p.Value == 0 {
2016-02-23 16:31:25 +01:00
return Program{}, errors.New("opengl: glCreateProgram failed")
2014-12-31 08:12:13 +01:00
}
2014-12-31 08:48:25 +01:00
for _, shader := range shaders {
2016-02-18 19:06:23 +01:00
gl.AttachShader(p, mgl.Shader(shader))
2014-12-31 08:48:25 +01:00
}
gl.LinkProgram(p)
2016-02-18 19:06:23 +01:00
v := gl.GetProgrami(p, mgl.LINK_STATUS)
if v == mgl.FALSE {
2016-02-23 16:31:25 +01:00
return Program{}, errors.New("opengl: program error")
2014-12-31 08:12:13 +01:00
}
return Program(p), nil
}
2014-12-31 09:45:23 +01:00
2014-12-31 10:23:18 +01:00
func (c *Context) UseProgram(p Program) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-18 19:06:23 +01:00
gl.UseProgram(mgl.Program(p))
2014-12-31 10:23:18 +01:00
}
func (c *Context) DeleteProgram(p Program) {
gl := c.gl
if !gl.IsProgram(mgl.Program(p)) {
return
}
gl.DeleteProgram(mgl.Program(p))
}
2016-06-03 20:50:28 +02:00
func (c *Context) getUniformLocationImpl(p Program, location string) uniformLocation {
2016-05-07 12:12:19 +02:00
gl := c.gl
u := uniformLocation(gl.GetUniformLocation(mgl.Program(p), location))
2016-02-18 19:06:23 +01:00
if u.Value == -1 {
panic("invalid uniform location: " + location)
}
return u
2015-01-12 15:16:34 +01:00
}
2015-01-03 07:52:02 +01:00
func (c *Context) UniformInt(p Program, location string, v int) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-26 19:01:55 +01:00
gl.Uniform1i(mgl.Uniform(c.locationCache.GetUniformLocation(c, p, location)), v)
2015-01-03 07:52:02 +01:00
}
func (c *Context) UniformFloats(p Program, location string, v []float32) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-26 19:01:55 +01:00
l := mgl.Uniform(c.locationCache.GetUniformLocation(c, p, location))
2015-01-03 07:52:02 +01:00
switch len(v) {
case 4:
2016-02-18 19:06:23 +01:00
gl.Uniform4fv(l, v)
2015-01-03 07:52:02 +01:00
case 16:
2016-02-18 19:06:23 +01:00
gl.UniformMatrix4fv(l, v)
default:
panic("not reach")
2014-12-31 12:07:27 +01:00
}
2014-12-31 10:23:18 +01:00
}
2016-06-03 20:50:28 +02:00
func (c *Context) getAttribLocationImpl(p Program, location string) attribLocation {
2016-05-07 12:12:19 +02:00
gl := c.gl
a := attribLocation(gl.GetAttribLocation(mgl.Program(p), location))
2016-02-18 19:06:23 +01:00
if a.Value == ^uint(0) {
panic("invalid attrib location: " + location)
}
return a
2015-01-12 15:16:34 +01:00
}
func (c *Context) VertexAttribPointer(p Program, location string, size int, dataType DataType, stride int, offset int) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-26 19:01:55 +01:00
l := c.locationCache.GetAttribLocation(c, p, location)
gl.VertexAttribPointer(mgl.Attrib(l), size, mgl.Enum(dataType), false, stride, offset)
2014-12-31 10:23:18 +01:00
}
func (c *Context) EnableVertexAttribArray(p Program, location string) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-26 19:01:55 +01:00
l := c.locationCache.GetAttribLocation(c, p, location)
2016-02-18 19:06:23 +01:00
gl.EnableVertexAttribArray(mgl.Attrib(l))
2014-12-31 10:23:18 +01:00
}
func (c *Context) DisableVertexAttribArray(p Program, location string) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-26 19:01:55 +01:00
l := c.locationCache.GetAttribLocation(c, p, location)
2016-02-18 19:06:23 +01:00
gl.DisableVertexAttribArray(mgl.Attrib(l))
2014-12-31 10:23:18 +01:00
}
2016-10-22 11:45:32 +02:00
func uint16ToBytes(v []uint16) []uint8 {
// TODO: Consider endian?
2016-10-22 11:45:32 +02:00
b := make([]uint8, len(v)*2)
for i, x := range v {
2016-10-22 11:45:32 +02:00
b[2*i] = uint8(x)
b[2*i+1] = uint8(x >> 8)
}
return b
}
func (c *Context) NewArrayBuffer(size int) Buffer {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-18 19:06:23 +01:00
b := gl.CreateBuffer()
gl.BindBuffer(mgl.Enum(ArrayBuffer), b)
gl.BufferInit(mgl.Enum(ArrayBuffer), size, mgl.Enum(DynamicDraw))
return Buffer(b)
}
func (c *Context) NewElementArrayBuffer(indices []uint16) Buffer {
gl := c.gl
b := gl.CreateBuffer()
gl.BindBuffer(mgl.Enum(ElementArrayBuffer), b)
gl.BufferData(mgl.Enum(ElementArrayBuffer), uint16ToBytes(indices), mgl.Enum(StaticDraw))
2015-01-17 04:45:19 +01:00
return Buffer(b)
}
func (c *Context) BindElementArrayBuffer(b Buffer) {
2016-05-07 12:12:19 +02:00
gl := c.gl
2016-02-18 19:06:23 +01:00
gl.BindBuffer(mgl.ELEMENT_ARRAY_BUFFER, mgl.Buffer(b))
2014-12-31 09:45:23 +01:00
}
func float32ToBytes(v []float32) []byte {
b := make([]byte, len(v)*4)
if endian.IsLittle() {
for i, x := range v {
bits := math.Float32bits(x)
b[4*i] = uint8(bits)
b[4*i+1] = uint8(bits >> 8)
b[4*i+2] = uint8(bits >> 16)
b[4*i+3] = uint8(bits >> 24)
}
} else {
// TODO: Test this
for i, x := range v {
bits := math.Float32bits(x)
b[4*i] = uint8(bits >> 24)
b[4*i+1] = uint8(bits >> 16)
b[4*i+2] = uint8(bits >> 8)
b[4*i+3] = uint8(bits)
}
}
return b
}
func (c *Context) BufferSubData(bufferType BufferType, data []float32) {
2016-05-07 12:12:19 +02:00
gl := c.gl
gl.BufferSubData(mgl.Enum(bufferType), 0, float32ToBytes(data))
}
func (c *Context) DeleteBuffer(b Buffer) {
gl := c.gl
gl.DeleteBuffer(mgl.Buffer(b))
}
func (c *Context) DrawElements(mode Mode, len int, offsetInBytes int) {
2016-05-07 12:12:19 +02:00
gl := c.gl
gl.DrawElements(mgl.Enum(mode), len, mgl.UNSIGNED_SHORT, offsetInBytes)
}
func (c *Context) Flush() {
gl := c.gl
gl.Flush()
}