Hajime Hoshi
bcb020627d
internal/gamepad: bug fix: release IDirectInputDevice8W on disconnecting
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Closes #2205
2022-07-15 15:47:05 +09:00
Hajime Hoshi
4d93e6248d
internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated
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Closes #2204
2022-07-15 03:46:11 +09:00
Hajime Hoshi
d4beacf27e
Revert "internal/graphicsdriver/directx: unmap constant buffers appropriately"
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This reverts commit 085e6fe994
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Reason: compile error
2022-07-15 03:46:11 +09:00
Hajime Hoshi
085e6fe994
internal/graphicsdriver/directx: unmap constant buffers appropriately
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Updates #2198
Updates #2202
2022-07-14 21:47:24 +09:00
Hajime Hoshi
742503ae68
internal/graphicsdriver/directx: bug fix: need to reset command allocators
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Closes #2202
2022-07-14 21:30:08 +09:00
Hajime Hoshi
4a17f6159a
internal/graphicsdriver/directx: bug fix: wrong offsets
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* Wrong offsets were speicified when creating a constant buffer view and
a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
one descriptor table for a constant buffer and textures should be used.
Updates #2198
Closes #2201
2022-07-14 12:33:33 +09:00
Hajime Hoshi
e488486d97
internal/ui: better fix for initialMonitorByOS
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Updates #2179
2022-07-04 14:43:05 +09:00
Hajime Hoshi
29b41fd07f
internal/graphicsdriver/directx: bug fix: ignore DXGI_STATUS_OCCLUDED
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When a screen is locked, an Ebitengine application crashed as the
swap chain's Present returned DXGI_STATUS_OCCLUDED.
Let's ignore the error and continue to run the applications. In the
ideal world, an application should stop running during the screen lock,
so let's revisit this later.
This fix also fixes the issue that a Win32API GetCursorPos returned
an error ERROR_ACCESS_DENIED when the screen was locked.
Closes #2179
2022-07-04 13:00:12 +09:00
Hajime Hoshi
fc0a5d42b6
Revert "internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal"
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This reverts commit 7d998d8203
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Reason: This didn't fix the issue.
Updates #2154
2022-07-04 12:05:20 +09:00
Hajime Hoshi
f3a40ed38e
internal/jsutil: bug fix: unnecessary allocations of temporary ArrayBuffers
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Closes #2156
2022-07-03 21:34:55 +09:00
Hajime Hoshi
7d998d8203
internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal
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Inserting a dummy rendering command after ReplacePixels and before
DrawTriangles solved the issue. This is a very dirty hack, but
there seems no other better way.
Closes #2154
2022-07-03 16:00:39 +09:00
Hajime Hoshi
cca32077c4
Revert "internal/graphicsdriver/metal: bug fix: need to commit replace-pixels commands at DrawTriangles"
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This reverts commit ac802cf0d0
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Reason: This caused flickerings, and didn't solve #2154
Updates #2154
Closes #2174
2022-07-03 12:18:56 +09:00
Hajime Hoshi
ddef7351c1
internal/graphicsdriver/directx: bug fix: clear constant buffers at the end of DrawTriangles
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Constant buffers should not be reset while a stencil buffer is used.
Closes #2138
2022-06-19 17:19:31 +09:00
Hajime Hoshi
0d0bf0abdb
internal/graphicsdriver/metal: bug fix: need to commit replace-pixels commands at DrawTriangles
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Closes #2154
2022-06-19 15:39:39 +09:00
Hajime Hoshi
7a6cbcaea6
internal/graphicsdriver/directx: bug fix: wrong state transitions at screen images
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This change fixes the following issues:
* There should be two resource states for presenting targets, so an image
for the screen must have two resource states, though it had only one
in the current implementation.
* At removeImage, the screen image was removed unexpectedly.
Updates #2081
Closes #2151
2022-06-18 19:06:39 +09:00
Hajime Hoshi
b176867d07
internal/ui: bug fix: MaximizeWindow before Run caused an unexpected error on Windows
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Closes #2137
2022-06-13 12:29:17 +09:00
Hajime Hoshi
c82371dfcb
internal/graphicsdriver/directx: bug fix: disable fullscreen by Alt+Enter
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By default, DirectX 12 tries to make the window fullscreen by Alt+Enter.
This caused application crashes. Let's disable this feature.
Closes #2123
2022-06-05 16:18:30 +09:00
Hajime Hoshi
2a6b53d96b
internal/gamepad: bug fix: wrong offset especially on 32bit Linux
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Closes #2122
2022-06-05 12:49:23 +09:00
Hajime Hoshi
b3ddeb6456
Revert "internal/graphicsdriver/directx: bug fix: ID3D12Resource::Map sometimes needs retrying"
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This reverts commit a9afacc8c6
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Reason: The true culprit was #2117 . #2116 was not a bug.
Updates #2116
Updates #2117
2022-06-04 01:12:35 +09:00
Hajime Hoshi
a9afacc8c6
internal/graphicsdriver/directx: bug fix: ID3D12Resource::Map sometimes needs retrying
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Updates #2113
Closes #2116
2022-06-03 22:04:18 +09:00
Hajime Hoshi
dbb8067761
internal/graphicsdriver/directx: bug fix: ID3D12Resource::Unmap does not return an value
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Updates #2113
Closes #2115
2022-06-02 12:56:48 +09:00
Hajime Hoshi
331dbfd899
internal/gamepad: bug fix: out of range at hatState on Windows
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Closes #2103
2022-05-25 11:45:04 +09:00
Hajime Hoshi
8024f70ba8
internal/processtest/testdata: add a test case for #2089
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Updates #2089
2022-05-08 23:45:39 +09:00
Hajime Hoshi
39a4343116
internal/atlas: bug fix: wrong logic to create a new mask with edges
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* Fixed wrong operator orders
* Cleared an allocated region explicitlly
Closes #2089
2022-05-08 23:09:40 +09:00
Hajime Hoshi
ea4dffbc71
internal/graphicsdriver/metal/mtl: bug fix: specify the language version explicitly
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Updates #2086
2022-05-05 23:56:40 +09:00
Hajime Hoshi
9d9439751f
internal/graphicsdriver/directx: bug fix: the screen image can be nil when resizing the window
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Closes #2081
2022-04-26 11:21:49 +09:00
Hajime Hoshi
45929e04e1
internal/ui: bug fix: deadlock at Layout with Ebiten's image functions called
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Closes #2079
2022-04-26 01:14:40 +09:00
Hajime Hoshi
3b97d09772
internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
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Closes #2076
2022-04-19 23:38:14 +09:00
Hajime Hoshi
b37962e4ff
internal/atlas: potential bug fix: restore images before other image manipulations
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From the reported stack trace, there could be a potential issue in
atlas.BeginFrame: images were manipulated before the images are restored.
Restoring images assumes that all images are not stale, but manipulating
images like putOnAtlas might cause other images stale in ReplacePixels.
Though we failed to reproduce the case, this fix should make sense.
Updates #2075
2022-04-18 02:45:41 +09:00
Hajime Hoshi
2a5b5b4823
internal/ui: avoid a busy loop in restoreWindow
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Updates #1826
2022-04-10 17:55:39 +09:00
Hajime Hoshi
3fe1df8b3b
internal/ui: bug fix: ebiten.WindowSize() returned (1,1) when iconified
2022-04-10 16:50:47 +09:00
Hajime Hoshi
aae866350a
internal/ui: bug fix: (*glfw.Window).GetSize() returns (0,0) when iconified
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Closes #2066
2022-04-10 16:43:03 +09:00
Hajime Hoshi
d3b83dd4ea
internal/ui: refactoring
2022-04-09 18:23:56 +09:00
Hajime Hoshi
fcb7df0a59
internal/ui: bug fix: checking fullscreen on Safari was wrong
2022-04-09 17:25:19 +09:00
Hajime Hoshi
a69be34001
internal/ui: update the error message for fullscreen
2022-04-09 16:55:09 +09:00
Hajime Hoshi
853d94c3ef
internal/shader: implement strict type checks when calling a function
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Closes #2032
2022-04-09 00:32:27 +09:00
Hajime Hoshi
15fe7158fd
internal/shader: implement strict type checks in assignments
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Closes #1972
2022-04-09 00:02:20 +09:00
Hajime Hoshi
93b4c0d9b1
internal/ui: add comments
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Updates #1590
2022-04-08 18:40:13 +09:00
Hajime Hoshi
2008916261
internal/ui: bug fix: use the native unit for origWindowPosByOS
2022-04-08 16:43:13 +09:00
Hajime Hoshi
90070c09fe
internal/ui: rename origPos -> origWindowPos
2022-04-08 15:59:16 +09:00
Hajime Hoshi
352d332097
internal/ui: remove redundant comments
2022-04-08 15:51:56 +09:00
Hajime Hoshi
ee124baf60
internal/ui: bug fix: WindowSize returned a wrong value on fullscreen on macOS
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Closes #2062
2022-04-08 14:57:51 +09:00
Hajime Hoshi
ad66c3d90b
internal/png: clean up files before generating
2022-04-06 11:48:46 +09:00
Hajime Hoshi
20beb9d2b8
internal/gamepaddb: update the database
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Updates #1902
2022-04-06 11:41:05 +09:00
Hajime Hoshi
6e19c793f6
internal/png: update for Go 1.18
2022-04-06 11:32:48 +09:00
Hajime Hoshi
32de5ec2d0
internal/graphics: refactoring
2022-04-05 11:12:25 +09:00
Hajime Hoshi
c6e5582c56
Revert "internal/graphics: refactoring"
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This reverts commit b6cc164e96
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Reason: wrong shader program
2022-04-04 14:31:37 +09:00
Hajime Hoshi
b6cc164e96
internal/graphics: refactoring
2022-04-04 14:30:51 +09:00
Hajime Hoshi
c56665b23c
internal/processtest: bug fix: shadernomain is no longer a valid test
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Updates #2035
2022-04-04 03:12:34 +09:00
Hajime Hoshi
736d77e0d2
internal/graphicsdriver: remove Graphics.NDCYDirection
2022-04-04 03:03:44 +09:00