Hajime Hoshi
bf27f25e26
internal/gamepad: bug fix: build failures on FreeBSD
2022-06-25 01:36:13 +09:00
Hajime Hoshi
c490347cef
internal/buffer: bug fix: shader manipulations must be buffered
...
Closes #2162
2022-06-25 01:31:20 +09:00
Hajime Hoshi
2d23168aca
iinternal/gamepad: start implementation for Xbox
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Updates #2084
2022-06-25 00:02:12 +09:00
Hajime Hoshi
3fb3997160
internal/gamepad: separate the Xbox part
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Updates #2084
2022-06-24 22:49:37 +09:00
Hajime Hoshi
847c4f067a
internal/gamepad: make nativeGamepad(s) interfaces
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This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
2022-06-24 21:52:48 +09:00
Hajime Hoshi
f1037d8bff
internal/ui: handle gamepad errors
2022-06-24 20:20:49 +09:00
Hajime Hoshi
0cd43bd081
internal/gamepad: stop embedding a member into a struct
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This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
2022-06-24 19:01:50 +09:00
Hajime Hoshi
712940cb02
internal/graphicsdriver/directx: bug fix: leave mapped regions for constant buffers
...
Mapping for a constant buffer every frame might sometimes fails. We
are not sure the reason, but in the official examples, leaving mapped
regoins seems the way to go.
Updates #2084
Closes #2157
2022-06-23 17:09:46 +09:00
Hajime Hoshi
506d534370
internal/ui: fix window sizes for Xbox
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Updates #2084
2022-06-23 14:50:41 +09:00
Hajime Hoshi
c93cecdc2b
internal/graphicsdriver/directx: accept S_FALSE at ScheduleFrameEventX
2022-06-22 02:13:32 +09:00
Hajime Hoshi
7b05e59000
internal/graphicsdriver/directx: bug fix: wrong GUID for IDXGIDevice
2022-06-22 01:59:22 +09:00
Hajime Hoshi
8311ff1e46
internal/graphicsdriver/directx: bug fix: wrong pointer usage
2022-06-22 01:49:23 +09:00
Hajime Hoshi
10af36ee9f
internal/jsutil: bug fix: unnecessary allocations of temporary ArrayBuffers
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Closes #2156
2022-06-21 21:54:02 +09:00
Hajime Hoshi
7e92b79a00
internal/graphicsdriver/directx: implement swap chains for Xbox
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Updates #2084
2022-06-21 12:21:00 +09:00
Hajime Hoshi
a641f9ede0
internal/graphicsdriver/directx: refactoring
2022-06-20 23:40:53 +09:00
Hajime Hoshi
969e87fb89
internal/graphicsdriver/directx: fix moveToNextFrame for Xbox
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Updates #2084
2022-06-20 00:41:34 +09:00
Hajime Hoshi
f8e9dcf035
internal/graphicsdriver/directx: refactoring
2022-06-19 17:58:04 +09:00
Hajime Hoshi
08c8c8089a
internal/graphicsdriver/directx: bug fix: clear constant buffers at the end of DrawTriangles
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Constant buffers should not be reset while a stencil buffer is used.
Closes #2138
2022-06-19 17:13:34 +09:00
Hajime Hoshi
ac802cf0d0
internal/graphicsdriver/metal: bug fix: need to commit replace-pixels commands at DrawTriangles
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Closes #2154
2022-06-19 15:38:12 +09:00
Hajime Hoshi
667bf2ff9d
internal/graphicsdriver/directx: refactoring
2022-06-19 01:44:31 +09:00
Hajime Hoshi
2a5b64bf4d
internal/graphicsdriver/directx: suppress warnings for depth buffers
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Updates #2138
2022-06-19 00:21:04 +09:00
Hajime Hoshi
81b3d7bfac
internal/graphicsdriver/directx: add an assertion
2022-06-18 22:33:07 +09:00
Hajime Hoshi
f7a108e693
internal/graphicsdriver/directx: refactoring
2022-06-18 21:53:41 +09:00
Hajime Hoshi
b71a4975dd
internal/graphicsdriver/directx: bug fix: wrong state transitions at screen images
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This change fixes the following issues:
* There should be two resource states for presenting targets, so an image
for the screen must have two resource states, though it had only one
in the current implementation.
* At removeImage, the screen image was removed unexpectedly.
Updates #2081
Closes #2151
2022-06-18 19:01:59 +09:00
Hajime Hoshi
522660c1f9
internal/graphicsdriver/directx: fix fence usages
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Updates #2034
Updates #2138
Updates #2149
2022-06-18 15:44:54 +09:00
Hajime Hoshi
e78d888b24
internal/graphicsdriver/directx: handle error at Signal
2022-06-18 02:53:12 +09:00
Hajime Hoshi
0c38d6faeb
internal/graphicsdriver/directx: add comment about frames
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Updates #2034
2022-06-18 01:18:49 +09:00
Hajime Hoshi
a16ffef499
internal/graphicsdriver/directx: update frameIndex at present
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This follows the official GDK samples.
2022-06-18 01:09:54 +09:00
Hajime Hoshi
07a558b38d
internal/graphicsdriver/metal: bug fix: the default driver must be initialized on the main thread
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Closes #2147
2022-06-17 14:58:26 +09:00
Hajime Hoshi
b43312fe80
internal/graphicsdriver/directx: add comments
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Updates #2142
2022-06-17 12:19:36 +09:00
Hajime Hoshi
2f84e77e74
internal/graphicsdriver/directx: fallback to OpenGL when initialization fails
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Closes #2142
2022-06-17 12:12:44 +09:00
Hajime Hoshi
9962fc5ee5
internal/graphicsdriver/direct: replace Get -> NewGraphics
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Updates #2142
2022-06-17 11:48:40 +09:00
Hajime Hoshi
138463e219
internal/ui: rename chooseGraphicsDriver -> newGraphicsDriver
2022-06-17 02:40:39 +09:00
Hajime Hoshi
7484df0c5e
internal/graphicsdriver/metal: replace Get with NewGraphics
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This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:40:35 +09:00
Hajime Hoshi
a6d415ebf2
internal/graphicsdriver/opengl: replace Get with NewGraphics ( #2146 )
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This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:02:29 +09:00
Hajime Hoshi
195b060911
internal/graphicsdriver/metal: refactoring: initialize the driver at Get
2022-06-16 23:52:55 +09:00
Hajime Hoshi
76d88b276a
internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions
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Updates #2084
2022-06-13 22:35:58 +09:00
Hajime Hoshi
4aebcd2a04
internal/graphicsdriver/directx: bug fix: consider empty slices as arguments
2022-06-13 17:51:02 +09:00
Hajime Hoshi
c08d79d2ce
internal/graphicsdriver/directx: keep runtime.KeepAlive for Xbox
2022-06-13 17:36:58 +09:00
Hajime Hoshi
4adf46c2b0
internal/graphicsdriver/directx: refactoring
2022-06-13 17:25:27 +09:00
Hajime Hoshi
348435f769
internal/graphicsdriver/directx: fix a constant value for Xbox
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Updates #2084
2022-06-13 14:23:29 +09:00
Hajime Hoshi
44cfb92cee
internal/ui: bug fix: MaximizeWindow before Run caused an unexpected error on Windows
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Closes #2137
2022-06-13 12:28:20 +09:00
Hajime Hoshi
aef5402831
internal/graphicsdriver/directx: remove unused function
2022-06-13 01:35:31 +09:00
Hajime Hoshi
bcb2fe8c93
internal/graphicsdriver/directx: enable D3D12SerializeRootSignature for Xbox
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Updates #2084
2022-06-13 01:02:48 +09:00
Hajime Hoshi
253f2757d1
internal/atlas: add a test to modify pixels after ReplacePixels call
2022-06-11 23:44:29 +09:00
Hajime Hoshi
08b52698c6
internal/graphicsdriver/directx: call C++ side for some functions for Xbox
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Updates #2084
2022-06-11 19:37:17 +09:00
Hajime Hoshi
4a19d645b7
internal/graphicsdriver/opengl: remove a comment
2022-06-11 15:36:10 +09:00
Hajime Hoshi
71a32d2036
internal/ui: pass the canvas element directly instead of an ID
2022-06-11 15:34:17 +09:00
Hajime Hoshi
95628ee5f7
internal/ui: add a unique ID to the canvas for browsers
2022-06-11 15:24:50 +09:00
Hajime Hoshi
d42bb7d699
internal/graphicsdriver/directx: add a comment for Xbox
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Updates #2084
2022-06-11 14:20:21 +09:00
Hajime Hoshi
826afcb9cc
internal/graphicsdriver/directx: fix CopyTextureRegion for Xbox
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Updates #2084
2022-06-10 22:51:04 +09:00
Hajime Hoshi
abef203a70
rename github.com/ebitne/purego -> github.com/ebitengine/purego
2022-06-10 21:59:01 +09:00
Hajime Hoshi
07aa906753
internal/graphicsdriver/directx: fix GetCPU/GPUDescriptorHandleForHeapStart for Xbox
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Updates #2084
2022-06-10 21:35:20 +09:00
Hajime Hoshi
b9373c498b
internal/graphicsdriver/directx: fix CreateCommandList for Xbox
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Updates #2084
2022-06-10 16:44:07 +09:00
Hajime Hoshi
37369a2f4b
internal/atlas: add TestMaxImageSizeJust
2022-06-10 14:30:18 +09:00
Hajime Hoshi
03567f74f9
internal/atlas: bug fix: respect injected maxSize for testings
2022-06-10 14:25:08 +09:00
Hajime Hoshi
7c458f519e
internal/atlas: remove unnecessary comments
2022-06-10 13:53:24 +09:00
Hajime Hoshi
6b814888b5
internal/atlas: always use DrawTriangles at putOnAtlas
...
DrawTriangles was introduced at #1508 , and apparently there is no
reason we should use ReplacePixels here. So, simplify the logic by
using only DrawTriangles.
2022-06-10 02:58:04 +09:00
Hajime Hoshi
bdae45be8f
internal/atlas: add assertions
2022-06-10 02:38:35 +09:00
Hajime Hoshi
116e131ccf
internal/atlas: rename ImageTypeIsolated -> ImageTypeUnmanaged
2022-06-10 02:11:08 +09:00
Hajime Hoshi
b40022b286
internal/atlas: stop using padding for ImageTypeVolatile and ImageTypeIsolated
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Closes #2131
2022-06-10 00:54:48 +09:00
Hajime Hoshi
9e34103491
internal/atlas: refactoring: make paddingSize a method
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Updates #2131
2022-06-10 00:23:25 +09:00
Hajime Hoshi
5290605b2d
internal/atlas: add comments
2022-06-08 11:18:08 +09:00
Hajime Hoshi
9ee56ac320
inetrnal/atlas: remove unnecessary (and risky) locks
2022-06-08 10:05:15 +09:00
Hajime Hoshi
3b6a080519
internal/atlas: bug fix: use the global lock for shaders
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Closes #2129
2022-06-08 10:00:31 +09:00
Hajime Hoshi
83ac234142
internal/ui: bug fix: offscreen images were created too often unexpectedly
2022-06-08 09:26:22 +09:00
Hajime Hoshi
6b212d7642
internal/restorable: refactoring: add Image.needsRestoring
2022-06-08 02:24:10 +09:00
Hajime Hoshi
9f729cf5c3
internal/restorable: remove SetVolatile
2022-06-08 02:20:09 +09:00
Hajime Hoshi
81f91658ff
internal/atlas: refactoring: remove SetVolatile and SetIsolate
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Pass an image type to NewImage instead.
2022-06-08 01:08:00 +09:00
Hajime Hoshi
b8e8d72377
internal/restorable: rename ImageTypeScreenFramebuffer -> ImageTypeScreen
2022-06-07 23:45:35 +09:00
Hajime Hoshi
d3e3df812a
internal/ui: recreate an offscreen image when isScreenClearedEveryFrame is toggled
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This is a preparation to remove SetVolatile and SetIsolated in
the atlas package.
2022-06-07 23:16:42 +09:00
Hajime Hoshi
6398230f84
internal/graphicscommand: add 'screen' info to (*newImageCommand).String()
2022-06-06 11:13:04 +09:00
Hajime Hoshi
73c893e977
internal/restorable: refactoring: unify NewScreenFramebufferImage and NewImage
2022-06-06 09:33:50 +09:00
Hajime Hoshi
31fd736ca5
internal/graphicscommand: refactoring: unify NewScreenFrameBufferImage and NewImage
2022-06-06 09:21:11 +09:00
Hajime Hoshi
cb0cbb4efa
internal/restorable: refactoring: introduce ImageType
2022-06-06 09:13:55 +09:00
Hajime Hoshi
7f10744514
internal/atlas: add an assertion at putOnAtlas
2022-06-06 09:01:04 +09:00
Hajime Hoshi
9bf5f2188f
internal/atlas: add an assertion at SetIsolated
2022-06-06 08:25:43 +09:00
Hajime Hoshi
86a0a4154d
internal/atlas: rename SetIsolate -> SetIsolated
2022-06-06 07:17:45 +09:00
Hajime Hoshi
b9012fc6ed
internal/atlas: unify the term 'isolate' and 'independent' to 'isolate'
2022-06-06 00:28:23 +09:00
Hajime Hoshi
6ce8f77c53
gofmt
2022-06-06 00:28:19 +09:00
Hajime Hoshi
0256b0cfbf
internal/graphicsdriver/directx: bug fix: disable fullscreen by Alt+Enter
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By default, DirectX 12 tries to make the window fullscreen by Alt+Enter.
This caused application crashes. Let's disable this feature.
Closes #2123
2022-06-05 16:16:09 +09:00
Hajime Hoshi
51fe48fb76
internal/gamepad: bug fix: wrong offset especially on 32bit Linux
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Closes #2122
2022-06-05 12:48:47 +09:00
Hajime Hoshi
5cdd2f8bce
internal/affine: further optimization to avoid heap allocation
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Updates #2119
2022-06-04 15:13:30 +09:00
Hajime Hoshi
d518e64e22
Revert "internal/graphicsdriver/directx: refactoring: add syscallN"
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This reverts commit 55a490736a
.
Reason: This has a potential risk of stack overflow.
Closes #2120
2022-06-04 13:58:01 +09:00
Hajime Hoshi
ecaa25faba
internal/affine: avoid heap allocations by casting a variable to a concrete type
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This is a dirty hack but seems efficient.
Closes #2119
2022-06-04 13:18:14 +09:00
Hajime Hoshi
f69c550992
internal/graphicsdriver/directx: bug fix: go:nosplit was required for syscallN
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Updates #2116
Closes #2117
2022-06-04 01:11:22 +09:00
Hajime Hoshi
55a490736a
internal/graphicsdriver/directx: refactoring: add syscallN
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syscall.SyscallN is available as of Go 1.18 so this change implemented
our original syscallN function.
syscallN also panics when a given function pointer is 0. This helps
debugging especially on Xbox.
Updates #2084
2022-06-03 21:56:34 +09:00
Hajime Hoshi
3e1b313221
internal/graphicsdriver/directx: bug fix: ID3D12Resource::Map sometimes retrying
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Updates #2113
Closes #2116
2022-06-03 21:56:30 +09:00
Hajime Hoshi
8e4e3d67c4
internal/gamepad: refactoring
2022-06-03 19:00:21 +09:00
Hajime Hoshi
2eb4ef1a94
internal/gamepad: give a window from another package instead of GetActiveWindow
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GetActiveWindow doesn't work on Xbox.
Updates #2084
2022-06-03 18:42:54 +09:00
Hajime Hoshi
1580e92dfc
internal/gamepad: refactoring
2022-06-03 18:06:54 +09:00
Hajime Hoshi
90d26305e7
internal/gamepad: unify the naming convention for Win32API with other packages
2022-06-03 16:59:44 +09:00
Hajime Hoshi
124f233de0
internal/gamepad: cast returning values to uint32
2022-06-03 16:52:49 +09:00
Hajime Hoshi
532b476c4e
Revert "internal/graphicsdriver/directx: pass nil for pReadRange at Map"
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This reverts commit 3b13158cc0
.
Reason: Specifying nil for reading ranges is not efficient
2022-06-03 13:59:34 +09:00
Hajime Hoshi
c6c45aadfa
Revert "Revert "internal/glfwwin: ignore errors from DWM functions""
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This reverts commit 991cec993c
.
Reason: Reverted a wrong commit
2022-06-03 13:59:16 +09:00
Hajime Hoshi
991cec993c
Revert "internal/glfwwin: ignore errors from DWM functions"
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This reverts commit 9ad87c0153
.
Reason: Specifying nil for reading ranges is not efficient
2022-06-03 13:49:45 +09:00
Hajime Hoshi
3b13158cc0
internal/graphicsdriver/directx: pass nil for pReadRange at Map
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Updates #2113
2022-06-03 13:45:08 +09:00
Hajime Hoshi
9ad87c0153
internal/glfwwin: ignore errors from DWM functions
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DWM functions might not be implemented on Proton. In the original
GLFW implementation, the returning values are not checked.
Updates #2113
2022-06-03 01:36:31 +09:00
Hajime Hoshi
c29c423686
internal/glfwwin, internal/graphicsdriver/directx: bug fix: HRESULT and Errno are imcompatible
2022-06-03 00:41:04 +09:00
Hajime Hoshi
7d95dddb1a
internal/glfwwin: refactoring
2022-06-03 00:32:36 +09:00