Commit Graph

580 Commits

Author SHA1 Message Date
Hajime Hoshi
37bae461d1 internal/graphicsdriver/directx: bug fix: processtest failures
The command allocators should be reset only when the frame index was
updated.

Closes #2249
2022-09-02 12:48:06 +09:00
Hajime Hoshi
c126dea7fb Revert "internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin"
This reverts commit 9d303e8dc5.

Reason: A GPU memory leak (#2292). Though this reverting reveals the error #2249
again, a memory leak is more critical. Then revert the change once, and then
take time to investigate how to resolve #2249.

Closes #2292
Updates #2249
2022-09-02 02:27:40 +09:00
Hajime Hoshi
cdf83ad2fc internal/atlas: dispose images at ReadPixels
Without resolveDeferred() at ReadPixels, many images are never disposed
in tests.

Updates #2292
2022-09-01 23:54:57 +09:00
Hajime Hoshi
63e3c4adea Revert "internal/graphics: remove FilterScreen and use an original Kage program instead"
This reverts these commits

* 3259ef3daf
* 7c55065490
* 5bb70f485e

Reason: iOS crash. Probably we have to prepare a special rendering
pipeline for the final screen.

Closes #2278
2022-08-30 01:56:06 +09:00
Hajime Hoshi
f7c44f086f replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
Hajime Hoshi
ec68534c73 internal/graphicsdriver/opengl: introduce EBITENGINE_OPENGL replacing ebitenginewebgl1
This change inroduces a new environment variable `EBITENGINE_OPENGL`
to replace the build tag `ebitenginewebgl1`.
2022-08-28 01:45:58 +09:00
Hajime Hoshi
313c70f4b4 internal/graphicsdriver/directx: support 32bit Windows
Closes #2088
2022-08-28 00:04:55 +09:00
Hajime Hoshi
b2f874a244 image/rectangle: read pixels only for necessary parts
Closes #2274
2022-08-27 23:23:33 +09:00
Hajime Hoshi
5bb70f485e internal/graphics: remove FilterScreen and use an original Kage program instead
Updates #2046
2022-08-26 17:41:29 +09:00
TotallyGamerJet
05470f7706
internal/graphicsdriver/metal: remove C for macOS (#2243)
Updates #1162
2022-08-18 01:39:34 +09:00
Hajime Hoshi
9d303e8dc5 internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin
Closes #2249
2022-08-17 22:37:26 +09:00
Hajime Hoshi
bb2df24f83 internal/graphicsdriver/directx: use DXGI_PRESENT_TEST when the screen is invisible
This change also reduces FPS to about 10 when the screen is invisible
in order to save CPU power.

Closes #2181
2022-08-17 00:10:44 +09:00
Hajime Hoshi
e7c0a121c4 all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.

Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
dac6548c0c all: rename ebitenginecbackend to nintendosdk
Updates #2242
2022-08-12 02:05:29 +09:00
Hajime Hoshi
70f5e84098 internal/graphicsdriver: rename ReplacePixels to WritePixels
Updates #2236
2022-08-08 03:05:04 +09:00
Hajime Hoshi
72d5002e72 remove go2cpp support
Closes #2126
2022-08-07 22:17:53 +09:00
mattn
2bacecca24
fix typos (#2227) 2022-08-03 22:40:39 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
Herczog Zoltán
fabf3fb374
internal/graphicsdriver/metal: remove supportsMetal check (#2223)
Closes #2211
2022-07-31 21:20:53 +09:00
Hajime Hoshi
2aa595de52 Revert "internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization"
This reverts commit c183555cc8.

Reason: this didn't help anything on the reporter's machine
2022-07-31 00:46:26 +09:00
Hajime Hoshi
c183555cc8 internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization
CreateGraphicsPipelineState someitmes causes an error
DXGI_ERROR_DEVICE_HUNG, but we failed to know why.

Instead of fixing this, check the error earlier and use the fallback
grpahics library OpenGL in this case.

Updates #2198
2022-07-29 16:20:09 +09:00
Hajime Hoshi
9ea399e7cc internal/graphicsdriver/directx: typo 2022-07-20 01:24:08 +09:00
Hajime Hoshi
7025f195a7 internal/graphicsdriver/directx: check DirectX availability earlier for Wine
Closes #2114
2022-07-20 01:22:45 +09:00
Hajime Hoshi
e861080145 internal/graphicsdriver/directx: early error check for Wine
Updates #2114
2022-07-19 23:55:44 +09:00
Hajime Hoshi
f8acd5e7ee internal/graphicsdriver/directx: bug fix: D3D12CreateDevice could be called without creating a device 2022-07-19 03:22:46 +09:00
Hajime Hoshi
0f9ec45709 internal/graphicsdriver/directx: refactoring 2022-07-18 23:36:42 +09:00
Hajime Hoshi
90ac7d047d internal/graphicsdriver/opengl/gl: bug fix: wrong build tag syntax 2022-07-15 23:34:09 +09:00
Hajime Hoshi
b31ce0a568 internal/graphicsdriver/directx: update comments 2022-07-15 13:33:45 +09:00
Hajime Hoshi
b48c2aa103 internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated
Closes #2204
2022-07-15 03:40:24 +09:00
Hajime Hoshi
e3d025bf4f internal/graphicsdriver/directx: fix a wrong constant usage 2022-07-15 02:49:01 +09:00
Hajime Hoshi
8d74039617 internal/graphicsdriver/directx: increment numDescriptorsPerFrame
16 seems too conservative. Let's double it.

Updates #2188
2022-07-15 02:42:23 +09:00
Hajime Hoshi
9a35366380
internal/graphicsdriver/directx: batch ResourceBarrier commands (#2203)
Updates #2188
2022-07-15 02:34:38 +09:00
Hajime Hoshi
41edd98675 Revert "internal/graphicsdriver/directx: batch ExecuteCommandList"
This reverts commit f92107c2ee.

Reason: Performance regression

Updates #2188
2022-07-15 01:06:08 +09:00
Hajime Hoshi
f92107c2ee internal/graphicsdriver/directx: batch ExecuteCommandList
Updates #2188
2022-07-15 00:51:02 +09:00
Hajime Hoshi
82d31c5fb7 internal/graphicsdriver/directx: remove redundant resetting of allocators
Updates #2202
2022-07-15 00:13:28 +09:00
Hajime Hoshi
479483b76d internal/graphicsdriver/directx: bug fix: need to reset command allocators
Closes #2202
2022-07-14 21:21:55 +09:00
Hajime Hoshi
b3267a7126 internal/graphicsdriver/directx: bug fix: wrong offsets
* Wrong offsets were speicified when creating a constant buffer view and
  a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
  one descriptor table for a constant buffer and textures should be used.

Updates #2198
Closes #2201
2022-07-14 03:01:40 +09:00
Hajime Hoshi
42d5d91829 internal/graphicsdriver/directx: unmap constant buffers appropriately
Updates #2198
2022-07-14 01:54:34 +09:00
Hajime Hoshi
6f182d1124 internal/graphicsdriver/directx: fix a suspicious error chceck 2022-07-14 01:45:21 +09:00
Hajime Hoshi
16ff5c5039 internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
afed6a83c6 internal/graphics: change the naming convention: Num -> Count
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
b27b7ec483 internal/graphicsdriver/directx: use CreateEventEx to follow the official example 2022-07-10 22:44:40 +09:00
Hajime Hoshi
4c121ae5eb internal/graphicsdriver/directx: bug fix: a wrong fence value was passed to SetEventOnCompletion 2022-07-10 22:24:39 +09:00
Hajime Hoshi
a22125a075 internal/graphicsdriver/directx: bug fix: ResizeBuffers failed without the flag
Closes #2193
2022-07-10 19:55:28 +09:00
Hajime Hoshi
bf0f3d304b internal/graphicsdriver/directx: add optimization flag to D3DCompile
Updates #2034
Updates #2188
2022-07-10 02:55:16 +09:00
Hajime Hoshi
0035ba0bd1 internal/graphicsdriver/directx: allow tearing when vsync is off
Updates #2034
Updates #2188
2022-07-10 01:17:36 +09:00
Hajime Hoshi
a32a137fa8 internal/graphicsdriver/directx: skip unnecessary flushing commands
Updates #2034
Updates #2188
2022-07-10 00:24:14 +09:00
Hajime Hoshi
55c7a2df6c internal/graphicsdriver/opengl/gl: bug fix: wrong build tags 2022-07-09 16:15:56 +09:00
Hajime Hoshi
28fd3ec9e5 add the ebitengine version build tags besides the ebiten version
Closes #2111
Updates #2190
2022-07-09 15:38:03 +09:00
Hajime Hoshi
428b1263d9 add ebitenginecbackend build tag besides ebitencbackend
Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00