Hajime Hoshi
1e78c2e6b0
internal/shaderir: bug fix: constants must be truncated correctly in an array
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Closes #2840
2023-11-15 00:40:20 +09:00
Hajime Hoshi
2b46a77e39
text/v2: replace Rune and IndexInBytes with Start/EndIndexInBytes in Glyph
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The relationships between runes and glyphs are n:m in general,
then Rune is not enough. Let Glyph have a range of a string.
Updates #2454
2023-11-14 01:38:45 +09:00
Hajime Hoshi
ea1d9dde4e
text/v2: add LayoutOptions
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Now AppendGlyphs can treat multiple lines and alignments.
2023-11-13 23:47:37 +09:00
Hajime Hoshi
cca4e78651
examples/text: add an example to use alignments of text/v2
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Closes #2143
2023-11-13 23:02:15 +09:00
Hajime Hoshi
4a84f3697c
text/v2: refactoring: simplify implementation
2023-11-13 13:24:39 +09:00
Hajime Hoshi
29fe3f6d21
text/v2: refactoring: don't consider origin's posotion for the subpixel offset Y
2023-11-13 02:44:09 +09:00
Hajime Hoshi
e4f9d854d2
Revert "text/v2: don't consider subpixels in Y direction in StdFace"
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This reverts commit 38a0449b44
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Reason: the rendering result has changed unexpectedly
2023-11-13 02:41:38 +09:00
Hajime Hoshi
38a0449b44
text/v2: don't consider subpixels in Y direction in StdFace
2023-11-13 02:24:49 +09:00
Hajime Hoshi
a645fbb2b0
text/v2: refactoring
2023-11-13 02:16:17 +09:00
Hajime Hoshi
56faf34932
examples/text: adjust the rendering position
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text/v2's Draw uses the given position as the upper-left position
of the bounds by default, while text (v1) uses the given position
as the origin position. In order to approximate the same result of
the original text version, adjust the Y values.
Updates #2454
2023-11-13 01:37:36 +09:00
Hajime Hoshi
9735687d3e
text/v2: refactoring
2023-11-13 01:31:25 +09:00
Hajime Hoshi
7c40b5f922
text/v2: bug fix: fix a semantically wrong calculation
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Updates #2454
2023-11-12 21:04:39 +09:00
Hajime Hoshi
3f180b2165
text/v2: bug fix: StdFace was never released
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StdFace was used as a cache key, then these are never released.
This change fixes this issue by adding faceCacheKey and use it as
a cache key.
Updates #498
2023-11-12 18:49:46 +09:00
Hajime Hoshi
77f3b57d1f
text/v2: bug fix: the offset should be added at the end of each iteration
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Updates #2454
Updates #2528
2023-11-12 17:37:36 +09:00
Hajime Hoshi
b05c272499
text/v2: add CacheGlyphs
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Updates #2454
Updates #2528
2023-11-12 17:35:01 +09:00
Hajime Hoshi
b8b8b16098
all: add text/v2
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This change adds some basic APIs incuding StdFace.
GoTextFace will be added later.
Updates #2454
2023-11-12 17:04:25 +09:00
Hajime Hoshi
1d4c210ff2
text: update comments
2023-11-12 00:20:47 +09:00
Hajime Hoshi
ca24a411bb
text: update comments
2023-11-11 20:22:30 +09:00
Hajime Hoshi
81bbc4db0a
update dependencies
2023-11-11 15:37:21 +09:00
Hajime Hoshi
4676fd26f0
all: update dependencies
2023-11-07 02:20:42 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
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Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
358106bdc0
internal/graphicsdriver/playstation5: bug fix: compile failure
2023-11-05 21:45:40 +09:00
Hajime Hoshi
95fcbb1e51
internal/graphicsdriver/playstation5: add a binding
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Updates #2799
2023-11-05 21:27:30 +09:00
Hajime Hoshi
3df2ffebd1
internal/ui: refactoring: integrate Run except for mobiles
2023-11-05 00:49:53 +09:00
Hajime Hoshi
563bbda615
internal/ui: bug fix: build failure on mobiles
2023-11-05 00:43:02 +09:00
Hajime Hoshi
c654242301
ebiten: update documentations for the single thread mode
2023-11-05 00:19:35 +09:00
Hajime Hoshi
2313373b88
ebiten: update documentations for the single thread mode
2023-11-05 00:15:07 +09:00
Hajime Hoshi
2db10b1e9c
ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread
build tag
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Closes #2830
2023-11-05 00:01:44 +09:00
Hajime Hoshi
4d8bb1a5dd
internal/graphicsdriver/playstation5: bug fix: build failure
2023-11-04 19:45:45 +09:00
Hajime Hoshi
4e93efa5ac
internal/graphicsdriver: reland: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924
Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
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This reverts commit 38cf964a3b
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Reason: build failure on Windows
2023-11-04 19:02:40 +09:00
Hajime Hoshi
38cf964a3b
internal/graphicsdriver: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 18:57:31 +09:00
Hajime Hoshi
0cbcf7e493
internal/atlas: refactoring: remove unused arguments
2023-11-04 18:31:22 +09:00
Hajime Hoshi
3fa8e6ac52
internal/graphics: refactoring: move some constants to internal/graphicscommand
2023-11-04 16:33:30 +09:00
Hajime Hoshi
d862a75fb3
internal/graphics: rename constants
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Closes #2828
2023-11-04 16:06:35 +09:00
Hajime Hoshi
1f95c98969
internal/graphics: reland: change the definition of MaxVerticesCount
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Updates #2612
2023-11-04 16:02:22 +09:00
Hajime Hoshi
3a632be0c7
Revert "internal/graphics: change the definition of MaxVerticesCount"
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This reverts commit 3047ad202a
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Reason: Failed to build for 32bit architectures
Updates #2612
2023-11-04 15:10:31 +09:00
Hajime Hoshi
3047ad202a
internal/graphics: change the definition of MaxVerticesCount
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Updates #2612
2023-11-04 14:38:34 +09:00
Hajime Hoshi
f2544a1bd9
internal/graphicsdriver: use []uint32 instead of []uint16 for indices
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Updates #2612
2023-11-04 04:39:17 +09:00
Hajime Hoshi
ba93794a72
internal/atlas: images were not collected by GC
2023-11-04 04:37:40 +09:00
Hajime Hoshi
95f7204035
ebiten: make sure panicking with a disposed shader
2023-11-04 00:28:26 +09:00
Hajime Hoshi
c01ceeaa6a
ebiten: replace (*Image).Dispose with Deallocate
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Closes #2808
2023-11-03 17:45:39 +09:00
Hajime Hoshi
8a44ef4f6c
internal/atlas: bug fix: (*Image).Deallocate (*Shader).Deallocate were not concurrent-safe
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Updates #2162
2023-11-03 17:12:04 +09:00
Hajime Hoshi
bdd8916bb1
ebiten: replace (*ebiten.Shader).Dispose with Deallocate
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Updates #2808
2023-11-03 16:25:18 +09:00
Hajime Hoshi
97d1e073e2
internal/atlas: refactoring
2023-11-03 14:52:19 +09:00
Hajime Hoshi
258f0fd941
internal/atlas: remvoe 'disposed' state
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Updates #2808
2023-11-03 14:35:57 +09:00
Hajime Hoshi
d72c4ec90b
internal/atlas: refactoring
2023-11-03 14:19:59 +09:00
Hajime Hoshi
4a00891960
internal/glfw: refactoring
2023-10-31 22:43:40 +09:00
Hajime Hoshi
5da80ef3a7
internal/graphicsdriver: add playstation5
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Updates #2799
2023-10-29 22:16:58 +09:00
Hajime Hoshi
27bc3e2487
internal/ui: refactoring: remove duplicated member variables
2023-10-29 19:25:02 +09:00