Commit Graph

2563 Commits

Author SHA1 Message Date
Hajime Hoshi
770661c609 driver: Refactoring: Remove (UIContext).Draw 2020-10-15 01:27:50 +09:00
Hajime Hoshi
20b4a28801 graphicscommand: Unexport RunOnMainThread 2020-10-14 23:37:28 +09:00
Hajime Hoshi
fe6a2daef4 graphicsdriver/metal: Bug fix: Had to set the vsync state again at resetting
Fixes #1364
2020-10-14 01:58:56 +09:00
Hajime Hoshi
249e1c46ba graphicsdriver/metal: Remove an old comment
Updates #1367
2020-10-14 01:51:18 +09:00
Hajime Hoshi
eed619ad0f graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance
Instead, graphicscommand package has a thread.

Updates #1367
2020-10-13 02:46:31 +09:00
Hajime Hoshi
713eee1117 Revert "graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance"
This reverts commit 2942f10d9d.

Reason: Compile error on mobiles and runtime error on browsers
2020-10-13 02:12:02 +09:00
Hajime Hoshi
2942f10d9d graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
Instead, graphicscommand package has a thread.

Updates #1367
2020-10-13 01:50:54 +09:00
Hajime Hoshi
b2d618c2be mipmap, shareable: Refactoring: Remove SetGraphicsDriver 2020-10-13 01:36:52 +09:00
Hajime Hoshi
3c21246db5 uidirve/js: Bug fix: Fix key codes for Edge browser
Updates #1382
2020-10-11 19:03:49 +09:00
Hajime Hoshi
5ee3fdf628 ebiten: Add KeySuper
Fixes #1382
2020-10-11 18:40:40 +09:00
Hajime Hoshi
7f55fdf769 uidriver/js: Stop auto-focusing on loading when the page is in an iframe
Fixes #1373
2020-10-10 15:52:33 +09:00
Hajime Hoshi
b1c67c7661 ebiten: Introduce type TouchID
Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa ebiten: Introduce type GamepadID
Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
dc288d37f8 Bug fix: Compile error for Wasm 2020-10-07 02:23:45 +09:00
Hajime Hoshi
ee4ebaaa95 Clean up the 'js' build tags
Updates #1129
2020-10-07 02:07:03 +09:00
Hajime Hoshi
7a0e31a23a Clean up the 'js' build tags
Updates #1129
2020-10-07 01:33:10 +09:00
Hajime Hoshi
00f3d83d4c Remove supporting GopherJS
Fixes #1129
2020-10-07 01:10:09 +09:00
Hajime Hoshi
41cf90a321 ebiten: Change the default value of IsRunningOnUnfocused to be true
Fixes #1180
2020-10-07 00:30:49 +09:00
Hajime Hoshi
c6053bcf14 ebiten: Remove the error returning value from NewImage
Updates #1380
2020-10-06 00:48:56 +09:00
Hajime Hoshi
448a863eb1 ebiten: Remove FilterDefault
Fixes #503
2020-10-05 01:48:47 +09:00
Hajime Hoshi
fe97e7b0a5 ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
2dadc6a7a9 ebiten: Make AddressUnsafe default
Fixes #1228
2020-10-04 23:49:35 +09:00
Hajime Hoshi
8f00c8fbf5 ebiten: Remove the argument from Update
Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
e90b5ff277 Update import paths in the documents 2020-10-04 05:07:08 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Bui Quoc Trong
0d29979296
Fix the comment style cause heading in pkgsite (#1369) 2020-09-29 16:55:39 +09:00
Hajime Hoshi
9890dc51da uidriver/glfw: Bug fix: Need to call updateVsync after setWindowSize
Fixes #1363
2020-09-22 18:45:56 +09:00
Hajime Hoshi
3c71eba446 shaderir: Bug fix: Implement atan2 for Metal correctly
Fixes #1360
2020-09-22 04:29:34 +09:00
Hajime Hoshi
ee52c88e98 uidriver/glfw: Bug fix: Set the correct window size when going back from fullscreen 2020-09-21 19:20:58 +09:00
Hajime Hoshi
3fc328db8d uidriver/glfw: Adjust monitor sizes with math.Ceil
deviceScaleFactor() sometimes returns an unnice value (e.g.,
1.502361). Add math.Ceil whenever the calculation involves the
device scale factor.
2020-09-21 18:52:27 +09:00
Hajime Hoshi
f3ef2e2af5 Performance optimization for the path without a shader
Fixes #1355
2020-09-21 05:43:24 +09:00
Hajime Hoshi
cb73230301 graphics: Revive the special allocating method for vertices for Wasm
It looks like the allocation cost is pretty high even on Wasm.
Revive the special method not only on GopherJS but also on Wasm.

examples/sprites kept 30FPS without this fix, but keeps 35FPS with
this fix, on Hajime's MacBook Pro 2020 (macOS Catalina 10.15.6).

Updates #797
2020-09-21 04:21:21 +09:00
Hajime Hoshi
8d17ec837a shareable: Refactoring 2020-09-21 01:58:00 +09:00
Hajime Hoshi
138d9b8e47 shareable: Bug fix: Wrong offset calculation 2020-09-21 01:52:21 +09:00
Hajime Hoshi
41564533f9 ebiten: Allow SubImage at DrawRectShader 2020-09-20 04:48:10 +09:00
Hajime Hoshi
28ce1fc3fb uidriver/glfw: Bug fix: Compile failure 2020-09-19 01:32:33 +09:00
Hajime Hoshi
51f06139a6 uidriver/glfw: Bug fix: Treat X scale (HiDPI) correctly
Fixes #1350
2020-09-19 01:24:18 +09:00
Hajime Hoshi
40e35fa047 uidriver/glfw: Bug fix: Unscale the size for framebuffers on Linux/UNIX
Fixes #1307
2020-09-19 01:04:18 +09:00
Hajime Hoshi
97607f5779 graphicsdriver/glfw: Bug fix: Convert window size unit correctly on Linux/UNIX
Updates #1307
2020-09-19 00:31:34 +09:00
Hajime Hoshi
5278a7c6d6 uidriver/glfw: Bug fix: Use the correct scale for GLFW APIs on Linux/UNIX
Updates #1307
2020-09-19 00:21:10 +09:00
Hajime Hoshi
632b985448 devicescale: Ignore the base scale
The window might be too bit when the base scale is 2.

Updates #1307
Updates #1350
2020-09-18 03:48:42 +09:00
Hajime Hoshi
5f3d6dbc19 devicescale: Choose the correct Cinnamon monitor configuration
Updates #1307
2020-09-18 01:07:48 +09:00
Hajime Hoshi
da94f3c2cb devicescale: Bug fix: Base-scale should be multiplied on Cinnamon
Updates #1307
2020-09-18 00:19:16 +09:00
Hajime Hoshi
65759f33a3 devicescale: Refactoring 2020-09-18 00:11:18 +09:00
Hajime Hoshi
3dab49fc39 graphicsdriver/opengl: Better error message 2020-09-17 20:35:57 +09:00
Hajime Hoshi
ab004031d0 shader: Reland: Bug fix: Checking unused variables defined with var 2020-09-17 17:46:35 +09:00
Hajime Hoshi
ac971f77c5 Revert "shader: Bug fix: Checking unused variables defined with var"
This reverts commit 4d3d3134d5.

Reason: Test failures
2020-09-17 17:32:07 +09:00
Hajime Hoshi
4d3d3134d5 shader: Bug fix: Checking unused variables defined with var 2020-09-17 17:29:37 +09:00
Hajime Hoshi
ded223ead0 shader: Bug fix: selector is not available on a blank identifier 2020-09-14 03:41:25 +09:00
Hajime Hoshi
e1d8629189 shader: Bug fix: a blank identifier lhs and += cannot work 2020-09-14 00:51:27 +09:00
Hajime Hoshi
fd51abfb0d shader: Bug fix ++/-- must not be applied to a blank identifier 2020-09-14 00:32:47 +09:00
Hajime Hoshi
7666987b09 shader: Bug fix: a blank identifier cannot be used as values 2020-09-13 23:55:25 +09:00
Hajime Hoshi
154f86e6c1 shader: Check unused local variables
Fixes #1328
2020-09-13 22:36:41 +09:00
Hajime Hoshi
e543d4f107 shader: Bug fix: true/false should be available as a local variable 2020-09-13 20:38:51 +09:00
Hajime Hoshi
a5af597594 shader: Forbid assigning to special variables 2020-09-13 05:19:20 +09:00
Hajime Hoshi
ed4a7e1856 shader: Forbid init functions
Fixes #1331
2020-09-12 19:50:23 +09:00
Hajime Hoshi
de4ff71544 devicescale: Read ~/.config/cinnamon-monitors.xml on Cinnamon
Updates #1307
2020-09-12 19:15:11 +09:00
Hajime Hoshi
8833e46c7e shader: Refactoring 2020-09-12 18:54:36 +09:00
Hajime Hoshi
a0db26f234 ebiten: Bug fix: Test failuer (TestShaderWrongReturn) 2020-09-12 18:36:22 +09:00
Hajime Hoshi
d001f49ad7 shader: Bug fix: Treat multiple-context at return correctly 2020-09-12 17:44:04 +09:00
Hajime Hoshi
2fb1033183 shader: Initialize output parameters explicitly 2020-09-12 00:35:14 +09:00
Hajime Hoshi
99dcb14582 shaderir/glsl: Refactoring 2020-09-10 02:11:21 +09:00
Hajime Hoshi
e1ae9bdde0 shaderir/glsl, shaderir/metal: Refactoring 2020-09-10 02:04:28 +09:00
Hajime Hoshi
337f44c916 shader: Add Metal tests
Fixes #1340
2020-09-10 01:19:02 +09:00
Hajime Hoshi
031f8376e9 shaderir: Refactoring 2020-09-08 03:51:29 +09:00
Hajime Hoshi
3b040e5f22 Fix test failures 2020-09-08 03:10:59 +09:00
Hajime Hoshi
1786be55f7 shader: Refactoring 2020-09-08 02:43:41 +09:00
Hajime Hoshi
0a0401e217 shader: Refactoring: Simplify calculation of LocalVarIndexOffset 2020-09-08 02:42:43 +09:00
Hajime Hoshi
41d4fc288b shader: Reword 2020-09-08 01:40:49 +09:00
Hajime Hoshi
f61a916e4a shaderir/glsl: Bug fix: Calculate local variable indices correctly
Fixes #1339
2020-09-08 00:19:07 +09:00
Hajime Hoshi
4308bbbc31 shader: Check the existence of 'return' 2020-09-06 22:33:27 +09:00
Hajime Hoshi
e0b8b9945f shader: Check returning value types and the number 2020-09-06 22:08:57 +09:00
Hajime Hoshi
52fcab7a90 graphicsdriver/metal: Fix comments 2020-09-06 16:51:44 +09:00
Hajime Hoshi
e565433fb0 graphicsdriver/metal: Bug fix: Synchronizing textures on iOS was necessary
Fixes #1337
2020-09-06 16:19:50 +09:00
Hajime Hoshi
20ccafce4b uidriver/mobile: Bug fix: Freezing on Pixel 4a by force calling DoWork
When the two channels don't receive for a while, call DoWork forcibly to avoid
freeze.

In theory, this timeout should not be necessary. However, it looks like this
'select' statement sometimes blocks forever on some Android devices like
Pixel 4(a). Apparently workAvailable sometimes not receives even though there
are queued OpenGL functions. Call DoWork for such case as a symptomatic
treatment.

Calling DoWork without waiting for workAvailable is safe. If there are no tasks,
DoWork should return immediately.

Updates #1322
Fixes #1332
2020-09-06 14:34:12 +09:00
Hajime Hoshi
29c7b7687f shaderir: Add Program.UniformNames
Updates #1324
2020-09-06 03:41:17 +09:00
Hajime Hoshi
ac30377297 graphicscommand: Bug fix: Adjusting source regions must be done before checking merging
Fixes #1333
2020-09-05 00:42:51 +09:00
Hajime Hoshi
68c43bb4fb graphicsdriver/opengl: Enable to compile with gldebug tag for gomobile 2020-09-04 15:08:40 +09:00
Hajime Hoshi
760225df75 glfw: Replace the pointer size calc with bits.UintSize / 8
Updates #1306
2020-09-04 01:18:42 +09:00
Hajime Hoshi
ee15e06c50 glfw: Remove some suspicious codes depending on the memory layout 2020-09-04 01:10:39 +09:00
Hajime Hoshi
a3b41515a9 ui: Replace the native window's type (unsafe.Pointer) with uintptr
Updates #1306
2020-09-04 00:51:48 +09:00
Hajime Hoshi
55f0c983ba shader: Bug fix: Ignore blank identifiers for the duplication check
Fixes #1330
2020-09-03 03:03:06 +09:00
Hajime Hoshi
4ac11bf156 shader: Bug fix: Treat number literals in function calls correctly 2020-09-03 02:45:22 +09:00
Hajime Hoshi
0b1d29b6e7 shader: Bug fix: Returning value's integer literals were wrong 2020-09-03 02:10:52 +09:00
Hajime Hoshi
f5829b2cf3 shader: Check at least one variable on left side of :=
Updates #1330
2020-09-03 01:15:41 +09:00
Hajime Hoshi
8336cb6007 uidriver/mobile: Refactoring 2020-08-31 23:28:00 +09:00
Hajime Hoshi
f332fa61c1 uidriver/mobile: Refactoring 2020-08-31 01:01:36 +09:00
Hajime Hoshi
8c779447db shader: Friendly error messages when local variable names are duplicated
Fixes #1254
2020-08-30 21:22:10 +09:00
Hajime Hoshi
349faa0f34 thread: Use an error value instead of context.Context 2020-08-30 02:18:12 +09:00
Hajime Hoshi
1ed2b09ba0 uidriver/glfw: Ensure that canceling happens after all the queued tasks are done 2020-08-29 23:27:20 +09:00
Hajime Hoshi
deb3d4a0c3 uidriver/mobile: Bug fix: Freeze on Pixel 4
An Ebiten application often freezes on Pixel 4. Apparently adding
loggings or runtime.Gosched hides the issue, though this doesn't fix
the root cause. The root cause might be in gomobile itself, but it
seeems really hard to make a minimum case.

As a tentative fix, add runtime.Gosched to avoid freezing.

Fixes #1322
2020-08-29 22:02:54 +09:00
Hajime Hoshi
e19f38bd4f uidriver/mobile: Refactoring 2020-08-29 03:02:20 +09:00
Hajime Hoshi
12878571f6 uidriver/mobile: Refactoring 2020-08-29 02:48:06 +09:00
Hajime Hoshi
b76c34336d uidriver/mobile: Reduce mutex usages 2020-08-29 00:24:30 +09:00
Hajime Hoshi
91aa6a0f3a mobile/ebitenmobileview: Remove mutex usages 2020-08-29 00:18:42 +09:00
Hajime Hoshi
0f21829867 shareable: Bug fix: Add the padding to the offsets when there are no sources
Fixes #1320
2020-08-27 03:42:23 +09:00
Hajime Hoshi
12e5617396 uidriver/glfw: Update comments 2020-08-24 04:07:08 +09:00
Hajime Hoshi
932d599c98 uidriver/glfw: Bug fix compilation failure on macOS and Windows 2020-08-24 03:31:46 +09:00
Hajime Hoshi
a7d234e3c8 uidriver/glfw: Refactoring: make currentMonitorByOS more explicit 2020-08-24 03:27:38 +09:00
Hajime Hoshi
9bff1c79be uidriver/glfw: Refactoring 2020-08-24 03:05:38 +09:00