Hajime Hoshi
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683ffafe8d
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Bug fix: image.Pixels didn't work on WebGL
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2015-01-17 19:06:58 +09:00 |
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Hajime Hoshi
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58e2f27513
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Use gl.* types instead of int
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2015-01-17 14:21:38 +09:00 |
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Hajime Hoshi
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8c15b57d58
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Add image.DrawLine / DrawLines
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2015-01-17 14:17:42 +09:00 |
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Hajime Hoshi
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fe69c04f8f
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Bug fix: Structs containing js.Object can't be compared (for now)
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2015-01-17 00:56:38 +09:00 |
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Hajime Hoshi
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8564ba8541
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Use (un)signed short vertices (#90)
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2015-01-16 10:37:26 +09:00 |
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Hajime Hoshi
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037f35b0db
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Pass color values for each vertex on drawing rects
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2015-01-16 01:57:07 +09:00 |
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Hajime Hoshi
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2ec8c39cdd
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Remove the first argument of FillFramebuffer
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2015-01-15 23:42:08 +09:00 |
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Hajime Hoshi
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3e376cae18
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Update for the latest GopherJS (js.Object can't be casted to other types)
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2015-01-15 23:26:05 +09:00 |
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Hajime Hoshi
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3200ae58a4
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Fix a comment
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2015-01-14 23:38:25 +09:00 |
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Hajime Hoshi
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cb26342b3d
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Bug fix (#85): The limit of the size of vertices was wrong
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2015-01-14 23:29:14 +09:00 |
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Hajime Hoshi
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f27ba0ea03
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Enable gopherjs test
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2015-01-14 23:16:06 +09:00 |
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Hajime Hoshi
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f0519b8604
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Use location cache
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2015-01-12 23:16:34 +09:00 |
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Hajime Hoshi
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d96de18074
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Remove TODOs
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2015-01-09 12:13:29 +09:00 |
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Hajime Hoshi
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1dd1403aac
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Bug fix: opengl.NewBuffer may accept integer value (glfw)
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2015-01-09 02:28:16 +09:00 |
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Hajime Hoshi
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636ae84ad5
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Resolve TODOs
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2015-01-09 02:02:56 +09:00 |
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Hajime Hoshi
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265a85e922
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Update for newer gopherjs
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2015-01-04 22:25:58 +09:00 |
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Hajime Hoshi
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f80850ef14
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Reduce calling gl.Flush
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2015-01-03 16:21:09 +09:00 |
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Hajime Hoshi
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52e610845b
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Avoid using struct key
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2015-01-03 16:16:43 +09:00 |
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Hajime Hoshi
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3ad8d8ea2c
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Use attrib location cache
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2015-01-03 15:56:54 +09:00 |
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Hajime Hoshi
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13a94d3446
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Avoid type switch
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2015-01-03 15:52:02 +09:00 |
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Hajime Hoshi
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71d463c102
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Avoid copying for performance; Use location caches
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2015-01-03 15:21:47 +09:00 |
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Hajime Hoshi
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447bda7d68
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Remove calling gl.checkFramebufferStatus
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2015-01-03 02:01:30 +09:00 |
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Hajime Hoshi
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ae04bb17f6
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Reduce calling glFlush
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2015-01-03 01:14:36 +09:00 |
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Hajime Hoshi
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5c755f2f31
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Fix BindFramebuffer to pass JS null object explicitly
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2015-01-02 23:52:40 +09:00 |
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Hajime Hoshi
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24c39bcd18
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Fix shaders for WebGL
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2015-01-02 23:31:32 +09:00 |
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Hajime Hoshi
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bd4434c62c
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Add loadimage_js.go
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2015-01-02 16:48:07 +09:00 |
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Hajime Hoshi
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cadb3fffdf
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Add ui_js.go and input_js.go
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2015-01-02 15:20:05 +09:00 |
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Hajime Hoshi
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438380bb6e
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Add context_js.go
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2014-12-31 23:34:50 +09:00 |
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Hajime Hoshi
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25fb0a9e31
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Unify Uniform* methods
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2014-12-31 20:07:27 +09:00 |
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Hajime Hoshi
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e10bcb3dd8
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Move some methods to opengl.Context
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2014-12-31 19:27:41 +09:00 |
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Hajime Hoshi
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cdcc46543b
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Remove all dependencies on go-gl/gl from internal/graphics
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2014-12-31 17:54:29 +09:00 |
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Hajime Hoshi
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f88154f380
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Add opengl.Context.NewBuffer
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2014-12-31 17:45:23 +09:00 |
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Hajime Hoshi
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37828c452f
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Add opengl.AttribLocation
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2014-12-31 17:01:08 +09:00 |
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Hajime Hoshi
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b8dde70b03
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Add opengl.UniformLocation
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2014-12-31 16:48:25 +09:00 |
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Hajime Hoshi
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dc6a153c65
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Add opengl.Context.NewShader
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2014-12-31 16:12:13 +09:00 |
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Hajime Hoshi
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a4a4c91eb1
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Add opengl.Framebuffer.Fill
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2014-12-31 15:26:06 +09:00 |
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Hajime Hoshi
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fbcd04cda8
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Add opengl.Framebuffer.SetAsViewport
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2014-12-31 15:22:15 +09:00 |
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Hajime Hoshi
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b1d4ce2120
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Add opengl.Texture.Pixels
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2014-12-31 15:11:19 +09:00 |
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Hajime Hoshi
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cc9b874dd0
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Add opengl.NewTexture
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2014-12-31 15:00:28 +09:00 |
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Hajime Hoshi
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efb759d23c
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Add package internal/opengl
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2014-12-31 03:04:52 +09:00 |
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Hajime Hoshi
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450a8da267
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Rename internal/opengl -> internal/graphics
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2014-12-31 02:55:17 +09:00 |
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Hajime Hoshi
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0f569807e2
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Bug fix: rename short32Size -> float32Size
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2014-12-31 02:46:37 +09:00 |
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Hajime Hoshi
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957b4d392f
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Refactoring: Hide some functions of opengl
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2014-12-31 02:06:08 +09:00 |
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Hajime Hoshi
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22035e79fe
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Reduce panics (#16)
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2014-12-29 00:21:40 +09:00 |
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Hajime Hoshi
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4a07c6f0df
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Refactoring: gl bug fix
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2014-12-27 17:58:39 +09:00 |
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Hajime Hoshi
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48f639db02
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Bug fix: glfw's framebuffer might be lately changed after consuming some events
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2014-12-26 20:44:35 +09:00 |
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Hajime Hoshi
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ce81251730
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Bug fix: gl.EnableClientState should not be called
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2014-12-26 20:13:57 +09:00 |
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Hajime Hoshi
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f2fbd991d2
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Rename ImageDrawOptions -> DrawImageOptions (#43)
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2014-12-26 01:39:48 +09:00 |
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Hajime Hoshi
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389b2b75f2
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Remove currentVBO
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2014-12-26 01:19:08 +09:00 |
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Hajime Hoshi
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c156cb1e66
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Use VBO for vertices, tex coords (#2)
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2014-12-26 01:11:42 +09:00 |
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Hajime Hoshi
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7f6e440d97
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Use VBO for indices (#2)
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2014-12-25 23:16:18 +09:00 |
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Hajime Hoshi
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373371d1b2
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Change license comments style to use magic comments (magic comments like +build should be placed before a general comment)
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2014-12-24 11:04:10 +09:00 |
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Hajime Hoshi
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27fe3d9ab8
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Reduce depndencies on go-gl/gl
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2014-12-23 04:32:36 +09:00 |
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Hajime Hoshi
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cd9efd3932
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Implement image.Image at ebiten.Image (#35)
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2014-12-23 01:27:11 +09:00 |
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Hajime Hoshi
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095c3ca380
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Rename opengl.Image (that is originally wrong) -> opengl.Framebuffer
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2014-12-23 00:01:22 +09:00 |
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Hajime Hoshi
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1663ad2250
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Remove shader programColorFinal
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2014-12-22 22:49:14 +09:00 |
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Hajime Hoshi
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2620414409
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Simplify shaders
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2014-12-22 21:51:58 +09:00 |
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Hajime Hoshi
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a3b0831472
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Change the texture pixel format to premultiplied alpha (#36)
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2014-12-22 21:39:25 +09:00 |
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Hajime Hoshi
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0f8ac49055
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Unify RenderTarget and Image into Image (#34)
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2014-12-22 11:10:08 +09:00 |
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Hajime Hoshi
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89c6e7c371
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Add comments
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2014-12-22 01:54:07 +09:00 |
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Hajime Hoshi
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99434fa9d3
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Bug fix: Consider color.Color.RGBA returns alpha-premultiplied values
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2014-12-22 01:05:21 +09:00 |
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Hajime Hoshi
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79b67db0d8
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Rename AdjustSizeForTexture -> NextPowerOf2Int
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2014-12-21 02:05:08 +09:00 |
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Hajime Hoshi
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59270a6b54
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Refactoring
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2014-12-21 01:04:49 +09:00 |
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Hajime Hoshi
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aed317649f
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Rename members of TextureQuad
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2014-12-21 00:59:32 +09:00 |
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Hajime Hoshi
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991adb7449
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Change RenderTexture to interface
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2014-12-21 00:36:27 +09:00 |
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Hajime Hoshi
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01e0d42451
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Remove GraphicsContext; Add rendering methods to RenderTarget (#26)
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2014-12-20 23:24:15 +09:00 |
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Hajime Hoshi
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d4cd858eeb
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Improve alphablending example
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2014-12-20 19:11:06 +09:00 |
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Hajime Hoshi
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df35a0ce1e
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Bug fix: the default framebuffer can't bind a texture
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2014-12-20 18:57:00 +09:00 |
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Hajime Hoshi
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02660346c3
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Call gl.Flush in DrawTexture
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2014-12-20 15:36:31 +09:00 |
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Hajime Hoshi
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ccef1b5e65
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Remove unneeded shaders
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2014-12-20 05:59:07 +09:00 |
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Hajime Hoshi
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6673a39fa2
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Introduce Photoshop-like alpha blending
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2014-12-20 05:57:18 +09:00 |
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Hajime Hoshi
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f3e4d1703d
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Add Texture.Width, Height and RenderTarget.Width, Height
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2014-12-17 22:50:44 +09:00 |
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Hajime Hoshi
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c1fa38ebed
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Remove panic
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2014-12-14 21:38:54 +09:00 |
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Hajime Hoshi
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60aad4326e
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Hide members of RenderTarget (again)
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2014-12-14 18:34:47 +09:00 |
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Hajime Hoshi
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76b7da090c
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Remove dependencies on ebiten from opengl
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2014-12-14 15:26:10 +09:00 |
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Hajime Hoshi
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d264d7a06b
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Remove dependencies on ebiten from shader
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2014-12-13 14:53:54 +09:00 |
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Hajime Hoshi
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4addf8f9af
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Rename PushOffscreen -> PushRenderTarget
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2014-12-13 14:53:53 +09:00 |
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Hajime Hoshi
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54509e42cf
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Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
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2014-12-11 03:50:35 +09:00 |
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Hajime Hoshi
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ab47f14124
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Move opengl -> internal/opengl
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2014-12-10 00:25:54 +09:00 |
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